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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)* S, T- ]4 J6 {8 a2 }5 k* S0 f
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很简单,你所要做的是创建euhc屏幕或负载。
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6 n( q9 }0 g5 H1 B7 \) eEinfahc在itheme.cpp7 E, @/ V8 Z5 h+ h+ Z# _3 @
搜索FUNTION
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p7 f! i7 m9 `& S+ F代码:/ F6 p: A+ v9 q$ G. y, j7 q$ e0 {2 a
BOOL CTheme:oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName) x7 r/ S: U+ Y6 K! U6 Z$ A# h
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寻求( ~& W1 D+ M9 l9 {: D9 S! n5 i$ {) S
4 _: x4 h. `0 b7 B2 W5 G5 N& H代码:& N" @! b2 h% K% O, x; T, ]0 L# s) @0 X2 c
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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% \7 m) c0 G5 c并更换& I$ Z8 e$ }& @* N. u
* b% n" Z2 Q& [9 Y, V& [) h代码:
) _. v6 S6 [+ ~5 D: ? B' a8 r0 F#define __RANDOM_WALLPAPER8 `3 t& ]( P6 I$ I
#ifdef __RANDOM_WALLPAPER
[- B2 V1 o8 N CString Filename;
) w7 ~8 C; O* e# P( H int i = xRandom(3); // 1 , 2 , or 3
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{
9 d& O( J, a/ a$ _ l. P( Z. H. o case 1 : Filename = "screen1"; break; // first screen
0 H, |/ z# t8 n0 K1 f8 P4 ^3 g! ] case 2: Filename = "screen2"; break; // second screen
[- m; y- E2 L+ d0 Y! p3 C, Q case 3: Filename = "screen3"; break; // third screen2 W. _5 t; P+ X$ h* q! {
default : Filename = "screen";break; // no white screen please
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Filename += ".bmp"; // its a bmp
4 x1 J5 [5 f( ]" K* R% W m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
- }, I7 X* p' M% a' a#endif
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* i. a$ {$ A5 h2 s; C已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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xRandom也将产生一个0的屏幕也是为什么, [6 N9 j s& _' f; H; P
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