|
对于那些谁需要它 - 谷歌缓存FTW。 :+ g% F! N# M! i4 H5 b, p7 K, R) |3 J
如果我鼓掌纯粹是我复制错误时,D( U8 P6 i6 W1 x1 e* ?2 R+ S
积分当然Pumbaaa。/ U/ A7 v' X4 U: L
0 ^1 A7 ~: f9 n. p4 k
FuncTextCmd.cpp:! n$ r1 ]8 r6 I- L U
5 H C( l# l$ w( o6 p% o% M* ]
代码:: }0 r' Z# p6 c
#ifdef __PARTY_FIND
5 X$ r& Q6 w% M/ n3 B$ O! nBOOL TextCmd_getparty( CScanner& scanner )
/ |0 K, u, B w& r+ D( f2 `{; I( A+ ]+ P6 r% @' T! E
#ifdef __WORLDSERVER
, `# K7 J" m+ _( G CUser *pUser = (CUser*)scanner.dwValue;4 m% ~" [1 D% ~( k5 P2 ^5 ^
if( pUser->m_idparty > 0 )
) |# `! x3 z7 b {2 x% L0 m1 @# X- P: ] X1 T
pUser->AddText( "你已经加入一个公会。" );# g& U7 u$ A; T* G1 U- I! ?
return TRUE;4 H8 ]" E# B9 l' |
}1 `9 {5 U) O! Z$ h( r3 R
CParty *pParty;
# N* ~( ^1 M; K j2 d8 Y pParty = g_PartyMng.GetPartyFree();
5 L+ q/ Q& ^. h6 u if( pParty )
% [ o' X% _3 k2 O, G, D/ r+ f7 K8 J {) n1 K; Y! h2 u
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
# q2 Z7 {6 k, \. M- K) C }else
d* L' O ?, d {/ h4 ^; s( p6 C! P% F, y
pUser->AddText( "抱歉,这里没有任何一个公会。" );5 \2 @0 Z, O" P7 _; r6 f. {- x* Q3 b
} K; d! S3 y, `. Y8 i! Z8 q
#endif
6 O$ t& \, y. M/ R return TRUE;% m+ I" F) p* k% p3 E* @
}
& T# B% W0 H0 @9 y( h3 v#endif //__PARTY_FIND1 x; v7 u( b1 b ~ W' L
) N0 a; z. _: K5 N( K6 y代码:# m9 z0 a6 t9 E: \3 D( w; V0 O
BOOL TextCmd_PartyInvite( CScanner& scanner )$ L: A1 f* x' b+ S) d0 T
{5 p9 E, N! o) @2 |2 e" h
#ifdef __WORLDSERVER
( i# M6 Z( {) ]# G7 W9 k$ [ CUser* pUser = (CUser*)scanner.dwValue;- d' V* u& I. ^2 C* M* |6 Q
MoverProp* pMoverProp = NULL;
8 @0 d( n+ M, H+ h scanner.GetToken();
) J3 v, n3 Z& G8 P/ x( R" Z#if __VER >= 11 // __SYS_PLAYER_DATA9 [( W' q' h1 F
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );9 ~$ ~% ?, B4 U& I3 w+ J {1 V
#else // __SYS_PLAYER_DATA9 e" D2 M, X* Z- H4 F u
u_long uidPlayer = prj.GetPlayerID( scanner.Token );6 \% \: f: q/ U
#endif // __SYS_PLAYER_DATA
7 g- o1 W3 f/ D/ N' F2 g if( 0 < uidPlayer )- @* n0 s$ y/ K2 x, D) D& m( l
{
& N9 }7 }* o4 y$ o- q) k% \ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! I3 X" {4 V+ i, `0 p8 w
if( IsValidObj( pUser2 ) )
1 C% O' C+ ?8 z! x#ifdef __PARTY_FIND$ e% y- e+ U4 X+ F
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );. r( S! v: k+ j# i1 J! K
#else
H$ `- T2 N# V; @) {( I" W g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
! j* G( y: i! R3 M i7 N9 D#endif //__PARTY_FIND+ q/ s4 s) x; u# S' R- k
else
: u. n, |& W/ g0 C) b1 c1 ~ pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
0 f1 _8 l7 G! D2 i2 f }
4 z# q7 o% Y& j1 _ else: Y# `7 x5 O+ Q, I/ [
{$ {3 Z; q ?5 p
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ }2 H& U/ f. x+ b+ F; T. |' F, m }
9 |- k; H) m6 M, k+ z% k3 B#endif // __WORLDSERVER
& t% | J' q7 L- E) t" L j" _6 \; r; T
return TRUE;
$ u4 R e1 ]- O9 J, Y}5 t( t7 g4 I3 j$ M) S: L7 w6 N
( l* |$ \; ?+ R0 i- p9 d5 X ^' R
代码:3 E4 _( c( X N2 | w6 N; X
#ifdef __PARTY_FIND
7 c5 i3 q/ `" |3 T2 t+ P E6 o- ?, d ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
5 Q, J4 ]9 v6 H$ A#endif //__PARTY_FIND
% k3 w% O5 E, r# n `1 t. UDPClient.cpp;
& [6 p9 L5 R z: U$ e! O* ICode:
4 e4 U- [8 ?0 d( C& Q; O' Xvoid CDPClient::OnPartyRequest( CAr & ar )" c; t9 B# \8 W; k
{
( }2 A6 E/ y7 J" ?1 V u_long uLeader, uMember;3 M+ d) W- D2 l0 k- ]
' f+ V7 r0 V' Q/ [- S
BOOL bTroup& k: W7 `, ^7 n2 } G$ v9 V, C
#ifdef __PARTY_FIND
: R. D4 V$ C" B/ I( U/ E H , bPartyFind
0 U+ I# Q- ]2 Z( m. |: r#endif// __PARTY_FIND
6 a: s z7 \7 u4 u4 L0 @ z ;
# Q6 w7 Z# n7 r LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
. Z. m. q" e% j6 { B5 u0 o' L" ? BYTE byLeaderSex, byMemberSex;
& _! t6 O) s9 X; d& K( { char szLeaderName[MAX_PLAYER] = {0,};) Q* f- P3 z) q# Z: @
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
6 d/ M2 R6 \' T ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 G( r$ r& @5 ^- m ar.ReadString( szLeaderName, MAX_PLAYER );' m2 k) A1 |! p# b; s
ar >> bTroup
( k) F6 A7 C9 ?/ _. j#ifdef __PARTY_FIND
. @7 ~1 P+ T* _+ w7 a' }, s >> bPartyFind
9 E4 ?0 ?' N0 ?# H; j' B#endif //__PARTY_FIND2 z5 r2 p" G {2 y& J( B+ c6 X) W
;3 I' \2 e! J2 x* I1 _
& P6 z N V8 I$ M& u2 T0 `0 X
if( g_Option.m_bParty == FALSE )' Y& H+ l3 P7 Q6 v
{
6 e, e6 V4 G7 @( C: O SendPartyMemberCancle( uLeader, uMember, 3 );
9 X- N* q- z+ a2 S/ v1 _ return;6 ` ]+ m i" v* k0 i$ W# t% k. `% _
}
, e- p( H5 y! p1 M( a! b
! ^3 G/ C9 O& k c" u- N#ifdef __S_SERVER_UNIFY0 }9 D5 K6 t* S" _
if( g_WndMng.m_bAllAction == FALSE ), ?7 x3 u4 j; p
return;
! }% J. [6 |+ E6 Q* n3 }* K#endif // __S_SERVER_UNIFY" W( C( X0 Y' u8 ?9 Y
( a9 D$ i) M& @
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
5 Y6 x" N$ k! P; O5 K( Y
$ u* b: f8 Z: R if( pWndBaseBuf )
$ _; M) L2 r" t; ] {0 K4 M* P: e- R6 x5 ?- q
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
: J4 ~! p, i. L return;
" Y# A2 V: A0 X. Y4 L/ Q }
' C8 _1 p3 H( I# D: t( y8 Z#ifdef __PARTY_FIND2 S6 B4 j) a! U" v6 `
if( bPartyFind )
2 i0 E9 G) W1 C4 f' K {
- Q$ r1 h( z: ^! ~0 N9 c2 F SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
: L9 L9 B4 ` T* r }else* D4 f" w% \( U; }# C
{
+ Z3 W* a8 Q) i g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;0 [4 D9 d X, `' ]8 a
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' G. K2 ~- {9 U( N) u/ F+ V
g_WndMng.m_pWndPartyConfirm->Initialize();* I2 X- Z- N8 q8 d
}
! P* i) p5 w/ e* ]#else
6 v) O" e% C7 w j9 w g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( V+ i( F4 l3 \( u8 D% i+ z; x* N3 C g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" M' d& H' @( z ?
g_WndMng.m_pWndPartyConfirm->Initialize();
8 y; ]. \1 F0 m% v#endif //__PARTY_FIND
! E! i x9 W6 E! K* J: A}
" \8 o0 k) X" ?3 M6 Z6 z; @/ y: _* ]& B' ?# w6 C# W
代码:
( W& W2 r1 ?7 Y) c5 z* P#ifdef __PARTY_FIND7 r6 V" X2 ]# w2 K! l! P
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ) d9 B( x0 b% c) P0 _" n( f
{
M9 J# S8 z7 k BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 i/ I6 y" ?( W! h7 j
ar << idLeader << idParty << bAllow;
4 r: ~3 i% H6 C+ X! h* f& s SEND( ar, this, DPID_SERVERPLAYER );
6 o! g8 y$ k6 y4 X" F* y+ }
4 n9 ]$ o. P ]}
+ A/ V% h, M% a, Bvoid CDPClient::OnPartyAllowJoin( CAr & ar )6 Q$ p1 E, n c( G) V7 H
{ u# F# k1 x" k. m5 R1 \0 i
ar >> g_Party.m_bAllowEnter;
' B p, K' _9 I0 N9 [; k}
/ y* V9 g" U$ I3 V+ e- J; G#endif //__PARTY_FIND0 h1 @0 v$ J$ I# `) l! \# g4 S
Code:3 l- G( J0 A0 _) {! Z( u" ]
#ifdef __PARTY_FIND
$ Q+ N6 I$ y( D X. O: k case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;& {/ ?( b) c# I% g# a
#endif; p' f5 v4 {4 \0 D( ]
1 [; r' H6 }$ K) T
party.cpp:
; D& j# Q) s+ {5 h3 d0 Q6 A代码:) q) e) E3 x+ @5 k+ F# _- E* X" o4 C
CParty::CParty()
) `$ t$ ^3 I4 o: E5 v h6 m; L+ p{. f* Z% }' ~3 Y* g
m_uPartyId = 0;+ [0 b, U0 Y# K8 k) k' O; k
m_nSizeofMember = 0;+ M! Z6 m ^2 y/ J
memset( m_sParty, 0, sizeof(m_sParty) );5 F- u0 C0 G$ s
m_nLevel = 1;' B/ @' W% e* o" I: U
m_nExp = m_nPoint = 0;& K+ h" o0 u9 P8 y8 d2 D3 E4 H0 Q
m_nTroupsShareExp = m_nTroupeShareItem = 0;, X5 n4 K3 D- y. }( @
m_nKindTroup = 0; // ????
4 F# V( i2 \+ _% n Y& ^ m_nReferens = 0;
! b2 l. J, _# T8 R! }" n m_nGetItemPlayerId = 0;
: r1 @1 x5 J" e# z#ifdef __PARTY_FIND
0 Y6 ]6 b8 l; N' r8 c6 d m_bAllowEnter = TRUE;8 c( u' ?& D: r, ^; C; V+ Z
#endif //__PARTY_FIND
6 n8 l0 L1 S+ p- S& d0 d for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 ^8 B" ^' A' C/ g! p {
$ }4 G7 p/ F3 V m_nModeTime[i] = 0;5 @! z& C; p# i D9 Z& E
}' L4 g5 L2 R; k. [
m_idDuelParty = 0;. n4 T! f7 ]" q( f N
#ifdef __WORLDSERVER( r8 D, O4 B. z! A0 R! E7 W# w" S
m_dwWorldId = 0;
/ H- m6 U! `2 l& q8 g K#endif // __WORLDSERVER
8 A) b; x! c7 w' ^}
* a+ q \2 Q3 W6 l! S# W( l代码:1 l" B& E! ]6 T/ ?1 E
void CParty::InitParty()0 P L2 Y3 b- z- z) b! l4 \) e, w
{& a! Q3 K0 J+ F$ U: a5 `
m_uPartyId = 0;
- _; @: H4 |) v7 f, w) L" a m_nSizeofMember = 0;, W. L" K! V( L! g4 ]5 `0 X
memset( m_sParty, 0, sizeof(m_sParty) );+ _, }% Q% L$ ^- ?5 D0 F
m_nLevel = 1;# a$ t! v$ i/ z B$ ?8 u
m_nExp = m_nPoint = 0;3 M6 `' Z `9 r( F1 X4 @
m_nTroupsShareExp = m_nTroupeShareItem = 0;
; H+ b5 |( {- W% k0 [) F m_nKindTroup = 0; // ????
, [3 p: k6 a- i m_nReferens = 0;
4 D. _- D7 ?0 \#ifdef __PARTY_FIND" A9 d, m" m% V8 R$ d6 T
m_bAllowEnter = TRUE;
* B% n% R) e& t6 R#endif //__PARTY_FIND
9 k# s5 o8 @. v' k7 X0 R for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
# ~0 e: f: S) o% G# w {
# a5 q: h: V* N* I/ Z m_aMember[i].m_uPlayerId = 0;
4 B; e7 }2 P" G m_aMember[i].m_tTime = CTime::GetCurrentTime();1 P0 B4 }6 S, G- @- D; ~
m_aMember[i].m_bRemove = FALSE;
' Z) o/ @# Z* `7 P#if __VER < 11 // __SYS_PLAYER_DATA
. \" P8 E- l( K5 S m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;$ Q0 c. p3 F# z1 K$ A' A! z
m_aMember[i].m_szName[0] = '\0';
3 \. l/ z7 I7 h# R, i H#endif // __SYS_PLAYER_DATA7 z+ O8 |: ]7 Y7 o5 Q
}
! i# F" n6 Y/ [# e3 G, c}6 h( \/ X- V; }$ Z( Y" |7 | @' r
代码:* _+ V. c0 S3 Y" m
#ifdef __PARTY_FIND
1 m u8 L! O" Q1 i7 ~6 }% X' r p& vCParty* CPartyMng::GetPartyFree(). b0 r) e* U9 u0 y
{
1 p) f. _4 x; ^) t7 | CParty* pParty, *pPartyTmp = NULL;& r' |1 [; v, V0 b
if( !m_2PartyPtr.begin()->second )+ F) y4 q5 H N1 |
return NULL;) ]! h( y) F$ c8 \1 _
BOOL bRan = FALSE;
# z& f8 ~; Q3 W, p) u2 i6 r; L5 } DWORD dwRand = 0;
0 I% n% V/ ^0 } j) Z if( m_2PartyPtr.end()->first >= 1 )
2 B& P, t7 N- m( n1 P6 E/ V DWORD dwRand = xRandom( m_2PartyPtr.end()->first );. s3 j1 b4 a$ \& M8 Y6 i
% i) i! h% `$ n- L3 `' n& l for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
7 ~4 `) c4 n3 y {
! y9 B5 u2 h9 }" `8 I E1 @; ]1 L7 n3 P pParty = (CParty*)i->second;) |( ]% G$ D$ X3 r: h5 A
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
) u4 y. C; t% e: { {
4 b* x( D7 f; z; B if( i->first > dwRand )) P" U# k1 y7 T/ z% o
return pParty;4 t1 {5 S {( q' H* Q
else7 v, O( s0 p2 L5 {) h7 V
pPartyTmp = pParty;/ v6 X e; S" M" t
}
* S9 G; Y1 z7 u: t% ]6 Y1 g1 O+ @, n9 j }! D9 o0 d3 X" N
return pPartyTmp;
! N/ G+ k3 f! t6 W" o}& Q( S; l3 |& o
#endif //__PARTY_FIND, _( F9 _& g& X9 g) a$ Z3 `$ [
, n1 V% d, t1 o! K. k
DPSrvr.cpp:
- f9 {1 R6 M6 t1 F, W1 r2 n) D代码:, T9 h( w# C' I
#ifdef __PARTY_FIND
/ y; e, p! Q6 f r6 Z) }: a* Z5 ^void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 {8 t' k" T! w* `2 l$ D/ N{! d+ ?: q; W7 M+ _, d( b3 I
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 r c- U7 e# E- z
if( IsValidObj( pUser ) )0 p- x6 Y- U' p0 X8 b: {7 u# L
{1 S/ D V; ^# ]3 e' `9 W
u_long idLeader, idParty;8 a1 b; L8 T6 h2 Y% L! P
BOOL bAllow;3 A/ _1 J3 v% Y+ C8 U- I) `
ar >> idLeader >> idParty >> bAllow;
) L( w# u7 P7 X if( idLeader != pUser->m_idPlayer )
. m& h( @9 }& i1 t7 q; O return;, e( d* n5 W* z
CParty *pParty = g_PartyMng.GetParty( idParty );
4 W- Q4 q& k5 T% V' ` if( pParty && pParty->IsLeader( idLeader ) )
, Z" A( A" z o' F- ?2 u4 {& O pParty->m_bAllowEnter = bAllow;
V1 f. y# O! ~1 v8 J2 }. H) q else
?9 x) P; a* [) W% w7 i$ {8 G return;
, [2 |# u& x/ q% c- {- m1 ?8 R; z. {6 s4 N. b# n
CUser *pMember;
2 m- A C, Q" Z for( int i = 0; i < pParty->m_nSizeofMember; i++ )( h$ C* l; w% f" j4 z3 N
{
$ a3 e) U% J' Y/ R) m pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );0 n% O) z% m9 j1 T4 n, N
if( IsValidObj( (CObj*)pMember ) )/ {$ M* S2 p! s, e2 D
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" B- F% M5 o- c: f+ g& Z0 i W }; E" }( u; e' c+ B
}" K; n0 ~+ K1 s
}* L- M6 q/ ]5 _2 g5 i
#endif //__PARTY_FIND
& A9 B$ @7 {/ }; F4 O9 H; h* }- W$ l
代码:
& s! u. G8 p. ?8 k2 Y& l, ^8 S#ifdef __PARTY_FIND- D* x R0 b$ t; p3 a
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ O4 u7 O1 G8 Q3 v
#endif //__PARTY_FIND
3 W# F1 U! Z4 K9 ?' S
% D2 X9 y$ s/ k0 Lvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) C o2 h$ o) ~+ |) q3 v2 P* `
{; I0 ?6 I- h V I j& e3 I" s# X
u_long uLeaderid, uMemberid;
" S" h h6 M6 d BOOL bTroup;8 }5 y3 F# M# j2 ~
ar >> uLeaderid >> uMemberid;
- E3 C/ a! `) |8 ?4 Q ar >> bTroup;# Q4 o/ E+ t$ m3 v. f. J: z4 F
8 J; o( ^1 Z" ] T/ V/ F+ \ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 V: G4 [1 |. N; E- @ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ ]8 Z6 N& H4 l$ |. J
#ifdef __PARTY_FIND3 @+ y2 R4 U- \) p& j
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: C8 W2 r( b& D% G+ ?8 e#else
: ~1 {* f- ^/ M1 O2 g InviteParty( uLeaderid, uMemberid, bTroup );! `0 R) {3 C4 c+ l: n- x- ^9 b
#endif //__PARTY_FIND
2 D. o+ `" V1 h2 e _}% Z$ d, W4 P. s# o6 S
2 f1 z% j% l# d9 i
代码:- M' J, P, [ R1 M
#ifdef __PARTY_FIND
7 Q* R; U: w% Q: G$ G1 {void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
- R+ P; B$ a6 F! r5 v. R#else
# E; O$ m$ `( X S- K: T9 zvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
( _) N9 n' e7 j9 i# H; B X#endif //__PARTY_FIND% U( x/ P- ~/ x ~
{
_6 D) u. I. n9 L7 {1 h4 F1 G% I' w CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 A8 J( L9 b3 B5 }" I CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
5 N3 b. Q' n7 S7 ]- x 3 z6 ^% l0 G9 J9 {% V3 z
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )# X2 o( h. ^8 m# F
{
2 ^/ z/ s5 S7 |/ ~7 w9 P if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ). q3 h- d/ D% E* |: v; W
{2 |) O' B' o' g4 x; a% g2 ~. e
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ), ~. r1 o- B# A' u* U E" O
{
7 s$ Z u1 w. W% L' }5 n# Y pLeaderUser->AddText("没有足够的权限。");
8 B4 T" r3 w# A1 k3 N pUser->AddText("没有足够的权限。");$ f( ]/ \0 }8 r/ ?- ]
return;
9 D; D' r8 k" d6 N4 o, h3 q, R }
* m1 S x' S; | }/ E }
# s- J% q; L0 t5 i9 d z // ???? ? ??? ?? ????.
; V: Y# c8 g) d1 D CWorld* pWorld = pUser->GetWorld();; y: w4 b0 u* X3 P0 c; k8 M
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 u1 ^# `; i4 X
{ . s# X6 A5 H0 y+ x* J" {& |
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 {& X6 r: l; R5 z7 y t
return;- D/ i- `% [" k$ ]( }- u
}
9 A- b$ e6 N, F4 V" n, O#if __VER >= 11 // __GUILD_COMBAT_1TO12 S; X% c1 p4 v) g/ F
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
- D, |% R' p; X) H* B {& E( n' q W& X# p0 v7 K
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 e4 q( n3 I' M# v, B/ @ return;
^ J8 `5 k( P6 S7 E+ a- s J) ] }8 b( i3 {* _1 b( v; [ W" _
#endif // __GUILD_COMBAT_1TO1
5 z5 h5 m7 `3 n1 C9 }' I0 [. j$ d
/ n3 h: k9 C1 i- Q#if __VER >= 8 // 8? ?? 061226 ma
$ }8 c3 s5 q! r: Z9 W/ | if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
1 \" g$ h& ^* t! ?4 Y4 f {
. g7 [2 H- k: |- W return;+ }! O! D8 i5 B$ ^
}
# ~( x) x3 j, \% U6 U9 K! ]2 s" @! h0 T#endif // __VER >= 8 // 8? ?? 061226 ma
8 h1 F3 E" B, A1 ?# f, @! S6 y* M+ Q% ]
# e, R+ O* l7 A2 G' O F) h& @ if( pLeaderUser->m_nDuel == 2 )
- V' w/ V4 F- w, f: m& Q2 e6 t6 v { & z# S r+ |# ]; L1 x d& l( m( j
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 p! Q9 r% V9 U, F+ y } 8 b3 X, L; L, H+ ~0 H1 C2 R# j8 H' M
else
1 l. F1 y0 O9 N9 S8 Q2 h# n+ k {
) n* |0 ^% d5 j% o6 y* }4 B9 z0 c | if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???( i8 o% Z; `- O& Y* a$ z+ |
{
% M( h) L- L C9 S5 h pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );5 b( u( R( ?" [8 m6 E# H& n: `
}
( T+ v; Y" u; a6 T9 [ else- D+ Q( t" E& O, Q& z! n
{0 i3 R. O% {5 ^7 d o( n) b
if( pUser->IsAttackMode() )0 M$ p! G6 z# Q9 @; N& Y. p, n
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
. c& {: u' [# ~9 @ else9 Y( ?, o ?! ~4 P: c
#ifdef __PARTY_FIND! D6 J5 d d/ {. U
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" j: [# L: u; r/ }' O- W9 x
#else
( t. |! l" N- x0 L+ G; c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );" W1 W B1 E, I" X* C% @/ d. l
#endif //__PARTY_FIND8 s8 u# O; T: q/ o5 b; Q
}
0 w7 H' y4 V8 B }8 z5 `8 a4 c: _- O
}
; Z8 J& I, C' [# i5 C* j1 h3 Z5 _ else
6 S- x6 i! q7 A {3 c0 a s0 r+ S6 z0 E+ h: [- f7 W( K. ?
if( IsValidObj( pLeaderUser ) )4 N& q4 B' I$ N
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
4 w# M& O" ]- K$ s$ O }
6 y: k& o/ q K# _. e}: Q9 I9 s2 X" [4 D
, C0 L: Y4 |3 v2 @+ \User.cpp:( k, n9 y e5 s
代码:1 m2 R! A. V/ ^8 Y+ e
#ifdef __PARTY_FIND. M& g: F% ^( A: U4 J: i
void CUser::AddPartyAllowJoin( BOOL bAllow )
& n0 |. z" Y2 F{6 r. s- P+ U2 N* |
if( IsDelete() ) return;, L9 \' i& }2 t$ ^$ I- g0 u
* R! i$ ^! B, q9 e- k" w. z# G
m_Snapshot.cb++;. H& D" R% j8 l: ~6 {
m_Snapshot.ar << GetId();
2 j' I$ u3 r2 c, k m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ s1 S) K' |- o5 R m_Snapshot.ar << bAllow;5 a- Q/ l( p4 V q d7 [
}' U8 r& I0 ?" m. j X- [; H
#endif //__PARTY_FIND
9 S$ ^; }/ l5 o' K( \
3 T! Y3 ^$ c9 j" h4 [; f代码:$ C1 M" }3 L3 g2 M, O& ?
#ifdef __PARTY_FIND! u8 m Y" }$ l: _+ G N" x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); H8 b. ?: O. m; O
#else4 d2 }' n& l: Z5 Y' | v- N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )) L: }& ^ U$ i* k; t5 Z% {3 s h: @
#endif //__PARTY_FIND
8 P* s+ O, r* r- U/ O3 Y{
. _" s$ u3 m* ~, w7 P if( IsDelete() ) return;. _% P/ Q: R+ Q* |
6 }4 w7 N1 }2 o- X( p m_Snapshot.cb++;* j) o/ t! a4 U2 \2 y2 ^2 d9 V
m_Snapshot.ar << GetId();
; p* H9 ` C: s7 F m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
2 f( r! Z7 c6 v* \ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
" A, b& C# r/ D6 B6 p) j! p m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# s/ }3 }3 J& N% o6 n& A/ l m_Snapshot.ar.WriteString( pLeader->m_szName );
5 a1 Z, D& B6 m* m! j3 ~ m_Snapshot.ar << bTroup8 F2 q9 U# j7 n, M5 n+ V
#ifdef __PARTY_FIND/ s4 K1 }& d. y, }. D
<< bPartyFind$ S3 E8 p* P6 _7 o
#endif //__PARTY_FIND
( K, B. W! O' O" h ;
2 A, x$ S8 K* p, ]: {2 q
5 z& e/ D9 L0 `}
, J/ [. }6 r$ ~! z9 i: J
" C- O" W: v4 ]" q9 r" V, o' wDPSrvr.h(公共范围PLS)
?* X. I$ ]2 G: ]# N x. }. s1 K代码:
* n- n1 S) B+ V2 E$ G#ifdef __PARTY_FIND* O; q( {7 N( \
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
$ c% L( f" o, w# O/ \( Q#else
8 w$ W/ Z7 w/ n6 `+ b# H: P( e void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 x2 |$ m, O7 H3 [4 x0 m
#endif //__PARTY_FIND
& O/ W4 u) }, O% C1 w: Q& L# ?5 F
- {# V7 i8 a5 Q1 v3 S3 O; s. S代码:; C% a) p+ t* ^, b* U
#ifdef __PARTY_FIND1 S: i+ Y) r; p
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 o( e, E/ | R8 J, C4 X3 b! d3 F#endif //__PARTY_FIND
6 j5 I0 R/ k Z2 ?5 @, ` F6 ?
$ U& b O8 b' U5 |0 c* qUser.h(以及):
7 }0 ? M8 c0 }" g代码:1 G+ O% n/ G' l& E9 E
#ifdef __PARTY_FIND% |% a* K6 I; U, g
void AddPartyAllowJoin( BOOL bAllow );7 k: `# A) }' l$ C0 j
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );2 Y! Y; R6 M/ T, a
#else8 C# K/ ?7 c* [" i
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );1 i0 m; S e4 n
#endif //__PARTY_FIND
4 o: M# I3 J. \; s& R, F6 p* u7 ]% k5 |8 C9 `
party.h:0 s, j0 k& J) G) r0 i8 O- g. ]
代码:. R1 R; F- H' d
#ifdef __PARTY_FIND
+ r5 F* u* A+ R8 g6 W1 f2 S BOOL m_bAllowEnter;
) h" M. o, E" K/ L+ U#endif
8 k) H1 k7 A; ^/ N0 h2 k7 a( I
3 K* ^3 M r1 N) H- s8 d代码:
# ?3 t2 E6 x* w4 l2 ^#ifdef __PARTY_FIND
* u) K/ o9 G) C; I/ ` CParty* GetPartyFree();: l7 P$ e8 L! ?0 k* G% E
#endif
2 e1 H. V/ m4 D9 D7 |
' o0 A5 V3 d* i' d) l+ OWndParty.cpp:" Q& j) }3 }$ X
OnChildNotify:& ]( X8 M, O5 }6 o: B& P0 r
代码:1 L- v4 k, R% z
#ifdef __PARTY_FIND
) n5 v, O( c# Q4 x% j( t* w else if( nID == WIDC_CHECK1 )/ K' |4 `! {* F
{. v1 W& v- r0 p( V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) h. E! e8 Q6 \+ G
{
6 m7 R( D. T7 \4 p q- d0 F2 } F CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 e8 m3 s7 p; n+ ~4 J( Y3 | g_Party.m_bAllowEnter = !chk->GetCheck();9 ?$ s3 n6 P, E6 [2 i5 n0 Y! } o. n
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 H, v: o, b7 z$ n0 N
}
/ M" I t5 w8 s }1 K$ w. k8 F- ^; C0 Y9 h
#endif //__PARTY_FIND" E% _5 W2 p J ~* ?
' d4 S5 p6 p/ L0 T2 w0 P
代码:4 W0 j& ^3 X8 l& c1 F+ y4 r
OnDraw中:
: h0 y9 j) e+ R5 g! p代码:
t9 D3 M7 E, x& ?/ G" s" W#ifdef __PARTY_FIND {% U. L( E, F6 q" O/ F2 y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );5 ^% q/ H0 d' n' e! p
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 B5 i! d! v7 H
chk->EnableWindow( TRUE );
. l# E: ~7 _$ M+ {! T" \% g else; D3 Y; u; q# s+ i* H
chk->EnableWindow( FALSE );8 ]3 {9 ^ p; @! z. [
chk->SetCheck( !g_Party.m_bAllowEnter );
" I) v* g; ]% I#endif7 P+ g' z2 B& B( @8 L
b+ \' Z, Y& O3 ?' Q' F3 [
DPClient.h(public):
3 t+ H: T G& `% U8 n" J代码:4 W$ C* e2 b0 V \: p( R
#ifdef __PARTY_FIND$ F/ u5 O# p6 K+ q5 h
void OnPartyAllowJoin( CAr& ar );1 S. R. B$ a/ ~4 \
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ ^: A3 X% Z$ m8 l" i#endif //__PARTY_FIND- {6 a, m/ \2 }* |
' @( n; K4 [2 A [: z
/ C e2 b( D. {7 UWERS hinbekommt没有,请让赫克的权利。9 f# Z9 p+ ]. R6 @- F
不支持左右,所以难不.... P' F- C; L! s7 [+ l9 f+ h6 w
党k的Windows NT甚至编辑它自己。! c* x9 g. R6 F+ y
包也,因为我不erschreiben进一步如果我你的。' G% p& ^4 }* X" U
由于缺少Quantité k n个代码是什么升工程前。' D8 J _; E! @: J3 @2 R2 O' h4 {$ ^
如果是这样的。请发表。9 w0 `( {3 V% f, Z% `
到目前为止,Pumbaaa+ N$ |; { E3 m3 z3 N$ u# M3 U
8 Z5 a& H; ]& S1 \3 u2 c8 V
% B$ I, D/ X- z( m" kMsgHdr.h# Y4 _$ ?. f& `" p+ ]8 j0 Z2 r
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 C. V7 ]- _8 H2 S e! |#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243* N! p( [9 x; b) _0 n! a: i
. R9 C- K ]( ]3 g$ s1 ]+ c2 r' u0 Y/ Q8 A
' n7 P9 \& x4 X8 O0 | |
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