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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:6 l( g5 } ~2 v) i
Code:
3 y( R! U3 d( Y: {5 ]4 T$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");0 s4 {$ H! y, b. @& Z
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:6 X L" b- l/ h; x4 L
Code:
- {8 d1 [6 X3 r" p* j. V$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
4 s( r2 P' X5 l, I/ F2 C' zecho mssql_num_rows($mssql);% A3 _( d; r& d* K5 q( }
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