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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
% P$ I! b* o8 ~* k5 E../NEUZ/Versioncommon.h; E6 {9 T6 q: h5 h( @3 x

0 u, V1 N7 e6 ?- \, B- {* g% Q在上范围进这里只是这一个:
: h" y8 o8 c/ H3 ^代码:
" p+ W" X7 G& o1 m/ ?
( _  C% }4 V) \4 R, i#define __JOB_CREATE_CHAR% ]! A" `: F* M) y- j! P
../_Interface/WndTitle.cpp
9 P# |% _( k7 S& A& w5 M2 F
* |1 c. {3 U+ b! c& B在这里你进入功能
- h' _. `$ L  F1 k/ P& K代码:# z' v* _+ ]- L( o( F

1 r4 n7 ]. `  x- b; y5 Qvoid CWndCreateChar::OnInitialUpdate(); P2 l) j6 k, l) I$ m9 T
并有助于
! A2 z5 T* N5 z" ]4 }# g! J( k代码:
+ w! ~, [0 @7 I" ?; FCWndNeuz::OnInitialUpdate();
3 A2 b+ D& L3 e- K这样的代码:! |8 @& |6 R2 g
代码:$ f8 i: Q, c$ T, [6 h2 ~
#ifdef __JOB_CREATE_CHAR8 K8 Q, d# _% t  r/ S) M) `7 M
        m_Player.m_byJob = JOB_MERCENARY;
* m$ v! X" I0 v8 Q4 _% }        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
6 r. q+ T# Y% }3 i        pWndJobBox->AddString("Mercenary");//Edit by yannickmama" Z0 H5 k& l: A" t6 U5 X
        pWndJobBox->AddString("Acrobat");# @+ A9 u8 V( k  l
        pWndJobBox->AddString("Assist");7 a2 n5 b4 X$ e" J
        pWndJobBox->AddString("Magician");5 G5 K0 |8 Y1 Z2 ~2 J
        pWndJobBox->AddWndStyle( EBS_READONLY );2 q9 Q6 E) P# `3 J8 s" M1 l
        pWndJobBox->SetCurSel( 0 );
$ Q  \1 h/ m) y#endif //__JOB_CREATE_CHAR
) C5 a! `2 p4 G' e8 Y在同一文件中,我们跳到这个功能: X8 D/ y, I" E. Q
代码:" Y4 c7 _, {9 i: |8 S/ |1 U) P5 f4 F/ S
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
" g4 W6 J/ u. Z并查找这一行:
6 q3 @3 i5 a! x代码:) h; |" e0 w. q7 U
                case WIDC_OK: // Create
- X, @) L7 G& t7 R0 g% k0 p/ r                        {) C& [- I4 x& B2 T8 @4 V( H: c. n
下面我们就这一个:- P7 X& Y& [4 f; i5 D& X! C/ B& a% `
代码:
6 {; E& L. u' ?1 z1 t' ^5 z
2 j" n9 U" }4 X' N3 S#ifdef __JOB_CREATE_CHAR
% s- l" ?+ G3 c2 r9 P2 X2 Q                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );% D; o: b$ m: W8 Q# T/ ]
                                assert( pWndJobBox );' I. q: q$ A; ^" b2 e7 ]

8 m% p% [* s0 n% b: T- g                                if( pWndJobBox->GetCurSel() == -1 )
8 H- j7 y& C5 t                                {. l% O' i/ U5 Z
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );. D. b, r( E, m0 u  V7 @* {* O$ e* J
                                return TRUE;4 I2 ~8 e% Z8 Q; J! k
                                }
& T6 Y! O: }- `6 n4 ^. u* J! p! z3 b' A- Z7 s( M! b3 I
                                switch( pWndJobBox->GetCurSel() )4 o: k' z% k  W, Z7 b2 |) j
                                {+ K7 N. o# R- `; Z
                                case 0:2 o7 L- w! V- d# c5 N3 G* A* a/ u  j
                                m_Player.m_byJob = JOB_MERCENARY;# j  J: q3 [0 m- ?" a
                                break;
4 u% C, Y$ N; D! M( a5 ^$ M/ s                                case 1:  d2 E4 N7 v5 E- H8 E: Z( N1 B
                                m_Player.m_byJob = JOB_ACROBAT;# m1 \9 J1 q4 J' U) b! k
                                break;
9 t( ~2 i5 g/ c+ P                                case 2:8 }) O# ]# w) ]4 \/ V1 x
                                m_Player.m_byJob = JOB_ASSIST;
& Y; y$ {* _5 }  |) h" F                                break;
$ h. I. t' |- H' X                                case 3:
) [8 m! N) }" l- }                                m_Player.m_byJob = JOB_MAGICIAN;! K, x% e4 M; F7 B" \. m* n. G
                                break;
" u# i  ?  z# c5 W6 d) y                                default:+ ^) j( m' ~, u7 Y
                                m_Player.m_byJob = JOB_MERCENARY;
4 ~$ r- u% f. a1 U' R+ f0 v2 X                                break;* Q" `1 h: Z' X4 X- `1 ^
                                }0 n9 x. ^) X( M8 N* q
#endif //__JOB_CREATE_CHAR
7 X2 i5 t2 t& I/ G
5 x2 X/ s2 @+ y2 w/ i. O../databaseserver/versioncommon.h$ e. h4 ]4 [/ w5 f$ S( v) N  c

. Y. L4 ^; z" ^4 l在这里,我们这一个以上的地方进行% E- t" j% f* {4 ~
代码:
, B/ ]: m) y! \4 ^0 d0 b" ]- Z
8 ?/ p8 t( b# H9 s#define __JOB_CREATE_CHAR
# o+ h3 M5 G& h) S3 e1 B../_Database/DbManager.cpp4 J3 W8 p4 C' x  w. u& S
$ j! E) b1 x: e
在那里,我们去的功能
" F; B! Q; M  R7 T/ u代码:8 Q# d( g) m* ~% a
, m9 p/ Y" |# w) ~3 B5 c
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
" Q( x9 n8 T' [. A并搜索% N3 K. E) r) D4 l
代码:% n" k1 Y$ G* ]4 D! `4 E( Y
pd.data.nJob = 0;
! B' U, P- C" i2 w0 o' \9 H' ?0 d并替换为$ K5 |4 L5 n( f  s+ ]
代码:
( s4 i' H0 ]2 {6 |0 ?) _#ifdef __JOB_CREATE_CHAR
) I$ }& r" d  n" o4 X8 v( b6 o                        pd.data.nJob = nJob;  w! ^+ A+ S* q2 B' n+ q" |, \
#else //__JOB_CREATE_CHAR
$ A; w* r; G5 G6 L  x                        pd.data.nJob = 0;  l: I; f* z2 i0 l( d) J
#endif //__JOB_CREATE_CHAR
( n. |& }5 I' M) Q: P: O1 m
+ Y9 l% j1 A8 o0 |" p这将永远有一个来源的东西。
. ^6 D* T* m# n* a
3 ?& g2 ?7 b  }' S9 c" \5 ~但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
! ^! K  ~, k6 q. _1 e; Z和搜索/ q& P" r$ U7 c0 f' n" y
代码:) Q. r: q- k) R

% d6 L! H8 Q1 ^5 [                               FROM BASE_VALUE_TBL2 Y' z4 }% F9 L. D( j: m  @5 W
                                 WHERE g_nSex                                                                 = @im_dwSex
7 k( V8 q3 V0 j. g2 ]并替换为* O; N$ Q) }: P+ X7 M* D
代码:4 K& {+ d# e' P& Y4 m0 h/ T
                               FROM BASE_VALUE_TBL3 M3 q% i( j0 Z9 Q  M* m/ u
                                 WHERE g_nSex                                                                 = @im_dwSex AND2 b4 k3 g" ]. m9 }( X9 m2 n: P
                                                m_nJob                                                                = @im_nJob
" [: A' h5 F! L+ }: V  @2 z' Q当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
5 G5 T& v: I' R( q- z, w
) v8 G( l6 B3 e; h' d+ |9 I你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。( R; i% l* @1 A

# p5 N6 |* [! h你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
1 Z0 m2 ?6 A0 Z; `% V$ r: a这是那里告诉服务器哪些技能你的角色可以skillen。- B/ x  p3 P6 x6 \5 X4 O
可惜我不再the'm懒得现在要做的话:'D# O; e3 O" |9 M* ?  [7 K

0 Y- v4 F# n7 I) i# k' h# G
) V3 b9 v4 `3 P5 c4 N: d( s
! ?" _1 c- M/ \
: v9 e# q; Y$ ~6 N1 J9 I" t8 C" Z6 o; h) M

. Z- B( a: O+ k+ Z9 y& X8 f( ]8 e( |  f( F8 ?

* z0 a0 w% h- {; t  D2 MQuote:( R* w6 k+ N7 P; ?! s+ f
Originally Posted by Divine.  
; o4 Z- v; X+ {/ z如果他发现我3 E# @* m8 Q) G% J3 Y: b$ y/ B
代码:
7 c* J+ K& G& N# L pd.data.nJob = 0;+ O( u# R  z! j
并非如此:
3 M1 m: ?7 @, s4 ~$ H所以,我只能看到5 o8 y* l' K" \* D
代码:$ F" v; _5 O! T0 R: e9 }2 u
//            pd.nJob    = 0;
& @; ~* \! ^2 S: U# O) j^^, R2 f  m6 b: [$ W
Hier, das mussu finden:: f& C3 |: V& }7 W; w* M$ ?
Quote:
: u- F+ C0 H. D" q#ifdef __CREATE_JOB
* r+ Y1 X9 r5 Gpd.data.nJob = nJob;
0 [- o- f" x  Z' o#endif // __CREATE_JOB
; j; k  e" g! w$ a// pd.nJob = 0;
$ N& Y2 M, \& Q// pd.dwState = 0;. [, Z) g7 K, e& _6 t' l" l
pd.data.nLevel = 1;0 o% v0 s' o0 A: L
pd.data.nSex = nSex;
% h2 }) f, P( y4 `1 lpd.data.nVer = 1; 5 ^" W$ i- l6 |7 d: f7 J  W0 R1 e2 p

2 f4 [( e0 D+ d2 H% `% q/ j我仍然有一个问题(:2 m  Q# ]& E( W0 _+ o4 t
下Character_STR DB6 Y5 f8 k  _. U  x& b7 o
这样做在这里% o  t- G* b" v* y
代码:; J9 o7 b. \% L6 i* k9 t3 W- |
                               FROM BASE_VALUE_TBL
. L6 N2 }6 J6 ~! }/ N; C3 _* F                                 WHERE g_nSex                                                                 = @im_dwSex
, s( ?! e, p0 y- p# S在这里改变. w$ w( I( Q% r9 [
代码:2 u9 V" D6 A* H4 N0 e' ]8 P
FROM BASE_VALUE_TBL& j" d! R  _. a5 j1 u
                                 WHERE g_nSex                                                                 = @im_dwSex AND: @, L; _: a% v, [0 z; A
                                                m_nJob
7 Z4 y8 W# w3 E' k# ~由于还需要什么?.?- U/ x0 x# t& M1 x" e- {- s
在第一篇文章中,你可以阅读
8 d. n9 I+ P/ Q( X" {. x代码:# `- w! o" M6 C* R
  FROM BASE_VALUE_TBL
+ e" g8 x) j% ]6 L4 `                                 WHERE g_nSex                                                                 = @im_dwSex AND
8 D8 ]' }* ]9 v                                                m_nJob        ( p' W5 b( |4 h5 v$ K% c( o

3 a/ L# b7 r& Y
1 M0 E: h3 m7 k/ R窗口是什么我忘了
1 W7 B' r+ P$ Z. p: t4 J6 W# G+ L4 Z, v- B5 ?. {+ c
代码:# c5 @+ Y5 L! }/ g- U
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
, e) D5 w1 N3 w5 L4 K{8 V/ ]( Z( y* d
// Title String+ E5 I4 X1 K( A8 `( [
IDS_RESDATA_INC_0030640 V. O8 x# v- A6 q) r+ g
}  d1 O% k  ?* Z; D. }
{" ~4 E6 C2 Z- s4 `
// Help Key# L( S/ L9 N  G9 I/ ^+ ^! U6 f
IDS_RESDATA_INC_003065
0 X* S% y) e5 D8 o}1 V0 S( v  f1 k& o# ^9 W$ B
{
' _8 n& Z0 q# ^$ ?0 E" n  A    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0" Q$ p/ ?6 }/ p2 O5 p7 z
    {' r% h- l+ g! P* s
    // Title String6 k0 C$ y0 \6 U/ `' o' |) G# k
IDS_RESDATA_INC_0030663 L" c! g$ s) z$ T; _5 }' C
    }; q. c' s1 k& s8 L* r' g9 e. g# |5 \
    {( Y) J7 w+ j) `' B+ J9 E5 w* q9 R
    // ToolTip
" n  }! W) X6 x2 E* `( S. zIDS_RESDATA_INC_003067
$ u: t, P1 L6 M/ B: k& P: e    }' I# T) g/ i9 S  ~$ a
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
2 v% ?9 i/ G" P# x- t; G    {: l8 T1 D7 B0 a2 P
    // Title String5 _9 M+ k/ c% F2 R
IDS_RESDATA_INC_003068
: Q7 i- N  Q; _& \2 Q& w    }
4 [& p: K' I7 \$ L/ T    {
5 L  d- B! ?" O) b, i    // ToolTip
# w- x1 l" Z4 m* E# T1 E9 IIDS_RESDATA_INC_003069  l. b3 ^# D3 p: M
    }& y. f, E4 k2 i& y
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
+ M; U$ [9 `3 L# ~; ?    {
- c2 {9 L7 q( n8 x, t    // Title String0 w' s( Q$ F$ P& l5 n# b  h
IDS_RESDATA_INC_003070
7 T% P9 p9 _3 r& @3 U; G$ p    }
$ u6 q* D9 t7 K: s8 n; p    {
% c, I) w! [( I) [, b    // ToolTip; `+ I( Z5 J- |9 P$ U
IDS_RESDATA_INC_003071$ ~' I3 j' ]( v, x
    }
/ \# \7 C8 _- V9 f3 B5 s    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 07 x7 p1 L9 |( x% o$ O2 J5 V: r$ V
    {3 t! q; r8 c" F
    // Title String
, L$ c) P3 {. f0 R8 T* C' f1 EIDS_RESDATA_INC_0030720 o; l1 Q- ~8 ?7 r% N1 {* _
    }4 ]% h' H. \2 k& ^3 u
    {
& i0 \* P# I8 e2 o    // ToolTip
: o+ y5 V; b8 h0 O& c* KIDS_RESDATA_INC_003073
, B  e/ {3 `' ~! [5 L8 M    }* f' {1 X9 L7 e( N
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0  ?$ U- b, o3 u
    {" a# |+ V7 ]. y! c- k% y( {
    // Title String
7 O) `8 z+ S  k& GIDS_RESDATA_INC_0030744 o: P& A9 e' Z4 s
    }; ^! \1 z+ B, |
    {- \8 D- B4 B6 Q6 Z( ?9 |( K
    // ToolTip
5 c: L% }$ j- i0 b3 ?; SIDS_RESDATA_INC_003075* S$ x# J6 Z; Q2 m' w) J1 u7 C
    }( I3 w% ~0 ]2 V+ X/ }& c; d
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0& _# X3 B2 J4 [$ o. `, x. c* ]
    {
9 P$ E- W, n; [1 N7 A& u    // Title String' j# ^: w; Z, }) P
IDS_RESDATA_INC_003076, ~& L  e1 M" v! U; M3 D
    }
8 Z! H2 d; R+ M- s    {$ y5 ?9 B+ {% W9 Y
    // ToolTip( D. W1 j" h4 S+ v
IDS_RESDATA_INC_003077- Z% K/ d7 i, J' G
    }" a5 P# g  p2 n: h
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0, |3 f/ Y( i5 r  I) I
    {
  N6 T7 A/ d3 E9 v- r3 W3 ~    // Title String
0 l, W  ^* D3 V) ^; {4 KIDS_RESDATA_INC_003078* |0 ?; H/ G/ R% t
    }( E4 w. {+ D) \7 v
    {
  B& M2 n/ W4 {! Q+ |/ F0 A    // ToolTip
% j1 c. R& b. UIDS_RESDATA_INC_003079
& i- S1 S! s* s# T- f% Q. r) y    }
$ z* t+ G3 ]. j6 g    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 09 S0 Y) B5 M* v0 s
    {+ Y, a" ?8 N) _" A$ V) f
    // Title String
) B/ Q8 n/ [6 [& n. l* w* ZIDS_RESDATA_INC_003080. C# d  [& M: I* F
    }
) |; T. \9 }  v0 G# u    {
7 |/ V, K8 d1 o' m    // ToolTip# `0 l/ q/ A! W# {/ U/ d
IDS_RESDATA_INC_0030816 u9 M9 M4 P0 J
    }
5 e8 m7 |# l' k: G2 J    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
' k& V& H1 A/ J; `: |1 J    {
" H' q4 R* }) {' F, C( `: W2 d    // Title String
" N' o  }4 j2 c6 G! }) |+ fIDS_RESDATA_INC_003082
) R4 W# m! V! e3 Z6 r" }    }
3 M4 z  q1 ]5 g    {, v3 X' p" v0 `6 B
    // ToolTip. W1 X. I6 m/ T0 ?& s0 B& v
IDS_RESDATA_INC_003083
; a2 d" b; B3 e; @    }8 X0 w- L# Y7 }! [' p9 v
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 01 L! u, b' w6 l; \9 y+ L  C
    {1 P9 W; [/ q+ w, K+ @6 h1 d
    // Title String% B; Q" a: t' t, q# z# g
IDS_RESDATA_INC_0030848 ]! P  e" g" ~! h
    }2 e+ C- o3 U- L
    {5 Y1 h( z# @2 p+ k- h1 O+ m% v
    // ToolTip
0 F* e! [3 Y, {* v! q( ?) bIDS_RESDATA_INC_003085! B. k( _2 l6 x. O* Y
    }
6 B+ B* `* I* ^$ l) w3 X7 F  h1 f    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
* x  l. T# j4 g    {  n- b) \/ M5 s3 d
    // Title String
0 \* O+ u6 q- H3 o) P7 o1 LIDS_RESDATA_INC_003086
0 L4 w  Y9 \& ?    }
, Z0 |+ |5 K. F- q) D    {: N+ k- `* M; A/ F6 \; V* B
    // ToolTip2 O' i! t, G& k  T
IDS_RESDATA_INC_003087
+ D! d6 k: P! Z. M2 N5 l8 T0 H9 _: {    }  L0 F2 Z" c0 j, j+ t- J
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 02 n" |1 @7 L. H1 Z/ @5 Q
    {/ m: u( W% ^* e" K, Q4 z& Y4 G
    // Title String
) T  y' f" P# j; |IDS_RESDATA_INC_003088
  F6 }* E. f% Z0 l3 ^8 H3 f    }
* L3 _% a+ S' {4 m1 ~    {) o) ?# J! t/ q, {
    // ToolTip
6 V# O  \, j. U" CIDS_RESDATA_INC_003089
6 r% I& c: j! G- T" J; x    }
' }# G9 d8 {" B& [$ b2 A    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
5 _5 d9 z  Z2 Q/ g$ m1 n    {& w2 o* P4 o/ T  ^1 z1 e
    // Title String3 P% ?$ f' |' {/ N6 u' p
IDS_RESDATA_INC_003090
  a: w; g& O4 M: U; j    }
& n8 P. `$ ~9 B    {& _5 R9 B" j1 ^( I/ F
    // ToolTip- o- p& s2 ^4 s% X8 B6 ~- r$ \3 p
IDS_RESDATA_INC_0030910 S* }7 J! x$ W, |/ b# D
    }
) B9 z4 ]6 d- V- C2 X3 e/ ]& s    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
/ j. n+ f, O3 B7 ?/ _    {
4 z) P; t  h- k, Y& S! \1 g1 H0 R( Q    // Title String1 \; f" w2 c/ N8 j4 D' E) Z
IDS_RESDATA_INC_003092
( j& G# d8 T- ?! G& N, N0 U    }, t; \  V: E2 H% X1 f
    {
, f: X) ^; J3 y% I4 h    // ToolTip
7 O* z: C# N( v1 z2 {9 {IDS_RESDATA_INC_003093
+ {( `# N4 d" N9 z& z) n7 @* E. P    }
* }( M8 ~$ ~2 {* y: x( \    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 05 k( I# l7 S& b* a
    {8 b! _' k! j' B% t$ G2 t: A& ^
    // Title String
. u4 g5 B1 c( p. p/ d% JIDS_RESDATA_INC_003094- M) d; w7 j& @! X/ c; f. ]
    }+ C: G5 L9 a( I' K
    {
8 u8 }9 c1 l% z' r* G" j    // ToolTip1 l3 b, t7 v2 [8 J
IDS_RESDATA_INC_003095
$ o  \2 G$ Y3 a& ~2 {1 {9 V% k    }8 V1 W. U) D* H3 H6 R3 x! c/ B2 X. k
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0( Y- {" c* z+ ^  C
    {! M; p' V- x: W  K+ h
    // Title String" l. Z( }. j2 X
IDS_RESDATA_INC_003096/ g/ x) T2 T& L1 p7 r$ r8 X* j% h
    }
  `' F+ N5 {. b" K6 c, @, R! ~    {
4 u. W) C8 i7 H: V1 A5 J    // ToolTip
' r: h8 s1 G2 V8 e) L4 i% }IDS_RESDATA_INC_003097
0 Q; a. O% ]7 x    }" ^2 o2 n7 X4 f# L% a  C) V
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0; z. D- d8 A% M
    {
$ {2 q& ]* e' k& N6 |# q! k    // Title String
7 f- _# B0 }5 E4 c" @9 CIDS_RESDATA_INC_003098/ z4 F; A) ~/ r
    }+ n2 E6 V2 M7 P' ^$ F) e
    {/ e' L+ X; s0 r; Q) D3 `
    // ToolTip
5 F' e' K4 l9 X5 J1 ~IDS_RESDATA_INC_0030998 E$ f* g4 U8 s: m
    }6 P9 v% A( ~, N2 i/ ?% Q8 k
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
0 V5 U7 c1 N( Z0 R  q% u    {
' ^* f8 y+ j1 B* a) d" c# w    // Title String
8 O. Y$ s4 l3 ^/ l. I/ P4 oIDS_RESDATA_INC_005076
( n3 [1 d; w( L' o  E4 V    }
) [: g3 c1 H3 N    {
( Q$ X# d) m. Q6 u    // ToolTip0 Z- D* V" B3 o; t6 o- ]0 }* z( |
IDS_RESDATA_INC_0050777 V; o2 X! ]4 b4 Q; f0 x: H  y
    }
, b$ M% h) H+ ]1 P, A    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
7 j5 y: C% u. o$ P5 s# |0 H5 W    {5 J" n7 f: K- A' g/ E* B
    // Title String
: C! T5 Z. z* a9 A5 ~0 V; O1 l" i4 EIDS_RESDATA_INC_005078
7 a8 b8 F/ X- W    }  S' q/ j* t% N. B" K+ F4 u) y
    {1 p9 U/ p6 U  [7 x1 F" e
    // ToolTip, u. E- r6 o4 P7 W4 f7 k1 Z0 }
IDS_RESDATA_INC_005079
% q1 }1 Z9 x% ]8 M- r5 X, B" G; q    }5 t9 _3 ]4 P8 G6 n. h
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 07 ~, ]; E/ [; S: L
    {
# N4 J1 P7 J8 j, d    // Title String% I) W. b: [& Q/ b6 N7 {
IDS_RESDATA_INC_006874
$ N8 a  r; F; |1 a/ ~$ b8 V5 O    }
, Q+ a% b- j! M3 {: Q' B. i    {
% U; [( X" z! C6 N( N. w    // ToolTip. z+ Z3 y; t( x
IDS_RESDATA_INC_006875
' o7 a. E' ?. m0 A% u' U    }
) K& K5 @4 a. q/ h    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
  ]8 K) u# C; E% c3 t2 ~4 \    {8 a5 ]4 E3 L+ L& Y2 j' O. W
    // Title String
- T! V. l- P- u  j; `) aIDS_RESDATA_INC_006878( Q4 g2 N9 i( Q& S& l
    }2 m# E7 @- p5 i: E4 g5 L. }3 Y
    {
: g9 S8 c, y& ~  Z4 w    // ToolTip6 H! L2 W1 y0 e# v, ?4 @  R/ P9 {
IDS_RESDATA_INC_006879
$ v( u; U* K: D& W0 A# y    }3 W& j3 \8 {: W" f4 V/ H% U% G
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
2 K' ?" x  U$ T- v, T    {7 t. {/ x$ n, r. I2 T/ x: X
    // Title String
$ q4 @* g7 V$ V# T( }7 NIDS_RESDATA_INC_006880
! `3 U' n" p, `    }8 Q% |% W( T3 V! {
    {0 E$ ?& o& l! |" y9 g
    // ToolTip
' d9 e% p' v7 F2 s/ xIDS_RESDATA_INC_006881# Y, V6 J, c3 r! A
    }
$ t8 V- q2 K% ]6 k    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
' D; f% P0 K) z: W- t( v    {
( [8 J; ~# d( G9 d7 [  c. I    // Title String) y  V3 \! s) K$ d- H6 z6 k
IDS_RESDATA_INC_006900
7 Y5 h' t2 d3 _7 V1 n    }
' H- p: y+ M+ L% P    {6 |( x, [6 s& h0 v
    // ToolTip+ P9 y1 B4 ~/ d* A7 h
IDS_RESDATA_INC_006901- l6 w2 z2 |! [. K0 X" V
    }- U) \( R1 S) j7 `
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0* S% F& a+ c7 x5 h( ?
    {4 R8 Z* H1 a8 Q8 ~6 p8 v+ x
    // Title String
# C: ]" g$ J$ T4 {IDS_RESDATA_INC_006904
  c) J# W, a' T. e    }- v6 p+ r0 {, D( K# M7 l* i
    {
6 ^! t  R1 q; `+ q4 j+ K    // ToolTip
8 i( J; K  h% X1 VIDS_RESDATA_INC_006905
* l; ?! [* U6 V' y/ w    }' U" k" \6 E6 _& |, O1 A
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
# \7 [% j) T5 d! o7 y9 ]  Q    {
. O5 C! W" r! X( W% T: C    // Title String
+ a8 f; \8 |$ f. ?" U7 AIDS_RESDATA_INC_007134. Z6 _2 H! ]# q/ u/ Z. w' ~& s) b, x
    }9 Q9 B( ~! r% G+ m2 X5 Q$ z+ T! }
    {
) c- V4 ]1 J) }    // ToolTip$ t! B1 _" E7 z* _4 j7 |/ w; B0 n
IDS_RESDATA_INC_007135- R$ J/ _/ y4 ]6 c* P
    }
) M9 M7 y- _/ R. x    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 08 R0 q7 U' }; K% o2 h2 S2 m
    {
( f5 Q0 |  O% F. n% {/ @# P' z; v    // Title String
3 ^. ^3 }- f7 G' SIDS_RESDATA_INC_0071364 A1 h. K6 |  g  h1 Y% f$ l% m
    }
5 i6 Y" m* k( C6 _) \2 o    {
( q9 r, o: t# Q& T1 z) e    // ToolTip
, D  q2 _. Q# v5 Q7 r: x- M& OIDS_RESDATA_INC_007137+ z4 O5 N; q$ u! U$ G' H
    }) Z% F6 G5 y2 y

5 J- O" G7 p* a1 Q& V}
. u; v/ C& M8 k5 s8 M' i7 [所以红色的!
3 f& C- D: s2 I: h0 `
0 c% t, f. N* E1 N  A这里还tblSkillPoint的条目:, C' Y" I. o3 O6 o; X. ^5 N
4 D1 S7 b! |4 E( j0 O- I
代码:
) L/ d5 R  P9 z# b                If (@im_nJob = 1)) d$ q* d: C8 ]3 }
                        Begin$ ]1 ~4 \. `- W* ?/ k, K, I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
8 z+ I# f; V: F) O% R( p* p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)! r+ J$ K( J' J/ F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)* T/ h7 n; O7 c% ~( F- G5 f5 Y( {/ |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
9 l. e" C( m# M" S' T6 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
8 K9 P; a. _7 I+ G! Y3 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8): ]0 ~9 S2 t# t; O: V' H  M+ D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)+ q- q4 G4 x9 b* V% k8 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)8 d8 N- i, k1 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11); ?  v  e. F2 z6 A- h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
3 W6 K; t. ]# ]# z% ^: ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)2 V( b3 M7 X% L+ T2 v0 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
5 c7 t- D% T" Z9 C1 `8 o2 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)- ~& J! }: P  [. i5 {) Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)/ Q/ m& J) r7 m' g9 |- X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)) ?  T1 ^( l, G% ]7 K; g7 t3 z
                        end
3 o0 @" ^+ }5 `  ?0 f                If (@im_nJob = 2)1 @! Y  F/ W7 A/ r
                        Begin* [9 i2 W, n' O# a1 i6 b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
# V5 R$ P% G" q. L% s$ P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
# P9 [1 a) n" z" T6 {! m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)3 \# b5 r; x5 p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
% p9 o8 ]7 ~  \; L( v7 D5 q0 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
9 y. v, T* @2 A9 n  r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
0 M6 w) ~% q/ s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
6 |  g- F2 O# f3 H' Z2 q' ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)0 w& t5 D5 [0 h$ J9 W; Q8 H- I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)3 o2 f. C" I4 \% E; X6 v9 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)  F# S+ j4 \/ ]$ S( {* x: k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13): y) L- A2 o5 e; H) d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)- q& @" R+ A" Z% F6 e  o2 g5 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
* g* @8 |9 n6 ?- _& m; d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
' J5 ?% M: ?3 v* t4 q" K' c5 p, a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)1 U9 m8 y; g/ ~; B  P0 A4 L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
% b4 j" o% I* r- o                        end
% _9 t4 ?# n& i                If (@im_nJob = 3)/ a* M% r& O: O# Q
                        Begin/ G$ X5 S% Z; N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
7 M. g0 z3 x3 [9 w6 y: i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)3 g; @+ w; \* n0 F; v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)3 l6 X" R5 I6 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)  J* ?1 i9 O  y/ @* D# z2 M8 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
+ H: |8 S: u1 o9 U8 A7 z: ?2 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
8 `* I! g4 l' N0 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
0 J/ K$ I! `2 K6 k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)4 i! O, N" l$ Z! G, v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
& V+ A6 P( a; q" w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)+ b/ ^" k2 Y7 k$ V' v' h' j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
: l, ~( U" K! E5 ]" j  O" I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
! T( }4 R- m% V( D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
* T- ]) ]( K  ?' r6 A, V& h* d3 s3 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)* M$ j8 Z3 \* `, d: d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17). _+ N0 @" \/ _8 t( O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
  ^+ t' J& [  U8 T. \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
) V9 e  g) O8 C: J                        end
" q  y! i# o+ w                If (@im_nJob = 4)+ f" Z+ ~) r. h8 n0 B
                        Begin
% X& {" n( \" @4 @& A+ P- i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
1 A, o! ?, t) X2 x+ p% s" C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)7 Y! T9 B. w1 F  F" T# b9 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)0 ]# Q4 Z& o  X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)) f' [0 c' S3 l& C: ?0 S" s: S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)  Y6 Q" ~$ k2 Q' d/ K, Z. @7 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)4 A9 v+ i7 B* z# r; H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)0 H; V% B$ j2 H4 g: x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)% [9 k  ~% C1 h# I& {* a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)7 j9 A. m4 ^. d; {5 j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)5 g) @- H( d1 V6 V5 `9 d5 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)5 `& `2 c4 |! _" d' L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14), J2 C9 F  z( G3 K# e- `5 \" S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15): I' T$ G4 Q  H8 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
. }& B) D1 V/ C  Z' o0 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)+ B4 M3 E& d# t# I$ T8 y& t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
, Q2 b9 S6 e5 u) }( n0 ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19). j$ w- K, d) M) |
                        end3 e+ y) V3 x, P. B% I# J
只需插入在此插入9 Q* t0 `; h5 r6 Q! i9 }, j' j" |2 ^
代码:7 {. l- U- y% @8 L% N3 h; E; D
                INSERT BANK_EXT_TBL
' Q" Z0 Z0 ^& I( N                                                        (                                                                 6 |! [# w5 Y' i3 f5 ?. p7 J
                                                                m_idPlayer,
+ ~0 Q0 N  Z- o: y6 Z                                                                serverindex,
0 R% I9 P1 L) |+ O. ^6 J: o3 y                                                                m_extBank,
$ p; a! S1 ~7 b" w5 w! Y                                                                m_BankPiercing9 q4 W" _+ Y8 d* \8 \. U! O
                                                        )) W8 u* k  ~$ F/ {' J. V
                                VALUES , }6 I& ?1 n, @' P- U- ]
                                                        (
! v$ q1 R( z0 A- P                                                                @om_idPlayer,6 L7 [# h+ T+ d' E) R( K6 i+ z
                                                                @iserverindex,
2 r2 X2 x& P- {2 I! j" o                                                                ''$'',''$''
& G& e) W/ T9 D1 K: p" ?& [                                                        )
7 o/ s7 R3 L. m+ Z
- x& K( v) y$ \/ G* Y+ j0 M  W3 a8 ~: S
#define IDS_RESDATA_INC_007134 288168 o# k# k5 ?7 z3 U) u& e

) d, z1 a0 `0 q# `7 }: u
7 K9 a. `) J( W" M6 P2 k- D; U        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,2 M$ w/ }! d4 g5 T
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
! X) W' J. n# M6 p#ifdef __NEW_JOB_SYS" N5 {$ N$ R) Z5 V; F6 R
                , 0.0f, 0, 0.0f,
& _5 @5 s. B' u1 m- ~; A$ [                0, 0, 0, 0, 0,; B# O. @% o, ]
                nJob 4 p* G8 X) N1 A2 K0 q; Z
#endif
) Q9 B4 K2 K" Q0 j6 D% c4 Y' _4 @# K7 i! ^! X3 A3 t1 T
2 y# k$ |) M  m
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