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在这里,我向你解释如何在源选择安装到创建工作中的字符。; ]$ f4 ^! K$ i& P* ~4 }: w0 e
../NEUZ/Versioncommon.h7 v' D' a' F k# E* M' k4 M: D
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在上范围进这里只是这一个:
4 e3 j. w: B+ V3 o" j$ P代码:' ]# r: e4 t0 D
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#define __JOB_CREATE_CHAR
0 f& X# @2 @, z. U../_Interface/WndTitle.cpp
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, h8 y3 p' z" `: F在这里你进入功能
) Z( u7 X0 H& n0 B1 E代码:
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void CWndCreateChar::OnInitialUpdate()- h) s. z. ?6 X) @5 B
并有助于5 x" m, w6 m4 v5 O1 O
代码:6 [3 ? B3 \5 M% T( g
CWndNeuz::OnInitialUpdate();
' C+ u6 u* D5 \1 n这样的代码:8 ~; P* L( R2 u) P% H
代码:
9 u% F6 [+ h. h. ?5 h( ]* X#ifdef __JOB_CREATE_CHAR( ]" N) S- e3 ?1 ?
m_Player.m_byJob = JOB_MERCENARY;
3 y$ k3 D3 e+ ^4 I CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
% E* C1 n2 h1 W3 ~, s pWndJobBox->AddString("Mercenary");//Edit by yannickmama0 f ]& v) R+ X0 ]7 D
pWndJobBox->AddString("Acrobat");: a2 z( X/ q6 s
pWndJobBox->AddString("Assist");* ]8 U* i9 ~' m
pWndJobBox->AddString("Magician");. }5 S) w2 W9 j$ e* C) ^/ l
pWndJobBox->AddWndStyle( EBS_READONLY );! I! s- q/ ?8 M3 d- a! @( x
pWndJobBox->SetCurSel( 0 );, u3 u, m3 C$ m6 o3 ^( @
#endif //__JOB_CREATE_CHAR
3 j. g% Q; d0 a9 h在同一文件中,我们跳到这个功能# Z5 g' E' |( s/ t0 @1 k4 d, P) i7 t
代码:: Q$ @8 h( ~% y! F6 \) U; b
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
8 A6 }9 _3 H. ~9 _( I2 s$ _并查找这一行:
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. E+ [" n* g" q) \ case WIDC_OK: // Create9 K0 u! ] W* i& Z( W
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下面我们就这一个:4 T- ?$ y6 D/ u- x
代码:
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#ifdef __JOB_CREATE_CHAR3 H" @, u% R1 G
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );7 V! y2 y% o3 b6 S* M& r. q1 L6 d0 z
assert( pWndJobBox );( j0 y5 N5 t* Y2 l% A
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if( pWndJobBox->GetCurSel() == -1 ) H$ a Q- J. \
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
: i) W# T |2 b: X* j- p return TRUE;
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switch( pWndJobBox->GetCurSel() )1 C8 w# Y0 E1 _/ N D ^0 `" n: C
{
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m_Player.m_byJob = JOB_MERCENARY;
" b& O6 D6 O) ?8 B& S" L# e break;% K/ G7 E0 I0 L9 d8 D& ^
case 1:1 V( o# d8 t- U3 G0 L% O" A/ {
m_Player.m_byJob = JOB_ACROBAT;* x! p1 x. ~2 |% ~. S9 d
break;2 D- x; W* V: _ }
case 2:
$ \* ?# ~ q# J& o0 S m_Player.m_byJob = JOB_ASSIST;
' G! j3 U! n' ?2 ? break;. _) o0 A, R" ?" c4 H" m8 R
case 3:
7 @) y2 @6 c) s5 V* j ^ m_Player.m_byJob = JOB_MAGICIAN;
+ K! B# G/ F! M o% |6 g" R4 l break;
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m_Player.m_byJob = JOB_MERCENARY;
$ c: E0 _; [) W break;
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#endif //__JOB_CREATE_CHAR
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; F' }/ ~8 P( ]8 W../databaseserver/versioncommon.h/ v) ]/ ^+ J) u2 F2 j
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在这里,我们这一个以上的地方进行
, n4 Q% r: Z L @% j0 S# X4 N: U代码:- Z4 }& B; L5 k
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#define __JOB_CREATE_CHAR
" F3 I H E- E../_Database/DbManager.cpp
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/ w( c( y4 g; o! v在那里,我们去的功能
+ \6 ~8 \0 \# M4 B. p$ E6 S代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )+ E' S p& d1 y
并搜索! b& G' M* L( S# d, |( [
代码:( v) }4 d' y$ s5 I& n; h! B
pd.data.nJob = 0;
% A' S# l" g" f* U, @# C并替换为
% V ~- T# w; g+ m3 q6 k& |代码:2 q- C2 T- M5 v& O$ _% p$ _
#ifdef __JOB_CREATE_CHAR
/ J" D1 {4 u- x0 ^. E: ?* E/ c k2 Y7 a pd.data.nJob = nJob;* q( W" L' n/ c0 ]
#else //__JOB_CREATE_CHAR' f& j8 q9 }# K6 @
pd.data.nJob = 0;
" N. T: S5 \2 M1 q#endif //__JOB_CREATE_CHAR
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9 ]9 J0 ~9 q% Q) n这将永远有一个来源的东西。& F6 C8 {* I5 G- `0 V/ V: X
, N$ C5 G. P* A4 | J* }( Y但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
) a! L3 {5 d* N' J和搜索
1 N1 u0 u" c* q- ~7 C代码:4 m1 \" M) B1 Y" U; t6 U& g
0 Z8 P6 x! u0 D" c, v% ?1 u FROM BASE_VALUE_TBL
( G- B4 U% T- B+ @ WHERE g_nSex = @im_dwSex% U/ p. S6 y: L9 r& U0 P
并替换为" ^) q3 N, ?5 R0 F
代码:' Y1 g# s7 ]7 G' x. F" H, e6 j1 N6 s
FROM BASE_VALUE_TBL8 f% j7 M8 V$ h: L' l3 v
WHERE g_nSex = @im_dwSex AND
- Y6 H9 F5 h- d# s, S m_nJob = @im_nJob% J y+ h9 j4 x F* g
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。& _$ B/ H3 k4 W" T% Z: f2 N4 E
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
9 L% x* ~% H6 u
* `: F$ E1 ~# }# Q; |% M你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。: V: z1 G2 J* @3 ?6 s1 W8 ]
这是那里告诉服务器哪些技能你的角色可以skillen。
6 O( H5 Z1 w, J" k. v9 E/ Q5 y可惜我不再the'm懒得现在要做的话:'D& }5 f$ {3 Z$ k6 H* Q, Z
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6 z: |& R: X% S: f1 @6 b( |0 lQuote:
% w; Y' E1 S0 Z0 p7 E8 H9 j% f6 ?Originally Posted by Divine. : l/ ~9 e4 K) U
如果他发现我
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pd.data.nJob = 0;
1 o7 n/ B$ ?9 u: M并非如此:
6 k" X3 Y; O+ N8 L- ~& M( ]所以,我只能看到
% C3 d3 q k* [( O4 D代码:1 u9 G, L- g" w# d: d" \
// pd.nJob = 0;
7 U6 S1 F$ f2 h% ]; M, T0 Q^^
6 L0 C$ h" l& I* P5 wHier, das mussu finden:2 R# n% L& ^8 J7 W4 Q
Quote:8 N( L" g9 t5 G0 h: n5 M
#ifdef __CREATE_JOB
! Z9 {* a5 e8 f* [+ {pd.data.nJob = nJob;
+ ^! d4 W* q' N2 Y#endif // __CREATE_JOB7 _, d; \& m1 P) y
// pd.nJob = 0;
- W H' t$ e! B4 P2 o; j( f- S// pd.dwState = 0;
0 A& Y+ B$ Q# e$ ~# Qpd.data.nLevel = 1;0 W6 Q, M5 s: }( `8 X
pd.data.nSex = nSex;
0 O0 w/ z9 W3 t# @; X0 V# Upd.data.nVer = 1;
9 D' ]; R9 }) M: B3 k1 n& o7 M4 A7 }+ M
我仍然有一个问题(:6 K, R n! f& U* K
下Character_STR DB
% s0 s5 t# ^ w9 M4 o% J6 b A这样做在这里! H% _. p3 J5 y3 }& R
代码:3 h1 ]5 j; H4 m3 Q u
FROM BASE_VALUE_TBL! Q. d2 H+ V* n4 `
WHERE g_nSex = @im_dwSex$ n/ u( Q5 y' P+ z7 X2 \
在这里改变
' E( H1 w0 p( l1 W. J0 k, ^代码:
+ O& I6 K0 O: N5 M5 \6 b FROM BASE_VALUE_TBL) |* N1 s+ T2 x: e+ U# r. Q7 d
WHERE g_nSex = @im_dwSex AND
5 [- g# `3 `7 M m_nJob
9 z: p/ I5 u8 U& \' J6 }: R由于还需要什么?.?; @# N& R: Q2 `1 i+ i, D
在第一篇文章中,你可以阅读, e: U# W0 F7 L) S \
代码:
- Z6 u9 E* \$ b z FROM BASE_VALUE_TBL4 Q3 Z0 I- ^' P
WHERE g_nSex = @im_dwSex AND
% t3 E% v# a5 m9 R% }. L) ? m_nJob # j% G, W% w9 ^3 _" v+ Y, E9 z
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: p& ]9 F% t& Q: `2 }窗口是什么我忘了' p l0 D% O* n8 m, z8 k; t
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代码:/ U) H+ H& X8 N" H
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
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// Title String0 ~- u _1 c8 o! Q: { N
IDS_RESDATA_INC_003064" i5 f& h! H4 E3 u
}& r. O: M$ }$ {# y' t' x+ Q
{
; [2 M p. f7 W" a6 `! J; O// Help Key% E# X- {7 C! w( E9 [# n
IDS_RESDATA_INC_003065
' c t! }& c* f0 B" j}
% y! S: j2 f4 b4 k{
! V/ I/ k6 D5 t X2 ]5 s; o WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 03 s) }0 j7 V+ a8 [& K- b3 Q8 J* C
{
, b( z. M7 n @ // Title String
) s( b3 }* D8 ~IDS_RESDATA_INC_003066
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{
/ k0 }. T9 u- }6 C; B( M // ToolTip5 e' L+ Z3 H5 A5 y
IDS_RESDATA_INC_003067
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$ ?$ o8 M" F! }; Z5 u8 ]7 b WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
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// Title String6 x% {, O( }( |1 f) h* V) C8 p
IDS_RESDATA_INC_003068
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{! y1 r! z: W0 h) Q# K/ c6 S% z
// ToolTip
) g6 G) u9 X- q' r/ R6 I- V$ V; rIDS_RESDATA_INC_0030699 {, t7 |" `+ Q! V) q1 h
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WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
6 i8 e% s$ a& O4 |0 [" p2 a1 K {# p7 o9 f* p; Z5 N( w; X0 w
// Title String4 G( A7 S9 ?% Q& V
IDS_RESDATA_INC_003070. F6 ?: X& x, m5 d
}
; a+ @0 ]- \- I) n8 e {% x- R& y' w5 w( G+ l; R
// ToolTip$ O( F7 @" e; ^& A3 n c& m) R
IDS_RESDATA_INC_003071
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
4 i' L. g7 b2 I) g {; m. L% T0 H9 H- Q
// Title String
7 n8 Q% m1 F, q0 `; I! cIDS_RESDATA_INC_003072; E3 b: j1 R6 d; q( X
}! A' @0 R: i( s3 g( u9 U' q
{$ h# V4 W$ k# U+ V/ i
// ToolTip. I6 d: i2 `$ B% E' L
IDS_RESDATA_INC_003073% T% A, V7 n$ l4 x
}
7 J! {! X* D* {' O1 ` WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0; m& u) q, y6 v
{
- W8 X% s. k0 \+ y0 v" p2 j# T, J2 K // Title String- {: g8 k- |) e4 l/ j! P4 K4 m
IDS_RESDATA_INC_003074
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{' n6 E+ B1 W. ~0 I" T6 O
// ToolTip
8 L- m+ V2 r: ], X2 ]: O0 R% @IDS_RESDATA_INC_003075
$ h) ^$ X7 x2 e' T1 o3 y" _6 z3 E }5 A/ y3 s2 @/ D# S
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 02 U2 U! V& H! [2 l
{' l& w2 E# Z$ T0 e1 _% q4 S* k
// Title String
. ~3 n6 }4 g/ T% H q8 _% C3 }) N3 F$ YIDS_RESDATA_INC_003076) F' y, _, _7 ?9 ?% Q
}# ^2 m9 D3 |8 L7 |$ J
{
2 S4 e6 \/ e! S" F) z // ToolTip& ~$ h6 o& q r) G
IDS_RESDATA_INC_003077% M; \* {% w: g$ j$ e6 ~
}
9 x1 w8 N5 G) b/ d/ Q. k WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 04 j2 a' p: C: B4 m2 W: v
{0 c( z1 t2 v: |
// Title String( l3 W+ w2 t' j0 m$ l
IDS_RESDATA_INC_003078
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/ ^3 r; S+ Z: {+ n4 ~& Q! v {$ K, {3 A. K# y/ j2 F! Q7 @
// ToolTip
0 _9 U% P/ L0 @7 ]IDS_RESDATA_INC_003079
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
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// Title String
( V t: l. E- l' ~1 eIDS_RESDATA_INC_003080
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- u; Y0 S6 f6 X' t& Z% ~ {
) [8 V# H5 X- v7 w. Y // ToolTip+ i# J, M, X. T9 z0 U
IDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
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// Title String
) b& {/ w8 }' M( G+ }5 R0 ZIDS_RESDATA_INC_003082
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// ToolTip# u' ~) r9 u+ L4 Y0 M* h
IDS_RESDATA_INC_0030833 W7 N- \ `2 W _; v
}" U R0 @3 I, _/ N/ z, T) _5 T
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0 ?- @& G: @# O+ e
{
! D. e& H+ T9 y- X3 i+ s // Title String0 T* c) z: c6 H3 W! p: k
IDS_RESDATA_INC_003084
! F8 C- x$ A% S4 x }
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// ToolTip& t" U1 ^+ ^; m
IDS_RESDATA_INC_0030857 J: j) k% u V6 e
}; L. C+ `: p! v
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
! T8 N2 s6 F8 }" E. p* g {
: @7 L7 ^/ [. G // Title String& ]1 f7 x6 t1 x3 T* X& M4 T' J Q
IDS_RESDATA_INC_003086
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: E; M4 X; w- _- W' \ P% f! x {
Z0 X$ d. `8 S // ToolTip
' }1 X+ l- l) HIDS_RESDATA_INC_003087
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2 i# Y# m1 }' c. p! C9 N7 ^ WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0, l5 a" }" E& ~9 M5 V1 \5 q
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// Title String
) m3 N; S* ?4 a) P. G- t- D1 rIDS_RESDATA_INC_003088
2 S+ S; [! W$ p/ a% J8 U& f }
! n$ {# a3 D6 ?) `# L q# V! B, Y6 E {2 w. E/ i+ F, M* e; |3 `8 c# \
// ToolTip# d- l* L: x! s. |$ Z
IDS_RESDATA_INC_003089" Z9 U% x- ]* e4 `9 |
}4 K' K s+ [/ q- |& B0 z
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
7 T; u7 H1 {! a* W" g; B {& {, j( f' H' T; {4 y
// Title String
, H0 B7 {& ?2 }2 a- _$ y* @) g( d, QIDS_RESDATA_INC_0030908 t9 ?6 j# q; {+ I
}
) `: K- L3 L/ u/ `- ` {
`# F9 X! [- @: Y1 s // ToolTip
) j& p1 `8 ~* ?8 m! G& j* ~9 kIDS_RESDATA_INC_003091" e1 x* g5 A7 C# r
}4 I) j7 q* T" F: e3 z* {
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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// Title String' P' ^2 x! l* b" Y& i( ^* V) c, m
IDS_RESDATA_INC_003092# [6 X! d% S7 S2 o# j1 [
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{" i2 A& K1 L* s- i( \: {7 h
// ToolTip
4 ~' ^( F% S( X* r7 vIDS_RESDATA_INC_003093' ?4 r: C/ b1 g7 F% T8 V
}
1 U3 O6 O: u0 n* A( f1 ?$ b WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
9 S6 {# @8 q& j P) Q: \ {
) P% P! O4 |' Z // Title String% s: a& X6 e# D4 W) x4 q8 g
IDS_RESDATA_INC_003094
- F1 ]; e7 `" g" _% D. O$ Q! Q5 m }
" G' R L0 V. @7 L L# } {
8 j- e8 v E! }8 \( {& c // ToolTip8 _4 N( ~& V7 M4 ~, G
IDS_RESDATA_INC_0030957 I* Q5 t* d+ V3 u* W! z
}
- w: h/ ]! X# J! t' k( E3 s WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0% `) S; k, P- `
{
; w) o" @0 y& M' x9 d // Title String
, j' Q% A# O4 V. N9 e3 W) q3 @IDS_RESDATA_INC_003096% }" O) g) E- ]
}
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// ToolTip, l6 t$ e+ F. d( E3 R& m, g& K3 j$ d. ?
IDS_RESDATA_INC_0030973 `$ n# H2 x" q* F
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WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
8 c2 _7 c h7 L( u# a: L {
& E- D& ~/ _) g* S! T8 o2 x // Title String( n; @6 T% f/ k9 i3 T
IDS_RESDATA_INC_003098; H9 O1 g; [9 M, \ r$ o
}/ z: Y- Y+ a( }0 t
{
+ b7 m7 h$ }& X# U3 Y& Y // ToolTip
, s) d) j. W$ r& @ H! ~IDS_RESDATA_INC_003099! h) m0 D7 T0 \4 Z
}
8 Z) i7 D- B& \. ` WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 03 }) @1 {; `$ J2 x6 a m
{: D, F- y/ { }; t; g( J, t
// Title String5 \8 F% r) |3 P& O: X) \/ u
IDS_RESDATA_INC_0050769 s! ?0 M! ]- U. B( N2 Y
}
# o, {1 h/ t. U: ^( r {
9 g' d2 U1 D9 c) T // ToolTip
& } {9 K; o2 r: j# S2 H0 h5 w/ q- pIDS_RESDATA_INC_005077
# [5 p, j0 l& e4 j }
) }' ]) t' \- z, y: R( ?, K9 k WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0# @/ M5 n# [% G% p
{$ }& p0 _& Z6 {' G0 t
// Title String
0 X3 d2 w, q0 Y8 t7 `, Q" ?IDS_RESDATA_INC_0050789 O3 |, ~* y( ^1 A; N
}
. \/ L+ V% A: U3 X3 j {
+ D* P/ ^. E$ y9 O) O5 m' Y // ToolTip- c4 h+ P2 c4 o S
IDS_RESDATA_INC_005079
: w+ F9 |5 s: s }
% G9 x9 U9 W' i9 f! n, l WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
: V3 |" Z# |6 _" @ {5 w! _: v0 h- ^2 y I! o
// Title String
* i% D; f( V, S# t+ t. x: LIDS_RESDATA_INC_006874
' G4 x5 n8 \: h' E# _$ ? }
2 Z y* s0 o! Y0 Q' l1 f9 [ {. E6 b# g0 C* A/ e+ u3 k
// ToolTip2 [/ ]. W5 T+ J* d( \
IDS_RESDATA_INC_006875
( T4 v; e( O- ^# F- W6 ~5 X }
+ a2 r2 l# L, y WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0) i7 M) x$ f' t4 U( H
{
% q" k( L3 m1 ?+ O1 ]# I+ Z" s // Title String) Q2 ]0 _2 r0 J$ H, A3 P" D
IDS_RESDATA_INC_006878: B; R: V# B, _0 p; z
}: x3 x/ y0 O. V! F3 h
{
% f" C+ v+ g5 m1 l% a8 y) S% W+ x( G // ToolTip" f V/ }1 O7 i. C' F* a' z4 ^5 `
IDS_RESDATA_INC_006879
; ?: ]7 Z- c1 j }' ], U0 z$ U, z7 P
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0& [ M( k$ f) A1 z" `2 c
{
1 R$ Z. d6 ?4 R% p& W // Title String7 R/ E4 Q1 M8 E. e0 s2 ^
IDS_RESDATA_INC_006880
' p( N7 S5 V3 ^0 _ }
4 p% W2 p. e& j1 R {
, M1 w/ y" E/ i# k5 u+ M3 x // ToolTip% [- b* c+ v, L
IDS_RESDATA_INC_0068810 X; @6 `$ l! _- Q5 a
}3 z' p3 _9 Z% D% e9 ]
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 04 u- [6 C% t: h
{. H! H; b* b( f6 }
// Title String
L2 X: f+ C0 lIDS_RESDATA_INC_006900
7 N7 B) B9 A( F% r }
" E. q/ M) o& r6 z# Y {7 q% |' ~; H8 v4 O, H I
// ToolTip
0 Q# X B. k" A) `( ~ j% `; w, eIDS_RESDATA_INC_006901
& d* Z' `- P, j! A$ G }
4 ~0 D& t9 G2 i# ]: Z4 S WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0& \- y, s& t+ l! O7 X; o( i" y
{
4 {2 K+ R# f; t6 r* U' _* i' o // Title String
O( p) r+ m) k% F2 R0 lIDS_RESDATA_INC_0069049 y* u/ @: e% G2 |9 |/ i% x) H. [" T
}: J: G/ c1 }! O. v5 e+ H m- z
{
3 m& D( G2 j a1 q! B // ToolTip2 l5 N5 \3 Y' J+ r
IDS_RESDATA_INC_006905
7 e0 o# _/ G, } }
! x2 _0 k3 v8 L$ K, w WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 01 p3 j2 _: P3 Y6 ^
{
! R( Z) ^8 M- {# c) e // Title String
; |( ?: X, f$ W& MIDS_RESDATA_INC_007134- {; n% n( t n% {
}
/ z' A5 e& n' h0 M5 H3 `- A {4 j' y6 Y! ^' z4 O
// ToolTip! v+ f0 a, Z7 ] Y }9 k% u. Y
IDS_RESDATA_INC_007135: q. T9 _0 g8 K
}" ]( w& R- a& {
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
* \) n R% e O1 K {6 n1 l. D& Q& u5 y! v# `, v W
// Title String. c- J; Y ~4 Y1 O N" N4 Y
IDS_RESDATA_INC_007136
: [+ c1 x8 Y% H% P& r" Q. _ }
$ Z3 ?, X; k$ E4 N% k3 k {
U# D5 ]1 B# N+ V! f' A // ToolTip2 N+ L* ?1 w) t* o3 B: F
IDS_RESDATA_INC_007137
( D/ R# d2 M2 n7 Z0 p1 ^& U9 i0 [ }. O# x; \- E, Q( |1 w+ |7 \
% v) W& ]% Y8 e7 I; K, z
}9 M3 ~# Y& s+ \) V2 B. R
所以红色的!6 ?5 t; o1 d. b- y. r3 F
/ E3 J0 m7 r1 m% e# _3 l: F5 ^这里还tblSkillPoint的条目:
8 N- I, O4 p9 i# Z, q ?. N* q+ v8 n: A- S) G! I; u
代码:+ A# F0 z5 u t* F: Z8 N* k& J
If (@im_nJob = 1)
. Q4 h# ?$ V1 Y) [# c Begin
: E/ Z: c; a' Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)$ ?) h5 ?' E3 d% {1 M. E) W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4): |* k- H: G+ f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
8 O% M$ V* O5 D8 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
8 q2 B% S& M1 U7 C/ R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
, H7 I* D4 J6 h V4 Q' ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)7 L# S, A( I: Q, i+ g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
' w1 o% h2 U( g. D, z2 N* ]2 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)# z O8 M- `" i) n* [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)2 Q* r+ o& k `0 W; J9 I6 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)" J2 t8 f' J% o# L; k/ q B4 ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)7 \- C. i( }' y! W4 i! S0 K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
9 d8 v/ [/ ^! R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)) d. s6 L- D" d- B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
! }7 V( `5 |, g5 A- E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
1 p. C. S7 _7 _0 s5 E end
( \1 g" o/ K9 ^2 Z If (@im_nJob = 2)
& O$ u( J, \6 ], o+ l& }6 b4 G. K Begin
& g5 \: g! x. @6 f$ [! J) o8 c; m9 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
" [" \2 O% ~: \1 K( E9 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)' F8 d7 ]3 C q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5) |% O4 {) Z: ^# Z+ k$ M2 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
! I, ~7 i3 B- X" w7 m7 T! F6 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
" I* C* E- K) e1 p, w5 D [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
8 P6 i3 s7 z8 h) {. x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)7 @4 w! Q) x# a$ S# @3 x! E2 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)$ e9 `! h, Q+ }6 ^$ H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)7 b y5 T* `; u5 Z6 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12); o8 |% a7 _* {$ n- f, V0 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
4 E3 p1 R7 Q9 X" Z% I( |+ i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)! D+ b# u' }+ n. [5 C: _2 M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15) C9 g' w9 z( V, [* Q j: _. x9 v( @) ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16), C9 q1 b# C3 [5 n2 e1 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17); H* o* W/ t; }- B* E: O4 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)( g+ u% y& l/ c A: L
end" h( K L' P8 a* |" ]
If (@im_nJob = 3)8 x1 E1 F* v, p h7 e9 v
Begin
+ |' y' r, S( q) F F7 E" w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
, E' P2 i8 f5 b1 P/ x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)$ v* {* J! ]" ~& Y' K* ~6 w/ D _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5). ?3 ]! K: z1 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
' P) K; e B# H! ~+ j- j% r' L# c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
% X* i I% n# ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
: u! k. d9 _: k6 ]( {. Q6 \; w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)7 E5 I- B) N) v; k- J/ T2 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
- F2 S- f0 E: J9 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
! z$ q( f: `- n6 |5 C+ c; k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
/ V: e4 [* p3 D# ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)8 u8 ]8 I3 o& ?/ H' A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
2 k7 `6 Y" K! A, j, M0 p* v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
8 D1 G8 y- l4 f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)* \) e) n/ I2 g$ ]6 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)4 r( U% u2 z: @$ K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
- n- ?+ B3 Q' n( `& X0 L; o7 |9 C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19); i3 {. x8 v6 H" }
end/ r* i7 b8 u- V- P6 m7 T
If (@im_nJob = 4)' T% H# g6 L5 \6 d
Begin
, t8 f: M. ]' a# G* W2 u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
) h0 l! N2 ~* C/ @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
) g. F( N# \' B+ n1 J( ]/ `+ ?+ e" @2 ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)1 a1 ?! `8 E/ N* o+ Z; u: x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
+ T3 t7 M2 ?0 \! V) ?9 F$ }$ F2 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)4 X+ \% y* z! v/ J+ ^( b) n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
) a% a9 j/ E1 I" @0 Y) Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
! a; O4 a/ z8 L: Z1 q7 v; e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
1 b4 U$ D/ T' M( v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)4 {3 N. O7 w9 A) e& k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
1 D: m- _: O6 c8 E/ G$ T* A- [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
' g5 e+ @6 B. n; y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)- w+ K! R" R! H' W0 C& F8 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
$ X3 r: i( A G' m: C& L/ k1 y- j. B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)3 I4 D2 ~9 a1 _6 ^/ r. t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
# r" z& G$ N3 x1 f/ O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)) I+ b1 A, h. v9 r; R: S' a2 K* y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)" _4 n( |- |+ u% X
end
7 @9 P! d6 s4 k只需插入在此插入- E! r6 V/ \+ p- K* [6 K) M2 i! F! z2 P
代码:
& a ]' G- N; m2 Y; e+ t- ?9 c INSERT BANK_EXT_TBL/ c+ v! ^. T g* ?
( ! {' V3 l1 c1 g/ _
m_idPlayer,
5 D2 K: U* b; A' i; ~' C serverindex,- z5 f; Y& _. C4 @
m_extBank,
% t! L3 ]# z7 x) v6 C7 o1 G m_BankPiercing
. j& b- M w+ f7 b$ E4 r5 V A& ] )
, P- S8 ?0 D9 @3 }) u! Y VALUES
0 ^; T# j( ]6 u (
/ Y) E6 L$ B& S* d! q/ I$ W: \3 i @om_idPlayer,
/ D% X. z$ @0 J4 [6 q8 D& L) D @iserverindex,
% s" Q$ b ]9 L1 C" P3 J ''$'',''$''
; }4 ^) a2 J8 \( e z )4 l j; I. Q4 N& W% ^
* ]/ h! y7 T3 P- _" g; p: w& X
4 r. e q8 d, y1 I#define IDS_RESDATA_INC_007134 28816
, U5 d$ U$ `- Y* M$ V
+ h, n. T5 v, Z1 B$ i# x! {; E
5 M4 {! T) }# _ DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,6 s1 G' B' q1 L# ^% ~0 P7 ^! S
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex, r4 K+ v) h9 o9 y8 A3 l" F2 D! q
#ifdef __NEW_JOB_SYS( Y- F7 u5 T/ t
, 0.0f, 0, 0.0f,
# k5 O1 j" t' E2 [9 C 0, 0, 0, 0, 0,) K; ] N" r/ \( F
nJob . ?/ `8 |* r( g* I1 E0 o+ g
#endif$ b! I: s& E9 c5 Q1 ]( G
0 _. I. C- }5 Y! Q% K. r
/ z3 h0 u) D `' g |
|