|
对于那些谁需要它 - 谷歌缓存FTW。 :, j% w1 a- k) {& |$ v
如果我鼓掌纯粹是我复制错误时,D( U* P; K) u. a/ G$ |: ~
积分当然Pumbaaa。
2 h3 h: T7 ^( H3 |3 h3 W
/ ^! S- H$ i) |! a: O+ L CFuncTextCmd.cpp:
% {1 N% w% i, A8 T! W1 u6 M/ N
( f8 e6 _* J' w. M3 ^9 C代码:
H9 E5 }( J& J6 B Y& H#ifdef __PARTY_FIND% a1 a- v9 g; w4 d) {; a
BOOL TextCmd_getparty( CScanner& scanner ): f2 q( ]- d2 T D
{; R& _1 w3 ?. s# g. l/ F( p1 c, [
#ifdef __WORLDSERVER
' X3 }0 ?! Y, I- T CUser *pUser = (CUser*)scanner.dwValue;
1 O$ J- B% Q' A2 c# d if( pUser->m_idparty > 0 )2 D! N- x, Z& Y3 l- o* j. z
{1 e# g% m$ ]& e- G' i, j( j" `9 c
pUser->AddText( "你已经加入一个公会。" );, G8 J0 c' w' d5 Q# b9 o- Q2 I
return TRUE;
; N1 Y5 q9 o: j0 c9 p }2 J) P& p9 c& O5 y6 T
CParty *pParty;0 e" u9 _# @$ w2 U- i. q. _! }# F5 o
pParty = g_PartyMng.GetPartyFree();: z, C! `: L; |
if( pParty )
/ A" N( n9 t: o1 t! {, D: V' l {
J8 u$ N6 ^/ I4 Y+ G g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
6 H0 |6 j, R5 Q) v1 Q" j; g% F- b }else% }, j; t T, n2 [7 k! w1 G; q& O
{0 v: t6 T7 T2 D# C/ Z9 Z
pUser->AddText( "抱歉,这里没有任何一个公会。" );
) U" b! `8 R+ t; B+ Y+ R' m6 M' l2 { }
) h8 w# y- b0 L8 o X#endif9 f! K; ^) }. J
return TRUE;
$ V" \: Q' o- y$ V5 p}2 P3 d6 `- V8 R0 q9 n* v
#endif //__PARTY_FIND
: Q: z3 [, B7 U2 Y8 i$ e: ^: Z4 q' E3 R _! [( [
代码:
% n6 `* k( v. d$ ]4 _! @& ?BOOL TextCmd_PartyInvite( CScanner& scanner )
1 N8 }3 Y: K( D% `{6 o: m x+ U6 Y2 U0 E) m0 F
#ifdef __WORLDSERVER- F- t" k2 R: Y9 Y/ {) S
CUser* pUser = (CUser*)scanner.dwValue; n* N$ C0 t# ?" p4 i
MoverProp* pMoverProp = NULL;
# h) j1 N8 ~ T scanner.GetToken(); I# I; A' n0 e# I
#if __VER >= 11 // __SYS_PLAYER_DATA
t6 ^' H3 \) f( F1 ~/ N6 g u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );; A. b$ ]( R/ S, O6 T
#else // __SYS_PLAYER_DATA
( a; U7 y8 G! P u_long uidPlayer = prj.GetPlayerID( scanner.Token );
) q: N+ P( n( Y' ]: \( u* `1 B#endif // __SYS_PLAYER_DATA6 C# G$ z& S7 l N' T) L
if( 0 < uidPlayer )
5 F* n: D$ T: Q# ? {
, y" ?% p" N, i9 k3 m CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 5 S B' U) E' m4 Z9 k' t/ v1 ^5 t
if( IsValidObj( pUser2 ) )
C4 z( V0 e5 g+ H' j+ O6 Y#ifdef __PARTY_FIND* w0 f& H% i/ z' ~- ~9 H, j* V1 x
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
9 a* W2 E) h( ^; L! ]#else1 J7 _% p% d- N4 d" o
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );: p3 Q( W' o2 D1 _% M9 h; c. J) Q
#endif //__PARTY_FIND9 u' y7 j) P" l d
else
5 ]7 \" t+ Z: O8 B7 u5 n2 g pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );+ i# ]5 ^5 R" H; J4 H/ f/ m
}% D8 \8 \- T" z2 f" m7 d
else m0 M* |0 P8 Q: u2 a6 E
{! \% H4 o; w: b2 i! x4 j9 `# H
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
& |+ T+ b; ^! O }* p- Q# k$ V1 O y2 U
#endif // __WORLDSERVER
" U/ b {$ N. S! S# N( D+ p1 N
& J! d4 R- D1 k, x+ [ return TRUE;+ y, ]. Q; h8 T
}2 k: F3 C1 b: G- J! U/ C& Q
" u: O! v4 s$ y2 g f5 p代码:
* Y3 v# o' e, p4 P% p* {#ifdef __PARTY_FIND0 x; C R' {" K/ T
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )/ C! Y) E8 p! y. `2 Q0 E
#endif //__PARTY_FIND
7 h$ M0 S T8 TDPClient.cpp;. [; Z& c$ n2 h- n' m8 \) a
Code:
. a+ H1 w$ x+ q# qvoid CDPClient::OnPartyRequest( CAr & ar )
! [: m3 t: g) P6 V/ `4 s! p{ w# {9 R+ W" ?& `6 g
u_long uLeader, uMember;
- P( }1 E1 U& a& B% F# a
& v! U, V: ]9 a r5 {+ t' I/ c BOOL bTroup" _' _! d' J9 M. h- {/ I
#ifdef __PARTY_FIND
1 R/ ]) d/ r7 G# K6 u* n! Z/ v , bPartyFind
4 n6 C/ h: X' d7 R. W#endif// __PARTY_FIND5 ~; m, W& n* x( G+ r
;
3 X. n2 p5 {1 j3 V1 t' n! j LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# m+ C& w( `5 C* G2 k# s BYTE byLeaderSex, byMemberSex;. B$ M: s7 t6 ?" t+ d
char szLeaderName[MAX_PLAYER] = {0,};
F7 [% E. u) S9 f/ k ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;8 a/ u5 {+ n0 M
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
2 Y7 k m8 m4 W% f6 U ar.ReadString( szLeaderName, MAX_PLAYER );" \, b$ f8 Z9 r% B6 s4 j% e3 u- l. V
ar >> bTroup. X% D% _6 E! v# {4 R8 u
#ifdef __PARTY_FIND
% s: |* c4 V* g5 ~' f1 I1 k >> bPartyFind& ?! N7 u4 f x! @( I2 p% Q
#endif //__PARTY_FIND0 G4 C0 q! Q) n) M
;- s* f3 F) [: U% ~# c6 K
" ^- J L: G! A& W" k B& l" u if( g_Option.m_bParty == FALSE )" b9 [2 s5 t$ L9 R9 U2 o
{
6 a$ E0 ~' S' X7 x/ S SendPartyMemberCancle( uLeader, uMember, 3 );( B$ B' z+ m) G$ c
return;
5 w9 n4 K7 h9 d: }: {& ] }. L. T% v4 `! E& H% E5 P0 @
# i8 W$ y& V8 i. \+ p. m) s z. I#ifdef __S_SERVER_UNIFY
, H2 c: u3 F" s8 J0 P( [ if( g_WndMng.m_bAllAction == FALSE )
' Y) r2 X$ F7 N' j/ Z& Q3 E return;+ j( F' u2 M" G) U4 ]' |
#endif // __S_SERVER_UNIFY
I! K) e/ j1 v" O" f3 z# X* J. z3 H0 V$ D' r& P G8 E- }. B
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
" L1 i1 g/ O- L7 p1 q 7 K2 l/ |( ^+ C3 a3 w
if( pWndBaseBuf )
: k, P# H1 d9 p7 |, O) a4 H {
: a' o. D4 X: c7 q3 {) m0 s: X SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
4 W! k- K- t) x$ d return;
# x6 o8 Z! ~, M4 ^8 n* T }/ ~, N* `0 w& h
#ifdef __PARTY_FIND. T2 ~3 S, x3 i( z$ L+ o- u/ q
if( bPartyFind )
: F) ?9 W+ F* R# k* z+ K {. a/ x9 P. _ E7 y0 I! K0 ^
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
" L: _; a7 U0 [' y8 O' B. }8 I }else: P2 B3 g* ~* S+ E+ k
{) y+ `! V3 w) t$ l+ ~8 [' i; o
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
' X9 A8 ~9 N; t7 @1 B, t! k g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
" y X5 l2 D# f2 k8 h. E: |. q g_WndMng.m_pWndPartyConfirm->Initialize();; x4 Z6 S( y9 v3 i5 n
}7 U3 ?( |+ }4 M4 f k& b4 J
#else
7 }) {- H$ ~3 u; ]. w! v g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
]( ~) {9 R/ w0 v g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, v( b6 } J! e/ }5 Z; Q: S
g_WndMng.m_pWndPartyConfirm->Initialize();$ V7 R: t' E* H! ?6 }& L% S' U
#endif //__PARTY_FIND1 n/ Q+ W) D: A) K8 b) f% h" q
}
T7 x: d8 c7 a9 @9 C0 j
1 o5 n; @ p* y, V代码:2 i9 h' N% L0 _3 u' v
#ifdef __PARTY_FIND
3 e* u( \2 v# ^0 F' bvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
& p! K! N/ W) Q/ z{
M, k3 E: [* S K3 C BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 Q/ Q& U' [5 N6 x. p6 c+ h ar << idLeader << idParty << bAllow;. K! G: G* y# W% z. U$ Z! t
SEND( ar, this, DPID_SERVERPLAYER );, D: b8 _' F$ y; a- w8 ]6 j
2 D0 ~9 p! g) T* B5 X
}
/ R9 n2 F, o" T$ {7 E5 n* b2 gvoid CDPClient::OnPartyAllowJoin( CAr & ar )
3 C9 T4 j3 g4 n8 P% l! o* a{
1 e: f9 e! w: k& ]: h& H, W ar >> g_Party.m_bAllowEnter;
; h; g: }+ n+ Q$ J}
# r. J* n0 U( E#endif //__PARTY_FIND
3 h( o! ?, L( g. |! Q# yCode:
& E2 H& j+ T$ P5 n: H#ifdef __PARTY_FIND$ a7 a5 i: N w" p' C7 C( v3 f
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 W. j, ]* X5 i3 t
#endif
% I& L) p! T) [& C3 I8 o* `
2 j H4 u1 X- J* Uparty.cpp:, D I9 t) c+ _0 v5 k
代码:; J t0 i: Q( X
CParty::CParty()
2 m5 \5 h& Q" _ w" W/ L+ U& B" e& t{2 ~% [0 N% p3 V/ D1 K/ |1 ^+ r
m_uPartyId = 0;
% \4 g3 | q& K/ Y/ u! o m_nSizeofMember = 0;
/ B' S9 v0 I3 R# H memset( m_sParty, 0, sizeof(m_sParty) );3 R) @( h# K8 }9 E: u1 c& C5 d
m_nLevel = 1;) o6 E, _) i/ T' c( q
m_nExp = m_nPoint = 0;$ P3 I" h$ H/ O5 \6 L$ D0 j
m_nTroupsShareExp = m_nTroupeShareItem = 0;( `# O R: f9 z r
m_nKindTroup = 0; // ????
: w+ x5 j0 [4 T: s F1 g# ]( e m_nReferens = 0;& w, \8 w. C" S* y4 R
m_nGetItemPlayerId = 0;% U$ k$ D9 z) Q; {
#ifdef __PARTY_FIND
* @# J: ?' V5 w( Y0 y |' s8 p m_bAllowEnter = TRUE;, J3 E% b& }) ^, Z3 _* R+ q
#endif //__PARTY_FIND- y( }8 Y% |3 A5 y0 N
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )/ ^; o; W0 Z7 }0 u" s+ V. A
{
0 V. e3 u( P I2 Q: A+ \, ` m_nModeTime[i] = 0;
! Y) j; K* |( ? }, E# D! |! N j3 D; `
m_idDuelParty = 0;# Z! K/ S/ X( Y) N; x V, v: x2 [2 ]
#ifdef __WORLDSERVER
" z; B, I$ e" v- [, i m_dwWorldId = 0;
, _$ h6 K6 L, L6 ?( d9 C#endif // __WORLDSERVER8 a& d8 S9 N9 h. \9 f
}
( s* i) V7 d5 G% _- B- A" _代码:
3 M1 U# J% A, [) G& O, Dvoid CParty::InitParty()( Y: Z: q- x0 V$ E' V3 K$ W; r
{- w' ?+ J& m3 a8 g2 |
m_uPartyId = 0;* f6 N: @ j. H. I8 u
m_nSizeofMember = 0;
$ k; h! Z( O5 @ memset( m_sParty, 0, sizeof(m_sParty) );3 L( v6 W% V- A9 j5 x ]
m_nLevel = 1;
, J/ ~) ~7 d, X; M m_nExp = m_nPoint = 0;
, L" i$ e4 X3 Q$ w- Q( A" y4 N5 G m_nTroupsShareExp = m_nTroupeShareItem = 0;) P9 V$ R) \! Z. z
m_nKindTroup = 0; // ????
$ F, t3 h( f5 [0 c4 @7 d' v m_nReferens = 0; ( h$ \+ }: \' l8 y r$ U' [5 ^- }# a3 n
#ifdef __PARTY_FIND( p- ?" E0 w; r: ~
m_bAllowEnter = TRUE;
5 {0 E3 l$ {' }+ ^3 s( Y#endif //__PARTY_FIND
2 v+ ]; t& L7 q3 r for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 i; u8 p' \& F1 @. F- ^) c2 b, { {
0 ^) u0 A5 ?4 q: { m_aMember[i].m_uPlayerId = 0;% n C$ X. r4 d; {! U& W$ }+ E
m_aMember[i].m_tTime = CTime::GetCurrentTime();4 r! w: {0 O2 i& Y5 r- Y- B. y3 I* q
m_aMember[i].m_bRemove = FALSE;
0 n/ h9 ? D4 q3 a' P5 L: b#if __VER < 11 // __SYS_PLAYER_DATA
. A: U5 Y1 i+ A m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;& i; p( {! t; A2 E" L7 n4 E
m_aMember[i].m_szName[0] = '\0';$ B( Z/ _, C s5 V* e
#endif // __SYS_PLAYER_DATA
7 v8 g5 C- b4 z( X$ _ }- }1 n3 i+ x& [& V. r7 A
}2 W5 Q( |4 B2 ]5 w- @9 I# l! Y
代码:
- O: u# H0 z5 o6 K% B, v4 i( Y#ifdef __PARTY_FIND# Y& V2 ` U& v7 \# K
CParty* CPartyMng::GetPartyFree(). `, }( x( d' ~
{
+ G3 m& G8 ]8 m2 ` CParty* pParty, *pPartyTmp = NULL;
) A0 A/ | U3 ~! u if( !m_2PartyPtr.begin()->second )
' U) ?7 y6 B" }- t' @ return NULL;
/ H' L7 r2 G& }, O' d BOOL bRan = FALSE;% z7 ^% D7 A# C6 l7 z/ g
DWORD dwRand = 0;9 U2 q2 u E! f+ @
if( m_2PartyPtr.end()->first >= 1 )
) S9 J* S3 P; a) D- W, |' [+ Z DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
b* c: d# c5 @' w
, P3 ~5 C) E, K% E5 H for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 ^1 [7 E% P1 U- y6 }
{1 B* {6 ]1 ^( o; d
pParty = (CParty*)i->second;
7 q' a2 ]9 d& G5 L if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )+ D) D k8 n% n g6 b, @4 q5 S% m2 @
{+ @' p+ D5 p3 U* {9 x) n% `
if( i->first > dwRand )0 ^ k9 S" r# ^ V
return pParty;
$ }6 y x& ~+ i# i5 J4 l else
/ l2 {% k+ y9 m6 H/ I4 T7 w pPartyTmp = pParty;
+ u9 ^+ e# I* N- ^1 ? Z }, U8 h9 _+ H& v7 h4 T
}
- v+ R3 a6 c# \ return pPartyTmp;
- W( O6 I: |0 t; y$ A; B}' l" Z) X; E9 _$ [0 r
#endif //__PARTY_FIND5 }; Y# j! U9 q
+ F* m% M" y$ V" s( ?8 Q8 q2 TDPSrvr.cpp:
5 u6 k. \) \! _代码:
6 k% @/ r' D9 ?' R#ifdef __PARTY_FIND
" X. o2 E8 \) `void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
' K i3 L: g) ]! s9 [, f2 S{! c( M, x$ S! H5 z, p& ]# M0 L6 N
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 B, h# d2 l7 {0 e
if( IsValidObj( pUser ) )' a! o5 c. i' Y; n3 @
{
: w3 Q" c% X4 {( k u_long idLeader, idParty;
3 \9 \$ p6 q0 S. B BOOL bAllow;, D) R% b. m7 ^5 Q8 @$ ?( {
ar >> idLeader >> idParty >> bAllow;6 w. t( X3 m1 P9 }# M
if( idLeader != pUser->m_idPlayer )
& K! t. m; x: E8 N+ H$ X return;
2 e! w8 G( o- Q) E% | CParty *pParty = g_PartyMng.GetParty( idParty );
" N, B. d& l. @) V5 G if( pParty && pParty->IsLeader( idLeader ) )3 j7 H5 t3 U: `
pParty->m_bAllowEnter = bAllow;0 S+ d% D) L4 c2 p1 j& N
else3 Z5 f1 S! U# \ [9 M5 X% w
return;
# M2 O/ l; }2 R) o) S: s; L, m( k1 @2 J6 U& d7 D
CUser *pMember;
3 H. S( J2 ~% ^% C, s: r& k for( int i = 0; i < pParty->m_nSizeofMember; i++ )
3 p8 E) y* c5 o$ K9 g* j% B {/ E# G' x' ?" T d8 ~2 n
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );, L5 b$ S+ R. l i& V
if( IsValidObj( (CObj*)pMember ) )* W- }: b2 [* O7 E
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );6 @; x6 V _/ y% z9 T. e
}
( B! f/ @4 ^8 _$ r/ j }, R6 C) c3 m0 U6 n
}
1 l0 @: R# q W; X* Q+ o#endif //__PARTY_FIND. O6 w2 [; W3 c/ b- C. p
: N3 x+ p, Z/ v5 z) q代码:
8 S" K' i# K% O1 Z, j" C5 o#ifdef __PARTY_FIND9 e1 ? s6 j4 X8 O8 d
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );! k& u* Y/ {- a9 ?2 h5 V3 e
#endif //__PARTY_FIND
* x1 i5 l" t" T" e& O# m7 y
# O6 m8 u2 \# K4 o! _9 t8 evoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 F( Q' z7 |! \& `) V
{
6 T1 d+ N0 F0 K u_long uLeaderid, uMemberid;1 ?% u; E+ v1 a( i. L4 S2 x/ E
BOOL bTroup;
8 H: j' \& Y! p$ I! ~( [; p3 P) n ar >> uLeaderid >> uMemberid;
1 C0 B% L3 m) |8 i( a ar >> bTroup;
* Q" g( ~* u3 l1 _2 I3 I1 v+ d% I& m- s; y9 K, {; n
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ V9 C9 G# m8 D" _# f. E if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
, d' M# Y9 e/ ]3 q#ifdef __PARTY_FIND
; q1 E* E0 S( U, s InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# n# q6 P7 X% E
#else! _- { r. c+ d% E7 B, c( t
InviteParty( uLeaderid, uMemberid, bTroup );
/ Z# X( f' p3 f9 W/ C+ p#endif //__PARTY_FIND$ x$ Q7 k; @* s, k9 i
}( }( k+ m u3 x
( D* I- |0 r8 Q) ^8 S( l, B: f1 k V% m代码:
1 y/ U8 s3 W- x: c8 @#ifdef __PARTY_FIND6 K1 g% j) I$ }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- L% l0 G9 r3 q- D6 F8 @1 M
#else
( ^4 q, b6 a( D: B, d% `, F2 Ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )5 S, z* D. F; x% F. T
#endif //__PARTY_FIND
% t& [/ Y/ P5 e. A& N* |{
) c4 C/ O8 s% }; z! ^ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
3 x: C' L$ O/ G8 R( G. p# X CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% {- \, E# @# M( T! w1 c& |" E( Z : i/ D# ]! ]6 J& _8 ]- m' c6 e. f/ x
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
+ [- q; A7 |( V% i- { {
- ~1 ^- B% v6 Y- v j6 b if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )6 I6 [+ D3 P% X0 Y) o) ? E; k4 c
{
( g5 Y) h" _" g' b if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ K. J+ U" {, P0 f% e {+ B" V) g8 H* q
pLeaderUser->AddText("没有足够的权限。");: g' c6 ]% v. A5 J
pUser->AddText("没有足够的权限。");- s9 r- c/ O5 u! B% T, g6 S3 ~* A
return;
4 h7 ?- u* `: w+ z' {+ K% l+ P }4 B/ L6 ^" I4 n, K) d, H
}
1 f( e- A' Q) `$ D6 j2 d // ???? ? ??? ?? ????." o; i t6 I4 }6 j
CWorld* pWorld = pUser->GetWorld();
* V1 P2 N6 D8 I4 C1 _5 g! k0 V if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
- a3 M6 a% A6 e) M7 a {
% k. g( `: p4 `: K; q* } pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
0 C; `* p( G) g5 G* G/ p% q return;
) |" k# \ M% U2 h3 {- u' N }
5 @' }0 c% s* N0 d#if __VER >= 11 // __GUILD_COMBAT_1TO1
" H2 L7 b" c4 I if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )2 I& V7 M @% \2 Q6 _
{
7 A/ K6 \+ I$ t; S& h pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" t: V/ ^4 {# R6 t return; ]( u3 I; h0 |9 U
}& h9 M/ [2 C+ a. f) }
#endif // __GUILD_COMBAT_1TO1
8 ^4 n) n3 ~7 ?$ j5 B* Z# g R& O
! W5 |$ C+ V2 r& t; [. u#if __VER >= 8 // 8? ?? 061226 ma# s* _3 n4 W' H! G
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
8 d0 b p8 p* | {$ p r3 C4 @: Z( j
return;( ?3 @* P& y q, K6 L/ G
}0 T% T) S/ K' F' L0 ^
#endif // __VER >= 8 // 8? ?? 061226 ma
* q2 y1 x% v! u3 T# E- J* ]
7 X/ L. E$ U. r" q2 R8 a if( pLeaderUser->m_nDuel == 2 )
) W* P% k5 j( E, V0 B+ S+ d3 A { 5 `8 Z$ j& {0 o7 n! |" ]* p6 V
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% M7 X) y W. B& q) ?5 k }
0 d; F* s( u, Y' l& A9 S' p else) u9 b2 L& b) G* d' ]
{ A7 q( Z K, i& ?. j+ D$ N
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* H+ e2 p/ j" b) w+ @! [, ^
{7 T. S; I$ Y. t: e# H3 D1 Z2 {3 [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* m0 Q* p$ S' u7 P }; L+ H5 u" Y" k* f0 x0 F
else
4 X" ?: t2 z7 V- a E, ] {
0 s$ X* G: V" l9 a1 c$ ~ if( pUser->IsAttackMode() )
' s# f1 c# a- A pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" ); C) |- Y* v+ h. @
else& D f$ B. ]( z B2 v1 l
#ifdef __PARTY_FIND1 ^ W% x* c. ]4 s9 ~
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! }. U3 I) f! ^5 z#else
% B0 G% x t" _6 z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );( U! I8 M& r! G
#endif //__PARTY_FIND0 t" c$ ^/ E7 s* p
}
( X* _/ U. \4 \, @0 U+ f' | }
0 H+ a* @ W9 J" p }6 W$ G6 J1 V6 [: w" G8 W
else
% R$ R" A4 z g% Q8 V% F! ?9 ~ {
/ L/ R/ {' m Y if( IsValidObj( pLeaderUser ) )
* q4 H9 M8 E- Q$ T0 a% W( O% W/ F pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
2 E P# @5 R8 z g! t$ Y% b }% Q% X- W8 ?1 c$ a
}; R: k6 n/ n; f* \# E( @: }
$ K9 }( u; I8 U! f
User.cpp:' k' b. k% j+ @. L* ~3 H; J4 A" d
代码:
2 U6 D; U2 h0 v- b S#ifdef __PARTY_FIND
: E& y5 N7 R5 E* }! J2 uvoid CUser::AddPartyAllowJoin( BOOL bAllow ). C# F. m& Z6 z
{4 A5 [7 e" p2 F7 @( f, B
if( IsDelete() ) return;2 x- \2 w+ X0 V# _* E5 l0 h( a( M+ h
0 t a4 Z- B4 W* ^
m_Snapshot.cb++;9 Z! d) W* b' f1 L U6 _( n: p5 O
m_Snapshot.ar << GetId();
" f( u5 t& |: i2 E3 Q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;/ E3 L; p; Q: K9 @2 ^9 e# D
m_Snapshot.ar << bAllow;
: ?2 r9 x5 d' c}
7 _" g! d, y+ Q \# C [" a#endif //__PARTY_FIND/ g9 |2 R7 A4 b$ V! G7 V+ C
/ P$ c/ t; S; v. L/ o, s" O0 F代码:
: j0 h( f6 v: e; g% |#ifdef __PARTY_FIND" K/ c% e7 }1 v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
0 q F* O j8 F- L3 E! F, E#else7 K6 Z/ d& y* I' y4 E j
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )4 l1 E7 r# @# i: M6 h7 s" J; e$ Q
#endif //__PARTY_FIND9 H0 T6 G% t. h6 k( @7 g' u
{
4 @0 z" Q* ] G3 A2 {( r if( IsDelete() ) return;
% }" C2 R" c0 |* j
& L/ u5 Q, \7 O M m_Snapshot.cb++;7 d' J* G! V; ~, j7 P# s
m_Snapshot.ar << GetId();% d* b. e+ w! H1 I
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;$ S7 ^$ U4 ?% T0 p8 J! U, w
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- {( [/ Q- [; \4 z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();( Q: ?+ u) C/ p1 `- \$ p
m_Snapshot.ar.WriteString( pLeader->m_szName );0 Q5 E6 w0 d2 G
m_Snapshot.ar << bTroup
; w- s; ^0 C! h9 t7 l3 R6 i9 H#ifdef __PARTY_FIND# k1 `% i1 m; q/ A5 u. E) F
<< bPartyFind5 z3 F) j' M- p' Y5 I( r+ x. U
#endif //__PARTY_FIND
! W, X) {$ v: b6 B% F9 E ;' C3 H- D1 y2 k, V: v/ W8 Z X
. v9 P, d$ N7 v! O
}
F7 F8 s0 n9 f( k. x. Z/ G: ^, ]5 w1 v% \. c9 I, [
DPSrvr.h(公共范围PLS)+ i" n4 ~ p6 y
代码:! f- a4 v0 f' j% I/ B" a- u: I
#ifdef __PARTY_FIND2 W b$ z3 V: o
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );7 p6 Q0 g4 J7 v( U9 A$ `" X
#else0 `3 W" d2 j8 z1 y& M
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
4 A+ `: z* j9 j/ t: B; T6 [4 W#endif //__PARTY_FIND
3 `# I/ Y9 N5 j1 t( y. n/ y: y& E, Z
6 ~+ t7 Q0 Y2 C5 A3 E8 c2 u( U代码:& `( I- [) M" [) x5 o) a# D
#ifdef __PARTY_FIND
7 W7 }7 Q Z1 a2 I void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );( w, a/ F: \. ?3 Q
#endif //__PARTY_FIND2 G0 K, g+ S( K/ R! T; ]" s
- ^0 Y% }5 E- v9 C
User.h(以及): _* p' }* K+ m- W1 L( i1 H
代码:' n4 z* w0 D4 M+ m+ I. }9 q* T
#ifdef __PARTY_FIND
8 E2 B* @& G, K U$ J5 G! W void AddPartyAllowJoin( BOOL bAllow );
/ a/ u8 C5 n- i- p5 _ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
7 B" i! H2 l2 j! g( {#else
( h* p. b! L, e1 v' J0 t+ C0 K void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );$ f L# Y( s5 W3 Y) M% c. h" Q
#endif //__PARTY_FIND
( X/ {" v6 G/ t. l! ]& U9 y
* n3 C3 G$ a7 H7 Z7 Gparty.h:
/ E( o6 O4 v8 |8 Q. O代码:
" o( `* Y, q5 X$ Q T0 \; ?2 a#ifdef __PARTY_FIND
: \& r7 V4 H) _' X& I$ | BOOL m_bAllowEnter;
0 Q9 W. T9 F- h#endif* B, _, t8 C: A- @
. L2 @ `2 T* s! x4 b/ _; @( d
代码:
9 g5 |5 j) `! h9 L J* O( [#ifdef __PARTY_FIND
5 }4 s3 X: x6 H: v0 q, v/ t CParty* GetPartyFree();
3 E# e% N4 ~. g& W, g. r#endif
1 z2 @* w* u- U$ t: r
# i) t* T) @/ I( o8 aWndParty.cpp:
8 u: R( U/ Q; P4 _# H0 L! M8 K" N" AOnChildNotify:, t5 G( R" m; G. U+ k
代码:) K1 L. X7 Q. O q
#ifdef __PARTY_FIND3 e# }/ M- ] ]( Y: H
else if( nID == WIDC_CHECK1 )
: ^5 g6 ^1 V8 ~% n2 M" d d {
1 f; g: m( L/ U$ M7 J if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) N3 b. F3 Z7 c- {& u6 }( w- u
{% S$ K2 L. t: J# {* V# P8 I$ P* U, q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- T- P) v* w. K6 t% p8 J g_Party.m_bAllowEnter = !chk->GetCheck();
4 j' d/ G7 Q! @ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' x5 G8 u6 M0 i$ Q# m }
( c$ }5 y7 K% t }9 R1 E) K$ I3 G
#endif //__PARTY_FIND
* d/ S: v( E) D! H4 w2 t/ Q0 C" g
- |! e1 L3 w' M1 q- R1 s. I" R" Z代码:, i/ h+ u9 m" V4 P) Z
OnDraw中:
" d' l4 l+ x5 e: h5 \代码:. ~' D0 I, ?, \; u
#ifdef __PARTY_FIND
. Q. k5 Z# o8 j7 L- _/ F CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );( z8 Q* ^( z: u1 _9 l) Y, x+ R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), H, x1 i2 ` D: r
chk->EnableWindow( TRUE );5 V/ C* p/ }5 t" }2 \! x1 O; r) b" Q
else
/ a8 _: a& j3 i2 [2 W: P$ a chk->EnableWindow( FALSE );5 R9 _0 o/ T4 w+ x" n& u7 d
chk->SetCheck( !g_Party.m_bAllowEnter );" P2 k+ f2 i, T6 d/ G5 P
#endif- ]( ?7 U+ s2 G/ Z
" e0 a. I; \5 \$ P; v* ^) w }
DPClient.h(public):
: X/ M' _ b. @' Q) I1 s4 l代码:- m* U) ]. J+ j, t8 c
#ifdef __PARTY_FIND6 C1 c: |( u. S s2 M( x
void OnPartyAllowJoin( CAr& ar );
- U: `; q- ~2 }" B void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );, {% ~5 q7 l3 v4 {* Z
#endif //__PARTY_FIND
3 W/ r1 W" k0 c
# z7 E @4 x' y3 p
, m; e* N1 I3 M7 iWERS hinbekommt没有,请让赫克的权利。. ~2 T8 L& D% Y0 y6 z
不支持左右,所以难不...
" v% b- s+ [ n, T1 t党k的Windows NT甚至编辑它自己。
: ?8 R- ?2 _- m3 t% o1 U# J/ _8 s包也,因为我不erschreiben进一步如果我你的。
9 s" ^: d& {6 Z$ L由于缺少Quantité k n个代码是什么升工程前。0 ]9 ^ _7 r8 q& G6 E! \ \" }
如果是这样的。请发表。
/ J& [' s. q; S1 s" a1 ?到目前为止,Pumbaaa
1 Z8 v* ^7 G) x+ a! k
7 ]8 b E" Y' ~
* x( ^9 o6 O' \MsgHdr.h
9 j7 C+ ~2 N7 t c1 G4 P; Y; R#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 `+ b+ o- Q+ ~, m+ u ~4 g#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 N$ Z5 m: f0 z5 e( x0 f0 D" _' j
/ a, u+ _, j' \' ]3 U {# h' j
. l- e; J2 d& f5 F. u+ Y" N, e+ {, x
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