|
对于那些谁需要它 - 谷歌缓存FTW。 :4 C* Z, c. u+ [, J, l0 ~! M
如果我鼓掌纯粹是我复制错误时,D
- Y1 W! q0 R( t7 D9 n) r# ~9 o5 }& Q& T积分当然Pumbaaa。
8 A2 q6 ^! m- r0 e4 t0 P, ]! S" ]0 e- t5 e* l) D
FuncTextCmd.cpp:" U1 w( Y4 W( f2 J8 ?9 h# W
) l, ~- w1 }$ V/ i: X& T代码:( L( t1 x) [0 E9 s1 D& r3 e
#ifdef __PARTY_FIND& I- H; B* J2 S9 i( y
BOOL TextCmd_getparty( CScanner& scanner )
% l: s( C8 U# m3 |{, R; j/ W* Q. m' E$ k
#ifdef __WORLDSERVER2 F" [5 ~: W. Z) W- X4 n! `
CUser *pUser = (CUser*)scanner.dwValue;
3 Z6 o" R. [: D5 I, o+ x if( pUser->m_idparty > 0 )7 g2 k9 E* D; o. f
{
7 t: z! B: }$ T& U7 d3 F pUser->AddText( "你已经加入一个公会。" );3 V8 E& r! j) C: e
return TRUE;
4 \) v: z2 G$ b& n, G9 e6 v }
5 r0 ?/ y; U9 w% @) t CParty *pParty;
# }% ?0 F" @- F3 W& w! w pParty = g_PartyMng.GetPartyFree();# K$ N$ [ r% ?5 s! m+ q5 j/ ?
if( pParty )2 |, K( s" z6 g/ \6 j" }8 s0 k
{) z: b) }: A; T a, @, _
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );* p; {" @4 m% P& F
}else
; L1 C" ^+ S @' v- H9 |5 u! x {: l# j9 A) I; Y5 c" C
pUser->AddText( "抱歉,这里没有任何一个公会。" );; P. K7 z9 z) {6 y! Q( G2 N" f
}# V2 d6 x$ d# G% i- \2 R+ Q0 T9 f% C' i
#endif
3 v) ^# J8 f- x return TRUE;6 p' C6 N# K* ?+ V% N b# T; C2 L
}0 o; B! ~! ?( |8 p; y. g2 r# w
#endif //__PARTY_FIND" H* E. X0 B7 r4 S
( X6 |4 ?' ?2 O6 w代码:6 z2 G2 y3 u% j$ X3 r1 t( R
BOOL TextCmd_PartyInvite( CScanner& scanner )
" l2 ]. \6 Z1 [$ m+ t3 f( e{
! b" v' U v4 U: ~ z#ifdef __WORLDSERVER& H/ i2 h- l0 l+ w( V
CUser* pUser = (CUser*)scanner.dwValue;
& V( F# Q2 S" z, C7 i MoverProp* pMoverProp = NULL;) \8 V" ` x" F+ F8 s8 i9 @$ r
scanner.GetToken();" r7 t; l$ d o$ m, ]$ {. s
#if __VER >= 11 // __SYS_PLAYER_DATA% |+ O! K J' m5 C: }
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );: I8 _9 I5 r$ f# l' F& v
#else // __SYS_PLAYER_DATA5 z7 C. D' R; k
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
; t! _: n! P$ r2 Q" [#endif // __SYS_PLAYER_DATA% z$ ]9 A9 m4 X' R) r: k/ f
if( 0 < uidPlayer )# j( l$ i" ^! S' q* _: K
{
1 h5 Q* T% N2 `0 R7 o4 J CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
4 s5 X. m, }, S# b! W if( IsValidObj( pUser2 ) )/ Y1 ~1 N. E0 [4 l. f5 B
#ifdef __PARTY_FIND
6 l' g3 o K/ F1 u7 J6 ]# }# q! R g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );8 [& F) F# f. N* L3 |
#else
' ~1 h8 l" O. }* h1 t9 K( z/ Z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );2 T. D; }& K6 u! w
#endif //__PARTY_FIND
) s. g2 k; I* ?/ K8 f) y% D1 l) X else: l7 ]+ e7 v7 u1 v) z& `, Z
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
8 N/ P$ @7 X" B( N1 w }1 i( [4 l/ \/ r: s+ }. }5 L D! Y- s
else- F M" m: l9 n+ a! x3 X
{4 ^- H6 u7 ?' t4 S# l& `
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); [! A+ s4 B, f/ A c7 a
}" N; ^+ C8 T+ v% U+ G! H8 F* o C
#endif // __WORLDSERVER
: {4 v( b$ q! j" |. y( N, }) L! F$ _
return TRUE;: y$ n, z! w: b- l. V7 |
}+ k1 n n$ L4 D l& u# q4 ?: P
9 b8 G3 s3 N2 p7 ^! `代码:$ e f V6 ?9 W p
#ifdef __PARTY_FIND
9 t8 n& k' X3 k% _% }" u, v ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- W! G5 l2 S4 x$ F. }! `( ?. t
#endif //__PARTY_FIND* H: U- q$ f" h" k- @
DPClient.cpp;
) k, S+ }& B3 U, ~! C1 J2 uCode:) Z: ^5 w( E* u% g
void CDPClient::OnPartyRequest( CAr & ar )
V0 O6 a9 V& l' X( Y& \# x; X2 R! C{
) e h" z: C7 r u_long uLeader, uMember;" ?3 H9 d2 t/ f2 I5 @. O7 Z: J
9 T- I9 a; |' o+ j; ^) T' ~ BOOL bTroup" d5 R/ G c5 I1 a) E
#ifdef __PARTY_FIND
+ q! @1 q2 B" z% q& j; e , bPartyFind
) M# g( Q: v% o2 I#endif// __PARTY_FIND
7 O5 M, d' Y+ J7 z7 p ;
- _$ j. l5 n5 T9 D6 W LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
6 K( z& M5 K5 A8 B' U1 L- U X- } BYTE byLeaderSex, byMemberSex;( e5 p$ S( v& s! h4 ]
char szLeaderName[MAX_PLAYER] = {0,};/ `, K# @- E) s! N2 x% T# [
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;2 V! C) v2 L$ T2 F! O
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
* T6 V) p P9 E ar.ReadString( szLeaderName, MAX_PLAYER );& M, _. i- B( A
ar >> bTroup
" d. h1 h) x; O. C#ifdef __PARTY_FIND# Z x6 R: O0 U, ?/ a: r
>> bPartyFind
4 h2 P6 ~% c2 z5 |# ?% u#endif //__PARTY_FIND4 ?! r# X/ Y4 I6 I
;. r$ x0 h. U4 o: `
( K; p1 J2 Q: B; I* e( f" {. q* O' \ if( g_Option.m_bParty == FALSE )! F: H4 W* v7 v8 C) O) N1 D
{
. D( {" E- C l0 q- q SendPartyMemberCancle( uLeader, uMember, 3 );
, c+ A# @& f$ M return;
, |/ v3 ~0 T2 J8 k( a, U) E0 z4 d }
Q4 ]4 {, L0 P9 |8 z" \
" U4 V& }- X$ l4 D2 k% G2 K#ifdef __S_SERVER_UNIFY
* A& w( P3 e$ Z6 Z3 a if( g_WndMng.m_bAllAction == FALSE )
- [3 ~; X( L/ K1 x return; O$ Z9 B9 t& T8 H
#endif // __S_SERVER_UNIFY
9 h! _ ~, @. D- U
: D# G+ n& l8 W: b3 d! {! ]) B CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );; P* W! U4 Q* l! \/ K! x
* G* F7 f2 Y/ }" b; q
if( pWndBaseBuf )
0 r# ]7 t3 d3 F+ D V& ? {9 F% q+ F; m5 ?( l7 i) U2 G; L9 c
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );- j! k, G9 j' J- J/ V
return;
# g* I7 G5 h4 s. C }
1 N! y1 a" N& b$ Y" I" N( d#ifdef __PARTY_FIND
# A6 a( \' F# H f7 V" R if( bPartyFind )7 I4 S- l. R- o9 U. I
{" j9 o: R. p: r* s/ e8 N. x
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );- P0 N% ^, W2 A* O# g
}else6 [! J8 V5 }4 c9 Y i3 w6 h
{
* ?, C: O/ M. r) t$ [ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* Q+ l$ `/ ^6 W
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ t4 q. m: ?3 J- b. v
g_WndMng.m_pWndPartyConfirm->Initialize();
& M# r- [0 N3 I) `2 t2 z }
6 B1 i; m5 o8 w3 Y; K' w; A/ E# m#else
+ K( s; `, R8 V6 ]; y& t( G8 d9 f g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% l4 f0 D' j$ U H. _
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& a( j/ L A! m2 ]
g_WndMng.m_pWndPartyConfirm->Initialize();
: E: b4 G$ q* s( p5 h! W R#endif //__PARTY_FIND) N* Y; M; c9 j7 e7 s+ |& A8 d
}
* [! c, y6 {- q7 w r
. P- Q4 N! t/ ?' J; @9 f$ p! |5 W/ Q代码:) w, B: Y9 v W. L0 X7 R/ D
#ifdef __PARTY_FIND( J& \( z8 [' o' T$ Y0 o' b4 ~
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )( b8 Q+ R9 q' N2 c. X' G
{
9 j! |& V! y+ R7 Z9 ^ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );. u* {+ B2 }3 I! p
ar << idLeader << idParty << bAllow;
% h* S v# B4 G4 u SEND( ar, this, DPID_SERVERPLAYER );
% k" P8 Y$ h6 s( Z+ i3 ^ D+ {& d( g7 @+ u; K" v
}
: l' \$ b* J7 C. N+ D6 @: I4 kvoid CDPClient::OnPartyAllowJoin( CAr & ar )0 p8 K, |, f7 @, q. C0 m9 t: w
{3 l0 C% h7 J# L* Q2 ], _
ar >> g_Party.m_bAllowEnter;
2 d! t; w6 }$ Q) y( F8 Q4 d+ Q+ P}
" x6 v4 z& e6 |" ]#endif //__PARTY_FIND1 ~" I8 V; [/ `- T1 F+ A1 A' L# B( N0 e% d
Code:
6 k. E G' W! T( U( B, }#ifdef __PARTY_FIND
1 E& m* p" e. Y' X, O# p0 m9 V case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;" d; D& M& ?3 u; ]0 l7 b" T
#endif& v3 i6 }/ ^5 |' a' I( T& \
# A1 X, [8 M: `2 N Lparty.cpp:
* E- Z( X0 @/ O: t/ F0 N代码:
$ j3 v3 X, l) c* ~) jCParty::CParty()
3 c! M& J6 t) D{7 j9 g( l6 ]) w' G, ~( j( E. Z/ t
m_uPartyId = 0;* }1 c6 a+ k5 r/ q
m_nSizeofMember = 0;8 s) m9 h5 [# d; g! V
memset( m_sParty, 0, sizeof(m_sParty) );
1 V; Z, X7 B* i, A+ T5 L m_nLevel = 1;. v! ^/ p/ H! W! m% _& b
m_nExp = m_nPoint = 0;
4 U+ {3 g1 w6 Z m_nTroupsShareExp = m_nTroupeShareItem = 0;
; }+ p. k; m4 {' u: D m_nKindTroup = 0; // ????
9 E# q# _- s2 I m_nReferens = 0;5 M2 n# u2 d, J
m_nGetItemPlayerId = 0;4 p/ b! Z$ C0 {! |+ |0 J8 }9 k3 \4 _ ]
#ifdef __PARTY_FIND O: d% P1 G b- d) [" g! I* P
m_bAllowEnter = TRUE;3 c$ L: A( g" \1 e E$ r h
#endif //__PARTY_FIND+ E' J5 V$ R; o- b
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( W3 c) J8 ]8 _) C {
7 l! B' x! n | m_nModeTime[i] = 0;9 j" _* Q4 Q$ t/ a
}
' `2 N+ G: h" b; Y m_idDuelParty = 0;
2 r, L* s. O9 J( ~ }: P f% Q: p#ifdef __WORLDSERVER8 W/ \" u+ l5 K) u/ T A0 h G& C
m_dwWorldId = 0;
% Y9 ?" R. x; ^& L#endif // __WORLDSERVER+ q- b8 H; J$ x: a( S
}2 E& b$ N9 E% v6 @
代码:8 N( v8 w5 T+ w5 V6 X2 p& d
void CParty::InitParty()' z* [+ w4 y* a+ |+ w8 B) k$ S4 F
{
) b) Q0 @1 Q* m. X4 X+ L: j m_uPartyId = 0;
+ I+ B+ y6 e) j8 Z: I m_nSizeofMember = 0;0 S1 E' X' G3 m
memset( m_sParty, 0, sizeof(m_sParty) );
0 n" O8 I, V/ q' W# d# p m_nLevel = 1;
) @( b V0 H+ R1 W: L1 B$ ^# a m_nExp = m_nPoint = 0;: R, V- [9 d' Z0 q9 p/ L, m
m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 e5 r" g& K7 s9 F2 p6 P$ X8 I m_nKindTroup = 0; // ????8 _' b6 j7 Z! }$ h' U" i# r3 Y6 q3 x
m_nReferens = 0; + b/ H. Z. ~, Y) v# z+ A7 b' i
#ifdef __PARTY_FIND
B1 H L% S! @4 }+ B% ~ m_bAllowEnter = TRUE;6 b: K! p ~: a( v; ?' p/ \8 J
#endif //__PARTY_FIND6 q5 ^' F% a( d; A/ }
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
% D: b8 l5 d9 z$ V1 j {
& o, E" A+ g/ ]+ w4 } m_aMember[i].m_uPlayerId = 0;$ h: h+ ~/ R) ]0 v
m_aMember[i].m_tTime = CTime::GetCurrentTime();$ A" y6 `6 H# [5 f/ c
m_aMember[i].m_bRemove = FALSE;
- c( z: Z" r& W2 S9 R N8 w#if __VER < 11 // __SYS_PLAYER_DATA
3 a& I2 `6 e3 }: Q# B- Q3 A1 s" E m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
. `; d* G9 W5 U6 a* n6 ~7 f& n m_aMember[i].m_szName[0] = '\0';8 n8 i7 j% Y9 E2 L
#endif // __SYS_PLAYER_DATA
* q) \3 m' m/ f1 O- I: J. o0 G }
' c, o# z D: e0 g p) p! L}% N' j$ A7 M/ i: T' F
代码:+ s$ p! E" C5 p
#ifdef __PARTY_FIND4 S1 Y, I- m$ V }8 E9 a9 f1 R% c0 @
CParty* CPartyMng::GetPartyFree()
% w) c/ {1 m8 w/ Q/ R% z6 l{
9 C1 q6 u1 C M CParty* pParty, *pPartyTmp = NULL;
; I8 D2 K$ r7 v% H, H! E if( !m_2PartyPtr.begin()->second )
; @' X; |( A2 n+ k& s% P. | return NULL;
$ s% M: p4 ^" {$ J) ~- c& U5 V p R BOOL bRan = FALSE;6 v8 ]6 U* [" K% x2 Y; M
DWORD dwRand = 0; k: n1 i" V9 N) l; n& J
if( m_2PartyPtr.end()->first >= 1 ). e$ }6 H' a/ r
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );' K1 |( h2 H) M
3 o2 @9 a) v- S n for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: y& W% }9 \& `& l {3 i# f1 b" g4 G! D# y; U, b# L4 O9 v
pParty = (CParty*)i->second;
( x0 \+ U' v8 H ~9 O. t' L( H if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
" j& Q- L* k# T1 r {
9 t8 k1 t& T5 ]2 ^ if( i->first > dwRand )
! d/ A4 J0 [' g/ m return pParty;( D3 G6 z. u$ w6 |0 a2 W
else5 a0 i! c2 l8 H- T: z8 f9 L+ u O
pPartyTmp = pParty;
6 ~% u" {% T7 ?. @. A. w+ F }
0 l" i! `, J- O! f% l" o }* D6 M# f1 f7 {3 s- z; s
return pPartyTmp;
& h9 T" k/ O( P/ T9 f# ?- w}
/ [0 H+ {0 w9 V; t0 {) E; D8 r' T#endif //__PARTY_FIND
* e1 |& h( H! L& I' G* j
" y/ O- F+ g% Y& K( e3 _DPSrvr.cpp:
8 ~5 X, |, x9 z代码: n- i: N* K% T+ q& b& B
#ifdef __PARTY_FIND
$ d: r6 b8 y+ I" ^void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ): U" w+ L' A) O8 G0 ?' v9 {
{3 I9 P' y: O9 D) j! L7 Z2 T: |
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );" P2 J. p, A4 k5 M
if( IsValidObj( pUser ) )
' W/ d. w: I1 @ m& M {
, k; `7 g% Q% ~7 t u_long idLeader, idParty;9 Q% A1 \) R- d: z$ B5 B4 w6 E
BOOL bAllow;
$ d% A% q% ^' b ar >> idLeader >> idParty >> bAllow;- @. o; R: D$ v, N$ u
if( idLeader != pUser->m_idPlayer )
: Q0 F5 ^1 L1 [5 z/ i9 y return;
) \1 N* x/ H* [7 b5 R CParty *pParty = g_PartyMng.GetParty( idParty );
# d9 n* y* x$ C n. A& p4 h- | if( pParty && pParty->IsLeader( idLeader ) )2 G1 s( B" Y8 a9 i% c: f% |1 I
pParty->m_bAllowEnter = bAllow;8 @5 U5 O2 M6 h
else0 b4 J5 } B( z3 L# w
return;; ^# e( } ^: {8 k `2 n: ?
- e+ r) L9 A2 W9 @3 k
CUser *pMember;/ d5 G1 d& x9 S: O, J. g
for( int i = 0; i < pParty->m_nSizeofMember; i++ )* c( ]- S3 O# |4 G; R
{
) e) z5 {" r) |( M pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );; m( }" ^& n/ x% p
if( IsValidObj( (CObj*)pMember ) )
! i3 }" @4 I' @ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
' P' B' P2 z0 f5 r; ^" G6 [" v }/ u! o$ X2 Y# R$ ?* E5 [: l
}
' m0 b% [9 z8 F; i+ m6 h}
H1 `: U4 c) @% D#endif //__PARTY_FIND) f/ j, q6 Z4 ?2 A
( v: J( V! O" b) W* D代码:
% H$ t% l. k& Q4 X#ifdef __PARTY_FIND6 [1 c+ i! e. q4 v# F+ z4 o4 Z
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );9 K1 M7 J7 R3 S3 w
#endif //__PARTY_FIND$ z) _5 a$ v! y6 w* j' u5 e5 V6 F' f
/ i* _1 p5 F$ d& M# ]& dvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); p# a t+ \5 ]; I# F
{- ^9 i0 I! X+ a8 J: ~
u_long uLeaderid, uMemberid;
* h& ?. g2 |- ?( b2 j BOOL bTroup;
- Y$ S; P7 T! \8 I8 P- o0 _ ar >> uLeaderid >> uMemberid;* @# f& T. U/ J- r0 k1 o2 l' ]
ar >> bTroup;6 ` Q6 v6 J1 A$ I. L$ A0 {" X
0 i1 w9 r& a s+ P) m, p/ j1 l
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" y0 y$ V+ \+ y% | if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
; e# A0 \ |; a: u+ G4 h#ifdef __PARTY_FIND
- _3 ]. y" m, P& l$ J: p InviteParty( uLeaderid, uMemberid, bTroup, FALSE );7 i: t# y) {, Z
#else
2 a/ w( O* R: R4 I {- \ InviteParty( uLeaderid, uMemberid, bTroup );
5 r! q! a: ]6 U( m# Z& a1 y) D- L& [#endif //__PARTY_FIND/ M/ w! s W- d/ i }. i
}
5 a" C! |0 G3 g7 t1 c0 ^" R% n+ J8 R0 e" H$ X4 \& I5 L1 P9 @
代码:
8 U% z# r$ `3 h8 Y#ifdef __PARTY_FIND. [# {" s* S, h' D8 U+ n- B. C
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
5 `! B& i1 e4 j: S#else
* v% h2 b/ o8 G- E. V4 Dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 J6 Z1 j( L: A; j6 ]; f8 v
#endif //__PARTY_FIND5 O! h9 \7 E6 [6 w9 @1 A
{
* M- v" v/ I8 Q9 w- A" ? CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
/ K* J& A$ D7 n CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );6 w4 Q* _; G) l" j
$ @, G. @* M9 a2 L! ^; _2 H( s if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( N. U7 _1 q9 k0 I* d {# l L. n! x5 Z" ?
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
7 K7 t& y: ]5 t5 w7 A {
: o7 ]' o0 s0 j1 L l if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )1 w$ s* M# n4 O8 z) o9 j2 e
{
* o( M% i& |7 | pLeaderUser->AddText("没有足够的权限。");
9 x4 V; x( j1 g/ S6 s: [* ` pUser->AddText("没有足够的权限。");8 Y9 |; u$ Q+ e; Y/ R8 ?5 d6 y
return;
& x4 }. ]/ M5 P3 P. V( e" e6 P }
$ U3 ^0 d7 U# p, t) e R6 ^ }
! s4 `" S+ G3 h- A // ???? ? ??? ?? ????.+ L* F/ i. o+ i5 {! b
CWorld* pWorld = pUser->GetWorld();
9 U# U7 a$ q9 L' i6 b2 C: w if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 K) F- X# S* ^5 ` x) V
{ " W0 |1 P4 M- J' Q. h/ u
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );" e: B# J6 d3 W3 s, T. ]) s
return;8 l) H+ b. K. ^7 S: b
}' ~* t* E" m, t3 ?+ c
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& T( N* i6 ~7 q8 F9 R# j7 N$ ? if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )+ H$ k8 J3 U8 m6 p
{
; o1 V# S. q4 g$ ]" J6 j pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 k$ z* _) a0 f/ X3 L! Q
return;8 X1 [: f$ q) Y4 I5 @% s
}( a+ ]* G7 l) F7 q+ b4 P" d/ g
#endif // __GUILD_COMBAT_1TO17 t2 Y% e P* J
) j. e+ |' \# T6 s- [, i#if __VER >= 8 // 8? ?? 061226 ma
" T3 i- N" d+ V if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) @) T6 [1 i7 l
{7 W4 v7 |) p0 Z$ V2 A2 w* C3 F2 z
return;
. l3 E2 V' _- a: i8 J: @" Y2 O4 U( l }5 h1 v' J: t5 C8 E: l* q; `
#endif // __VER >= 8 // 8? ?? 061226 ma
1 A( w! n9 N# Q3 {- y9 f+ J
4 F3 n. J0 E8 x if( pLeaderUser->m_nDuel == 2 )
% R/ K9 Y: C$ p7 e8 U* @$ w {
: G# C1 n- s M pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
9 b* h" x7 O$ L0 r } ; [8 t' u c! ?
else' i" h5 f, \( ?' r4 d6 O
{* _) }& W9 @4 }& W8 |/ j
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
0 {5 V# W4 v# G6 J$ L I {
1 U$ d% ]* r5 ]2 A c4 o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );; s: x% C! I) s: t$ ]
}0 u" W( s+ h% x
else! f2 X* r+ C+ b: j, X7 t5 E
{7 L }* ~/ k0 o6 x2 f! ~# F
if( pUser->IsAttackMode() )
: K& x3 _& y1 n$ M" |- r! h pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );" p/ C! v3 K8 y
else5 ~5 a$ F2 r* Y" f; k
#ifdef __PARTY_FIND, x% ` z2 h. E8 [: t* S/ d
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
, ^& q+ S5 Z5 w" g+ X8 A' p#else
. Q* e4 Q& M& W: Q/ K, v; i# ~1 n pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
+ }- E- _2 w5 C0 t/ H#endif //__PARTY_FIND
' y7 w- Q7 ^" t _# L }6 m0 }1 I6 {2 f5 B0 v. U
}
; W# i6 t( g5 b4 [4 O }
& ]* [$ q" u- A2 z else1 W) p0 U: P/ \2 X# q2 \/ @
{
) d$ u* _4 r+ T5 I1 i- K if( IsValidObj( pLeaderUser ) ): I7 b7 ?. R7 E8 O' C' O/ G0 P* _$ F
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 Q$ L: ^2 Q: p0 ~6 M }) M* X9 n" B. y" W) S `2 A1 B0 h
}; H) L& D( j8 g1 s
2 N7 }2 g# l, }- }; |
User.cpp:
! ]' W: l& z. {: ]代码:
/ U$ |6 z# h- \0 j6 f4 c0 c& N H( t#ifdef __PARTY_FIND
) R: A; C) `$ ]. {void CUser::AddPartyAllowJoin( BOOL bAllow )0 k% r# w& f0 H1 f
{ h2 \9 @2 w- m# G9 m/ F `7 q
if( IsDelete() ) return;2 h: f1 I0 l# u
. } O. G! c1 H7 D m_Snapshot.cb++;2 ~) ^8 u+ o' {7 ~' Q
m_Snapshot.ar << GetId();
1 d- b6 s4 J( g" B m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# E( k5 s# F5 L; T. t: q! J m_Snapshot.ar << bAllow;
; N5 O$ I, M' M}
" R: W/ @0 Y: ]#endif //__PARTY_FIND
- t9 a1 s' C3 U- p4 J% [# w4 {- e0 x% Z
代码:! I1 S( @) X/ J# P* _$ G
#ifdef __PARTY_FIND1 u* ?$ V6 K, j2 K4 D4 _
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )) j* J" O+ w) Z4 Z
#else3 C5 c3 \. j1 U" }3 k
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )4 ?, w8 ]) y+ I: A3 c
#endif //__PARTY_FIND7 X) L/ B9 }+ N O6 l# i2 F& Y% C W
{
/ D$ ~2 A0 [6 s if( IsDelete() ) return;
b- ]( }& i& K: {
6 }, T7 `6 y2 E$ k' }# Y& K m_Snapshot.cb++;& N% E; P8 R: F! C' l/ m% v
m_Snapshot.ar << GetId();
% u6 n( Q7 S$ b9 ` m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;) F' P+ B* G8 d9 |7 |# _4 Q2 q+ e
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();; X* I3 [9 A8 f. q1 G5 N% e
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();' B" w0 h ?# A9 M
m_Snapshot.ar.WriteString( pLeader->m_szName );* n/ x2 C0 X# ?9 G" a
m_Snapshot.ar << bTroup
% k3 X* H: O% S#ifdef __PARTY_FIND! |# v" J4 m' K8 K1 l( @
<< bPartyFind7 Y' w2 \ g' A# h- o2 x
#endif //__PARTY_FIND
! I4 a& J: \' I7 \# s& C ;; R9 s7 }) I% @0 k e' W( G! b( P7 i
8 q0 q3 t' j6 _5 b3 n9 X0 K. q}3 I9 E4 _6 A1 T
, G6 y5 ]/ H/ X7 a! P2 f7 j& GDPSrvr.h(公共范围PLS)9 t+ H9 O& ` c1 A/ _2 S- c7 k( J- Z/ O( K
代码:5 j5 p0 `4 ]& V/ W+ F* c4 \ i6 D- _ ]
#ifdef __PARTY_FIND
6 j/ z5 s( h- A& ?4 a void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( ]0 d3 t4 e- W#else
( Y4 G/ R! k0 c4 L0 m8 o void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
# A6 ^1 Q' n3 `1 V) V#endif //__PARTY_FIND
3 w V4 u& t4 w5 S( N) Q0 {' |) E4 Q
4 F/ k! X1 \. f4 o0 k( T. M. }0 R0 f代码:, o0 ]. @3 L0 J* J+ c4 x! \
#ifdef __PARTY_FIND* U9 i; E. V W4 i5 A4 ]
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& Z( n! m0 G) t#endif //__PARTY_FIND
% {) f& }/ b. q1 r4 [' y" S, J# R9 r
User.h(以及):* Z! v) F1 l8 d! Z
代码:0 T3 i2 w( \8 ?2 Z2 n1 [
#ifdef __PARTY_FIND
l/ k; Q. q8 s6 s void AddPartyAllowJoin( BOOL bAllow );
& O9 v7 J; Q9 `' E; _9 D& Q$ M* E void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
( y: ~9 V1 b( h# h+ @#else
3 Q/ `! }, G9 D, C4 V void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );7 q0 ?) ]# |# t
#endif //__PARTY_FIND
7 J) b" Q8 V0 `2 u& U- N6 {7 l% x) }8 X* h# P
party.h:
9 w! p: y3 b0 _代码:
/ j( k4 T1 _: r% ~#ifdef __PARTY_FIND
+ O9 o& ^9 F B$ u BOOL m_bAllowEnter;
- m* |% P; e# t! m% d#endif7 j1 d: l% y1 n5 R$ |' y
7 V6 `1 T# \. P
代码:# M9 b( J" X4 n; @8 P4 ?
#ifdef __PARTY_FIND
5 n; q8 K# |, r, W CParty* GetPartyFree();
x3 `/ O& Q0 X. Q- {: h#endif$ v" q5 Z% Y- l
; \7 d" W. t- n
WndParty.cpp:
* y7 W2 b, s% K8 sOnChildNotify:
$ k$ p8 f/ ^3 o+ | Y代码:
, j3 k" M5 f# t& t R#ifdef __PARTY_FIND, }3 D& B3 n! y% J
else if( nID == WIDC_CHECK1 ): t# |% I1 n9 Z# G/ @/ N
{ M' r5 c) E" D5 S) s
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
r0 L. R8 k: y0 i4 g7 l {
" I6 |( R" t, q' q j' I r CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 \' L7 [$ h2 E! i5 |1 Z g_Party.m_bAllowEnter = !chk->GetCheck();/ h7 O# o5 {3 d! F
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
& ]. q: B4 @' p9 e- A% v: s k } Y. s2 r: D: e. W1 Q( V
}
# C7 _3 L u2 {# O- T# ~: K0 s9 |$ i#endif //__PARTY_FIND' ^9 y; A# t& _
8 Y7 q% i) ]" r. D
代码:: [# N p# K4 `- t" }9 M* _
OnDraw中:7 |- N" ?& q. h( [; B, N; F# M* ?
代码:
* X, t& b! W8 D0 n7 L/ h/ O#ifdef __PARTY_FIND
9 k- E. V4 u% Y! f- u8 S+ h x! f CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ ^8 F* k6 g8 s2 `$ |' N4 d if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 s' s- Q9 ~) U( R
chk->EnableWindow( TRUE );! L1 b3 I+ [0 \% j4 _& O; e
else+ u% f3 b- B6 G; x
chk->EnableWindow( FALSE );! R0 N, L, G( B& O% E
chk->SetCheck( !g_Party.m_bAllowEnter );
# H* A1 \" W' r3 [# Y; C, F; v#endif
9 {* `0 P. y" v5 K9 ]
. J4 X& [6 r% M8 H8 {4 I. Z$ ]DPClient.h(public):
7 K& b' T4 K0 k8 D% z" m/ J代码:
s9 r! U9 v. d0 n#ifdef __PARTY_FIND
% g4 u+ A7 T- c: o void OnPartyAllowJoin( CAr& ar );
2 @+ l& k+ P0 F. c# y0 N0 G void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 W6 z- @6 K- _8 Q9 `- g#endif //__PARTY_FIND/ s( i- N! ^3 P! {' g( h3 h
# g: {; M2 I& q$ o+ o
* t% ]: W% |4 c& m# h
WERS hinbekommt没有,请让赫克的权利。) y) b% V* o& q) E+ x' [
不支持左右,所以难不...
F9 b) ^8 {3 O ]' m党k的Windows NT甚至编辑它自己。
) v) y- {3 Q3 N包也,因为我不erschreiben进一步如果我你的。
) {( G. g/ e- R6 G9 n; @1 \由于缺少Quantité k n个代码是什么升工程前。
- f) w! i |+ P3 R如果是这样的。请发表。0 u+ f) h' b/ \. G9 u! ^8 M
到目前为止,Pumbaaa
+ F2 r" C/ X) J) U( G . }9 o; S9 j7 E. |1 ~) b/ U
6 [4 |& \* T$ W. P& S! D' L
MsgHdr.h1 ? l2 y% K8 @; [6 V( k5 \0 b
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# D$ E" Y; \0 }* R#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; t) e# r+ Q9 m
) x& M+ o V/ E$ H8 {
% X4 |. i' h) n+ V, o) \3 E" F" G/ f- v7 R9 S
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