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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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8 c! Q2 p, ]- o8 _8 c很简单,你所要做的是创建euhc屏幕或负载。8 h+ }2 Z/ B3 H9 U, x5 q5 g1 _
+ Y5 \. ?, r0 H, P9 A- Q+ I- m( wEinfahc在itheme.cpp, ?2 s9 B1 O) \, T& |4 _& q1 W
搜索FUNTION
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1 ]/ n+ t$ h% i; C代码:
$ z9 }( e0 ?" D3 z! b* a# i- aBOOL CTheme:oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)* P# O+ A6 s3 s5 i% v! T5 w
4 W5 ?3 v) z, _0 }: c. M+ v寻求
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代码:
# k2 u& ~- v: v8 g0 H m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );- e1 X3 W0 U6 M# t: Q% b# _8 @, M
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并更换$ o4 m0 u5 c' |; }
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代码:! T/ u- R0 W- v& T+ j* u7 P
#define __RANDOM_WALLPAPER, s& h0 R& u; m c" p( ?% R! [
#ifdef __RANDOM_WALLPAPER
2 V1 O" y1 X' \5 L( F2 ^9 A E CString Filename;
; Y6 u4 {2 p5 S# i5 U' [. i int i = xRandom(3); // 1 , 2 , or 3& [/ D& \& o; E6 e- h
switch(i)
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* Q5 `, _# B2 g( y5 e case 1 : Filename = "screen1"; break; // first screen
. |8 S3 G) {) Z' ~ case 2: Filename = "screen2"; break; // second screen7 t' `" s5 }* v, R' l- T' F+ |& p
case 3: Filename = "screen3"; break; // third screen
5 k& [4 P$ O1 l3 J: ?8 f% G0 T2 Z default : Filename = "screen";break; // no white screen please
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% I+ a' I4 `" a6 l* L Filename += ".bmp"; // its a bmp
' W; j& F! v L) L/ C* R8 E m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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! U3 f% W1 o4 G m7 h#else
! K/ I4 S' P3 N2 ^% D) F- N# \ m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
" F4 d& C, D6 O2 l+ N+ {5 R/ T9 y#endif
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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- f' P T$ p2 Z w# X# x% m; _xRandom也将产生一个0的屏幕也是为什么/ ?% L( T" i0 u0 [$ J4 q8 n/ N4 x
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