|
我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)+ G8 A J! Y/ M3 T$ M& w/ x! S
. p# E* g) |1 N4 k& l4 l. n
很简单,你所要做的是创建euhc屏幕或负载。' U* ]& U: k) y1 t
- f4 ]8 Y0 u- C9 m1 o- O: Y
Einfahc在itheme.cpp# U" @4 s; n& o3 B) G* {
搜索FUNTION
! \8 e5 g3 A+ q& Z
& A; A8 M2 \. V1 U( ?9 h! W0 S代码:/ z) J2 v7 _9 \5 a$ r6 g$ f
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
- Q I6 N& s9 h' V0 O* m0 R
8 N3 \5 S' G3 c" O9 Y: m寻求
5 |, ]5 [1 l2 @6 M- A2 Y5 y0 f0 I5 B" \ k4 o) }5 U
代码:" p: w/ x; f- I
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );; o) A6 ]. J1 K7 k
6 Y1 U3 a* l) f7 S$ g. P
并更换
" I$ q7 q) o9 t
1 J9 d+ z7 S4 I/ N* j V9 K7 {代码:) }2 p: _* G. g( b
#define __RANDOM_WALLPAPER! ?: p$ P$ G7 h( m8 @
#ifdef __RANDOM_WALLPAPER
: N' P- R I8 E CString Filename;0 @& j1 L% v9 p L7 }
int i = xRandom(3); // 1 , 2 , or 3
' L/ d- Z0 k+ O5 @% p: l switch(i)
- {, \/ l& b8 ?: i2 n) h7 @/ {# m& @2 A {
0 r, b, p. i i case 1 : Filename = "screen1"; break; // first screen
5 v' h, ~1 Q, i/ | case 2: Filename = "screen2"; break; // second screen
; A3 ~ m6 u0 x! p d1 w case 3: Filename = "screen3"; break; // third screen8 U' ~4 p6 J. O
default : Filename = "screen";break; // no white screen please ) q2 b- h# M2 a2 j% ~
}
9 n! D3 r' c0 E5 s& p, p Filename += ".bmp"; // its a bmp / m* Y# R! [9 w, b; y. d4 a: k
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG" i e' b9 `! u2 t& E. r
4 n4 @8 k, D! \; B' }
8 I* T* Q) `4 L( m
#else
- k ?% F* |$ D( f4 m: c m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );" k; Y# L/ }% o: g, z1 s2 j& |
#endif" u; [( O6 C1 { v7 | X( t% ~# }7 j
! C, t; ^3 i8 |$ p% K% S已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)) S9 k+ \+ |& C: W
+ R/ h9 B( o/ m ^ D% t& @+ _" i
xRandom也将产生一个0的屏幕也是为什么2 |3 m+ ^ K% T9 Z. U, a" G
5 V) m9 V% f' j; ^* E) @8 x4 R |
|