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这仅仅是一个片断的教程,所以我不会解释非常多。
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9 e; F3 |7 [) O6 l, oWndField.cpp在CWndRevival类:$ M9 o! y2 C! n5 N' A
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代码:' E% \3 E& _, D, c
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); : a# i; @1 l" H. x4 ?
! _. Z% X: H& a1 G6 |- D m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );! l! N/ S& i" F+ b) V) Q4 a/ a, q
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );7 j( V+ z2 S" x% X6 d" x, E8 e
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
2 `2 \+ u/ q8 c0 _% K$ h" ?( v#if __VER >= 9 // __S_9_ADD9 E6 w& g o2 P; h5 t5 G$ U" E! {
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );1 A) s+ j7 A% g# b: e& s
#endif // __S_9_ADD
+ {) Q/ o7 o1 b+ m" |: ~: r m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );$ z. G& u+ k$ c5 D$ h
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );0 @3 }/ [9 Q0 c, k5 E$ }# S1 Q; D' u
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );+ A0 }9 J& R1 E4 P0 D
#if __VER >= 9 // __S_9_ADD
3 } @, j. o* C, C) [: U8 E4 a: Z m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& J7 t1 C3 [6 E) c# [#endif // __S_9_ADD% Q9 K$ ?5 b) d0 _' w# r
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#ifdef __JEFF_11_4/ z6 ?( D9 T: `5 m/ n
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); % X* U0 s% Q7 _7 k/ A8 q1 l U
#endif // __JEFF_11_42 U& |% p' S2 W5 V
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
# @" a8 V- h! U* y5 J& @$ Z& n#ifdef __JEFF_11_4
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. `% X% q% L2 j4 d) M+ l! I#endif // __JEFF_11_4+ j, O6 T7 P3 W2 @8 q/ ] i- S
)
# h+ x9 d$ Z! \) O m_pRevival->EnableWindow( FALSE );1 |# u W% B6 l5 e: u9 v- [- K
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m_pRevival->EnableWindow( TRUE );
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/ [5 F6 w7 Z" d- |5 D" _. a* \5 v CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );4 d: o8 G: z# q& b5 r& M
8 ]7 S4 ^0 T1 ?: D& ?- {6 ^$ N if(pWndWebBox)- \0 z5 |) ^" q: Z. _# C* x$ Y. p* F. n
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
8 Y* T- N, w- U CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ a4 D; y) a' q2 `( ^, p) `1 D7 F3 k
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if( pWndHelperWebBox )9 Z l' ]* H" t% E
pWndHelperWebBox->Destroy();
9 w4 W. I3 {' G. |/ }+ f#else // __NEW_WEB_BOX: H2 C$ a+ _( V3 N# p
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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3 ^% q4 [" V! m: u$ b' l; t& S+ C9 e, M$ ? if(pWndWebBox2)) U1 Z6 I, J: v% d: i
pWndWebBox2->Destroy();- I* b9 v8 x* r; y! I* R. M
#endif // __NEW_WEB_BOX& n) N" ]7 A5 {7 g1 g, t/ m2 q
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD* j Z- p& c5 H4 X
/*if( m_pLodeLight )) h4 d4 |' a6 u/ G0 O/ @7 T3 _
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 h9 y; q/ @# S5 s" [- h& I P* p) s CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 U( r4 c9 J, [0 o, r1 n m_pRevival->SetWndRect( LodeLightRect, TRUE );
* V. ^9 K1 O1 i' o m_pShop->SetWndRect( RevivalRect, TRUE );
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- n- p' G+ M; ~( n; v m_pLodeLight->EnableWindow( FALSE );5 r+ ~; Z* X' `6 N4 v. s
//m_pLodeLight->SetVisible( FALSE ); ) t. D4 Y8 c; B
, r4 ?7 U" s' o1 m' E/ j- i( o// crect = m_pLodeStar->GetWindowRect(TRUE);
, l9 l7 i0 d$ r: X2 E7 |) k8 V// crect.top += 2;
@ ]- ~% \. v1 |2 x5 J: f// crect.bottom += 2;
! E5 I; x$ I$ Q5 ^; S+ Z2 Q9 s// m_pLodeStar->SetWndRect( crect, TRUE );2 V$ ]8 \! U* u$ Z! Q8 B$ ^
// crect = m_pRevival->GetWindowRect(TRUE);
' o0 J8 R7 a) p4 P9 A// crect.top += 8;
2 v% ]2 P) L# E& |$ K7 X// crect.bottom += 8;) C6 c2 N: F( ` F, f
// m_pRevival->SetWndRect( crect, TRUE );
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( ~, x1 \- ?. N4 J T+ r! O// crect = GetWndRect();
# B$ G& S& X' O6 ^// crect.bottom -= 31;
& S. U3 Z* c' D4 v/ }' Q// SetWndRect( crect, TRUE );
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+ {; I- N3 `' N& |+ |#endif // __S_9_ADD$ Y5 a. @$ I/ K3 s t
3 `, r5 M2 S3 [0 V9 r/ h6 n // °?àìá? à§?êà?·? 3a?à°? ??±a
5 Y4 F) z$ |" j8 c8 r CRect rectRoot = m_pWndRoot->GetLayoutRect();
- S1 u$ X: c& X8 m CRect rectWindow = GetWindowRect();; Q9 W. N( K3 d1 U
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
' X" ]$ I* f* [9 [" s# ~9 ^# k. W% P Move( point );
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现在,您可以生成以下的NPC:
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b" m* e# x. A9 N* e# }4 J+ H+ J- z代码:3 ]1 a- w3 t6 \- T* W- B" I
MaDa_LodeLightSaintmorning( @7 r( }, z/ j, S/ v
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5 h2 Z5 x* S. L+ F! J' iMaSa_LodeLightFlaris
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" }, Y4 ~4 N4 hCode:+ ]) F9 p2 B+ j6 \
MaFl_LodeLight
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<-- You just have to add
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to an NPC! / x3 v+ y& t$ P( I
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