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这仅仅是一个片断的教程,所以我不会解释非常多。7 N) ^1 _- L7 D
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WndField.cpp在CWndRevival类:
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3 y+ w; v0 Z& u+ q& ^代码:
6 e5 G2 b$ B8 ~6 [% t3 O% v( U- W2 Dvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 4 H* u: E" D7 M& m& w: B
: _" v" F# P- C6 D1 u m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );# w9 j1 m5 B* ^3 \0 g
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
$ B# x$ j! ]" D: z5 J' w m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );( o9 X7 p8 b7 z3 z- T! B+ ]
#if __VER >= 9 // __S_9_ADD5 I- w0 n+ a8 u% ]1 L
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );- p9 R9 q, a1 m* k& A, p' @
#endif // __S_9_ADD
( v* i9 q8 S7 w% ^' f" E- _3 A5 x/ Z m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );4 Z* k- ~4 K6 h* t( Z# n2 C! g
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" s) G* Q) R# \' f2 ~3 T$ r: W m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
* g4 V8 n' }) o$ B, N#if __VER >= 9 // __S_9_ADD4 v( K5 i8 v0 A, B S$ n+ k
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
+ L/ m- o, ]# r `* y#endif // __S_9_ADD/ S6 S# \+ ~4 n7 d
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#ifdef __JEFF_11_4; n- Q6 j9 i# d2 I+ X' U: o
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
$ `, d* M# j2 F- @#endif // __JEFF_11_4
0 A' L x6 i" V! k$ T if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. c7 O$ N' A. \* m% }) \. V% y#ifdef __JEFF_11_41 X5 h& v9 P4 z
|| bArena6 H% @/ h4 p1 |$ G3 x
#endif // __JEFF_11_48 G8 b7 R0 U; r7 A8 X9 ^9 L& R4 P+ E' Q
)
( ?9 s! y/ d& H7 @0 l0 v# n m_pRevival->EnableWindow( FALSE );
6 Q+ T: t4 z+ A else
7 a! T* c7 u" D5 W, S: D m_pRevival->EnableWindow( TRUE );
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( N: M* X9 p, g5 r. } CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
: W- |, k# n/ ?" [: N( i pWndWebBox->Destroy();
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) r3 G% q5 \6 X& c7 L& K% u#ifdef __NEW_WEB_BOX* I* q; @4 u& E* _7 B7 n% d0 j
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );, A1 C) X# f( X1 u+ c- g3 \0 D
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if( pWndHelperWebBox )
C; k2 Q9 I. z& |$ x pWndHelperWebBox->Destroy();
( {6 l* S3 R& q, A# ~#else // __NEW_WEB_BOX. Q( @' D: l) \
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );& i' e9 l- S6 o- E
* I: J5 d$ [+ y. e' m+ y if(pWndWebBox2)- |3 h K9 l5 Z) K' N
pWndWebBox2->Destroy();
5 m) |& Y X( _#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );, O2 w' R, o- H b0 T
: g: s# M+ D0 o6 Z" V#if __VER >= 9 // __S_9_ADD- i, f8 E' T! p- t
/*if( m_pLodeLight )
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0 ~' o( G! c3 `' }0 ~6 L CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( q1 n1 Y, X' C n CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 u" B" c; }3 b# x; q y m_pRevival->SetWndRect( LodeLightRect, TRUE );5 J* E6 k% O9 `$ Y$ o
m_pShop->SetWndRect( RevivalRect, TRUE );4 T6 z& w0 ~) r4 u: a
; `) l. g6 i. s6 X- i m_pLodeLight->EnableWindow( FALSE );
/ R& W6 D2 {8 G) ^+ O+ s //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);8 f9 b- p8 A4 g5 O7 B, Q+ N
// crect.top += 2; P$ d& J0 k, S/ ^
// crect.bottom += 2;
E/ b% A! [6 r' w( R5 i7 q9 o// m_pLodeStar->SetWndRect( crect, TRUE );
; Y3 w Q" F6 B; E0 j// crect = m_pRevival->GetWindowRect(TRUE);
) Q, t1 J2 l5 w7 c. e" L6 k" g// crect.top += 8;4 t2 z; ]6 u( N+ _* \
// crect.bottom += 8;
% q+ F' [7 I: E# h" l// m_pRevival->SetWndRect( crect, TRUE );! Y: V# ~' l- Z; ?. u) x3 p
& \* b& v7 k2 @/ S// crect = GetWndRect();
) [8 u. i! O7 `* q// crect.bottom -= 31;5 S. V$ U2 R/ n+ q9 } E
// SetWndRect( crect, TRUE );
# U5 b; }8 n, M% X; o' S3 r }*/
$ d X: A# p- a! \' ^" h: `#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
. B8 K* N. R' `9 z$ Y6 Y CRect rectRoot = m_pWndRoot->GetLayoutRect();
/ S$ w+ g% f: g( F CRect rectWindow = GetWindowRect();* [% r1 _! [) r) a) w* {, Y9 _
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
% r; Q3 z& o5 Z/ c* R9 Y Move( point );
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% C7 S- X( }; u5 |6 r `现在,您可以生成以下的NPC:
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代码:3 b( p) A/ A0 Z1 \0 {0 G2 Q
MaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris
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Code:* t5 |4 Q" r: [# {: i& `
MaFl_LodeLight
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( E$ }6 b8 u0 @% y. Y" F<-- You just have to add & ?; B# y5 n) ]9 K0 N
Code:$ V# x% e' D1 y5 D
AddMenu( MMI_MARKING );; X9 e. a4 g4 r1 z" @0 k# `: K
to an NPC!
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