In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about: 7 D1 y1 V4 q- i' |4 g/ S! ACode: : k# J" q( ]- v2 A: F1 _3 m. W' J$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'"); % M/ V: q/ o' Becho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened: ' r2 f) R7 ~ V% A" \: bCode:5 N' g+ Z( ]1 ^+ q* w: e( J! t
$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'"); ! L" g& F0 y D( r& i3 cecho mssql_num_rows($mssql);$ q4 @7 u8 f( j) S M
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