|
对于那些谁需要它 - 谷歌缓存FTW。 :+ }2 T7 u* U- O b# l
如果我鼓掌纯粹是我复制错误时,D
5 U, S# R$ V) J" t积分当然Pumbaaa。
& b6 r# b$ r; {2 x# H; J( r- P/ m
FuncTextCmd.cpp:' O, g+ f; T$ g* Q5 y: K
: f9 P& ^: f, }- I, D5 U
代码:+ M' O8 }# L" B6 m* J
#ifdef __PARTY_FIND
6 E/ F" B+ w' Q% \' zBOOL TextCmd_getparty( CScanner& scanner )8 t- F' A5 Q8 Z9 l6 w
{
0 x$ A0 u& p# U1 O#ifdef __WORLDSERVER
# d2 v9 m' u# |' S% \ p CUser *pUser = (CUser*)scanner.dwValue;
# O5 z; \$ [. e8 ^, I* P4 `, w if( pUser->m_idparty > 0 ) |9 J3 W1 t8 L& V3 Y* P
{* Y/ R1 o: o- }) v7 b
pUser->AddText( "你已经加入一个公会。" );# a: }) s8 O: f i% M; s+ ^
return TRUE;
. z3 U) Z" Q$ p% F' ~3 F \ }, E$ p# x4 s4 m# f6 y# d8 [
CParty *pParty;
- V( y; U; C7 G6 Y pParty = g_PartyMng.GetPartyFree();& v) z8 Z* {/ P/ M! y' c, w) E+ q5 T1 q
if( pParty )8 ], ^0 m: ]) m% @! B
{8 x4 B6 R: H8 F3 I. b) b! y0 S- J$ q
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
3 z! C3 q$ Y `: K2 d" n& o }else
7 ?7 k' L" M' A) g9 p* M {2 X1 p# b$ L& a2 S6 U: k0 X6 L, Z
pUser->AddText( "抱歉,这里没有任何一个公会。" );% u, G7 l- c, w; W* s
}
1 _2 T* t" \8 j/ y5 F#endif. J0 t" }' f# v |2 v' @) d# X
return TRUE;
8 u [/ K# n- n) H& z0 [4 B6 H, f+ s}
7 p$ z2 ~. e9 x" }8 W#endif //__PARTY_FIND3 |1 ^# `) v4 R% M0 \( K
5 `$ s8 |- @: m. m6 C! d$ j代码:
: b |! h* G J% c: f: ?; @3 B8 }6 EBOOL TextCmd_PartyInvite( CScanner& scanner )* }4 D$ X) X' B, Y! `
{
2 v1 K; @5 l1 N. ~#ifdef __WORLDSERVER
: h7 @. I2 W2 l/ q, E CUser* pUser = (CUser*)scanner.dwValue;" d+ h7 v: K* G% Y: F! z3 l* W
MoverProp* pMoverProp = NULL;
, Z8 i( c3 q, A. E! v( q7 t scanner.GetToken();
8 V: O( E A' b+ p7 c/ z#if __VER >= 11 // __SYS_PLAYER_DATA1 ^* w" i a" u" v1 F+ u
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
! k2 ?8 {* B9 H! Q! |/ `% z#else // __SYS_PLAYER_DATA
. i6 Z4 ~& U5 | u_long uidPlayer = prj.GetPlayerID( scanner.Token );8 g5 b& Z: _+ }/ X7 O" C
#endif // __SYS_PLAYER_DATA
% d7 x8 C. s% _. [4 y7 Q if( 0 < uidPlayer )
, s+ z& U- |5 E3 ^( z9 [- v {
$ N- y# T) s! m7 b. e CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); $ Z# K1 E% C9 B- l1 R$ i
if( IsValidObj( pUser2 ) )
, t1 D2 p2 Q l+ K/ T- D#ifdef __PARTY_FIND5 P l! v: z# [' g; H
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
1 x3 R8 s: R R) @, p" S#else3 T! ]9 c8 y4 ^9 l9 J
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );- o/ r8 i7 F1 J, C5 b
#endif //__PARTY_FIND
$ b W& t Y M6 z6 w' S3 I( Y0 B0 G else
. Y) g2 v% U- t0 k! W pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );3 w6 S7 Y$ Z2 C5 a" M4 J- |
}
2 B2 s, S9 ^5 F6 S else* n% x3 j0 p$ T+ {+ n* _
{ L: t% @) @ y. f' [4 ^4 ^, r
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );) L1 b' B2 d5 g$ t
}; _2 p u$ ]. |. n
#endif // __WORLDSERVER
* }/ N G4 i0 G8 M6 U1 C# K: b2 e0 [# S6 m- V2 P; I" d
return TRUE;3 ^: i+ q9 v5 J% v9 ~$ ^% B
}( z; n) m/ Z. R, @
( H1 z2 _0 A; H3 b9 j代码:
2 r1 e0 |/ M1 G; }5 B! \. c#ifdef __PARTY_FIND
$ s' o9 n G; o) ~* s/ a8 F" \% T ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
% g6 w$ d) k) n5 o0 g+ I#endif //__PARTY_FIND
% u6 A& _% q+ U/ XDPClient.cpp;
]$ h- ^2 m! D/ g0 VCode:
: W; Y" X- g$ M& F" g ^void CDPClient::OnPartyRequest( CAr & ar )2 [; l$ `7 h' ]9 \) p0 ?
{) B/ s, W, P/ ]3 @% W* e/ Q2 g+ J
u_long uLeader, uMember;
5 j4 t! p5 L7 _; x
) Q9 I$ e) K4 E, X) X BOOL bTroup% S. N: z4 I1 J' E, Z
#ifdef __PARTY_FIND* k8 G5 I$ V }: p
, bPartyFind
9 u. l: s1 K, n' g2 l#endif// __PARTY_FIND. K- I+ \2 |1 Z- E) I, o
;
+ Z& v8 A g+ r4 P4 m7 U& i LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
& e7 H( A& o$ f& b5 d BYTE byLeaderSex, byMemberSex;
2 [9 e+ S8 b* A* b: \4 J8 h0 P8 G char szLeaderName[MAX_PLAYER] = {0,};
: o9 k0 Z- n ~ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;( |. G. R x2 e7 g6 ~$ J. t* R
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;# ]/ q! A0 ?+ D# [/ S, F( a) {0 h
ar.ReadString( szLeaderName, MAX_PLAYER );
' |9 |7 Z6 m. c* \( X6 Z1 R ar >> bTroup- @" `/ R1 O$ x3 T7 ~$ A5 O# \2 H) B: h. C
#ifdef __PARTY_FIND
3 U& X9 E' i: a/ S1 l- U >> bPartyFind; p* f( ], p8 T5 a) F0 E
#endif //__PARTY_FIND- \3 i6 A& r9 b: E
;
( Y0 y2 N9 ^3 E0 g E' O7 A / x1 X7 s3 _2 Z" s
if( g_Option.m_bParty == FALSE )$ Q9 h8 J( [, }4 g, L
{
' K" N+ l& k: O1 k SendPartyMemberCancle( uLeader, uMember, 3 );2 J# r: [9 @8 s) p' Z, U6 L% {
return;
% y3 R9 I J, W }
- r, r) [' M; t) G# B! W5 R6 ?5 Y% g8 C& E- w
#ifdef __S_SERVER_UNIFY
# g: s! z4 I( V; Q if( g_WndMng.m_bAllAction == FALSE )
2 w# v, \1 [- G5 _( K8 n return;; s. D- r7 |' o, |* ` q% Q
#endif // __S_SERVER_UNIFY% P- i' c, X5 z
7 s" W% k" k' S+ h+ {9 P
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );0 a7 B7 A2 @2 ~: T( r; }5 w U; R
( H9 O+ P. M& t. z8 _# u
if( pWndBaseBuf )
& R0 I4 F9 \5 [: y% k {
& ^& U1 u2 T0 [- b7 X& t/ g X SendBlock( 7, g_pPlayer->GetName(), szLeaderName );. I6 Q8 p0 [8 R% }: K* {7 N1 h
return;
' o' q: A1 ?4 }% w }
7 G& y4 ]/ ~. D j, H#ifdef __PARTY_FIND: {* E1 T- H- b: L
if( bPartyFind )
+ E, c) {0 a5 r8 t# d# I( x, Y {8 i, y/ L x* c: n; h
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );% ~0 x9 N3 u2 s$ x+ ~# c$ B- y; M
}else; g s5 F( A3 g1 _& p* T
{9 {& e# W; j. } @7 a; t# c
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 k4 i! k6 O2 l g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
* ^& z4 Q7 l; d- ^, v1 |& s0 ` g_WndMng.m_pWndPartyConfirm->Initialize();
" J m$ A7 N% C+ z }$ Q0 k5 n' `3 x, C3 @7 _
#else4 A* Y. i/ A# j+ L# F% l
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, A7 K ^) J6 E3 s% h& N
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& c# d' E. z8 B g_WndMng.m_pWndPartyConfirm->Initialize();
6 \( _8 g$ U. _9 O$ U#endif //__PARTY_FIND: ?% Q7 `- S* K/ j. X' p- D
}, E: r |( L. s( d' Q
) J) B7 ?% c# S& s! g# F代码:
. g" Z; \$ u4 q9 I#ifdef __PARTY_FIND9 N/ H9 h$ ~' J9 V4 l* e- `
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )2 n+ ^0 P7 {9 t2 X) x9 d- A
{
. B1 m2 p# G& g7 q BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );" D1 T& D7 c. r0 ]
ar << idLeader << idParty << bAllow;
$ r2 n. ]9 Q: X5 x SEND( ar, this, DPID_SERVERPLAYER );. |& c: e& p+ b5 Z3 l* Z# ]
Y" J9 i$ {" o! t5 y}% v A( d2 o- T3 h9 F0 P
void CDPClient::OnPartyAllowJoin( CAr & ar )2 G/ i; U, I- C8 z* @
{
/ j9 {/ g: K0 k" U9 P" w ar >> g_Party.m_bAllowEnter;* M6 u4 o9 s f( G. e" `0 m
}
$ m6 m% M( c+ U- c4 v2 M#endif //__PARTY_FIND
$ j% `9 d ^7 h( W" P( ?Code:* c6 J X$ c4 X0 ?; @4 x$ `9 w
#ifdef __PARTY_FIND5 O4 k% X5 V( X9 G+ v* m
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; d1 ]3 J& N$ [
#endif
: d% F- m: v8 S! u' G+ M' [2 `
+ E8 C# r0 I- l& O! }party.cpp:$ _2 \6 Y4 f5 ]- ~/ d1 u' h& A
代码:
* L/ H7 h: F! k$ p: L& TCParty::CParty()" V& W: x2 j- A% h- G8 L
{$ T9 E" K& L* ~' ~
m_uPartyId = 0;
/ y/ [7 P; o' N: V3 Q9 l' A7 w m_nSizeofMember = 0;% ~, C% S9 P$ v: T9 g
memset( m_sParty, 0, sizeof(m_sParty) );. U+ ^) {9 Z9 U) c
m_nLevel = 1;
]1 H$ h" j6 p1 x( f& X- }7 L, h; R m_nExp = m_nPoint = 0;
6 M7 f$ n# b, W- x, x" H+ K3 s m_nTroupsShareExp = m_nTroupeShareItem = 0;
* l) M0 W, J7 J" z m_nKindTroup = 0; // ????2 G. F5 P' @6 {0 Y' b
m_nReferens = 0;
$ b7 S. X% s/ [4 l* a m_nGetItemPlayerId = 0;
' x) Q H( F3 K: H#ifdef __PARTY_FIND$ n* e/ D( V) X+ v' ~
m_bAllowEnter = TRUE;( p( a% O$ ?" U
#endif //__PARTY_FIND6 l2 ^9 R6 j3 o, w5 ^" G4 H
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )0 Z) k" Z: z/ t! V. T
{8 {2 G1 Q/ A) o( f/ x4 y
m_nModeTime[i] = 0;
* C$ [" u. Q. g7 X3 `. l5 Z }
% A4 b* Z6 f8 ?" I# _; d, ^ m_idDuelParty = 0;
$ i3 [2 I4 {! n2 z9 e% S: V6 o C#ifdef __WORLDSERVER
- R3 |7 U w/ q$ t2 S) n5 I m_dwWorldId = 0;
" y G5 r+ ^- j0 T#endif // __WORLDSERVER4 U* A) J4 S! W- b' Z
}
- |, e ~- F. i( O6 R代码:% B! m+ m6 p, D& B
void CParty::InitParty()
6 [( N7 N+ Z/ R6 s{
; o- J H- B( [) _4 Y" U m_uPartyId = 0;9 D) ?' q0 q* x8 o) ?
m_nSizeofMember = 0;
! c5 F: c0 z6 F2 Y memset( m_sParty, 0, sizeof(m_sParty) );
* q8 H0 _" Y! o! e6 G m_nLevel = 1;
( C% n2 R# s. m# R3 }4 d m_nExp = m_nPoint = 0;
* d. G5 p' ~1 G" q0 U m_nTroupsShareExp = m_nTroupeShareItem = 0;! a }+ R& i* A/ H2 `' Y
m_nKindTroup = 0; // ????
2 D# A" z2 ?4 `" R m_nReferens = 0;
. e5 _8 _ V* R4 q! _! j: ]#ifdef __PARTY_FIND
% C6 f; r7 w9 x% {8 _1 @: ? m_bAllowEnter = TRUE;
/ l4 R! ^; u6 m( a9 h6 c#endif //__PARTY_FIND6 D9 X. W) L+ {6 x0 F
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )7 y7 W* I' ~8 b' H- Q: e/ s
{
# W: \9 Z- [4 E' H) s y m_aMember[i].m_uPlayerId = 0;
2 s3 a1 F* E( z9 y! j" Y* G0 h m_aMember[i].m_tTime = CTime::GetCurrentTime();
8 }- Z" _% ~2 J m_aMember[i].m_bRemove = FALSE;$ D. v0 {% m9 b: t+ s. @5 g
#if __VER < 11 // __SYS_PLAYER_DATA* _# e( _4 M' m2 q
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! V) l* f0 |/ p% n: b
m_aMember[i].m_szName[0] = '\0'; u* Y4 q# E& ~; F+ q3 o9 m5 X
#endif // __SYS_PLAYER_DATA
; M9 |. X* e4 H8 H4 N. C4 t/ W3 F }
% }. v, f! z% ]6 `1 t}% W) ^, x5 C9 p; f3 ]7 p
代码:
3 A9 {4 P2 U q$ W' k3 W2 D#ifdef __PARTY_FIND
2 y3 L' `6 j/ S! W! L: ICParty* CPartyMng::GetPartyFree()2 }, {# ^. }3 F1 a
{
4 |. O* j. _1 o5 {: R6 ^0 f# b( ^ CParty* pParty, *pPartyTmp = NULL;1 O4 T# e: F3 |/ c5 B$ x, `
if( !m_2PartyPtr.begin()->second )1 B; B7 P: X- f7 I* C/ j: [
return NULL;
# ?; T" w3 Y5 j1 J BOOL bRan = FALSE;
8 N# w9 h" C3 g6 D' I, M5 j DWORD dwRand = 0;
* D6 }! W! B) Y* ~2 y( f if( m_2PartyPtr.end()->first >= 1 )) V( u5 m: Q* ^. ?. f( ^
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );' O# W2 O, w5 H7 L- h" z
) A$ ?+ v" g$ \ }5 d+ w for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
% ~' S# s6 p; N$ j {2 y. w+ i, |+ ~# _7 o$ ^
pParty = (CParty*)i->second;
1 I5 u* F, O- l7 v6 F$ @! | if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )2 Q) t% z t* @4 ^' K
{
& R7 a% G$ `- b if( i->first > dwRand )
! `6 r3 s. f7 ?$ N, x return pParty;
5 @2 C. j, G- S6 V- q else
; Z- ^- v |! J G$ h pPartyTmp = pParty;
( F) e3 |( F0 L, P0 i9 S6 x }
$ h2 L9 `- F. p6 u- J }# [% Q/ i4 n. G# m7 Z+ {4 V3 D
return pPartyTmp;
! ]/ j, E- f9 s3 ?/ L7 v6 L2 t}! d4 z9 A' O% K) e" v
#endif //__PARTY_FIND
$ x6 M I' |' o: R" r- v8 i4 i6 x7 v8 S! g) R
DPSrvr.cpp:' y' C9 d2 l$ l! w( ^. L: U! J4 H
代码:
$ ?8 t7 k6 k- ]; Q/ ]" D3 i#ifdef __PARTY_FIND
9 R! M+ B8 D8 H- E* u# S5 evoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
n2 c. g8 h; b& a0 N' Z2 y{* ^: T: D$ O: X' b
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 {. D, Z9 P$ c
if( IsValidObj( pUser ) )& z2 m+ S+ P' w% P8 |% T! o
{3 P5 ?! [% f/ t& y" _7 ^
u_long idLeader, idParty;
u" ] }' I, Z! O# ~3 l BOOL bAllow;
9 K, \) Q" r2 m' w% T" a. E ar >> idLeader >> idParty >> bAllow;
$ M9 F- b. {: N' F4 ? if( idLeader != pUser->m_idPlayer )
6 D6 t3 [/ `# k: B return;
2 Q4 x, f/ [4 Q# Q CParty *pParty = g_PartyMng.GetParty( idParty );
3 C6 ~" [; m2 Z: _, t6 ?0 } if( pParty && pParty->IsLeader( idLeader ) )
6 ~# j5 G' n/ R4 j- L: B2 S" S pParty->m_bAllowEnter = bAllow;
, P* R- W" L# @9 N5 h) M" R. e4 \ else- F* @! D+ I6 d0 }; o9 c
return;
: j, a9 u6 F: X. ^& v: y: P
2 b2 v2 E6 N1 u4 O CUser *pMember;
( W7 f* W* t: V8 T9 n for( int i = 0; i < pParty->m_nSizeofMember; i++ )
9 T% f. [6 R8 O) u3 j) V {
+ O$ V* }3 u1 W& ~ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
2 H8 M D9 L- L2 F if( IsValidObj( (CObj*)pMember ) )
; R: \! N! Z+ f1 l1 s pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
& \0 z( Q6 \ X# U% _ C5 z0 ~ }
& @3 u8 r9 r$ I" g/ @4 K9 ?; _9 l7 n }) V7 W9 M/ l* I) v0 F! U1 n8 U
}+ r- ]' L/ P! \% d
#endif //__PARTY_FIND' ?' d9 g; ]: u* N# ?4 b. Z) u
( X: t" y* ~6 M2 F0 b5 c# B8 `
代码:. p# h: U$ J1 z+ H% d. N$ j9 a
#ifdef __PARTY_FIND+ m O1 V4 [: D& {' {. c4 P/ F
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
: D8 r1 ~8 Y$ ^! \#endif //__PARTY_FIND3 p, ?* c$ Y& m2 d- ^
" w+ _7 K( `& @5 u! A$ _8 h
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
" `' |7 [/ r3 [1 w8 h{
: r* P$ p* B/ M3 r1 U u_long uLeaderid, uMemberid;5 @8 O- I7 g3 p1 k
BOOL bTroup;0 Q7 H1 d$ M; R3 f
ar >> uLeaderid >> uMemberid;" l n! S" l& d6 T5 Y7 }
ar >> bTroup;2 u/ B; v! [' m% D! F
2 }; |- ~# H3 ^5 @2 N! Z' Z- R CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );, E2 d% Q2 ^! }9 W
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 y8 d& n5 f* @- J- ?9 b! t#ifdef __PARTY_FIND8 d# W+ `) c$ \) m3 X" ^7 m3 M/ J) E! l
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );! f# [; z: V( m% y! A; Z
#else
. B ~! g! }% s7 A$ N) N$ H& x3 l. |; z InviteParty( uLeaderid, uMemberid, bTroup );
: k: v2 C- V. n& {9 V#endif //__PARTY_FIND
3 `; F$ p& H2 C+ q2 {/ |* V @}+ [+ p |$ N' D+ ~" Y9 v$ s% w
3 o5 @4 J4 U, n; A" d% N2 K$ f. L
代码:8 J+ j' c2 ?1 z
#ifdef __PARTY_FIND; f0 _& G+ }' [7 T- i2 A
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )& t/ j: V6 L4 T2 r, m) Y
#else
6 }) i- E: V' h; M7 U; jvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ). I( g' A0 _$ h& t6 t2 g
#endif //__PARTY_FIND/ a8 S6 L9 a' J& K i
{
5 Q) }, r3 G" s0 n- t* {% c" d CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 K7 ]/ l: w( t
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
: c! f/ X8 I# t, |7 b+ W
) o' B- ]1 Z$ D3 ~& |$ ? if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )- S) i% [9 I4 y% y+ a
{
. V3 u" s/ X5 T, I" x3 [ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ n9 h0 x$ X/ d( L9 q {% z9 K/ T6 t% w/ ?6 k& E/ d2 I
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )0 I. o- {- E3 h3 @
{; W, y. J$ n( Z- O
pLeaderUser->AddText("没有足够的权限。");
3 W- W$ j0 U: t pUser->AddText("没有足够的权限。");
4 ?& Y6 r2 k( i return;
5 X0 C6 u5 i) N/ \9 |& }1 o }: T+ m0 v- y: U0 M7 ^ l
}/ M1 M6 s ?2 i; c
// ???? ? ??? ?? ????.
% K5 ?& q+ ~# q* f CWorld* pWorld = pUser->GetWorld();
, x) B' m4 i2 }0 a0 `) a if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
8 a* X% G: b( Y { / j1 m( X( [, P3 M
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 {3 }! G6 O4 J return;
7 o y8 X* n" P2 \, E& ]2 Q }. B% ^$ D0 g" r" ^0 D- Q# m1 T6 M" e/ `
#if __VER >= 11 // __GUILD_COMBAT_1TO1
! V# G E5 c4 @ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ), b6 q( _5 Z y7 E: x
{5 ]9 s2 I% r9 h0 }# K: _/ ?/ J& d: X
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! I. J7 Q8 S; ~. y4 `
return;
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#endif // __GUILD_COMBAT_1TO14 ^; @2 j1 o" r+ H
/ K# J1 H. R9 P4 Q5 ~#if __VER >= 8 // 8? ?? 061226 ma
- w9 f3 e) A# a3 i5 W3 O% d' n if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )8 z5 G2 O( w1 ~) f) M
{
8 s8 e8 u. T7 v7 Y# ?; O return;8 S# H) f4 ^; [1 t- i
}
( p# j. t. H$ r8 A#endif // __VER >= 8 // 8? ?? 061226 ma
+ l8 W2 l1 D2 x
& u6 O8 R- m' a7 c if( pLeaderUser->m_nDuel == 2 )7 r( d( Z |- ?" V2 Y$ ~8 w; K$ r% l
{
+ G* C- f8 w6 }/ s' ]: ] pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.6 V# m- _/ E& I: K
} ) S, m3 s! L" `! G* i7 {8 G2 G
else8 \. j1 |+ c3 m! k4 x! y/ G
{- y! A! } M( V3 t
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. L5 k- ~6 ^' Q {
0 z( z- u, X+ a pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );3 s- e. E" I% c6 W. u" p/ q
}* }- p; G+ W8 e+ v1 P3 j
else4 V5 ^! Y/ r" [1 d$ U9 X+ \4 l/ Y. @
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if( pUser->IsAttackMode() )
2 x/ A/ I3 |( Y! q B pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- J) L! F! x: p* P, \- [' i
else
$ c7 [" x' o, H& t" L#ifdef __PARTY_FIND
`4 N( Y, C1 w5 [& C+ } pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; Z5 V0 P& h, ~2 b+ ?#else
. R! M' }, `$ |* N- S' m2 ^% K pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );" G; H, a! v0 g& X6 Q
#endif //__PARTY_FIND
& Y5 j; v' _* j }
7 x" ?0 U0 Y, g: t( G* M# Y) a }
. i# c G* h7 L* j }5 Q( ?, P0 G- X/ P S' C6 c/ l6 c- g( p
else- l0 m' y& j% s* z) V6 b
{
* u8 Q; o/ K" y if( IsValidObj( pLeaderUser ) )3 z. h4 p* G2 H: `$ v0 q6 H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
/ F% E' W d; a+ i- _. ^0 e2 @8 K2 @ }/ e i2 z. H+ i! E
}7 j2 E( B( p# {( I
+ h$ S" u/ f8 w$ H7 ZUser.cpp:: d8 T$ X# E9 U/ L
代码:) L* I2 G. J$ l1 \6 s
#ifdef __PARTY_FIND" ?& ~( C: L- Y9 R3 Z
void CUser::AddPartyAllowJoin( BOOL bAllow )
0 ^0 ?( ~: {6 I4 W( q/ j) M0 L7 q{
1 h, @) i2 x/ d* R5 x; A# _3 L7 b. w if( IsDelete() ) return;: H4 `% `8 S% m; o* \1 i
3 f- f! R8 Y! j* m. K! e& Z/ [% _& _ m_Snapshot.cb++;/ k# F8 ]3 d% D" X. I' b" g# u! m- K
m_Snapshot.ar << GetId();
9 w* O) F. W3 V6 N* K, A m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
* l4 n; j3 { \8 P8 X) M m_Snapshot.ar << bAllow;, f' `. [, C. t- t, B
}
# H: c# y' K; {7 p. a#endif //__PARTY_FIND
- _- Q. b) L# d Q; Y; p1 r* A
7 `/ G! P) ~0 M8 |* \代码:; p4 x |( w, D
#ifdef __PARTY_FIND
3 {4 `* i7 _3 |" M0 A9 `9 jvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )8 a) z9 {% y+ L) W4 v. c2 s
#else
$ V/ N Q; k! f* @5 Lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* [* c& ]* T- |5 X: S7 d+ h& B#endif //__PARTY_FIND
0 p) j. u2 P+ x/ S1 g{$ z& B8 \6 E5 ?4 y: x
if( IsDelete() ) return;- B6 h+ \6 }+ l& o7 D- }, `" e
6 q+ y, m7 z" f( E1 k m_Snapshot.cb++;
m" U1 |: m! P6 D" c m_Snapshot.ar << GetId();2 S1 E) p9 o5 y' L4 a! L
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; H! S: r* ^' w
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, B4 p: L; r. \3 |, S& | m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();/ j' E+ H- b0 D+ H0 x4 }
m_Snapshot.ar.WriteString( pLeader->m_szName );& h3 U. i- ^' X
m_Snapshot.ar << bTroup
k- K# e4 m. y t( N. B2 R; _! U. m#ifdef __PARTY_FIND
" z/ d8 w$ N2 A2 r. C << bPartyFind# z+ u2 M% a i
#endif //__PARTY_FIND1 @1 ?3 e, i8 h# ~" D A/ Y
;; H5 f) s `" S6 f5 ?+ B. o+ E
) u" y$ r5 D* O2 ?# G( A}
, W& \; e' H7 w e0 J. T7 N" u% n5 H4 L/ h& \8 i+ R8 e: N; Y
DPSrvr.h(公共范围PLS)5 X" x C" K7 S2 q; [9 X0 l/ q* R- a
代码:$ a0 v0 h( A* Z3 e# I8 K% l/ S
#ifdef __PARTY_FIND
- H& y3 ?1 Y0 ]3 t void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
* Y3 [: B6 Q+ b/ W9 a3 @& I* \#else$ l& g: @8 |8 i$ q, p. X6 C
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: [9 ` N! {* n1 F! C! T#endif //__PARTY_FIND6 X8 R% w) S }8 j: ~0 X
' B, f1 R5 J2 d" f2 r' t6 a+ o1 K
代码:
4 V; J! ?7 \0 k* r( l#ifdef __PARTY_FIND( \: i# d: k1 {" F4 S4 |
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. A6 n8 U, \# `, m2 B#endif //__PARTY_FIND
8 [4 N' O' J9 s" ^+ F) m, k- h% F/ M) c F3 x* K% H/ J
User.h(以及):; O# e+ j4 Q. S, N3 ~2 j8 j
代码:
, l0 A$ V* t( i1 _# p#ifdef __PARTY_FIND1 U* C9 G' h% Y0 ~" o O1 e, E- k
void AddPartyAllowJoin( BOOL bAllow );
; U. e/ O8 T8 | void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
$ w% r3 ]0 n! e; K! g#else
/ n* g2 w9 P9 l void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );: b2 ~5 P# t+ T0 R
#endif //__PARTY_FIND( U. g9 }+ {* E) F9 B
, B: B* N& @9 U3 f M" o/ g% O
party.h:8 Q E7 H: N1 |. ~5 U* X3 G2 H
代码:: R: f3 w# O0 t$ A4 r
#ifdef __PARTY_FIND
* X) ]( M- w1 _4 {! B' M BOOL m_bAllowEnter;
& z2 z7 m( w) X+ T i/ j$ i#endif4 \* k$ W+ q l7 `' r( w! ]: v
7 e7 B: E5 p3 \" W4 ?6 _
代码:( w& p0 m4 a5 q* ~
#ifdef __PARTY_FIND0 @9 ]7 @$ D" G
CParty* GetPartyFree();) }- |' k. h/ l9 M' e1 B
#endif' ?1 N; q; A; s* N( U D2 u& s
- x2 K+ J* c/ d2 TWndParty.cpp:) ^) d) I/ m& \4 d+ d, \
OnChildNotify:! R; D2 E1 z! L$ q& A
代码:
9 X2 M- |- F, e; B$ K#ifdef __PARTY_FIND4 ^: ^1 X% G r& e" |
else if( nID == WIDC_CHECK1 )+ D4 K! H# K& Z9 x' e" v
{" d( B; D, d, w
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' e# F: N9 x( v! z# v
{3 L) L$ w0 n6 j# _* }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 m6 A; A; |2 p! z g_Party.m_bAllowEnter = !chk->GetCheck();
! T& u) F7 {6 l, U5 M g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );; a, n: ]4 A2 g0 w) V
}" t- W' g J( H5 [- u6 k
}" Y5 L8 u; T( M7 W1 D* w
#endif //__PARTY_FIND/ U. \5 v1 f0 p0 |) U- E
% L' k% J" x- p X( o* ]$ o$ L5 U0 o
代码:7 }; N; x% z: Z: U0 q; }2 P& ?
OnDraw中:
9 F" |" G. N6 d代码:
3 v+ {# N H5 @$ N1 P! t#ifdef __PARTY_FIND
" m2 ]' N& t% G: u CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 X0 M |& W, m# Q9 w6 N6 e& R if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( i5 [9 i$ T" [( r3 ^ chk->EnableWindow( TRUE );
6 t: a2 i3 f7 N& G else9 O5 T; N1 Y6 M+ Z: f+ D
chk->EnableWindow( FALSE );
3 n q, I! @5 E/ J, }* ~1 D chk->SetCheck( !g_Party.m_bAllowEnter );* @6 F: ]9 {/ r" M# R" S, O7 ?
#endif9 j/ w7 ]0 ?+ [
# u6 y$ N P2 Y f" a- fDPClient.h(public):
. a1 M( S& h2 {' Z6 l( [代码:$ {$ Y& o7 `4 m# L9 J
#ifdef __PARTY_FIND7 B& A, X# H9 v
void OnPartyAllowJoin( CAr& ar );
4 w4 q3 k& V* c1 V+ j void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );! y# h1 w9 C. ?# s! b
#endif //__PARTY_FIND
1 R J. I+ l4 j3 Q2 y1 _
# N: o, i8 A/ z& O% Y; X, |- e2 c9 {
WERS hinbekommt没有,请让赫克的权利。
3 j0 ?$ D9 j' F: ]; k' H不支持左右,所以难不...
7 V; l7 y/ J- H8 t党k的Windows NT甚至编辑它自己。
3 |& y% j; |9 q包也,因为我不erschreiben进一步如果我你的。2 j1 a# s( P' ^5 G0 _- Q
由于缺少Quantité k n个代码是什么升工程前。
* e2 A! i7 t2 s% q1 V如果是这样的。请发表。
; k- U/ d0 {4 d1 y0 d2 X到目前为止,Pumbaaa) u) U1 O, N$ h5 F. u; J4 h
4 g% m8 P$ |# Z: W4 t
- R; H: z% b0 \" D7 v' B: A& X3 w6 ?MsgHdr.h
* \$ X- x7 o a#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863. I$ _5 l3 c; z" ~
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
9 o& z4 G J- }0 ^ a$ X' D
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l0 t S" \% a" l# q. M3 T; g
9 u8 X; l, |) R, d7 N* X |
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