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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
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" E& _) f3 l5 N$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");# [; K0 v' k! [! [
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:, L! q0 M& q' a8 M
Code:
: ^; e$ H7 ^' a0 ]+ g. S0 m$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
; u% [7 p# p+ ^; } a, becho mssql_num_rows($mssql);; t; I% V& p+ j* o: Q/ c
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