莫因E * PVP2 R/ t; i! D! \# X2 J/ @
8 m/ j) y; j3 T( \( z
* C. X1 W2 b9 Y- ^. T
; `5 z% n1 p: u今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
' Z0 g1 h! X: r4 j. @- r: N
" R, q5 @. k' }7 Q0 w有大量的代码,我已经测试过它,它可以编译自己1A。9 y# l% S$ F! s; \' s" a) o
- p; a3 f# C6 n0 e! M
) G3 i$ n4 a$ p6 z1 g6 w) i现在会如此容易所有的C&P'en
; Q1 q1 k o7 |3 u& b9 V" |/ ~
, A1 }8 X- ]1 p* _! }! E) d- 你需要的资源得到自己,因为我不决定一切你“推屁股。”7 T2 P1 m2 d1 c6 ]. b1 A/ R
( }& y3 \$ [# j你说我成功,资源应该时装组合系统顺利运行。
2 I# ]4 Q9 A( d1 s$ \) M( E7 D- e# v. R& w6 Q( f
6 j2 _# r$ C$ D4 T
1 l3 A$ D6 [! z2 `/ N9 d首先是学分:
$ S' ^1 Q" H6 x5 ]5 |- N
2 @+ R4 w6 X5 A7 l, IEtioom(90%)
. H) a. u K2 I6 u, b/ b怪物(10%)* {5 e8 F5 v( a6 v& Q: q
4 w: t* X( O) ^
0 L# g7 s, W- J3 X: O
这里的问题,而是“不问任何小型或定义语法错误。”
* M3 Y3 E9 N2 A, x7 g
4 c3 b9 c1 O0 c4 L! z, b2 P& w6 b2 R6 w7 y% R4 e. y) p
$ s" d0 @& H9 s, H8 j0 P
# C1 |% k6 X# L/ P, w `/ ]唔够讲,这里是答应释放: randomoption.h( f7 `& ]2 Y+ b% d; s
6 e9 x, z+ w) N8 x1 M5 C
在 public:
! p- E8 i& q1 l bool IsCheckedSafeFlag( __int64 n64RandomeOption );
6 E; h% Y: V! W1 d void SetSafeFlag( __int64* pn64RandomOption ); 9 f8 i: P% S+ T( e" [1 e
void ResetSafeFlag( __int64* pn64RandomOption ); 8 w" s+ b8 K8 E9 }
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
, o. e! V6 D" K* S/ e m2 U- S* K. p; R- z
这下面插入:# c9 W4 X! D1 h B+ W
2 ]9 W) I- Z1 K' N6 S( S #ifdef __FASHION_COMBINE
, s4 h& S5 u' U# }: \public:
& n( Y% H) Q3 T. I/ e6 U$ p int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
8 D3 b. K, h$ y5 m% P2 ?' a#endif // __FASHION_COMBINE 9 i; c% Y8 r- g! i
9 B8 N- | S* O0 H% j- B ---------------------------------------------------------------------------------------------------------------------( j4 D# h$ X: A( F6 J- F7 `: H
randomoption.cpp
+ B2 D! y$ z$ q/ L6 n# q; G X p
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
# p5 m y b1 ?: |: ^5 s% G' m6 N/ m! P2 |8 q {, h0 B9 [
下面插入 #ifdef __FASHION_COMBINE
4 L7 e) {( H/ ^3 V8 S0 U N, lint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
( F. _' N/ i' W" y8 O2 T' l{
5 \3 J4 ` w s u int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ; \# v ?- Z" w. V
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
, L# E" a2 o/ h; p( ]+ I' z" ]! \1 u
if( nMainSize + nDestroySize > nMaxCombinedSize )
$ _1 ]+ Z3 e% R return 1; : ]9 d& B$ o! s* `5 \6 K2 C
* n5 p/ Y% p# a& z* I; D for( int i = 0; i < nDestroySize; i++ )
0 Y8 t# X* @0 f( B0 H' ^ {
/ U ]- }! I. L! W int nDst, nAdj; . Q+ L# Y0 f# @7 W; y7 \ `
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) " F% Y/ h; d+ |/ Z' G: y
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
9 Q& Q( D) ^% o8 i } ! k6 T6 Y2 M6 Q' i5 F4 d7 h& Y
return 0; ' x1 j: D8 |( b2 I" ^+ Y* g! g, e
} ! c+ }# \3 \4 ~5 A5 b* J
#endif // __FASHION_COMBINE 4 P6 W6 G: ~( f+ t0 z
& e& E5 d/ K' `% T' {8 R8 p+ e6 [
-----------------------------------------------------------------------------------------------------------------------
5 |; H6 \! Y! a& ?MsgHdr.h
5 ^' g; P4 }. w2 J. y8 ]0 L2 Q
/ ]$ j$ C+ S! }8 ^- L4 n插入 #ifdef __FASHION_COMBINE4 l8 |# x3 Z# {2 ?; R& c$ e
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
" @7 M9 O7 S9 C! Q#endif // __FASHION_COMBINE ; |1 S5 k R7 O
+ f+ m" `( h( Z( Q ^
-------------------------------------------------------------------------------------------------------------------------" r$ D S; X6 d( Y% Z
DPSrvr.h
5 i* F( R& D; y" T- O- k
7 s2 ^( }' O2 u) [& K% `. b1 i在 #ifdef __GUILD_HOUSE_MIDDLE8 L1 s4 x$ w. ]! A, Y4 B
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & r. f0 o: K& o8 @
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . w1 b' x/ K/ i! l, t; S
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# ~) r# k) U3 Y' m#endif // __GUILD_HOUSE_MIDDLE
+ E# D0 e8 e0 c0 _+ ?% w' L; W- g! G: I. t( H
下面插入 #ifdef __FASHION_COMBINE
5 O) C6 C1 n) ?5 ] i: o: z! x void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% x3 ~( ?" o X0 M' g#endif // __FASHION_COMBINE # q* i' a' w# N, d- H" `7 k
/ T% t+ {# B2 c" [ T -------------------------------------------------------------------------------------------------------------------------6 F0 ?5 [; D2 ~2 g! _
DPSrvr.cpp+ B' v9 V' n( h/ v0 b
在 #ifdef __GUILD_HOUSE_MIDDLE' O7 _% F& a. F. [5 V
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
) [ n* V- t' X& g3 o* M$ A3 C ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 3 J6 W; {( c9 ~1 |% R
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ; K! n4 U. Q) \& t
#endif // __GUILD_HOUSE_MIDDLE
& c3 q0 W# k' {9 S+ ]8 L! D% p
% D, j" d2 E+ G+ @2 f1 Q: C7 Y } 下面插入 #ifdef __FASHION_COMBINE) z; f4 C" D$ {" I
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ( K$ Q* J" A' |. c
#endif // __FASHION_COMBINE 4 C, M. J1 _8 r' u. Z7 b
% @$ Q1 S3 g- F, z
# f* x0 J" P5 C. I7 b# }
在最后插入 #ifdef __FASHION_COMBINE# q2 E. v* {( q4 _$ e- R$ _
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ! n7 b$ }% K3 e& Q
{ 3 ~4 L9 o4 F" E2 L1 d3 Q2 \
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ f, y& P, F" K3 U- J if( IsValidObj( pUser ) )4 k3 W: I. k$ h
{ 4 O( `+ ~, v3 C
DWORD dwItem = NULL_ID; ) a8 O: ^6 l$ G0 {- L
CItemElem* pItemElem[8];
: r t. J* `5 v# ~( k. D9 t- I: C9 i3 u( f' {* f1 J, e
for( int i = 0; i < 8; i++ )
7 f r3 s: S9 m* O: n { ; f/ l, V9 y0 l& O
ar >> dwItem;
8 Y4 N% l4 M9 D0 A pItemElem = pUser->m_Inventory.GetAtId( dwItem );
' o# b3 Q& G3 p1 ~# o# x, T if( !IsUsableItem( pItemElem)) * N! p u5 t) `/ o2 |
return;
5 b3 @/ X# p( y! S' g) O$ n } , K7 V' f- ]1 G
if( xRandom( 10000 ) < 10000 )
- L: r i: G- z$ G { 9 _8 {) Z& |4 e- U. f
int nResult = 0;
6 ]. o( s. I' b6 C) J nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
+ ?8 ~) ^3 ]6 | nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); % c7 _ M* F) Y+ T& h8 L) ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ' Z& ^- q" ~3 P# p _- v
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
: [/ L0 {4 L3 z8 | if( nResult > 0 ) & n' G" r, C3 [9 ?5 f" K5 N j6 H
{ - `6 n6 }+ H/ O; v, h' l( n
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 0 N# d9 L5 ]: j) M4 |* x
}
/ F5 G. I) K5 |& | for( int i = 1; i < 8; i += 2 )
4 G& u6 t7 }5 S5 x* o {
6 g+ T: C& |7 l$ H9 d6 t pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
# v. r+ _! ]0 y. D }
- p0 J- H7 |+ P' o" M& N for( int i = 0; i < 8; i += 2 ) # U* U% ~: c7 |+ Y1 V+ U& z
{
3 s s4 y p8 J; F# R; c8 U, i; \% N& h pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
! d. G# @5 c3 v: {3 O } ) _- w+ ~5 f7 {% w9 X' J! ?' _
. g4 {4 h5 p6 M1 I pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); + e& Z* ?7 K$ W& f' |
}else
# l q" n1 `7 U2 G8 ]% f9 x" h6 B { " y5 Y4 V* m" ^5 l
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
* g9 [4 r5 y, ? if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) * o( r: x7 ?& e Y
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
4 I9 `9 U2 M. o+ E, `$ `( n6 @' @; X( d$ v% g
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
* o7 |+ @" @8 _& ~1 I) y; J { , ]. N: z. B- A5 K: e
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 2 G: f% t1 Z3 G- u! i- C
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
3 t% L) _3 `0 I2 @5 }
9 p0 v3 d% w5 _ }else
- Q+ ^% {/ z( x& Q7 |1 Q; [5 ] { . B1 x5 W1 P1 m* U8 y5 \
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); l; o4 ~* j: E" R
for( int i = 0; i < 8; i++ )
8 {" H/ \! n3 G$ h. ~4 @( S {
2 \9 x3 I5 A: E- V$ h pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / [% _; R, ^ j) m4 ^; B
}
4 |+ @- K, a5 w$ W8 P' I+ j5 r } [; q/ y0 C( y( W
}
9 r7 g. Y2 m+ Q( O, N }
7 V" C8 Y6 M. W4 T# ^& F}
% j) X1 b4 h. i: U#endif // __FASHION_COMBINE
7 t$ H# l2 S+ j6 [
* b$ e. ^ S, ] ---------------------------------------------------------------------------------------------------------------------------- F8 Y; M3 X3 t3 n# u: m% ?3 ?
WndField.h$ L0 K" e: l/ X# V/ g! |% [
在 class CWndCampusSeveranceConfirm : public CWndNeuz
& G9 j0 m7 ^ v* x' V* O/ R
3 C% Y$ T8 C: L+ A" x: u 下面插入 #ifdef __FASHION_COMBINE
8 d; w9 ?/ J0 I* B. Xclass CWndFashionCombine : public CWndNeuz ' R/ w% x' t* H+ @1 e! c- O
{ 5 W; x; m& ]3 J% o: u
public:
4 S+ ]9 Q$ P: n CItemElem* m_pItemElem[12];
; k" J2 Q% P* z* x0 k CTexture* m_pTexture[12];
( {3 m" A; A W# h, ?
6 `% ~$ I! O6 w! H1 T# epublic: # h3 V9 F( P% ~8 U' y- w
CWndFashionCombine();
. Z+ I6 r, w9 q virtual ~CWndFashionCombine(); ) \3 q% |3 B: d. S6 t
+ x! ?/ h1 P* ^1 Y virtual void OnDraw( C2DRender* p2DRender );
3 F3 ^0 r0 D& w1 Y. w0 E3 K virtual void OnInitialUpdate(); ( Q; e& D; o) |) K
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); $ B$ O6 u. R( }& A7 w+ C) u
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 7 I' T0 g4 C( h3 F$ n; a4 M/ h
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); I+ l3 |1 r+ b
virtual void OnSize( UINT nType, int cx, int cy ); / Y: ]+ d4 \2 B' l( \) I0 C% y
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
1 N/ x5 _2 _' H* {1 O# D}; ) t6 V$ W9 Z* w. i& L
#endif // __FASHION_COMBINE ! o2 E# s9 o, C! x) X6 P% y
0 l: B1 o2 Z5 D, o$ U2 g/ {
----------------------------------------------------------------------------------------------------------------------------4 c2 c; o6 b5 w' o; `
WndField.cpp
5 l6 r! c2 Z+ N j在 #include "wndwebbox.h" / M* H5 T/ T& ?7 J
9 s) m4 t5 t z' P: X1 ]; B7 {; D
下面插入 #ifdef __FASHION_COMBINE
2 \' s" h6 i2 `( Q @#include "randomoption.h"
: W F0 p4 |! e, \#endif // __FASHION_COMBINE 5 ^& [ g4 C1 h8 d, ^0 S
% {1 a0 l g0 L& e/ @
就在最后:
& A' l' W0 p- Q2 D3 ~6 m# o; bPHP代码: #ifdef __FASHION_COMBINE. e. B9 f/ \6 ?' J# c" m. u
CWndFashionCombine::CWndFashionCombine()
0 z: K! ]9 S1 W, R9 ?{ * z+ F- H, `, B+ u' @: s
for( int i = 0; i < 12; i++ ) 6 z5 I/ L' ^3 [9 w5 q8 B( z' Z
{ ; d5 p( J' q. B. D8 z: C4 z) ]
m_pItemElem = NULL;
) h9 Q# D* L7 R. I' g m_pTexture = NULL;
) K2 r) `: r9 R9 R //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
5 U! [* ]# V. s& b //ZeroMemory( m_pTexture, sizeof( m_pTexture ));! u1 O# K8 g5 B9 f& }5 i* G: a! j
} . t# @ I- p8 _* e
} 8 r$ `7 ]$ q/ q$ _! g- F
CWndFashionCombine::~CWndFashionCombine() " H1 J( r, N- _! g+ e& @8 m* [! e/ Q4 L
{
" M* z: ~0 G, C6 p* q' q for( int i = 0; i < 8; i++ )
6 M7 k1 a0 W- a, l. I3 _- L { 5 ?: u2 A& U4 I3 i; Z
if( m_pItemElem != NULL ) 7 ^% q, X- P. X C, b' s
{
! q! E7 ^8 K$ f9 E4 }- c% D if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
" W3 g2 E/ f+ h* W- b, X6 B4 | m_pItemElem->SetExtra(0); 5 @$ e( l( ^$ n1 I7 a
}
: x$ l: T" F V" s: O0 d }
% {( k& o& E1 {3 S- `8 M6 b} 6 b# q- b: {$ k$ F! d1 ~6 B
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) - S' E7 A( O0 b2 o
{
1 n- ?6 f( W+ r, v- L' y LPWNDCTRL wndCtrl[12];
2 ~% }) w# Y o$ ~+ n" c: c
4 s) Q, Y. G" P: q* E% o) g wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 _) {8 i% M' `, y( C
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
! S- k; h3 B, W, \: ` wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); , ^0 _. ]' y2 {) C* [& T5 G
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
- `$ q+ G( B. u* i5 {6 x wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
% D/ B9 {/ R$ R' b wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
7 P" F' t3 e% A8 d- l wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' g. c: u. E) `) [2 D! Y# m
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 s* Q! l. v# M- h( A0 u7 ~& ` wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
2 z. X0 y; |) ~8 L: O wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
3 q' `2 ~* C! z6 R" }/ V9 x wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
2 D/ A) n" p9 Y( N wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); # C, z2 @1 o6 G! t4 k: @
+ s; g z+ z9 v' t* D
for( int i = 0; i < 12; i++ ) # R P; w: _6 Q# w
{ % ]/ I$ J+ `5 I# p$ ]- O7 p4 z
if( m_pItemElem != NULL && m_pTexture != NULL )
: {3 ~& U7 ?( U3 p: X {
- k! A# Y, R$ Y6 l D& F m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 2 \/ o( @" c0 F" b i
} - T! ?% W% x2 o6 E1 J. W
}
5 U! T" |5 e/ ?3 V; [) |" J6 ?}
5 g- ?. c' H1 `3 J! Kvoid CWndFashionCombine::OnInitialUpdate() 6 Y) u& k% P* @4 t
{
* k8 D! a0 Z7 S$ ?/ Z CWndNeuz::OnInitialUpdate();
3 x+ i0 a8 X; \% r
/ R* m- C; D6 r* }8 J: ]: w CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
5 [" J4 M$ ^- C0 R pButton->EnableWindow(FALSE); ' ?% C J1 ` `( b2 x Z/ z) A
# h. @1 S" p+ ] r/ y) Y
MoveParentCenter(); ' W# F+ U s- N+ v) u
}
i+ d3 W! C' h1 H8 c- @; F' vBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) & S* l! s6 g' B {" @6 l; a
{
/ ?- [1 i6 _. q: Z5 }* \ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 1 A5 T4 X* q) f0 Q ?/ n
} 0 {$ X) |7 k4 b6 }' ]1 t) r5 U: \6 C
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 6 U& h2 N, @6 j9 @. [
{ 5 Y, ~& ^# ^% Z" x; q4 Y
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
$ d( T7 F0 e0 w& Z$ F' D/ u} 8 X D8 [3 Q3 q# K. l4 S+ J
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) " k: l) O3 G* }. |9 a+ J( ]3 j
{ ; t( l3 X6 ]; ?1 P7 u. g
CWndNeuz::OnSize( nType, cx, cy ); 7 x# t/ p% C, m8 N' \$ ^
}
; i5 q% p' ?2 S% g* B) a
2 O7 F+ R, v7 _ O2 M* @9 h2 p$ |/ v
- V+ t7 A, C+ k; H, N* ?BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 1 L; t! {. h% K: I7 V# O
{ ' |3 a, y, w# e3 U. M( Z3 Q
CRect rect[8]; 6 X, x: N3 x: v; v- m g
LPWNDCTRL wndCtrl[8]; : Z3 Z a, \4 ?1 G8 U- x5 @
0 D4 m+ e8 L: O5 V: T6 ~$ K
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& R: Q; S% P; Q; V# w A wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 7 V- D) J+ V- k* ]/ C3 U6 d
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ F& a0 O& ~, Q) N7 r wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
( p! }. m( y# N. E wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 @3 b) D- S }2 [( v
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 X `" H" x+ U3 ~
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
7 k% M) p+ N' m6 y wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
+ c# V1 N! d$ [ i
3 X3 o; J5 h! n) Z BOOL bUpdate = FALSE; n# @9 F* i; l* _/ S
1 Z# _5 ?: K6 W) c x6 K4 ?" @# v
for( int i = 0; i < 8; i++ )
1 r. B* Z( ?2 f E { ( _: w" t4 c9 X7 ]' A
rect = wndCtrl->rect;
( E" c. g2 Y2 u
' ]7 t D" |" { if( rect.PtInRect( point ))
- p5 P) A5 B" B" ^2 V N0 m+ k: p { 5 _' w3 g) S p8 }) M
CItemElem* pTempElem;
% j# r) G1 O* M# ^ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); - d7 K1 C5 ]- c Q1 F/ v
if( pTempElem != NULL )
' A; d, Q! n9 \4 {8 `* l {
, E- I! p5 p# T( {0 I if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
6 o8 e, G0 o( V9 j+ m {
7 o- V: R% y& P( K- E2 Q4 ^ ItemProp* pItemProp = pTempElem->GetProp(); & n8 L; a [7 X/ u: Z' x
4 u) r2 b# D v
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
: n3 h) D- [9 l/ u- ]7 f: b: { { 7 Q6 V2 _1 u3 }
if( i == 0 )
7 R0 h/ X8 k$ r0 q' i {" f0 m' I8 C4 V+ t
if( m_pItemElem[4] != NULL ) ! b* u/ _5 R$ G$ ^* z% {, s! L9 |
{
. G4 _' B% f# m" V int nSize = 0; 8 j( [( J1 j. @' L3 S. k" I p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " |# f d% p O; b- q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
( u2 f! G1 H, v" A# q4 D M if( nSize > 3 ) w5 y5 g0 x; I! S6 d
{: E# \! l9 Q, a7 Y
g_WndMng.OpenMessageBox( "oversize" );
- ~ ]9 p$ N$ b0 [% P. Q# z return TRUE; 9 J1 X( b2 p6 K! B
}else
2 u( H @. u) T& h# `( Z/ K {3 w, o) n+ K' s& I
bUpdate = TRUE;
3 G( D; e: G7 c }% e" C$ @" h9 e
}5 g9 [* w% \% t* C
if(m_pItemElem != NULL)
$ f+ c0 i9 e" D. P/ z# H9 k7 y m_pItemElem->SetExtra(0); 7 S* l5 _" I* ^$ ~6 l
% O" E# e: `, U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 w% s& N# @6 m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' j2 S$ i( M( s5 \ A; E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& |. \& b, ~+ I/ Z' V: ]( m: ^# }
if( bUpdate == TRUE )
5 L9 ^* I$ O M* S6 ]3 b& c {, Z! n" Y/ r4 j. ^; n4 K
m_pItemElem[8] = m_pItemElem[0];
! i9 z1 D, v5 A m_pTexture[8] = m_pTexture[0];
: d9 O! y. S5 P! T; P' r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
& g- O2 x6 @5 _2 k! g/ q }
/ }9 _" W! x3 c$ I/ A9 C! k }
7 R+ \; @3 ^# v% J. h5 l6 x if( i == 4 )
# ]2 Q: O; x6 Q0 d9 p {
3 `+ T* m3 B$ o, s7 T6 n' c" c) O; K if( m_pItemElem[0] != NULL ) ( m- ^8 A e- H0 M. w
{% X; m5 \" I/ A" e* f" ^& V' N% u0 J% a
int nSize = 0;
3 ]# I% L8 C& \: M4 R+ j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 \. u/ Q! p( H+ V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 3 @+ R7 \% ~. ~
if( nSize > 3 )
. o# l1 ?' m& H4 n {, l. l- Z: C. P4 }' Z7 h( U' S
g_WndMng.OpenMessageBox( "oversize" ); 9 z& B' ~0 B. G$ L+ V; m2 A O
return TRUE;
x; ]2 g' i6 M a5 ?" ? }else
( g" t l- O, h {
+ Z% k Y. h' Y; C; C: Z2 d! D bUpdate = TRUE;
# J3 v/ p2 q' w' s }! S# M5 J- B3 v6 a2 A8 `) T
}6 X* G, i7 K8 y* \+ K- |9 X
if(m_pItemElem != NULL) 3 ^# Q9 p" C9 N' }
m_pItemElem->SetExtra(0); / t8 k% w2 {6 Y+ [) o
3 Q. N( A* d" {! e" b# z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ w6 ~1 `! }6 a' I5 g `6 o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% A6 Z, V6 {4 x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: y9 D' W; a6 s6 l/ A6 n3 l
6 c ^& |0 L" J6 S) y8 {. y |& D if( bUpdate == TRUE )
; f! Z$ b1 R# n: v4 R {- i) a* y& a% R3 S1 p$ B+ k
m_pItemElem[8] = m_pItemElem[0];
* l$ ^, G0 I8 G! }1 H; L$ z& G5 h m_pTexture[8] = m_pTexture[0]; / m. y3 Z8 P; i- ~/ {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! i3 Y G' _! q9 j5 F6 R
}
* K! H& ^3 X4 H# l8 ^ }
3 i& c* X+ |3 {7 o }else- @$ {. c+ C* O5 m5 `) J) P) F
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
+ v$ k+ L- Q8 G0 y0 j' Q {. q! H( w7 T5 l7 {( e
if( i == 1 )
4 m G1 @. `. L- ^1 `# R {, [1 R% f! {' g$ T0 G2 ?
if( m_pItemElem[5] != NULL )
$ ^/ |4 b3 _5 `2 | {
$ S* x$ ]4 F6 F1 o9 l% W- a int nSize = 0;
! V0 {9 q) M1 K x3 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 C0 [" }$ H3 B/ o) _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); " y4 b2 X$ E5 j# r. V% l* E
if( nSize > 3 ) ' d$ T: T6 \" m
{: z8 C5 j: p& d5 r( f
g_WndMng.OpenMessageBox( "oversize" ); , X( B8 ]* y2 C& M
return TRUE;
# Q4 B! B4 Z a; W+ l: b+ | }else( q9 y+ e- c! \5 I7 ?! d! k
{
1 p; t! ?; [7 t+ p4 j: d8 o* h2 X1 U& z bUpdate = TRUE;
; C% u5 o4 z4 l R }) F( g! I) f) j1 p- I# w0 T6 h5 `
}5 }( u# c. o ?7 _' D0 l q
if(m_pItemElem != NULL)
0 E* l3 o$ ~! ^2 A5 S m_pItemElem->SetExtra(0);
: Y }- @" h8 ?0 A+ g' q
! S$ K' f4 _: V$ J0 b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 Y; v, u! t0 y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * }; C' C5 p8 B0 C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 _; U8 T3 R2 n, S
" |6 n2 K; X( L* r# i8 K$ R, B
if( bUpdate == TRUE ) , \( O4 S1 q0 n) I& ~. r( a
{: n6 I/ b3 m) p) O2 V
m_pItemElem[9] = m_pItemElem[1];
4 m/ K- B! x* F) ]" C9 K P m_pTexture[9] = m_pTexture[1];
9 k+ v% W: N% y& y9 }* t2 T( W; g' U" b. B& q/ I; w* J- W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
9 G, y: \7 l* d! r }
8 M& y: `" m0 o" U0 V3 f }5 S9 J: b8 e" A# ~$ [8 p
if( i == 5 )
|* y4 C/ X. C# M# w- A5 e t {
6 s# k' T# s) {9 f0 |" v if( m_pItemElem[1] != NULL )
2 F! ?9 M# O0 P6 q {6 t2 g: o1 H0 j
int nSize = 0; ( \9 p; ]& k" n0 r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! ]( Z. u4 z1 t" s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 7 p' R# F( P9 x5 d0 D9 r
if( nSize > 3 )
, ]. X% W( ~& {" p( T, [1 w, f @2 x {
$ S6 p5 h: W1 m# e g_WndMng.OpenMessageBox( "oversize" ); 8 u' m! k y# p' h
return TRUE;
1 f7 n' }# [ s+ r }else
6 L' l% b2 H# q# c: r' F/ y {) J: l# r# S; O* h/ S
bUpdate = TRUE;
! s/ l! n7 @6 B6 e }
4 r' ]) Q9 ?! c" H+ J }
% x3 o8 q; ~8 q) Y& W8 F2 l: Y if(m_pItemElem != NULL) 8 c$ B; L7 K x
m_pItemElem->SetExtra(0);
: j% N) T9 {9 ? F N- l2 Q8 M0 K- Q9 ?, _7 P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 h0 a+ @5 ]: q( i0 B3 j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 V8 ^7 f" W, I3 t0 e; m6 S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ L0 E- z0 Z7 T( S% y3 y- \5 k
7 m' I% z; K1 G h' ?2 @" Q( w# { if( bUpdate == TRUE )
1 r! B$ N; {5 `; }0 d* J# Q {
" ]/ N+ @- `9 u8 o* y- o* z" S O! [3 H3 [ m_pItemElem[9] = m_pItemElem[1]; + I0 X9 e( V$ I3 V. ]
m_pTexture[9] = m_pTexture[1];
- ^1 {1 b; x1 F //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! u) R B$ j! E' ]8 D' E; v0 F3 y. Y
} 9 ~) I- Z8 ]1 w+ e4 c( {2 n
}
. A* X/ v! ?) [( p; s. p! U }else+ X1 [* n" i* M8 N7 e$ V/ ]3 n
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) n2 F" D% ?. b( \+ X$ `0 z
{1 b3 I& U1 n$ i# N
if( i == 2 ) $ D+ s q: g {" c1 E. ]- Q
{
) m- J% _, |5 X) ] if( m_pItemElem[6] != NULL )
1 u+ p% f# m* Z u" X$ X* \ {
# B% }* l: W; l int nSize = 0;
4 [( a% M/ |1 l( z' j* N, U" m3 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 p* v+ \% ]* ?2 M* S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 4 `+ A& c) C3 D$ X/ z
if( nSize > 3 )
- `2 J, x% [$ U* m c4 ^- T {
& g! `; G8 f; Q2 O g_WndMng.OpenMessageBox( "oversize" ); . B* e7 D9 z8 S x7 U: Q2 p5 {
return TRUE; % Z. x7 n& Q+ S* z! g5 C) ?$ R
}else
, m1 I0 M0 H6 s {
( p0 f5 ^4 i9 h9 U7 ~ bUpdate = TRUE; ( |6 r0 v$ \ }, X" `
}, t S8 h1 U/ I# I9 `
}1 G( Z" u- D" {4 G
if(m_pItemElem != NULL) 4 y0 u3 D m( O: g8 n/ K% f
m_pItemElem->SetExtra(0); 0 U2 K8 z" a# T# H- P
2 @$ X# }: J: C! O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 B7 J# U' c( D3 p m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. Y5 j- G* _: W/ [$ I4 y' F7 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% c" ? p0 h$ v; m/ P( s
6 U% K3 B) y" K# @, n if( bUpdate == TRUE )
4 N7 F$ L; G' w; Q( I {
& ~5 j7 V3 `% |( s, I( ]: G m_pItemElem[10] = m_pItemElem[2]; 0 X1 s' B$ p; V3 _+ U
m_pTexture[10] = m_pTexture[2];
+ M9 H! Y# m7 H5 J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
Q0 p! B% i; E" ?% q7 H! } }
: ^" }# D2 c* R- D% R+ r }
; R5 r! i+ b/ U C) k2 }9 H if( i == 6 ) 9 [/ i S! O5 |- N6 w
{
# w: t% ]6 K1 ?6 o. X if( m_pItemElem[2] != NULL )
; Y: m \* E7 I- H: G {
) a& {' B G' j2 d) t/ P1 [2 m int nSize = 0;
) ?+ M2 e* |7 G$ l" F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 S$ R" v1 u7 `4 F1 P' E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
1 e2 n4 W7 _1 V4 A$ O if( nSize > 3 )
3 ]+ ?* V( _' q) c {
: w9 N, A: B* e4 e9 @ g_WndMng.OpenMessageBox( "oversize" );
f- p+ Y3 p% A v% W return TRUE;
1 V+ @2 u q. M; N( [3 ?& @ }else
0 K+ w. S( _' @! h {
: x A; R% b* t5 C: F o" ~) R bUpdate = TRUE;
* o( I! ]/ {7 f }
: Y* B6 G5 Q; B$ f1 S }' g4 ~1 M: y. U4 u
if(m_pItemElem != NULL) " N( L5 @' s8 l2 m3 f7 ?
m_pItemElem->SetExtra(0);
/ b W% L/ K7 {, Y/ C+ e
7 q& k1 q; y1 ^ H/ e$ @ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # a7 d! O/ e2 v- y) |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , |) A) N }* J! Y% b9 _' T; K; F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 H- p/ ?( `- n" j& m W; _% i
) s1 e( v4 A/ B3 _% R: l; i if( bUpdate == TRUE ) 7 |: l8 [# ?* x, `" n" S& o8 J
{
# q: n5 v$ E5 G4 T* w0 [ m_pItemElem[10] = m_pItemElem[2];
" q( I1 V/ y/ ~4 }3 B m_pTexture[10] = m_pTexture[2];
; I. }$ S+ c _. U" o- l8 f" | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
* Q; H6 t4 l' b" F+ c) i0 I } 3 L2 b$ g- @8 _/ x+ F' C8 N$ c
}
; R- v& H/ I9 s7 E4 c) F }else( w; l8 @# g( v! f9 k" I; H
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
; N0 i3 g. ^, P' u {2 M: t4 k0 h( R8 R9 q9 n" Z
if( i == 3 )
4 S$ C B+ o3 O3 U" o2 N {
9 r2 d) ~2 A4 X- k; j* l, k7 ` if( m_pItemElem[7] != NULL )
" m* A: K' Z/ h. [* n# A {
0 W0 H/ ~* k4 l$ j int nSize = 0;
! B- i% m: v( p, D. Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 N: L/ f: i/ l5 e) h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
, P- J* w- ^ K4 o; K if( nSize > 3 ) + R7 D# |9 t$ f' q3 z& n
{ ^) e7 ?( f3 I( n
g_WndMng.OpenMessageBox( "oversize" );
2 _3 D/ ?* B- B$ m return TRUE; 2 ]3 e& o! ~+ t
}else
' P. D6 Q7 j" D5 J' n# z6 y; A {0 E! ?' p: _# e7 o
bUpdate = TRUE; 1 g1 ~! V f+ ]- N% q8 ~
}0 D/ q8 }1 y; k6 y
}2 M+ s, m& k; n* P# w
if(m_pItemElem != NULL)
8 S M4 l5 ]1 ^, L) x% L0 C) [ m_pItemElem->SetExtra(0);
) g8 K, X! K# R$ q/ X# l" u9 b" L1 m
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% ^" |- S ]9 I3 e) P( o! R u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) ]4 H* d; X2 \" Q$ D- ^3 E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 Z, J, G0 x z0 R9 v
: Z% J/ @8 D7 I1 T# Q if( bUpdate == TRUE ) 0 n- `/ c' B/ |) E7 _9 }
{ }- v* l f6 d7 d
m_pItemElem[11] = m_pItemElem[3]; & F, K. ^9 p. P
m_pTexture[11] = m_pTexture[3]; ) r, L& I& d5 y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );2 k' { A4 ]# M( J2 N
} + O3 F% j1 }7 g4 L& p! d
}3 j6 k; A$ X8 |" d( n
if( i == 7 )
: ?" d: ~# W( ~! u9 H1 S& {- E$ x {+ k1 t+ `1 I. j2 h, g0 U2 b
if( m_pItemElem[3] != NULL ) , Z" N3 N7 [. }9 A$ Z0 c2 R: |
{9 k% E% O5 A5 B& b: {6 y
int nSize = 0;
, s9 o1 o* a8 U k% J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 A3 \0 ?. e! A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: S/ T" z2 T3 V; Z5 K4 C if( nSize > 3 )
. \$ t/ g1 U; h" o/ b {
7 s9 I! _8 c! ^5 f [ g_WndMng.OpenMessageBox( "oversize" );
# Q, i- B" ] H, ~5 v6 M4 ` return TRUE;
, `$ D& l; D {. @: ~ }else! h- D. u+ q- W3 T+ k- V5 Z8 h
{ L9 R* o6 l: G6 [3 ]
bUpdate = TRUE; : O# G, J' ` Z- ]4 a
}
: D+ B* ]5 O/ u }7 r0 [; N' m1 Y( |: q; r
if(m_pItemElem != NULL)
. N+ q& |/ _! t+ G2 K/ m m_pItemElem->SetExtra(0);
+ l/ W; \' B$ l U4 `5 c$ L6 b' ?6 k( b0 F4 W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' @- ^2 C. n5 q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / B O1 d, e0 | \ c* k" X% U$ K4 F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. v* A6 x1 O6 g- c4 G0 ?4 w) w9 v. y8 A' |
if( bUpdate == TRUE ) : D( s, I9 I7 r/ H: _
{
& E# F- Q. `% u6 W0 ~1 R m_pItemElem[11] = m_pItemElem[3];
) I" a/ ~0 a+ h* \" m) A m_pTexture[11] = m_pTexture[3];
; |# J1 e) N/ [% x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ n& h5 Z" F! O6 }9 [' S$ X
} ( [2 N# B2 i3 A; E' f
}
. Z8 g! M. w8 g w }else
, p8 r6 s8 Z0 K4 k {' E; t: {9 K' K3 p6 P; K
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 3 Z i8 W4 G% i0 Y) ^( p
// wrong tab 9 ?( V# u+ Y7 O+ A2 Q* A+ U; b; y7 e
}
; G f; P9 f% S6 b1 g }else
$ e- A8 C4 |" \, r {
" f1 |% Y' ]" @) }' W q$ ` g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ( o; i" P$ b1 q: ?3 i* e8 m( z
// not blessed ; G% n. X C# _. q5 |
}
" u3 ^+ S$ l4 e9 F& W% p8 u' L }
6 A, k# p$ r9 N; l6 ~4 T: f7 c } 8 e. \2 a0 v: @2 o9 ]
} / Z1 X0 F% r, ?* [/ m
: @& j) _# g' E
int nCheck = 0; 3 S8 k% r: R6 g$ V4 g" P* S
for( int i = 0; i < 8; i++ ) p6 F$ |9 X8 q& k; r
{ `3 s3 u- `, ^8 [, {5 s$ d& [# {
if( m_pItemElem != NULL )
# ~' `7 c+ b* y8 N nCheck++;
, q+ j0 f' f/ ?& a$ H }
4 J( D2 N3 T8 l' s0 i8 l if( 8 <= nCheck ) / T4 ]8 [! T! J! A/ G
{ 6 O9 g* \+ h; w' k. B# x
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
4 w# H5 I: n3 _$ R pButton->EnableWindow(TRUE); 5 C( {0 a8 a4 ?& C1 |' \4 N6 x
} 5 @: C7 m- ^9 t/ H9 Y6 p# h
return TRUE; 7 `" N( I3 r$ ]
}
" |( P+ H* k: a* c7 R9 p& rBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
T1 n$ j& R0 B5 l+ g) a0 j{
' h" e) C1 b p: K8 `! q& Z switch( nID ) 1 X( b9 `# d; D1 B
{
$ q q$ M' F/ Q: `9 k2 ~ case WIDC_BUTTON1: 3 C: Z7 o+ a5 s' Y$ ~3 o
{
4 f$ _- i1 N, z; n; y4 |9 ` g_DPlay.SendCombineFashion(
2 @1 J( ^+ K0 c$ a m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) F( H/ v, l) I4 |+ y m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, . O% ]6 \6 V, F9 J/ d
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 4 N: T' _' _# W8 e- D% H
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ' J* @" g' h' s
);
3 ~) m( Q: r! A! L3 N, z' j Destroy(); / D% o1 T. {) g: U6 \, x
break;
7 l8 B8 Z2 u9 V! [; h } 2 {9 A6 S! ^" W0 S! E3 a5 {$ y2 d
case WIDC_BUTTON2: ! m3 r3 L# {; {# t5 J
{ j) [7 s4 D5 [0 @2 s4 E
Destroy();
: H/ g3 w1 f) v+ ~! l8 k break; 0 D8 f w. ^2 \/ }: m7 G3 E
}
' z0 p E6 e* Y& Z1 E } 8 H7 S1 B" H3 `3 Y6 U4 N! [
return CWndNeuz::OnChildNotify( message, nID, pLResult );
4 m3 c6 j1 f, }+ E* l} * ]: |$ m( F9 Q0 _* ?. ]
#endif // __FASHION_COMBINE / n+ h1 o2 }' U
L" K. Z+ t3 ~1 S ----------------------------------------------------------------------------------------------------------------------------
" y' ^( X4 ]! P1 c1 O7 gWndWorld.cpp
( n9 m- X- C& h; U% y4 F在 case MMI_REMOVE_CAMPUS:
; ?% ]4 j# B5 f* V5 H, R& x { # W6 h( d# B0 N. C* Z% |
if( g_WndMng.m_pWndCampusSeveranceConfirm ) * A0 Z9 v4 \8 P+ R5 _
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
: Q. b# N/ \9 _" m& V, G0 ~ g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ' A& d& m* M0 S% Z
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
& G' ]: `4 a( G' l9 N5 |" Z$ C, p- q break;
j" M6 d; K8 u } & {$ q' [8 _, i/ n# C
#endif // __CAMPUS 0 [9 d; y. g+ [8 H$ T
2 s. Z. z4 x5 d" } 下面插入 #ifdef __FASHION_COMBINE: i2 O/ _* O$ d, v
case MMI_COSTUMEMIX01: # T$ F4 X; w( r/ n" \& @# j2 \: L- o Q
{ ' n6 s$ C* g1 i- C. ^$ o/ s+ M5 d
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); . e1 w3 s% t \( N0 M; b! @& M
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 1 T) s; t4 c9 B ^' }
g_WndMng.m_pWndFashionCombine->Initialize();
2 \4 U& D! x$ s4 `$ w, Y- { } : C6 f( m7 V. n+ z* P' {( M0 g
break; + u/ o$ j3 v9 O3 E0 j
#endif // __FASHION_COMBINE
$ q) \( E- }1 x9 f- q9 G4 G6 l) ?$ d8 @3 R% Z
----------------------------------------------------------------------------------------------------------------------------# m2 m0 F9 c, [0 G8 @0 Y
WndManager.h
- C# E5 e: r/ k6 n% C" I- Q
$ K) r3 Q* j6 [于:# P/ K3 \( S( Q5 c7 B; o
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
7 X0 }2 B; O% g1 R/ I% h CWndGuildHouseBid* m_pWndGHBid;
5 p5 j, h. l0 D6 a* o1 q, X: X#endif //__GUILD_HOUSE_MIDDLE
" b Z) U( q$ b1 z6 ?# f3 o6 T( |4 L: j8 H
认为:! X! u# x/ R( e$ O5 p
PHP代码: #ifdef __FASHION_COMBINE
$ \6 C; y/ l& Z( V1 K; m CWndFashionCombine* m_pWndFashionCombine;
# a# ~: N- P8 S2 a6 V#endif // __FASHION_COMBINE ; t. b3 T: A* V7 {4 M
9 g! C5 v% O) h6 g% b9 H5 y ----------------------------------------------------------------------------------------------------------------------------& R+ `; s: p) L: L- c; H
WndManager.cpp
% ~4 o# C5 o" b& D
# K- q4 w' G3 q* j0 \" m8 e+ @在 #ifdef __GUILD_HOUSE_MIDDLE
g6 V& s5 N' R; a else if( m_pWndGHBid == pWndChild )
$ I" e8 c! F! l w( { { 1 U5 R% y5 a1 w/ B9 A& Q6 e. ^
SAFE_DELETE( m_pWndGHBid );
: |5 c# d; F# J5 P pWndChild = NULL; 2 g$ s% Z* Q+ V3 H P! c" g( r
}
0 p) R+ j( {# ^, I, t" O#endif //__GUILD_HOUSE_MIDDLE
3 z- M' p S+ u. G4 p( b% K# Q& G
: U; i T8 X1 { Y* i 后面插入 #ifdef __FASHION_COMBINE# q X5 n. L; p& U: a8 {- A( r
else if(m_pWndFashionCombine == pWndChild) ( z; A" t& B* t' ?' l, |
{ , j2 ?" T& q2 H* J
SAFE_DELETE( m_pWndFashionCombine ); ) a8 ]! U+ V& X9 v- A& [! G
pWndChild = NULL; & b8 E" B' W' _) {/ l
}
, c5 I7 n2 W, u5 w- d#endif // __FASHION_COMBINE
* a. Z. I X- w* _" R
/ Q* I/ I" c) w8 }( x% A ----------------------------------------------------------------------------------------------------------------------------% Y, q( P) P @+ h9 x h, J
DPClient.h
. M X& ^( n( h/ y/ o
2 P7 g9 E; z$ ~. J在 #ifdef __GUILD_HOUSE_MIDDLE8 A+ H2 H/ a3 d4 |/ w, L: R: s' r
private:
; U* W0 A% H4 Y9 u o8 | void OnGuildHouseTenderMainWnd( CAr & ar ); ) {' E3 f# r9 I
void OnGuildHouseTenderInfoWnd( CAr & ar );
+ K$ L: k! g( N* i, ` void OnGuildHouseTenderResult( CAr & ar );
- _, o* k2 q* ~+ J6 w; spublic: + I5 \" j6 _3 ~7 \+ N
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
4 t7 s3 o( P. Q& Q+ b void SendGuildHouseTenderInfoWnd( OBJID objGHId );
; O2 R4 |) \& r! L void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
% `/ ]9 V7 Y9 N' p2 a#endif // __GUILD_HOUSE_MIDDLE ) `5 P9 Q; h6 K
$ s: s# N: f2 b$ h* h 下面插入 #ifdef __FASHION_COMBINE
) @& t# B6 R1 [& _9 ` void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 7 a c0 \1 _. W3 Y* O% U* V
#endif // __FASHION_COMBINE 8 u; v+ m* n. E1 e4 R4 j, a' _
3 v9 ?3 m; `) E N, |' ?& z6 D4 f ----------------------------------------------------------------------------------------------------------------------------* [- m# K9 P* \) G
DPClient.cpp
% Z) c7 D5 M. u4 l' w& l% r7 Z, o9 k" J1 G: g6 k
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 3 `2 ]: p" `; S* [+ P
{ " ]/ L& k$ [& C3 _8 u' n# U3 M" X6 w6 a
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 1 `% F0 h1 e( D" G
ar << objGHId << nTenderPerin << nTenderPenya; % S8 m" ?% H' ~( {. G' [
SEND( ar, this, DPID_SERVERPLAYER ); " G4 x* A% P8 B0 I6 _2 ]
}
/ {$ d8 G p* F) l f+ b( w' I) F#endif // __GUILD_HOUSE_MIDDLE
1 \+ u6 J; t. K% u
$ `/ r5 e* ^% c. L" V: s 下面插入 #ifdef __FASHION_COMBINE
3 e8 S9 u; k* l5 y* [% Yvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 3 X; V3 _7 V* z: Q1 S) @
{ 4 R" a+ G; f+ B; X: q$ ^
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
: O# C' v" M$ D% R. S- M6 T ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
+ t& }1 O8 X# M SEND( ar, this, DPID_SERVERPLAYER );
4 ]- @, }( `2 k- m- W2 ~} ) Y- \4 a" C/ b3 N
#endif // __FASHION_COMBINE
0 K2 S' S# a+ N! _; A, C- q6 u8 ^6 h* r' u) p8 D% f; R6 l. `
----------------------------------------------------------------------------------------------------------------------------! ]1 ^! { y2 C2 z& F6 Q
# C" i: Y0 ? e# j# h) b h9 F现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ; D7 I+ q$ K4 \( ~. Q+ _( N
& U6 s- u! C# L! |1 H! C8 n8 |
----------------------------------------------------------------------------------------------------------------------------$ |- G" z% V$ ^% {3 U- I$ Q4 s
/ h# c# Y/ s _# @- X
' j" V9 p: |, m- e- E0 ?
; Q: _) h. C0 T# @& N如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。7 U( X! X0 H- Z" I; X" y, U
$ B: ^& `" n) P3 @: P+ l, ^5 s1 C, r. \( e. k/ R8 S7 E
~怪物
5 Z0 J2 z t5 v# k% D) j |