|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
2 K: h: p$ b- O& H6 Z9 w9 d' I( T5 |../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:( w# g: F/ D# y
代码:3 x3 ]4 w1 P! D8 B( W p+ w
7 s7 M" ~' }; F' O8 M, Z Z#define __JOB_CREATE_CHAR
$ X; h- X* t: H, G8 W* k; G../_Interface/WndTitle.cpp3 W0 ]: ~2 z+ D2 L% q+ w
" D' d! h/ @# v! S. E1 T8 G& `在这里你进入功能( {8 L# c: [; h; M2 a" |7 v
代码:
3 q7 P, c$ x3 ?5 |: b1 ?& L5 B% [' |$ `# v0 {4 o
void CWndCreateChar::OnInitialUpdate()" c/ R ]9 Y- o
并有助于0 Z' a6 v: \) w7 |! k) A
代码:
9 L8 P( _# a. {6 _1 S9 Y: a& eCWndNeuz::OnInitialUpdate();
: u! {& S4 o9 c3 N9 K这样的代码:
) j2 s/ |+ b3 V; J9 `' m0 x代码:% p( _: n/ [+ Q: o- b
#ifdef __JOB_CREATE_CHAR3 w& l2 T2 J+ F
m_Player.m_byJob = JOB_MERCENARY;
' N/ A1 b' M, ~ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
8 c) b4 N3 L2 Z+ d# t3 W$ O. ` pWndJobBox->AddString("Mercenary");//Edit by yannickmama
# k& J; T9 o( }0 L pWndJobBox->AddString("Acrobat");
k6 E- o1 L1 R! g+ n2 c/ Q pWndJobBox->AddString("Assist");) E4 V3 f! K1 ~
pWndJobBox->AddString("Magician");5 M) \. F0 o: {
pWndJobBox->AddWndStyle( EBS_READONLY );+ a1 O+ l" E( G, Z
pWndJobBox->SetCurSel( 0 );
! l9 ]& q0 O! @% g& A# \#endif //__JOB_CREATE_CHAR
2 p+ v- Y6 F$ i- o0 T" e6 y在同一文件中,我们跳到这个功能
' f8 D1 k+ I) A2 J* w代码:+ I7 m0 E b3 y8 |
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); a. R A( K/ ]( [9 A
并查找这一行:
5 u' O0 Q* O3 F/ F' `# n代码:
7 @) T- O( g6 y( d case WIDC_OK: // Create
5 _! ?- T& m8 d& C {
/ T# y" p" e* J& j8 }8 u5 j下面我们就这一个:
) l- @6 J- U4 p/ K7 ^& a代码:
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#ifdef __JOB_CREATE_CHAR2 v2 f$ |9 D, a' z: k2 h9 @
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );! o; J& i' g- [) b
assert( pWndJobBox );8 R# d2 k, U! M
, I" n, L2 f0 \: ~1 [ if( pWndJobBox->GetCurSel() == -1 )
1 S( C3 w9 w( {' w {
) ^6 i8 l$ G: M& t5 y5 a1 j g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
$ P5 x+ S; l2 H9 F return TRUE;
1 }, c) [. `2 C v/ u6 ` }+ U2 s0 q2 J6 a, z
4 w' K9 K0 n P( V2 g3 ]( l; @
switch( pWndJobBox->GetCurSel() )
1 j+ f: C r0 @ {
' O5 Y# I( ^. {6 j7 u case 0: ?0 ]. @; a3 f9 w9 S; ]4 f
m_Player.m_byJob = JOB_MERCENARY;
; a8 m/ u" {3 O( T4 \ break;
2 ~( E$ R( ?2 |* K6 J& } case 1:' N2 g) t& A+ H: F: `
m_Player.m_byJob = JOB_ACROBAT;- X% a. ]" w/ w6 z8 ~& |
break; X5 G3 s* ^- Q/ o7 M- |" Z
case 2:5 c! r e1 }: l4 o$ O
m_Player.m_byJob = JOB_ASSIST;9 @" S5 v; R+ K! |
break;, M9 p( {& V( V) A5 @; M& a
case 3:" R* G) ]* }! l) [' |2 _4 |& w
m_Player.m_byJob = JOB_MAGICIAN;
4 O; d! D) W5 i y# C" T9 \8 t8 O break;
8 x9 [% ]% U3 ?- Q& T default:
8 K' ^& h: w+ z. [9 u5 p5 t m_Player.m_byJob = JOB_MERCENARY;
0 C2 j$ s0 D8 x" J3 s& k; {% P break;- o1 ^% t1 v( L1 R9 L
}
% W; F% U# c. S#endif //__JOB_CREATE_CHAR+ d5 ~# R% j$ {% Q
" `' d' y4 u' X. o9 L9 b, Q../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
8 N4 [' I6 u$ ~- t2 ]* i代码:% c) d( r9 |1 m3 {) Z4 v7 |: R( j
- d! z& ^- A* t& v" c#define __JOB_CREATE_CHAR% `, h* o$ [5 _2 o1 L
../_Database/DbManager.cpp
% V) ?. r5 f6 b5 a" S4 k9 B+ T
在那里,我们去的功能
8 w- D5 S# [0 z, p* b8 u% x# i O7 X代码:+ C: s. ]6 D" u9 f8 a9 D
0 [$ `& X: J/ R: |5 X. o' L" E
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
/ S9 B- j" O+ x0 K并搜索/ `5 |' s6 P5 E3 u- l/ W0 t" s
代码:
' l4 m* f: ?7 V; D2 O! `$ Gpd.data.nJob = 0;
2 Z7 i: ]; b) z3 \! p9 h7 H; o并替换为
0 v M; W7 r n& _代码:( j- ~% Q9 j; N& x5 _
#ifdef __JOB_CREATE_CHAR5 B* b6 d4 L; u( ~: _2 v
pd.data.nJob = nJob;; _8 |' X( U9 u. D( t* m8 w
#else //__JOB_CREATE_CHAR1 r/ t8 q: Q( I
pd.data.nJob = 0;
. R9 F+ s5 ]! A+ a#endif //__JOB_CREATE_CHAR
1 ^0 n' n# I+ T& `/ B6 }: j! ]2 \
4 r$ H3 v# r5 z- x这将永远有一个来源的东西。
8 }( Z; ]( `" V3 [- ?: o
: x4 o- L" S6 W2 _( h但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库( L) Q/ W' D: N5 {# h2 [0 |4 s3 ]
和搜索, W) L( y0 n5 e o
代码:& R$ _/ x' C0 I( m/ {0 T/ v
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FROM BASE_VALUE_TBL/ x* B9 c: E) Z# I: H$ I
WHERE g_nSex = @im_dwSex5 T0 ~+ X" E1 c2 w: W6 k
并替换为
; Y6 M# v8 V: r代码:: ?2 B9 f% E; d7 X; w
FROM BASE_VALUE_TBL, a9 L; B; [$ y1 u
WHERE g_nSex = @im_dwSex AND7 r$ m7 ~- S5 i
m_nJob = @im_nJob
6 Z9 @( N6 Q* S9 }7 |. `当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
9 K% R$ T3 [! M5 P, Y0 v
% n) Q. }' R: X# {* h5 Q你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
0 C& \' _. t" y* y2 F0 h# u% F! t+ o* r: J0 M' h3 u6 H
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
8 n7 b/ I! O3 b5 a/ M/ t0 i这是那里告诉服务器哪些技能你的角色可以skillen。 Q6 M2 V) f7 K) K" j- U3 e- S0 _
可惜我不再the'm懒得现在要做的话:'D- U3 \; \) p, N2 u4 |
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4 i4 j, {- Z2 ~% u4 I/ v0 y5 ~3 i
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4 [$ v" H/ }& H1 |. I, S/ V7 _; G j6 c* r
Quote:& L) N/ t2 B7 `7 J2 ?
Originally Posted by Divine.
B& V3 q$ U5 [) w如果他发现我( z+ Y u; U$ N. L
代码:+ `3 q6 t5 g4 ]3 Y/ v% g/ u
pd.data.nJob = 0;
" _) M+ u7 C. Q2 N$ @& X# ~, C并非如此:/ Z; Z) a- l9 W. c9 w; Y7 V- Z
所以,我只能看到# D& p% P5 B6 {7 J8 X
代码:
; E2 b5 o: Z) Q: v# o7 F // pd.nJob = 0;# I7 c3 A B5 \7 K5 T2 V; K# z
^^) a, V: a$ j6 S; x8 R) P. k: o
Hier, das mussu finden:
, \* |$ L y& w' ?+ s0 r4 mQuote:
3 I/ c: x) ^1 D2 |#ifdef __CREATE_JOB4 v' k4 P; K) W- n1 B" k) M/ g
pd.data.nJob = nJob;
/ s( e$ F% q2 t4 n$ ~" T#endif // __CREATE_JOB
7 h& u7 h( j' k- b, [9 ^7 `// pd.nJob = 0;
; Y9 @4 N1 e# x* k1 D8 i# e// pd.dwState = 0;
( u) V$ K/ @( mpd.data.nLevel = 1;
5 v; N% ^' S& \& z2 Q' ^pd.data.nSex = nSex;
0 `% T# |, y: l+ x; [& cpd.data.nVer = 1; : D6 f$ N8 f: u- z' s6 A x8 x" \
- I9 [9 B+ n. d$ }) d; n# I我仍然有一个问题(:+ n: n* @' n4 l- ^$ E4 K
下Character_STR DB
/ {8 M) ?# ?: G3 Z$ B4 G- X3 c这样做在这里# F( k7 o# T5 q& E
代码:
; K* `4 L' q. C FROM BASE_VALUE_TBL" p) k5 Z5 w* x
WHERE g_nSex = @im_dwSex0 s4 v6 _3 C9 I3 A& t
在这里改变2 j! j. _, Z M( {" ?: _: h0 O
代码:
9 Q! Y' N' X' t$ m FROM BASE_VALUE_TBL N2 q9 @2 Z. D( X6 k
WHERE g_nSex = @im_dwSex AND
K' ~$ d8 Y$ L8 I; B! u: j; M m_nJob9 o! Y' c& o4 V. L b6 v( t
由于还需要什么?.?
7 d. c9 y/ O( @' v在第一篇文章中,你可以阅读
% w' |+ Y( O9 ?' n代码:( v$ p2 a, Z/ X. X2 G5 |$ |
FROM BASE_VALUE_TBL
/ M c$ p8 I( _( f+ Y WHERE g_nSex = @im_dwSex AND
: z- M2 F7 a( F m_nJob
: I$ q3 @1 X# t$ v* d
+ F2 s. H0 E7 B% B1 p' ^
! u; M9 V! q( _3 z2 a/ C! t窗口是什么我忘了
: g0 m+ `% ~ s* R& d
6 m, m( h* A/ ?( w% H代码:
2 p0 |- Z) O! [- M$ w& q$ d4 m! a4 k# mAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
% D1 g3 ]& {5 [{3 L/ z: m+ L' Y* P0 N6 X! G
// Title String
# F0 n4 R$ M7 J" n) ~6 r2 `; nIDS_RESDATA_INC_003064+ `2 j; e3 U" g8 k: z) g1 b1 V
}
. \# I! b" m- ~3 A1 _8 Y{
1 W, @6 w0 _/ Q( c0 L// Help Key
" d( ]+ w- E, D3 p w+ U3 _7 mIDS_RESDATA_INC_003065: Q& B% K n% o8 t# o
}
?/ B5 o* T# G$ v' A# c{
) y4 `; B. Z/ c5 k0 f WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
$ L1 k& X8 A) X {6 w$ S; h- w' w/ @
// Title String Y; r* D; c6 \9 o% m
IDS_RESDATA_INC_003066
: t; W' Z$ y/ W* U }- A6 {# z& m+ H
{1 O) i8 ~% V+ j
// ToolTip; w2 V0 u3 |! g1 P
IDS_RESDATA_INC_003067
! G# w0 i9 H$ d3 c3 b# ] }
+ N! H" m' m0 N, _5 P t" K2 o WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 09 ?- ~' e( T. X1 {$ l
{
% u a8 B6 J; Q( V5 V3 L3 J) y // Title String1 j1 s: I1 {8 h' z* A3 L
IDS_RESDATA_INC_003068
7 J2 _0 ^2 w/ ?, n% ? }
# j _' H, c4 D0 [3 J3 l {
) h4 G. s. M/ r. |$ I. G( k // ToolTip2 M2 B6 f: U! w; c
IDS_RESDATA_INC_003069* [1 ], d. A8 r& r. _, D
}. u7 c9 P; D! V! u) @9 q
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0; k8 E+ u$ g2 G6 m2 b2 |2 q1 V
{
& Y3 X! Y( T9 [. `5 T% j // Title String0 I, c" e, n7 W* a9 Y
IDS_RESDATA_INC_003070
* I/ w4 H3 { r- s }$ T0 t+ C. Y5 w
{. t; |0 \; ^/ [' X& b' m( N0 D
// ToolTip
" J$ h; Y8 ]) xIDS_RESDATA_INC_0030719 n3 u3 ^5 } C% H9 x
}
0 L6 n0 `' } s6 W% h' z- g WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
3 w0 C3 q0 g6 _( ^& [0 E& k {- x( n- Q( }, T# j
// Title String9 P+ t. N+ r6 t+ ]" w
IDS_RESDATA_INC_003072
4 e% y* k% G$ q. X }
7 E* Q4 Y. A: c( s {1 l) {2 z3 @3 [
// ToolTip
) M K* A7 x! mIDS_RESDATA_INC_003073, L2 O* ^4 ~; R& }/ @
}
. E: a& s! x/ J8 ]* b WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
8 {8 h$ z+ I2 G {
: F: D' Q: H, g8 Q9 m7 K% u8 ? // Title String
. `) w/ J5 q" H+ y: rIDS_RESDATA_INC_003074
9 x$ b1 E" N* R }5 o+ f- r# E! L
{
" F @- q }, g0 S& R // ToolTip; ?. b* Q& S; j+ C$ Y8 U2 r
IDS_RESDATA_INC_003075
( n; P8 t. d. y) R. V5 p4 g+ d Q }
- n y Q$ w4 k$ }6 y$ A+ w9 K WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 03 F4 f) t7 q* a- e! A; E6 F
{6 k4 y! P0 c; X
// Title String7 A! R, y! B- k9 c1 Y1 }: t' z
IDS_RESDATA_INC_003076
1 F8 v+ n- n2 t$ X }
2 }- v2 H8 W: V0 F) t4 x {( z( |8 i3 x6 |5 u* e8 ]3 `( W* _
// ToolTip! v$ e6 G# _: ], d5 a6 t2 g. h" S7 J, e
IDS_RESDATA_INC_003077# ~0 z) D2 r8 ^, X: D8 I- d
} c$ H' \, k% P. ~* R
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
+ B% r& M& V; f( Z' e {
+ m% l/ d+ e) A6 ?0 c // Title String
2 E0 T& C# d4 ^: c+ T" S* m) b( pIDS_RESDATA_INC_003078
+ w; o, U: M2 n }
: j8 B! t3 i4 @3 ]- f7 T {3 p$ J) T7 c$ \: T5 E1 C9 e+ e4 \
// ToolTip; t: T4 d7 N& W" T& h" L
IDS_RESDATA_INC_0030798 ?$ W1 G, F* {8 x2 i
}* o/ l( j/ b% f$ f8 T- E
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
9 g8 S/ {; O ]$ s# N% G" u {2 V9 k1 i) R1 H! t( K5 W; ~6 S* L
// Title String+ t- h- N) Z& G
IDS_RESDATA_INC_003080
1 r* [7 _4 |- g' ?& Z/ g% d }
& @7 T: k6 Q; y+ f {
4 q! I4 w7 r/ O. n0 m9 n // ToolTip
/ N( @" y, M2 ^$ G" F* F3 y HIDS_RESDATA_INC_003081 I9 X7 y/ ?5 ^/ c
}
8 @; D- Q0 A% D3 [$ e9 A WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
& O; ]2 m9 x( I+ y u4 \2 s {/ c J" z) H/ `7 {6 o J* W; ?
// Title String, f, o7 N9 `6 I' A; p
IDS_RESDATA_INC_003082
}) L% a4 x5 y" ?7 I' U) j4 s* j }% g+ d, q m& W+ v# \0 \; k* R
{
- i8 ~ e( v5 M$ G: D) R9 G% f8 R // ToolTip
# ]. m3 ~3 A* I) r+ E' f( a3 D9 KIDS_RESDATA_INC_003083
1 D$ G3 ~0 b3 d- i }
& J# s1 O* s3 r- w; @* ~ WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
/ r4 g% _: r+ e, H7 k1 M& p1 L {- D" l; y# s4 @9 S4 q
// Title String* ?8 p& d8 V) f4 O5 [! |5 J
IDS_RESDATA_INC_003084/ E, Q. @: }6 H9 r3 t5 j0 z
}) H z% Y4 }2 W% i# Z6 G
{( S7 l9 E( o0 A* I) ~2 `) Q4 D1 x
// ToolTip
0 h6 S; K9 L& L+ {1 eIDS_RESDATA_INC_003085) }* c4 S( J5 t" C
}: u, k; o1 A J# u, c) ~- @
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
: ?1 H: T9 y. I4 O" a {/ x: l) P9 @1 L# Q
// Title String
5 L3 P) K9 o6 ~- ?4 s, j( OIDS_RESDATA_INC_0030864 ~+ c# s+ [' ^( O I1 E2 T; p) z
}* M! @, ^4 _& J
{3 c: r# f8 p6 K$ Y, e
// ToolTip8 G. N& z3 ^0 o7 m" d) L: h5 S, r
IDS_RESDATA_INC_003087
?4 B8 X# y( z% J+ b! d4 d }
# \0 H6 K, ]8 d# m9 ^ WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0& h5 T: s: S" `) T e4 r3 F- H' ^: G
{- j' L% n+ i: K6 o* O3 D
// Title String
6 J, F* A/ \! r5 `0 l2 qIDS_RESDATA_INC_003088
, r d) N6 i) G9 N% G }
0 s) C& C+ O( u. Z2 L/ ~ {/ g, [8 V1 U) o4 D8 ?* I! X
// ToolTip" p9 b7 w3 G5 c% W" |$ W' y
IDS_RESDATA_INC_003089
7 P$ m$ n* u9 M! R0 ]7 `" x$ C' O6 H5 l }) }) ^0 ^5 u5 }' q$ `/ Y
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
* k4 s* H" b* j$ K2 T {
7 W+ X& J- C" W9 s# j0 L* ^1 }$ U // Title String
5 c2 [2 S% ~. }) TIDS_RESDATA_INC_0030906 B* p6 c& G! F2 ^
}
t% d& P: O; f( X) z1 X8 B {! C; G7 Z' j8 _
// ToolTip
; ?3 C' N* A4 F* ^/ [IDS_RESDATA_INC_003091. E2 b3 G0 M% `% Q9 h+ O3 P) n
}
' s2 u' m) f$ b& ^$ a: c3 O WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 03 z g* v$ A" C# ], Q# i. n# O
{
$ N$ T6 Q* k. o // Title String
6 v; x9 u. B8 H& X( BIDS_RESDATA_INC_003092 \9 K) c& @; d- G
}0 F9 a$ X7 @; W% n; K5 v
{, d4 U; d J) w" \! E n0 r
// ToolTip
! @! \' a! J3 G1 Y! ]' kIDS_RESDATA_INC_003093
/ y* }! l* ]7 m8 K' N u }
2 K b" _" N' K- z9 R WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
, Z3 W. v$ N4 S. q( q8 G3 f {' g5 ~( a0 U) i
// Title String
- q! M* q; i" JIDS_RESDATA_INC_0030941 {/ Q* d- S2 B0 U0 {5 W
}; a* Y8 B" r: w( \( ~
{
0 X' a6 u0 j) _: c3 b1 ^ // ToolTip; J3 D. R- D1 G" g% s' x$ S( Z
IDS_RESDATA_INC_003095
, Y( K7 l$ O. D& n5 _/ Q1 R }. }4 G" U- S/ j" ~$ _
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
: ?( O5 p$ C0 i: @5 {/ n {, D0 i% m: ~" v/ n' X
// Title String
( l- n& A' X8 l4 B8 R7 zIDS_RESDATA_INC_0030962 o& c9 a4 `, F6 v8 Q
}
8 v, R" q8 U) ^4 g) q {
. S, S7 Z- a' A/ w, n" b% y6 i' p! a" m // ToolTip5 H8 R5 h' \4 i' W8 A: x
IDS_RESDATA_INC_003097
# p# E/ }+ P `5 A( x }# O+ `0 b! n2 Z( A Z
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
- q$ h+ {: R5 Y {! c, W `& B1 K8 `* R( W$ l8 C
// Title String
9 |! [5 e( V; Q! R/ x" mIDS_RESDATA_INC_003098 q' u/ H/ g/ X
}! p, X( W+ N: }7 b, `
{0 U. S7 I% I; {7 [8 l& Z
// ToolTip# L! M& F& K, q0 \8 |
IDS_RESDATA_INC_003099
- k; U: @5 X% p) V' | }
+ o5 R$ q: S8 c a8 X. W WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0 ]6 d, `& L4 G
{
( C ?' ~0 O' T9 l2 P5 h" M // Title String
, p5 S8 y% y: N# W7 B2 I. k! lIDS_RESDATA_INC_005076
* X6 ]( d$ P9 [3 l4 m' b }' e# P5 `& Z$ U( j
{
9 l0 C2 d0 Z! J+ A+ R) R // ToolTip6 t8 H2 I9 m# S4 E
IDS_RESDATA_INC_005077
3 H& w# u4 `0 P& K }5 n4 N+ U; o/ Y$ h
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0/ ~9 }6 y- d9 q; x! {
{
$ L* J1 r1 K x0 N // Title String' x" p# t( U- ]3 W$ {8 H# _* s
IDS_RESDATA_INC_0050780 x# a6 Y& u; q5 Q
}" x" `& G) z# A. ^* x3 c
{
, z) E v' T4 i2 y // ToolTip) S* H$ J$ R6 h p- o! n: k
IDS_RESDATA_INC_0050791 z, u8 M$ H. W9 I: `& ]# a
}
# j3 n% B8 T' s* x2 u$ T WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
: ?$ g) A: o) ^- b! Q) [ {1 W3 E; N% F% w3 L& [
// Title String e0 ?/ |: f2 a
IDS_RESDATA_INC_006874" D8 {: @+ l) b% d
}
; j3 ~7 y3 U, S3 k {
L4 ^4 u9 c! Q1 ^- n // ToolTip! I7 n8 ^" I0 @
IDS_RESDATA_INC_006875
" i8 |0 s7 ?6 z7 S" L4 i5 m x }
7 L9 ]8 Q6 q% \% B9 a1 `. H' j WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
$ l b0 ]0 U% L( H" D; u9 x" v {
q& x0 q C; g+ A& G5 o3 B" Q // Title String0 k: G' V# j5 L8 g+ X: F/ g# f9 m
IDS_RESDATA_INC_006878
" `6 t, ~* _! A* Z' X }
6 t- |- i+ @/ z u4 x" |0 I {
- c: g" ^! |2 S" i0 \, h // ToolTip
- H. x: A" e' lIDS_RESDATA_INC_006879! J0 S3 ~" |. [* r- j6 {
}
8 Q* w/ u" I- {- [8 @: Y, d WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 03 g$ u" Z! Q( r# p# d0 Q
{" R2 k$ e) L$ i. Q# C- i
// Title String
k* e* [0 ^5 y6 |' lIDS_RESDATA_INC_006880
8 l6 y" R" K5 c5 o7 v2 k& ? }+ l8 t8 |8 ~ Y2 k/ _' u- B
{
. c& w: S" O- _; N8 Q // ToolTip
7 y/ P2 |6 ~( h% i; z9 G% yIDS_RESDATA_INC_006881
5 Y6 y! n6 |- f+ [* [! c }
. t' A* X5 h* y/ K' }: @ WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
8 A' |: p2 v& V* F2 ~$ L' } {8 r- l) l. t# Q8 M
// Title String. s2 z, Y4 X- H! x6 L2 A: V
IDS_RESDATA_INC_006900
) J# \. h4 r8 ~7 a W }
( `# y0 g! W8 k4 G+ ~! |* q {
+ Q7 k- g- A7 `3 b: Z: S7 H. e // ToolTip! u0 U! [5 d4 @" e
IDS_RESDATA_INC_006901
+ n6 q' C) \: M }
7 K; N1 _9 I: j% m0 V: _ WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
9 V ~5 p( E' T. H* d6 P# t- v {
7 [6 U/ E- b8 ?0 ]. M0 c // Title String
0 j6 w+ _1 @5 P- mIDS_RESDATA_INC_006904
4 V* a( l( L) ]: O0 Y } J/ Q s: @; r4 Q
{
' i4 ^- \8 p# Y4 H- q3 v9 F // ToolTip6 `) H) E: F( {# Y s
IDS_RESDATA_INC_0069059 e" q f" r; k+ T" j1 D+ K
}* D6 ]4 E- G0 L6 t
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0+ e9 P* Z3 ^- N r* W& h$ t" X) Y2 N
{) {. w" e% w9 A D9 b2 m
// Title String5 Y h; x2 [% X9 m# y
IDS_RESDATA_INC_007134
) R1 R/ w |7 o8 r% o' {3 { }
+ l: H5 ~ y3 B {6 ~& H+ a/ ]1 q+ _
// ToolTip
- e4 l9 U$ ~, | ~% K. [IDS_RESDATA_INC_0071350 v$ X. R1 T1 F8 V0 P
}& S* s; g% {* F: q, d% ?4 v9 z
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0' `8 Q9 u* e+ E3 O; k
{
& T3 f" O \4 I S: h+ M1 ? // Title String
5 \$ j7 R8 p+ b1 X$ ]: `0 VIDS_RESDATA_INC_007136, Q+ L: g7 R& G
}) S8 q' {3 d. T ~- i
{( }3 w- C" u$ R! Z
// ToolTip7 Q& b# w0 @2 _/ c. T2 [) u
IDS_RESDATA_INC_007137
# t. l5 Y% `9 _5 C! H6 X/ l; z( l }4 s6 I) {8 F6 o. w" i$ [ n4 s! _
1 E9 J5 g; S+ B}2 C3 _8 Q' d6 ]2 k
所以红色的!2 I7 { Y+ [5 U6 Q/ i5 ?! R# a( J2 s
* [' n% w! J0 C; P% J这里还tblSkillPoint的条目:( [6 c1 R8 n9 E% d( S
. j/ b) f y) }6 S0 r
代码:) M) E( o# K, O. |# A
If (@im_nJob = 1)) n6 X! M. x5 Y; l5 o8 Q
Begin4 J5 I% R! v. @. O) J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)# V" k7 _' U( n4 L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
! x" u0 }+ k1 P* d) S- D6 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
2 B- N E* h. ~" D7 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
- U7 f- `- ^+ P0 o k3 i/ d4 I T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7); D2 _# [5 c3 D1 e9 b4 b+ a2 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)* g0 F8 Z% b/ g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)- N1 C H* T, X- w( f3 C3 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)% p3 f5 e) m+ H3 _( d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)% u: g+ S% Q% ?+ X6 j5 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
8 m0 k* J# O' c0 p7 R1 g! [/ F& }/ Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
I8 p2 L+ o- _. L7 ]7 {& E8 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)/ K" E: d- {5 p' d7 \% f4 v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)1 P+ m6 v% ^1 K- `# x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
8 o# n5 i% t( D/ x } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
7 y9 R' w5 y8 ?, U end
- F4 O4 w5 o1 L G If (@im_nJob = 2)
! y- T& O/ ?/ ?0 h) V+ L Begin/ g: C; Q# r6 x6 h3 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
8 ~3 H* ^% [, \2 b) |2 g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)9 o$ R5 |% W e" w/ e; S( G1 K) K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5), _ c P# @+ s* ?- z- ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
) J* P: X# ^8 E6 x/ K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)- p5 P1 O8 Z7 d# Q! J! k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
+ U$ \$ d0 c; L; p3 j4 u7 j8 I9 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)/ t" h C& \8 p) s* z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)6 r' g* E/ ?; X8 o! m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)/ u* O' ^2 v, o0 R$ n- F" O1 C1 G9 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
8 H9 d2 ?/ |1 R/ B0 K9 p9 ?) s' \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)- z1 o2 O+ E Z3 u. k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
6 V3 Z' a; o0 T9 @) s, b0 z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
4 V o/ f K2 W k# N6 t5 m) P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
6 q% I' p4 c4 X3 }+ C! L9 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
* D. u3 |1 d9 F- \# f* \# j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
6 `: s3 b0 v* @ k end
8 i1 \: O* T! W; z# K If (@im_nJob = 3)
6 J: U& F% W5 O& |& N+ J Begin
: L3 g- v( \# ]& G* E4 g& y7 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
4 L9 f5 l3 |, J2 L# k+ b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
" F7 Y9 n: B: \7 Q$ _% O) \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
4 h8 p( N' z0 ~5 G5 D7 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)0 S& N6 \: o' ~( {/ l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
0 p3 p+ M7 J8 x, n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)( v3 q: y3 ?8 @& J- i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)* |8 I1 l- G; U5 L3 s9 _# z: j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)$ R8 F+ @. _0 m8 ]# `" A9 ^ e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
, U# P4 j% }3 |3 `5 k5 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)& f# Q1 _8 U2 Y0 `9 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
, `8 f7 s+ a8 |% P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
8 [4 n+ K) @1 }& B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)4 ]% W8 d; h2 d8 |4 F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
$ V, V) S! \/ p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17); X$ H7 O7 L3 ^5 I1 ^) G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
6 \5 y x# _3 p$ `3 I" A' \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)! R$ V" I0 A# n1 E6 f
end
$ A) k1 p( O1 k1 n2 p ?$ g8 ~1 R If (@im_nJob = 4)
) Q+ B1 ~& ^- X7 ]6 Y5 V6 _ Begin
3 E: s2 E6 F* q( y4 R5 y% D: l4 J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
$ O) c9 A/ V, R3 n7 J: T$ A% h( Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
! @/ v' Q! E$ J0 k5 u- w) n6 m/ ^2 ]3 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5) Q$ |) b: _ x) h5 J( i0 z$ ~$ ]9 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)! B2 d+ Z( @9 j2 g/ C) }: k* I" d# F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)# n- c7 o- j2 K# |( J) {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
% X6 }& `# C( ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9): u3 v9 H/ Z g& g4 p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)- ~4 Q9 u9 K. x4 ?* k& P6 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)8 w, ~! [% V$ @6 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
6 W' p4 c3 P; n4 ?# M. N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13); f4 J0 t5 `& m0 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
4 Y0 M% s+ K8 t9 D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15), B$ E. G. N7 s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
4 c# H4 @1 B& T- O: K& k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)- n$ p7 }/ m+ H/ X0 ^$ n2 c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)% M2 _! _( J& K: Y s5 s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)" }' E; z$ D" q
end
1 m3 P6 T ?2 `% d P只需插入在此插入8 g0 l9 P( n3 ]* p, w! D
代码:
/ k T! i2 g" o g INSERT BANK_EXT_TBL
: v! D# Y/ S( h7 Y3 m$ R ( & @3 i1 C# k1 ~9 l; @
m_idPlayer,7 T* `' t0 M( d9 a' F
serverindex,
7 [" ^1 o, B: ^/ X6 l. x; o9 J m_extBank,
3 w8 P; l$ c5 X% @! C W8 B m_BankPiercing
5 {$ ^0 D { i% a7 T )
; k6 ^2 K1 x- x5 V" L VALUES
@6 L8 q) A/ x1 L8 F# M9 `3 V (9 d. Z* L* f; g) p4 x, [, t( X
@om_idPlayer,8 Y+ a8 T8 Y/ U- m! c
@iserverindex,
3 S1 t, s) ^% d# p ''$'',''$''
; X3 Z; r3 D& H3 y )2 Y/ V" D0 j( ?: M* b8 r
* J% Y7 p& n1 ?
9 U( ^6 `7 k# |; a8 v7 v" W4 u#define IDS_RESDATA_INC_007134 288161 c6 d5 `, Z$ U/ ~
0 R! B, N5 N; [
* o/ P9 t0 A* Z8 l5 [' R G/ i" ^: d DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,: n8 Q( R! h0 t6 @' V# h
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
, j5 L4 C# M% G) u8 w( p: N#ifdef __NEW_JOB_SYS! @/ n8 V- V9 v
, 0.0f, 0, 0.0f,
1 W# A0 x2 H+ K7 G6 q) ]. e; r 0, 0, 0, 0, 0,
; R o, G0 N6 |1 @3 N2 i6 B. c6 i nJob ' @$ i* Q( B, Q) M- o" N- s$ p
#endif2 j1 C1 o3 d( ]7 w6 m& B7 M$ ~
8 F- R; ], a4 s% z2 `8 ?
+ _, Z c5 a2 E* U8 Y# L |
|