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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。2 s% Q( }% p8 L) _0 T- `
../NEUZ/Versioncommon.h
6 F' T; G, O: w8 o4 s' e' D& j6 c: ~2 f1 ^# a3 P7 Q
在上范围进这里只是这一个:3 {0 k( H+ s; j+ d) ?3 I
代码:6 v9 Q# G; O% E& ?3 {: V8 ^8 s: c' b- e  F
2 V' o7 K4 Z( c3 X% E. i
#define __JOB_CREATE_CHAR1 _' p$ P9 c+ t
../_Interface/WndTitle.cpp
4 L  _; B7 d6 e8 ^9 m
2 K" O, ^! q2 o8 B" [4 e在这里你进入功能/ Y  `* b) `7 o, D( I' U0 `
代码:
7 G  ?# h6 r, @# c- n  {, Z
, |) {$ }. A9 l1 m  Cvoid CWndCreateChar::OnInitialUpdate()/ s6 {/ g& `% M
并有助于
  Q6 C6 a6 v, d9 i2 O! B% {代码:' j* X, [* ]8 ~" r* m- u2 E
CWndNeuz::OnInitialUpdate();& g, Z# f4 _. Q4 u9 `7 j8 j
这样的代码:
7 p- i' x. X( E6 Y0 T代码:
( m8 |" r/ v$ q6 D  ?#ifdef __JOB_CREATE_CHAR
7 e1 J0 C1 g* M6 o% g        m_Player.m_byJob = JOB_MERCENARY;  R2 f9 @* d& H+ h3 f6 ~
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );3 G, _8 }0 N* t. F' t% c/ J
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama# f; i+ Y& f: l1 m$ }: ]
        pWndJobBox->AddString("Acrobat");
# T+ }3 B( U: I        pWndJobBox->AddString("Assist");
0 V8 y' h' R% n/ c, S+ l0 i        pWndJobBox->AddString("Magician");
$ y+ t% b5 p# b9 w        pWndJobBox->AddWndStyle( EBS_READONLY );3 i% \6 m. i4 _* n8 ^
        pWndJobBox->SetCurSel( 0 );
3 w6 R+ A/ l/ B2 `% N/ U#endif //__JOB_CREATE_CHAR- e% t0 ]% U7 Y% f' ]
在同一文件中,我们跳到这个功能: U: _+ V" _2 U8 o- _! m' Z3 h
代码:& d; d. }: B4 d* K/ J$ ]8 U
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )- }5 ]5 \1 g; b& W' N
并查找这一行:7 g* t: j% E9 m' I, C, Y6 s$ O
代码:
4 q' |6 m! W) Y* V$ f                case WIDC_OK: // Create
$ q  E  e& }2 o, Y2 O% a2 s7 k                        {- Q0 u8 A. I' n1 Q
下面我们就这一个:
& q! F% B) [* M$ M: l代码:5 o; t" D- f6 l- x% J
8 ^& [! Y' V# A. s: ^. R5 u7 k6 Q
#ifdef __JOB_CREATE_CHAR
  F# y  d/ T' c( h6 p/ T                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );' b8 k* u% \3 P% K3 X7 N
                                assert( pWndJobBox );
0 a& k( j& B( Y5 Q" o
( u( A) o; Z" f9 D4 x& O                                if( pWndJobBox->GetCurSel() == -1 ); _# t1 r$ w+ @8 y
                                {7 i6 P& j( l! T; f/ O( o8 L, {
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
! n/ p* c: K) ]; ]" O                                return TRUE;
2 v/ p, m: t! D5 b- E; E4 h$ R6 h                                }; A8 N% x0 u* ^6 l6 p7 Y
' Q; `% Z5 [+ E9 q5 B! y8 x
                                switch( pWndJobBox->GetCurSel() )# F: D5 ~& z9 h! q
                                {8 h# f, |5 O7 C* f8 |! s
                                case 0:
. _. P4 W/ [  N+ U' c                                m_Player.m_byJob = JOB_MERCENARY;
8 g# b% U* N! y! u) X3 A1 G                                break;
- [2 m/ Y& Z3 M                                case 1:- D& ~# |# u* f
                                m_Player.m_byJob = JOB_ACROBAT;
$ t$ ^' B3 \/ v5 g- x                                break;
' |( M8 I+ K7 S) h- C                                case 2:
7 C) P! [& ^8 n) }                                m_Player.m_byJob = JOB_ASSIST;6 u! i/ i% v! P  Y8 G# n8 N
                                break;7 W6 z$ y( P8 L5 F3 ]6 q2 x1 G
                                case 3:0 F" ?( @+ K/ }9 x" U; k) `
                                m_Player.m_byJob = JOB_MAGICIAN;
+ N( C5 D* L- T7 e3 g+ {! }8 |                                break;) _8 l* k* v- J$ k- A5 k1 {5 N5 B
                                default:1 \& s3 g3 _  R8 r- J
                                m_Player.m_byJob = JOB_MERCENARY;
4 s) o5 C9 C0 j0 C# C! u                                break;
' B8 k7 h  z% s( |0 ?                                }
3 i5 O; c6 I9 V  d! R' F' n- B, o( h#endif //__JOB_CREATE_CHAR
' o/ }3 V' S& W
  i8 _2 C" W( p* E. }../databaseserver/versioncommon.h
* k% E0 v! b8 M5 L: s) d
  l% z) z: w) I  i在这里,我们这一个以上的地方进行. R  P3 v. Y7 E
代码:
/ ]% ]* Q) j$ T3 W( W) d! ]7 N1 `- z% D+ }" \
#define __JOB_CREATE_CHAR
  a. n1 E: Z0 f../_Database/DbManager.cpp* i. b3 W' D9 U7 y
* Y5 i9 Z, ~1 j0 }  B9 M
在那里,我们去的功能* e) C/ M' w, J/ I8 ?+ u! z" m
代码:4 w4 {  P8 L* O$ q& d

$ g' b% [' X2 X+ b3 X, f0 b( Qvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus ); I3 I* x/ }" E5 g& Q
并搜索
- V& [9 i2 a# a: U代码:
. U1 D) G* L. d4 D& A! N6 @* e% jpd.data.nJob = 0;" r; G" H0 k/ I7 X& i
并替换为
2 d: @4 A4 \. m! d! @代码:
) t3 s9 f# p7 ]$ E# ?3 s; K#ifdef __JOB_CREATE_CHAR
( ^2 z2 E/ l, h, s( V3 l7 p                        pd.data.nJob = nJob;
+ d% e( ]7 \( m# v  M#else //__JOB_CREATE_CHAR" \9 [' N0 y7 D! O* P
                        pd.data.nJob = 0;/ z- X- P) N2 U& C
#endif //__JOB_CREATE_CHAR5 z& |2 p( g5 G" M& M- c
8 f8 t% [# Y$ Q/ x. z9 M! M
这将永远有一个来源的东西。
3 i2 S7 g$ v+ @% n
% E8 X1 x3 F4 U3 T但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库) u( h, j! \" a  |7 n
和搜索
) i! ^# G7 M. r  Z' p% K; z: {. k; G代码:
/ d) y  N6 C2 F& Z2 u$ ?1 V# n  m0 t( J% E0 H! N1 }6 T. p3 F
                               FROM BASE_VALUE_TBL* n) H+ f2 v! O# z
                                 WHERE g_nSex                                                                 = @im_dwSex, `; ~1 X$ S3 ?; k# m/ ~: s* a
并替换为. A# n% O, _) a. J$ @! H# i) v
代码:
7 D% N) c+ U/ Y8 C& Q                               FROM BASE_VALUE_TBL+ U% {4 B! k  _/ l; T1 n1 G5 v
                                 WHERE g_nSex                                                                 = @im_dwSex AND
& K9 Z0 k  w" B( d0 J                                                m_nJob                                                                = @im_nJob) {- ~, C) F. i: P- |1 _
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。$ E. p/ i! L0 }- T

* }, V- _5 u3 z" c, P* l你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
0 Z+ T# |6 e0 y1 G  p& r( f
; z" ?7 t2 e( Q5 O你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。. s( m& c' W6 J+ i2 E7 P
这是那里告诉服务器哪些技能你的角色可以skillen。: f! W" l1 e: F
可惜我不再the'm懒得现在要做的话:'D. y2 q( {- ?& q  N

$ e. y: f! I$ h# \9 {! o. h, w( s7 U3 {" K7 Q4 I5 n( K
4 ~" B- `2 N  W; y
- ]7 P3 b+ q3 ?6 P% j
8 o" S6 n9 d/ S  \6 i  _+ U. j
0 R0 g+ X1 ~6 u6 q6 Z
, O8 }8 u5 Q. z! [# w; U* p
  l; s$ {* h7 X
Quote:
. e5 Y, ~+ e$ {  {* rOriginally Posted by Divine.  
6 L# R& s# l2 H- k! H. ?; a如果他发现我
- D) E2 @( h8 N9 u0 z4 U代码:
" X4 S" k8 ]$ K! T" _ pd.data.nJob = 0;
( @6 y0 z1 z( Z% `并非如此:( q( p( b* |  m) }2 P* q2 }8 l1 S
所以,我只能看到! P) D; c0 W3 R; G  t
代码:2 J9 t# r% J' h/ p( z7 y/ I1 x
//            pd.nJob    = 0;' l" E9 @- y$ ~. d7 D% w
^^
4 c& X: N1 A( t8 @- u; sHier, das mussu finden:
' o; p7 G! Y1 x! y0 I9 l, fQuote:
3 [7 h# e$ i4 Z  z, _: j7 R#ifdef __CREATE_JOB
" J& H9 Y0 p, t5 v) y7 K8 npd.data.nJob = nJob;
9 D. B1 |% f6 _# y9 I8 w  I6 D& z#endif // __CREATE_JOB& `* @4 @5 R, ^- R% R
// pd.nJob = 0;
7 i! h( D% B% k( d6 ~$ `// pd.dwState = 0;6 j+ @3 f) o- w* o% R7 g+ K
pd.data.nLevel = 1;
$ g' @& i4 E$ U/ x+ Epd.data.nSex = nSex;
- L$ l! [; |; Y9 ?* ]; ypd.data.nVer = 1; # y6 k; }" E, E  L9 a1 D% E# E$ t
0 f7 \- N3 Q" e. W6 _" b1 B. b1 e
我仍然有一个问题(:+ H9 @/ d0 |9 \' ~  x: \- [
下Character_STR DB
& d" l1 ?) i4 w; q" `! J! u这样做在这里
5 l: c  O9 u, Y' f4 {" r代码:
. U# [1 Y" g0 a5 O$ U) Q0 R                                FROM BASE_VALUE_TBL6 {3 K- r) }- D7 C8 @
                                 WHERE g_nSex                                                                 = @im_dwSex
6 v/ b# p& \2 T9 m在这里改变
% u/ C, u$ K' r) k; V代码:
) w6 r& u- p, v4 ]9 g! o2 d3 g; t FROM BASE_VALUE_TBL
; |; ^! m1 @7 K) J1 _                                 WHERE g_nSex                                                                 = @im_dwSex AND
* I7 P! N+ n. X$ R9 Z1 g& _                                                m_nJob! {5 G7 w0 ^/ d' Z
由于还需要什么?.?
) V& _- J: t, q( L6 r在第一篇文章中,你可以阅读7 J: z) c5 e$ H( T
代码:4 D- [* I# i: C8 g) s5 q! P6 I
  FROM BASE_VALUE_TBL
$ \4 {. S: v: g: K                                 WHERE g_nSex                                                                 = @im_dwSex AND) \/ y" f9 M; b; \: |( F
                                                m_nJob       
# y+ I( f/ A1 F' K
8 N! d+ {4 d$ w  X* j6 W
7 s! x  ]2 z- e) T+ \窗口是什么我忘了5 ^  P% s8 v0 V- ?5 U6 J. O
2 p9 y' A! u' S6 i
代码:
( M* J' ~- a1 k& qAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
+ b$ V# l5 m& g! ^% h" ?{+ G2 r# Y/ T! m7 c4 i1 N! E
// Title String, C+ d+ r* v2 K* W, U, [
IDS_RESDATA_INC_0030648 s- ~; I: M, U# `$ P
}
, p* p" w6 a) F6 U8 s$ ]# z{' H' H4 i. g5 B3 H, X8 {/ T
// Help Key) |# X2 E, Q; z0 J. K
IDS_RESDATA_INC_003065$ t- A" z# m9 K3 W2 \2 w
}
9 A+ o& Y, g& `3 ^{
2 B% k  e- A) z$ I* p" W    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
7 F. h$ O5 w- q# _    {
) Y5 l6 B. H% G4 A# G* R    // Title String  f6 A2 N; ^6 x
IDS_RESDATA_INC_003066$ I0 {! I% H6 i# c. t, m, I' ?2 T2 d
    }0 T1 ?6 y# p. z! E
    {
, T+ t6 O* u. T# H$ q; Q    // ToolTip7 q5 `. J4 }2 `0 S4 i
IDS_RESDATA_INC_0030674 k: O# d$ Z8 v" H
    }
6 z* k+ ^, H! u) V4 q2 @  S* V. r' v    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
3 `% v- ^. N6 s3 Z    {  }' x0 H; G1 V$ u% }! Z, Y
    // Title String
3 h: B7 M. p- L0 JIDS_RESDATA_INC_003068
. u7 Z5 W/ h2 S- ?9 q5 E    }0 F# D: G- F( K$ K! ?+ P
    {2 \& k2 M6 N! J
    // ToolTip
/ T3 r! ?( `' Z6 vIDS_RESDATA_INC_0030698 ]3 z9 T& }6 y0 l
    }
" L. y1 t' o4 \# g  y7 b' z1 C    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0  c  D9 G0 O  ~; P- u
    {
5 u  M6 |2 Q$ q6 _; |% ^    // Title String0 u% g" ~5 }4 w. _
IDS_RESDATA_INC_003070
7 M2 C2 b  d. w& c    }
! T7 F, w+ r" V! e    {  M3 e2 j) O) E
    // ToolTip
# d% V: v! j, e! wIDS_RESDATA_INC_0030716 j. h' V, v+ f" _, d5 A4 I
    }/ W* U# e  b% \! t
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
9 ?# p1 x" a3 u( `# X1 D6 }3 \: r2 X    {6 N% Q# g! m* Q$ q" R
    // Title String5 L  Q0 O3 d) K8 k" D6 n
IDS_RESDATA_INC_003072
& ^7 c) Z/ N" R- h3 R, g% \( O    }2 [+ m* ]5 J  f
    {
. @4 z# A8 n5 O, K4 Y5 a    // ToolTip- `' d. U& r; |1 T4 t, u1 n3 M; E
IDS_RESDATA_INC_0030731 p! z9 v' n5 p4 c! ~3 x' K# q
    }; b2 ~$ |! n+ f7 I
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
3 d) b7 `1 n/ e5 }9 w7 `    {
/ T6 _7 r4 \. N7 ^    // Title String$ E9 u: v, W+ N4 y
IDS_RESDATA_INC_003074; @, W/ X$ c9 {6 `7 v' F. l; |
    }
  k1 Y: s9 |+ O1 L8 g+ _    {6 l9 h' I; r) |/ w) T' ]
    // ToolTip
. p1 e5 k; B  y' wIDS_RESDATA_INC_003075
, B& l. ^  T3 N* x    }% {) k( S( Z+ Z9 g& \; U5 Z* a
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 06 N/ K" x: A0 z# s- `
    {9 W" _* G% P& S: h
    // Title String8 D$ O: ?& g$ k. Q$ e, A
IDS_RESDATA_INC_0030763 ]2 \* e( V8 x+ G3 R5 n4 n5 D4 M% ?/ A: V
    }) s2 @& S# q8 z4 i
    {, K  Z. E8 `- H- ]! N! N9 L# H: y, m
    // ToolTip
5 j' ~$ @# U. y' ~IDS_RESDATA_INC_003077
0 ~5 W7 L1 S  m    }
8 S, B, i0 j4 q. `/ c. T    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 07 ]" V+ W; q# N
    {+ ^* V3 c; |& l6 C! P
    // Title String1 d; `) n4 _* I9 b# l  B
IDS_RESDATA_INC_003078
) g8 ?; T' d. W1 D: o    }7 _  ?/ n4 i6 o0 a& O- ?. @
    {5 a! @8 r5 b8 q$ A) P+ x
    // ToolTip
* a5 p# @: @4 ]% N4 c$ yIDS_RESDATA_INC_003079' [3 X5 \- I+ s; ]  S1 f3 S1 x
    }
  H9 o4 F' k" M$ Y2 x+ w+ s* |+ J    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0+ c7 {+ X$ K1 l) r
    {1 i1 B  F5 L5 @' t$ O: l; m5 ?
    // Title String
6 R; K, E/ x) ]/ vIDS_RESDATA_INC_003080
8 d. ~. x1 {8 v! F" S  g    }
  \1 q. Z( w% U3 N$ g    {" |9 C' h3 P/ U" o7 G
    // ToolTip
$ X( \7 l' S) s7 OIDS_RESDATA_INC_003081
3 E, I$ Y# ]# n# R7 k/ u: `; t. u    }. `# B5 v, `8 F6 D
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
* s2 @) ?, x% s  U' E. f3 J6 m    {, H/ r; N8 o9 }
    // Title String
3 X3 B/ y, O8 l' T9 o& C+ NIDS_RESDATA_INC_003082( o6 z3 u- K, p0 t# @) n' t
    }
/ l* v2 u1 {$ t    {
6 ]$ l# v# E8 Z$ q    // ToolTip* y3 @. y4 f2 p& K8 M  h
IDS_RESDATA_INC_003083
0 C4 z( [/ `$ b: f2 l    }
$ M4 J3 N3 e7 m7 v    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
! P+ F. z* p& P; A6 |    {
, ?9 u* V8 E# p, M5 C- c2 j( x/ Z    // Title String4 H9 f& g: Y0 b! G% B
IDS_RESDATA_INC_003084& g6 o( c& I( D7 M2 L! V
    }
% b7 L' {0 x+ A  F    {
  `2 d) k: w3 ^% y. ^# T; L; M    // ToolTip# V& f* p5 w. V) ]% w; M
IDS_RESDATA_INC_003085
; w1 O( Z. u+ k) G    }& b9 Y3 H' I1 R7 Q
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0  D% z, Q2 {' @9 M# h0 D7 l
    {. b0 a4 ^/ k8 G: p
    // Title String
8 ^/ E9 R: l- t* S9 j9 UIDS_RESDATA_INC_003086' k5 |6 l- b# M9 {) J
    }
  T5 e' |$ o1 m$ d  Y$ ]4 m3 C2 k    {" l) K$ K7 p2 C% U! p
    // ToolTip
6 O$ E/ [+ h; aIDS_RESDATA_INC_003087
* X( F. H+ x' \5 O# L    }
) y3 ^+ i- E2 }' i4 M' C    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0. G% Z2 C( B" {+ L$ \! \
    {
* G7 D% @% s5 z% q; }; t    // Title String+ g! H5 c* p: d
IDS_RESDATA_INC_003088. p8 Y# U) H: E
    }/ U7 g/ I# `2 f+ x: B# p
    {
- t$ `+ E6 i/ o0 @' }' o. C* g    // ToolTip. A3 v0 t  K* u. A0 _" r2 J; U
IDS_RESDATA_INC_0030895 |9 n; F5 `& H5 S; M& G9 W7 E
    }* t2 B# f+ N! u0 ]9 H+ S& Q, ^
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
; {/ k2 A1 U1 l    {$ y1 |" I* a# q
    // Title String
+ \/ Q3 R1 I: K& n5 n- YIDS_RESDATA_INC_0030904 G' v) H) {4 ^" K& N
    }
- Y, _% T. C  c    {. z, g3 r0 o( ?6 n& v  U& M
    // ToolTip
4 _7 ?5 Z9 ~& Y9 I, W- wIDS_RESDATA_INC_0030917 L4 d: o. W9 @  P) M. K
    }
* M# x7 k8 E2 r1 |' r+ v    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0$ Q, L( C1 B1 m# F
    {/ t1 @5 |+ D" R0 N
    // Title String
/ W1 A# O; J( K: w6 o+ T4 }8 DIDS_RESDATA_INC_003092
7 y7 V. G- g1 G    }
) w+ r- ]& t  Y8 u% z7 s) X    {
* ~" u7 j3 C- H; D- s/ r    // ToolTip
+ j1 f9 b. C) ^: h: F, LIDS_RESDATA_INC_003093
8 g. s4 X3 J2 k$ q! z* ]2 \% s    }
. n0 H$ F( J" b( Z: n6 D2 `    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0' O* e$ I5 ~9 Z& m! f
    {0 c# C# x+ k1 m( S: y; Z5 I
    // Title String$ M- I4 X( p* R9 P. W% ]
IDS_RESDATA_INC_003094
) U  U4 H; @. _: W7 U' `- |    }  M3 k2 s( j. F0 x* R" U, B
    {
3 [" C$ m% t% I& C    // ToolTip
/ N5 C5 c4 k. u. V2 _" MIDS_RESDATA_INC_0030956 w0 Z( ^% y+ p9 K2 G! V
    }/ h, ~2 i( P: o  ?
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
- ?3 W7 t) c' b" h: j- r9 H) u    {; V6 V/ ?' o3 u5 X5 s
    // Title String/ J8 O, x/ [9 Q6 b& @2 Z
IDS_RESDATA_INC_003096
+ M) L6 I0 m. u  q8 h. `    }
# p3 M; m( |# R" V2 y8 A" {    {8 S2 l+ g0 o- h& P% O
    // ToolTip
) v$ ]# s- t% n. NIDS_RESDATA_INC_0030974 P# ]# n# N2 A1 A% R9 F
    }  c% @3 O7 \7 j  l- p
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
5 g7 ?& m: S- S4 I- o6 I    {
/ v2 f% y# u% n  @( X    // Title String
3 k# J5 @0 L! X/ u; }IDS_RESDATA_INC_003098
/ D% Y5 D- ]9 E- f1 x$ V0 ~' I    }
8 t  ]% m: R3 Y; n1 Y: u* W' ]4 V    {
, Y6 p. ^8 h0 P& n8 T. g    // ToolTip
; v& O1 K+ c5 ?$ QIDS_RESDATA_INC_003099
- e$ B7 v8 p0 u  n+ D/ x6 [2 n    }
8 ^5 u; q' p% D/ ]9 d    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
) ?3 Q+ C; u& X0 \7 y0 J0 L    {
. n" b: ^0 F$ r/ X' X! j& \    // Title String
/ x  F; Y' Z3 c1 U; SIDS_RESDATA_INC_005076
. N4 S1 d3 [2 f2 r$ Z/ Q    }
# m+ B7 s! y! T) D  t2 M    {
0 ^. l9 R8 G: C0 a; _3 I2 @    // ToolTip: |8 [5 h5 @" t3 t$ J* {3 F4 E
IDS_RESDATA_INC_005077% c- |5 G- [  D( z
    }# T$ M' \* q$ k/ o3 G2 t
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
5 j( |+ q3 k2 u- x% L    {
/ L) i$ S+ x$ V( `% k    // Title String: Y# D, c0 m: {# O8 v5 @
IDS_RESDATA_INC_005078
0 H6 P+ G/ Z# @2 u    }
" H+ a9 d0 H  c! X6 q1 _) m$ E, H    {/ x- _7 \. B3 |9 E% H8 V
    // ToolTip
. C# j# m. L* G; r( ^& ~, zIDS_RESDATA_INC_0050795 t+ i0 {. S' z6 w9 D
    }
1 y! E/ T6 p# q" H1 Q9 _' y    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0( w$ l6 ~9 l8 ]; H1 Y
    {
" W7 `  A) H! \0 G  z( q    // Title String
/ R+ E6 Q9 Z" E5 t5 |) o  {; gIDS_RESDATA_INC_006874
7 G) Q' V$ F' L3 ]* J    }
% M! {/ Y; A& b+ l" _    {  o! `: W# K& X6 M1 S
    // ToolTip* [, B' j0 \. J4 q) ^
IDS_RESDATA_INC_006875
6 P1 a" r  v& n. R) c" F3 i    }
4 J: W7 [. h, w: }0 P    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 01 \: a& R; _0 X: h
    {$ H9 ?* B* r) I8 P, c9 M, i
    // Title String
/ v( K- j7 K9 b( l1 PIDS_RESDATA_INC_006878
. o: Z: b: _0 k) K; W* }    }5 F, N: @. ]6 x
    {# S8 F' x( M( {: j+ H  S
    // ToolTip
+ c8 a6 x, @! |  \: O$ |# |; q0 SIDS_RESDATA_INC_006879
- k# b4 {: R6 s3 L$ X9 l    }3 Z, |" |5 D, t5 T
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 07 I$ S* V& G4 U' p& O6 H6 [" A
    {5 e' R9 ~+ a6 ^/ p( [0 t: @
    // Title String
  J! y: o4 _, x3 T2 ~0 AIDS_RESDATA_INC_006880. E8 `$ t7 f( u% h& d: z
    }; _6 T- |; }. G3 y! p. ]
    {
4 v0 D  l- B# }; T/ Z    // ToolTip7 e; o; ^+ a: l( {9 C! b
IDS_RESDATA_INC_006881
7 ?, y1 r* H3 A2 }; ?8 K    }
7 @" b! Q. |2 a4 j( N# Y, Z    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
8 L% ?! i7 {( W4 d3 _0 [    {
" I7 {$ J6 ^3 k/ {' S4 |+ l0 {  {    // Title String7 u$ z$ z8 F( C) A" u2 c
IDS_RESDATA_INC_0069009 @: W  A0 d1 g4 D. @
    }
+ e- G& r, t& ~+ X$ x6 ]    {3 ^" w3 e' h, l. @
    // ToolTip
% |) O" [) ^3 i' M) }IDS_RESDATA_INC_006901* K3 x( h2 y1 R2 g# E, Z! j; a! i
    }
0 v/ l4 X* L7 M; B$ h- n# l6 Z    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
; O* Y' E1 k# S5 i5 x/ W8 m6 b    {
  W  i( O* B: g. ^, [    // Title String1 @8 m6 \# `- p4 s& [2 u+ O  a& M. C
IDS_RESDATA_INC_006904
' k5 Q" z- K% x7 n$ D6 {# f    }( L1 {( `& G! W0 f+ C0 H2 T9 v2 L3 D
    {4 H# M) N" r  H. B( `
    // ToolTip
( t! p4 `- |" c5 H% e( DIDS_RESDATA_INC_006905
& D+ u. G) s: T+ r3 z4 y    }; f8 P7 z( J/ B9 [/ p3 S$ `
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0* o# l$ @" i( B5 D. ~- r8 o
    {$ l) W2 t4 _4 n9 S
    // Title String
6 _' F3 F6 I: c& DIDS_RESDATA_INC_0071345 N% @9 w* X/ V2 f( s% m
    }
1 M8 ^: m+ P# \* A" R, g5 ^    {4 H" @- _! l; X  s
    // ToolTip7 g; v  k  D; T0 a, I( u
IDS_RESDATA_INC_007135
& _. x3 a- F* m7 o- E    }
/ k6 A+ f+ }2 L2 P$ F# \9 c0 f    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
  Z% ?  T/ t, W% u    {
: a$ h, b7 G2 o/ b) j    // Title String
6 O1 q4 `9 x/ F6 B9 z5 ~IDS_RESDATA_INC_007136# G: |1 k2 H4 P; |
    }
$ t- R3 x; y: d) Z    {8 @/ Q* ^, S' @& p2 T7 P1 w
    // ToolTip/ D1 B7 [8 r+ R# f' g
IDS_RESDATA_INC_007137% q4 W8 }1 H7 m! P
    }" m- |9 ]" b7 i* Z

: r2 u* B' d8 X}
$ j7 x* g! R  `6 Z6 P所以红色的!) L9 z2 I; @/ z1 T1 A6 Y; u) w
4 v* j2 w* ?3 l& @2 U9 V4 u: e- k
这里还tblSkillPoint的条目:
  [7 s" o/ w. J( J
/ b) `' M, p( U# [代码:8 Y! ]$ {# s1 a  a8 J
                If (@im_nJob = 1)
$ I7 l4 [; b7 X                        Begin# a/ ^. K3 p4 M. z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
9 J7 Y* ?9 \+ o. O+ E. D, c: h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)( C2 n8 _1 X8 u. @# E- }* k: \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5): N& q+ T! @- n& m+ Y' Q" J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
/ R9 ^  [, M! ~- i" c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
1 u; X+ u5 i4 q. p* o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
" o$ ~8 D9 p7 L: |+ m( e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
1 N7 S2 R2 U; K" |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
! N2 m' \$ ^# M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)/ V' B* O9 n+ c# l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12): k: a/ \: z+ R( I! o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
  q5 t, c' Y9 l, S1 C% n1 f" `7 E: _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)7 T3 v  N2 E# }" K* Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)0 U: y6 B( |6 Y) T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
8 Y9 I9 n! U( y, ^" O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
1 O5 `- S2 d3 U" s% i, u                        end
" D, V( R$ `% M6 z                If (@im_nJob = 2)
+ j1 ~. F+ z; q  s                        Begin/ c. v- A" {0 ~: @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
5 F1 J) S2 r# o7 j7 O( h3 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
! e/ q9 ^$ E* o, O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
% g6 n$ p: X: Q( O  V0 j$ r1 b) g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
% c# t! m7 m2 C" F( B5 S! w, F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)6 Q# l, I4 q2 i3 D* D6 P1 {" j5 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)1 }% s( T) B$ [* Q& Z# y$ X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)5 X; }4 I, S/ S1 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)7 [( ]5 D" m8 A4 N2 C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
0 R  |% z5 o9 i2 s7 L* [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
/ f$ e: \0 x% Z- {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
1 x; N5 C8 t& D, a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
/ I2 m1 q/ P& o5 M# A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)5 a* u5 ~/ g; ]! Q  s9 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
3 r7 k- j# c0 Z: H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)$ y$ U: M# `) M3 f3 {1 G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
2 d$ _$ T. _& h: t% f& ~                        end
% ?6 p0 l  Q5 b                If (@im_nJob = 3)1 m8 w4 I. I) k  b$ Q/ i( w
                        Begin
, C8 P. C( q  d5 m; q" \* y" K: l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
3 S. R( a7 A; f. X- h5 H7 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
, D' d) z1 \* d( d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
: X$ N6 a8 p* [& b$ [) V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)5 p7 T: E* A2 Y& g, [" [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
) K) }& g$ b7 F, ~% C. Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)% ]" n/ O2 Y2 Y/ R, F. P5 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)( @3 i7 l) [! k+ ], K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)6 E- _2 C" q3 ]; ^; {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
: Y% ^% m3 g+ M! Q( o- j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)- F0 K4 ^1 E+ c7 G6 T0 `% w: N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
7 @; u8 _4 r1 {0 ^9 A7 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
' E8 H! J6 ]6 e% N" d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
/ D( d) l. @! M& o3 [: Q  [9 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
/ c. B# J% s/ W& Q6 `  q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17): g! E' c2 C& W; V( s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)0 B/ l, S% W" g  B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)- }# G9 Q0 Y$ |; _, F. W7 B0 I; _
                        end
& ]* K# X" ^7 B4 @! n                If (@im_nJob = 4)1 d: O) R! z; o# P! U2 a
                        Begin
) j. E0 S7 e7 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
5 s7 H' y% y! r  I, d3 a5 L  e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
$ Q$ R8 q( W! u" u& T1 g6 X9 D1 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)6 G* O  w; q0 |" |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
4 l/ J6 k  `% L: z  I* @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
: c* ]8 b) V2 d+ N$ W; _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
( C: ^% H. }- ]* b& v$ b5 P+ s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
) U6 W- R" C4 Y* Y, [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
$ m. t6 B( d- @0 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
) L# I/ b1 y6 |2 }' L  ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
% t# n2 c3 }' A0 t2 ?8 _, S6 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)" a1 x0 ?$ S9 N% z  W, y9 G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
' v/ x( n; G; O4 D4 T: U; X4 _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
0 y' ]& W& b- V/ e5 v2 @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
% t$ k3 R; I8 u3 R3 u: J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17), X4 V" D9 u, K$ J2 C4 ?5 g; t3 v# }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)$ {. I  D# X6 m6 L. G/ g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)" T8 n3 {" k9 e- m- x7 ^
                        end
# C# N: E7 k1 T4 t9 q7 |只需插入在此插入
$ p. @/ ~$ x% i% u* d5 M代码:* G) o7 p7 _, n4 q4 e; Z5 A
                INSERT BANK_EXT_TBL- k: Z" U; M0 ]+ l! F, ?8 i
                                                        (                                                                
6 H' d/ _+ f  t/ K3 r2 M                                                                m_idPlayer,
( L- @* J+ ]: ^& L  R, o- R                                                                serverindex,
! _$ h8 f0 `4 {                                                                m_extBank,
; {+ W# u4 z/ S                                                                m_BankPiercing
7 Y9 h  }8 F# d/ z4 x4 j: u                                                        ): H9 }) f8 _8 i) L! e% R* Y/ p3 J
                                VALUES 2 g" z- p7 O( Z* N& S
                                                        (
( z( f5 P% y2 {. Q2 c3 `  a                                                                @om_idPlayer,5 E) w6 O( y1 B# ]5 n5 M
                                                                @iserverindex,
! `, X; N8 Z3 p3 P% g( ], q' A% w! O                                                                ''$'',''$''& |& q+ \. e  x  c# u' d4 p3 {
                                                        )* G' ?- R8 s' T! `1 e6 r
6 k- g* }+ V! i8 v. O, A

; d3 D) p: e. K' |$ a7 z8 S8 j& n( Z#define IDS_RESDATA_INC_007134 28816
* _8 D9 p+ `7 V- |: h; V. c$ p2 V; T7 d7 m6 Y' S% m& D: ^. w, A

% v) p2 D; T$ l% Y: ]( j        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
$ D2 ~( v. d! P+ @8 l) T( y4 M& u                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
9 m; L! {& ]- Z/ M* |#ifdef __NEW_JOB_SYS2 _3 F! _: @& D. O
                , 0.0f, 0, 0.0f,# j4 @1 N; S/ K, q! P' S# J4 n/ b
                0, 0, 0, 0, 0,
9 J! h# ^: x5 G. X7 c                nJob
: T% x# v9 I3 l& a#endif
2 U" \" L2 A; n" D4 L9 ~' M4 y8 S$ \: @+ U: }5 @
& n1 c8 T$ c- a# Z8 \
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