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在服务器找MonsterSkill.lua打开!( F3 D4 j! Z0 W6 ?3 Q0 Z( f- N0 y
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' M! B- X* F1 e" D. f6 O-- ÃʱâÈ* ----------------------------------------" d& h3 f$ o R$ |7 s: G! K
dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )
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AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
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-- µî·ÏÇÒ ½ºÅ³
2 u, C+ h7 k4 m4 N- Y& f9 S-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
" b; D- {( J. i# p; v( D! \$ }AddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )/ U$ D. f ? s: f& |. y y9 p; u
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
# [+ ?! x' ]" V+ s6 R* g--}1 ~, n+ u; f7 B, l! Y/ x4 O9 [: c
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý! |# N+ Z6 d' s2 L5 d2 O# K D9 B; d
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ5 J) i& E5 d2 |8 y2 M" K
--]]
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3 h8 w2 s9 F; M3 x* KAddMonster( "MI_LUCIFER01" ); s% m9 ^3 K7 X4 C5 {
--{' N6 n0 ]; I" K7 J5 c
AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )
! o1 C& s7 y7 L$ }" wAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
; f0 b8 r6 |9 J6 G# Z0 O+ c! [( pAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )' [) H5 S/ ~- l) e% G; k+ P
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ) n. M. Q4 t6 j! r5 f- r" \ W
! |' A8 q7 n. }: H& ?( K7 sAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö: I/ X$ I7 L4 c: V1 l$ t& S9 M
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ9 t( N t- `6 C/ Y
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
9 T( s9 p4 U8 W' [ J8 z3 [AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120- l; e4 g4 }& J/ |/ E
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ7 l6 k0 M1 e3 w) j' v' l
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬" g; ^- I2 p* A1 D" P: V
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_ASURA04" ). e+ K& K7 s( y4 ]0 d
--{
5 h! a: a3 t' W9 `# J# pAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )7 U5 _# b& @. Z
--}
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AddMonster( "MI_VEMPAIN01" )
% D B; z. ]+ [: i! Y--{
* c: S, x; m; DAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
6 V6 R2 A0 `# eAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
/ G9 _7 f# d" }' ^( fAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
" `- L; h6 h6 B7 J1 mAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ. f* z* D& n# N8 m( e$ K- g
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
; x7 y% s3 s8 Z$ i+ a4 fAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
" t% Z) n; k* F4 iAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
5 y$ j0 [- s1 MAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120: ]# w F" ~( ~: F6 N
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
! L' l2 H# }8 V; |# o$ U% g9 hAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
" V. a* V$ D5 x2 sAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ7 E" P/ h: P5 a
--}$ }! H0 n! Z' k/ j
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AddMonster( "MI_VEMPAIN01_1" )
8 x: ?' S5 w9 @- h--{
8 |. z a( d$ K3 O0 b! ~4 a4 LAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
) v% y+ C$ U6 I$ m# U4 f2 U: }AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
# i, h8 u Z( {* o. o, kAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true ) W! [8 L- d; n: {+ ?5 D
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö" f" h; c' C+ D$ |( h+ H1 f
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ3 u2 C$ |. |/ n0 |$ U0 n
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ8 N* [8 Z9 b- q1 a: _4 u
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
. l( T& b2 e% P# {8 E( IAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ4 \9 `/ M% \0 T0 k; q7 z0 T
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬- b0 ^9 K# s# {9 e# t$ `
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ) c; Y: p3 R# B: ^9 v
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AddMonster( "MI_SKELGENERAL" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ1 J9 l% N# V D! r
--}
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AddMonster( "MI_SKELDEVIL" )
5 p% F& T6 ~& F! A$ ~! U% s--{
# L$ M( s. ~+ h xAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ2 B1 U9 p; x& J% c9 D3 @
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
+ a$ m" O v5 G0 s3 A3 Y* ?AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
3 T+ Y. P" L9 \ J( q--}
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0 y( }3 _; Q" ^1 u/ MAddMonster ==命令到一个新的怪物; E2 f0 \3 C* A* Q+ j5 P
$ R4 A! i- h9 M# j$ FMI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称( D0 L( z. X4 V# c" |7 l
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AddSkill =[size=100%][size=100%] 命令的技能
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0 ~: Z; e; E# [0 I8 HATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)' T; m6 g- O- J6 U5 {. |3 K
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“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。- s6 c* P4 P% k' G, e/ }
. H! K! k* c6 O3 {, X/ v& C: U但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
& y0 s! _$ B6 U) o. r% y. {9 ~[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
+ B W0 [ F. q' t[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。
1 ~# w$ j: o. q% Y6 r9 `[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。/ H7 z% w& \& I* b3 F! u$ i5 O
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!1 Q# R) z8 ^& ^. @' w/ W: }4 C" O
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。6 }3 v7 W/ O' L
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。( ~4 c( a e+ I2 G1 b
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。+ p" ?* g- d6 e0 @7 v6 e8 a+ a* \" B
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