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以下是完整坐标0 K- u4 m4 h+ k
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#ifdef __SHOW_POS_ON_NAVIGATER
% r* r; R: S- @4 o) \ if( g_pPlayer == NULL ) {
0 Q. x/ G o+ k/ ~ f SetTitle( "Navigater" );
$ ~& n" O7 P; k* l% K Y return;, D, s% T* M/ ^2 |3 b
}
5 p- Q5 X; H: {. B char szMsg[256] = { 0 };8 M, u+ J0 H1 H# v
D3DXVECTOR3 pPos = g_pPlayer->GetPos();2 l2 M( O4 K& ?: M8 ?; D {
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sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);0 _5 T; v$ D9 \3 O, |. O) f
1 E% e2 j8 H5 C4 \' I SetTitle( szMsg );' G4 \# M2 Y! j% R$ s( S) R
#endif
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6 V3 Y' b- [, b, s; g: w6 A% hAfter
8 ]+ O3 J- r/ I5 H' WCode:
" Z/ q8 W+ v( t! Xvoid CWndNavigator::OnDraw(C2DRender* p2DRender)* K- v5 O9 |' K! m* ]4 D' K( C
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#if __VER >= 13 // __RAINBOW_RACE0 z, ^; H I: }3 D- T: s
// Rainbow Race Time ?a·?
; ^! c: y0 ~& d' o) p DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;
1 N6 L% ^3 ^) ]5 c; J: F. `% ` if(dwRainbowRaceTime > 0)
# H' ?) ]( `, i2 e; p {
6 i% T, T8 o0 V6 x- T char szMsg[256] = { 0 };
! r2 d' F9 `' Z1 U CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
+ p4 I& Q% U5 s1 u/ D- V( a sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );8 t* Z3 L$ v' n2 G
CRect rectWindow = GetClientRect();
$ O1 W# y6 u( ?( S. E p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);7 S/ ?- w; p- k
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#endif //__RAINBOW_RACE6 E& M$ n G, ]3 ^
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7 Z$ W3 q: Q! j4 j/ r. h+ Z最后找到! n, j. o0 x5 z* k( _
代码:5 X/ ~; y" }2 ~4 S
VersionCommon.h# R/ G# {& R$ R8 v& }3 s4 P1 W0 K) ?
3 `; t$ a, Z h" p5 w Q) V2 U添加:8 ]- m: M. g4 o3 E4 a$ \" L* O# T
#define __SHOW_POS_ON_NAVIGATER6 a1 J; L: e4 g# v. ]. I
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详情参照:WndDebugInfo.cpp
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最终版:5 R9 g! o9 c; }$ I @/ ~
#ifdef __SHOW_POS_ON_NAVIGATER
4 M6 h k3 c4 n if( g_pPlayer == NULL ) {
* |5 v7 H% H$ J+ Z! q9 a9 V SetTitle( "Navigater" );8 S. y+ ?. C' F ?! |! }
return;& S/ C/ M3 R4 D% ^# ]
}
& p( m5 d( u2 x$ z+ S9 K/ ]- H CHAR szMsg[256] = { 0 };
. K% Y* }/ ?3 W& j. e/ {
) ?2 s d- J7 Z6 z6 B# C* q9 e if( g_pPlayer && g_pPlayer->GetWorld() )
$ f6 F ^% [! K- |: [ {
! l8 j2 n4 L$ k. p D3DXVECTOR3 vPos = g_pPlayer->GetPos();
8 K# N8 d! c! N3 M2 y _stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
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else
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_stprintf( szMsg, "导航( 0.0,0.0 )" );
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2 M6 r! d7 r" {- p M- b SetTitle( szMsg );
( H0 u0 _# I4 c9 E/ Q3 G; V$ H#endif3 \, Z! B$ A! b) ~
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