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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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很简单,你所要做的是创建euhc屏幕或负载。" Y4 D8 K4 g" g. ~- l
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Einfahc在itheme.cpp& ]% X4 i1 O/ {, R( U
搜索FUNTION7 C( Q: |+ ^4 a% J& X D
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BOOL CTheme:oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName), {& m0 W0 h6 m. r1 [$ @4 e
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寻求# U/ l) p. x3 }6 `- o
3 N! M% y+ D1 o @0 V6 b代码:: I) L, K% h% O
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );! ~4 e* n# k9 E3 n
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并更换
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代码:7 u; ?0 X5 q1 |6 F
#define __RANDOM_WALLPAPER1 R, N2 G+ }$ T8 e' _
#ifdef __RANDOM_WALLPAPER
- k+ A0 x2 O2 @( N CString Filename;
8 f% y7 r( q+ Y1 m' }/ {8 ]' Y& w9 u int i = xRandom(3); // 1 , 2 , or 3. \; {% [, b5 J% m
switch(i)
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- x, `$ T2 T1 `. s6 y case 1 : Filename = "screen1"; break; // first screen
# M: g" d3 ~ V- s) t. t$ {( z# F case 2: Filename = "screen2"; break; // second screen
8 t1 ^0 A% d5 R' K! d" u& j case 3: Filename = "screen3"; break; // third screen. C) e! @' P( y
default : Filename = "screen";break; // no white screen please
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Filename += ".bmp"; // its a bmp
. u7 K, X) s& i& V/ u m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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#else) ~# v. K' r& [, u1 K* \5 D
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );" t2 Z, C4 j, b$ C) c
#endif8 T$ y" V* v/ p. V1 x2 b
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)& O6 u' N3 D7 S1 L* `0 i
# N/ V3 m, [3 V+ k+ m) fxRandom也将产生一个0的屏幕也是为什么
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