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这仅仅是一个片断的教程,所以我不会解释非常多。
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9 M/ a" T, W# p6 f; ~3 S: r1 J' oWndField.cpp在CWndRevival类:3 g7 A6 c7 {7 C& j1 e5 [7 M7 c
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代码:3 r- @ Y1 M o. K# Q
void CWndRevival::OnInitialUpdate() 5 f% r' `6 P% a% N2 T- H7 W. J
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );! k( H( @: q X
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 r3 D# A7 y0 W* [3 m7 R' p m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );$ q* G1 ^9 ?8 P+ V+ N3 U
#if __VER >= 9 // __S_9_ADD+ c/ B! Y5 K! U+ j+ o
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
- E$ _1 H( {2 B; E1 A) M: B#endif // __S_9_ADD
( O% h. w; W5 n m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
+ E& t! t1 ^$ S- t m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );1 S% Q. y1 a ^* ?3 b k6 C0 z
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );3 H% ]/ w5 \/ ~
#if __VER >= 9 // __S_9_ADD
" I! N2 ]5 K7 d7 ^, u' I* ], p9 f m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
x. \/ U# z" G* s#endif // __S_9_ADD
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7 s* M5 L7 u; l$ R& W i9 |#ifdef __JEFF_11_4. C7 i. P7 W9 M+ s5 l7 R
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ! B* }0 \ I' U+ s; f1 M
#endif // __JEFF_11_4; b8 \( f0 o! C H% a4 p
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )6 x, [4 i6 o$ f3 s
#ifdef __JEFF_11_4
$ x1 [, F; B$ S$ t6 Q0 s || bArena/ F" z$ d, E; [. ^1 n I. L
#endif // __JEFF_11_4
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. N7 _) l! e7 V( P m_pRevival->EnableWindow( FALSE );$ ?1 |/ T5 ]; d9 P
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m_pRevival->EnableWindow( TRUE );! ^8 \0 h- D, g$ `! O n
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
( B1 p8 z k- n8 H: P2 E pWndWebBox->Destroy();) p! }* ~" `: c1 }+ @2 A
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#ifdef __NEW_WEB_BOX
J# p0 p6 E& y. B! `) c. o CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
5 G' I5 N1 p E- F pWndHelperWebBox->Destroy();
/ H) i4 W- a; x8 |4 \#else // __NEW_WEB_BOX$ y5 Z- h `# m4 n6 n5 {- o& Q* N
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 ); }6 H" ~ v- v3 H0 G" Z- v: F
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if(pWndWebBox2)0 U, r, V" U5 n5 v. k
pWndWebBox2->Destroy(); `1 B. F3 J: a+ N1 G; H4 A5 ~
#endif // __NEW_WEB_BOX6 Z) }1 b0 U( k# T
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
) V9 H. E S. a. F9 M* n /*if( m_pLodeLight )6 p$ v& W' c! u2 H- @. K
{
k9 J( [$ g; v4 [3 W CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);. v! z( D0 T; i7 {
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);% ]; F( C4 q, s: N. F8 q
m_pRevival->SetWndRect( LodeLightRect, TRUE );
8 Q4 A! I- g' A3 q m_pShop->SetWndRect( RevivalRect, TRUE );: |/ h7 j5 M( T2 t. Y
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m_pLodeLight->EnableWindow( FALSE ); K9 a* _8 \5 f) K) w1 I) O
//m_pLodeLight->SetVisible( FALSE ); # |8 m. o, y ?
; S& H" a4 ^) D- B) f) }// crect = m_pLodeStar->GetWindowRect(TRUE);% E( T( J8 g- ]& F- y g9 Q- y5 T4 d
// crect.top += 2;
. f- X, F" l- N4 a// crect.bottom += 2;
4 q; B. s" e1 i' g; C7 r5 Y// m_pLodeStar->SetWndRect( crect, TRUE );
+ t. t; q8 _- a/ `// crect = m_pRevival->GetWindowRect(TRUE);3 `/ _; w! `% x
// crect.top += 8;# Z- H) h. ~- m& {! C6 y9 {. T
// crect.bottom += 8;5 e+ ]$ V3 U7 S- z7 I
// m_pRevival->SetWndRect( crect, TRUE );) u6 p/ o& L& I/ v
, U2 |, ^7 H+ w5 n% c) o, s// crect = GetWndRect();
$ e# Y* D% D5 Y7 O3 W// crect.bottom -= 31;
& K2 x- P+ B: n8 P+ r0 U" ?4 H6 [// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD+ M8 U4 K9 B6 T
9 D6 r6 B7 W% y& i // °?àìá? à§?êà?·? 3a?à°? ??±a
: O9 c- E5 W% B CRect rectRoot = m_pWndRoot->GetLayoutRect();
! _' }4 N% F) q% g" V7 d CRect rectWindow = GetWindowRect();6 z8 I# `1 O1 D& O' x9 a0 S& M
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );4 y0 L/ i1 T) X
Move( point );
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现在,您可以生成以下的NPC:
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代码:4 R" j7 \9 }- W, ^! a9 l, P
MaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris( G4 @4 d7 |4 p' r$ d
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Code:/ k2 [: R5 e2 ?, {8 L
MaFl_LodeLight
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<-- You just have to add
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to an NPC!
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