|
莫因E * PVP
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. B( C: D4 `3 c" J* {9 K0 I, j今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。: B4 e" d" s% L
* ?3 M: S4 `$ a4 e有大量的代码,我已经测试过它,它可以编译自己1A。
$ \+ l5 ^# A6 E; c1 z) f2 G% Q. g& i. R6 p2 Z
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现在会如此容易所有的C&P'en1 l0 \- j: d" a+ }0 s
+ E e' ?5 h: G% g- X3 K- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
( \$ a1 D$ s% e: u, F8 ?# E# G' \( W8 r: H4 n h f+ r" C$ z
你说我成功,资源应该时装组合系统顺利运行。
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" r2 r$ `; e4 a# \) @6 q. A0 q" e* g, O2 p9 d
首先是学分:
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Etioom(90%)
# e; m+ i M2 J. I9 H" A怪物(10%)
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" `7 K0 U; W7 e6 z) Z, U
这里的问题,而是“不问任何小型或定义语法错误。”2 C" T( x6 @+ \
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唔够讲,这里是答应释放: randomoption.h) Q# w/ ]- c4 c- `; k$ _ V
) u/ ]9 b4 G( f3 N8 \9 h
在 public:
* D+ F. |" Z- X; v3 c bool IsCheckedSafeFlag( __int64 n64RandomeOption );
5 H4 s0 H$ D% O, e* v void SetSafeFlag( __int64* pn64RandomOption ); 1 M1 R; q( v+ F' D
void ResetSafeFlag( __int64* pn64RandomOption ); + C+ j. q7 e$ s, g. Y
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® % r5 u/ t# y, G: ~# e
+ Y1 w Y+ A. G9 I 这下面插入:
8 h: T6 a- u- w! W7 a* r" u; i8 \ ]" |6 F5 J
#ifdef __FASHION_COMBINE
0 y' F8 S# }* n, G9 Epublic:
- `" _( _. V0 W6 P5 { int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 7 }) d. j# m& d3 q
#endif // __FASHION_COMBINE
' w7 h% M" d; d7 g" U( t/ @
. P7 g7 w, S/ e1 {" s3 I ---------------------------------------------------------------------------------------------------------------------
- w+ r) o& Y/ qrandomoption.cpp
( s* ~* T& k* y4 b- H P3 G3 d! `1 d* `4 \0 T/ T5 g
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ; S8 T+ F2 |; r0 C
7 S9 n( A" D% ^2 `" {: C* F 下面插入 #ifdef __FASHION_COMBINE
( }8 o. D- v+ n% {# d' h& y/ \2 Oint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
/ l0 Z% n7 ]6 i{
0 E& R. X# ^" R. ?/ Q+ }$ H9 } int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ) m$ h' J6 B1 P" _* t9 }6 ?) f
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ' V R4 I) j* u# q5 D
8 ]; H$ M% D Q3 v if( nMainSize + nDestroySize > nMaxCombinedSize )
) V( |8 ^# N$ R2 [: y return 1;
7 T# Z1 T6 u' J5 K' t; [3 q) Z8 S8 N
for( int i = 0; i < nDestroySize; i++ )
: m( d6 F4 W% J+ @& j8 A$ Z. H {
+ P* ~. p/ H/ A* w1 f int nDst, nAdj;
1 o* c1 F8 U: r! c9 F if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
, B2 N, g4 Z+ | q3 f g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
3 L& `/ v5 u1 |2 ?, V } * N7 R$ {; M1 t: |; D# o; y
return 0; - I$ i4 N; L' S# t# J
}
! i/ T1 u& L- a6 E#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
- u* P+ |7 V: y; k* N' Y/ pMsgHdr.h" p x0 D& ?& Y3 b
. N+ I5 Z, c* p- g4 Y- p7 x& z8 @, u
插入 #ifdef __FASHION_COMBINE
( @5 h/ t7 m* v' I8 e7 h#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299 s$ x' E3 B/ j( h& a& }
#endif // __FASHION_COMBINE 4 I: W7 j) s0 w* z4 i s
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-------------------------------------------------------------------------------------------------------------------------
0 o* C* k% F% F0 E @6 U4 {DPSrvr.h
( j3 Q% P# _) d" {
) S& g5 i" K4 y! G4 k6 k在 #ifdef __GUILD_HOUSE_MIDDLE
" O* P* p% y/ d& v, l void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " o3 }/ Y z3 ?( W3 J& C( t }
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); p: S% ]9 I) @7 @! y: D. k
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 }8 c9 x1 E; z; X: i5 g# v: r#endif // __GUILD_HOUSE_MIDDLE
s" t& f3 R( p' H0 `4 Q$ Q, S0 p! b5 e
下面插入 #ifdef __FASHION_COMBINE
4 Q$ X, }1 m3 Q$ R4 o void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + w# S1 ]! }0 c. [' ?4 v) Z4 T1 j
#endif // __FASHION_COMBINE
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c+ ~# u% r7 H -------------------------------------------------------------------------------------------------------------------------0 n- i7 f4 I3 m; D6 I3 j) q" e! V
DPSrvr.cpp6 f) m/ P$ j5 e1 B: i' s
在 #ifdef __GUILD_HOUSE_MIDDLE
" U( `1 K7 ^+ X. m* ~ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
) s. X3 r; X& \ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
1 A5 W& @( I9 K+ B, y; l1 \0 T2 e$ U ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); / ?) q1 a$ C9 s. t
#endif // __GUILD_HOUSE_MIDDLE 6 c2 f# w! j: N9 G6 I8 i, A) e8 V
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下面插入 #ifdef __FASHION_COMBINE
2 H& N4 I6 d1 ~$ l% J ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); * |. T9 g6 E7 l5 W7 ^4 U4 p$ f
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE
5 M# d& l' K6 Pvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
. ?/ m8 e$ h; T3 ]/ t' a8 {{
: ~. R X' G# y. I CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); / l. D1 v* f' _1 Q6 w8 {
if( IsValidObj( pUser ) ). m/ c9 w: v3 ?7 v2 f% s5 D7 T( {
{
4 U) @, h8 F( G! ^5 M Z: ] DWORD dwItem = NULL_ID;
' }% L4 L9 h# `- l0 |- ^ CItemElem* pItemElem[8];
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% v' s3 x1 u* Z% p" q1 A8 J for( int i = 0; i < 8; i++ ) % [! P, l8 _5 Q# F4 w5 w
{ * C1 D/ J* B/ ?( A+ h1 u
ar >> dwItem;
9 l2 g2 \/ I& Y( y* g pItemElem = pUser->m_Inventory.GetAtId( dwItem ); * _" T5 K8 b/ {
if( !IsUsableItem( pItemElem))
& q' Q9 u! ~3 K2 [7 }3 C return;
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- H& W5 c1 S3 h9 g6 l& M" [& r if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
9 U3 T% p- `+ S2 t+ r+ Z nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); % O: D8 J7 K) `3 {7 m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
! {& ?6 n6 w q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); . B9 t& _9 Y+ Y q1 q* j
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 1 _7 o4 Y5 H# o( U# I3 P1 c
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); + c2 p3 H' I/ [8 f7 z$ ~/ N
}
+ r, _4 o6 B7 p( l for( int i = 1; i < 8; i += 2 ) 0 b# ^) g8 t: I
{
8 N) {" ?8 I) @- K/ {0 ?. y pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); $ |* f& f6 c# K; U# p( X' W8 M
}
y+ w) n2 K# Y/ \5 o3 \
* d0 ~; N. p: N: \" P' t Z9 K* e pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
' b# P4 v5 {7 n' D. o* i! N; W }else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); : z# N. i) ?6 {$ l3 z6 T
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 6 n" `4 Y8 K5 `; |7 \! ~ C
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 5 ?1 Z" a, N. `
{ 5 n( D2 V( j- W3 P8 ^8 g" n+ f
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); & O9 u. p7 _+ [: J+ M7 j. S! r+ S
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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% D, p( }' f, S/ f! a6 T# n* A }else 6 D4 t1 R% `/ k! N' a8 e1 K
{
- i) j" s6 y7 a$ Z7 V. J pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 9 H: E" }- n7 f; S3 b. A8 I7 g/ b
for( int i = 0; i < 8; i++ ) 6 w# Y1 }3 {# w+ f8 i8 i
{- `! a% R& {1 Z3 L
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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}
6 s( ?* G% t% P#endif // __FASHION_COMBINE
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. x, V5 G$ E0 ]! Q% ] ----------------------------------------------------------------------------------------------------------------------------3 X7 W9 A- Y/ R! l. C' A+ ?0 s
WndField.h+ |) r# Z+ g; K
在 class CWndCampusSeveranceConfirm : public CWndNeuz
1 w9 p. f4 ~4 g# l8 a0 _4 S
$ d% A8 _7 F9 _ _( x) } 下面插入 #ifdef __FASHION_COMBINE$ v4 Q/ c& o) k1 ]$ V6 T
class CWndFashionCombine : public CWndNeuz - T7 V! `4 d8 g" T/ X
{
% d$ H% L, w' M8 xpublic:
& M. }( @- P" S' f$ X# q CItemElem* m_pItemElem[12]; ( j5 S: m8 O' _! m
CTexture* m_pTexture[12]; 5 D4 u6 n6 j* N) G) B
" L$ O& \( X* U2 N+ u. Gpublic: / t. n$ _) M5 X
CWndFashionCombine(); ( K$ e/ ]6 i% o# ]4 f9 L8 A
virtual ~CWndFashionCombine(); 6 G1 D/ M, r$ {- R3 I4 F4 b; Z
' R% z/ m. e& D! O: D% c virtual void OnDraw( C2DRender* p2DRender );
" j5 f2 R0 o3 S" s4 J virtual void OnInitialUpdate();
+ B# X+ f9 v! l: \ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
/ ^8 H0 s; J+ {" J virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
/ Q, I9 i$ y6 V5 B# d8 g0 }& t! | virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
0 ~) m2 K; N$ t/ P: V$ p5 W virtual void OnSize( UINT nType, int cx, int cy );
6 l. E- o: V! R: }6 n virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
' V" h' @0 g" N. ^( h}; 5 q0 G+ E- G; s* F- \4 I$ s2 Y# Y
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
1 g7 m% S) A# t& \7 U' DWndField.cpp
) ?. Z6 r" m; D: H3 D8 T/ H5 u在 #include "wndwebbox.h"
3 d7 a3 T# U2 L: O5 F: H
+ W- _5 c5 I0 [ u1 i 下面插入 #ifdef __FASHION_COMBINE
* R- a) w) ^9 ?- z8 }! ]' z4 k2 v#include "randomoption.h" . F! Y: c) J+ {5 s( @+ V( H6 ~6 _
#endif // __FASHION_COMBINE ) e$ ]& A& F+ X. _& l3 o1 W
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就在最后:' ]+ N( X9 j; L
PHP代码: #ifdef __FASHION_COMBINE4 m$ N* t: |/ |
CWndFashionCombine::CWndFashionCombine() 0 c$ T7 E$ v4 j9 l& L# ?) Z
{
1 B6 u( D1 q h! f; Q* | for( int i = 0; i < 12; i++ ) + M: A5 |. p1 Y# A( A4 F
{
3 K. Y# P! q" t/ `2 Q1 n4 M m_pItemElem = NULL; : ~ z4 Q2 z; ^' D; Z% {3 `% B9 o
m_pTexture = NULL;
, [+ d! X" ?. r& y9 C5 _$ O //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));9 q, }/ y2 }) Q& F$ m6 s$ o1 [! I
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));' } ^9 I6 H) n# \3 [
} 8 f1 D. j/ G4 j9 {: U
} b! A) B* g) e
CWndFashionCombine::~CWndFashionCombine() " E' ^2 s; t. Z( i
{
$ Q# s" U4 Y" @$ Q3 k4 G$ X for( int i = 0; i < 8; i++ ) ) O9 ~. m) d+ w! \4 k7 f5 _
{ . j- H- n. z) ]
if( m_pItemElem != NULL ) . f2 J) U, n5 l( D* v
{
# p0 b; s4 d |2 H/ b, f if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
( O& P7 o- J. x3 q s; i0 _: i m_pItemElem->SetExtra(0);
- t0 K* ~3 C4 D# Z7 J, d9 R" v, b }
# Q5 n2 d& R. c# V }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 8 i/ y+ m2 ^( x1 W D
{ " `: j! B+ J+ {& `1 z
LPWNDCTRL wndCtrl[12];
. c# C3 o- h+ R) S0 i3 X" @( p; h# K7 R- ]# T6 @" m9 ~
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
' r' _: u, G& P' M% e x wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 ]1 [0 O* Z' t
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
" S' r0 Q2 B5 v5 o& c: U: O+ @ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); - |6 q9 h2 b3 H" g
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
# G3 Q8 x8 k1 b wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * l0 f/ g3 h+ k9 b4 H6 H5 U
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 V/ @& O' i R9 L wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); L0 @+ z8 ~+ \# o0 Q
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 0 x% H) z1 l2 k8 X6 |
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 2 ~% o3 e4 ]( {2 d
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
5 G/ v( H5 J8 j8 |4 z wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
5 @) J, U! J7 u- P" F8 S; k. Z: Z" P# y) M4 ?) `' [$ W
for( int i = 0; i < 12; i++ ) / `6 I2 w7 q( K$ { L4 V, G
{ , T1 N! d W1 x* n; z
if( m_pItemElem != NULL && m_pTexture != NULL ) 0 F7 @& K4 P: [6 U9 w/ c
{ & o# w& E1 q4 [/ S
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); / R3 r& l1 F( J, }( P5 v& s
}
+ `* s: L- l" p/ @1 l# X }
! g1 M, t$ Y+ p}
' V6 _! l2 z& _- d) Wvoid CWndFashionCombine::OnInitialUpdate() 8 }: }. e+ [$ H9 M
{ ! e- j3 i6 D5 i3 s& C* v4 ]) V5 ]
CWndNeuz::OnInitialUpdate();
4 V: z1 w' @6 X; P7 R4 `# m/ k# a/ q" U$ a- _, B
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % K9 E9 u: C$ P6 A- ^) ~3 z: A
pButton->EnableWindow(FALSE); * o& {8 C" P* N8 q+ U; `
, D2 W; c2 W" i1 `! R- |
MoveParentCenter();
& X! ]. {, k0 K. @( T3 @# S* k, [$ n} 5 m% i, {9 f! \8 f
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
' Z0 C# k5 J, _1 L7 c" y- u{ + @" h; m1 q5 e7 O: |+ p
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ( w, v/ q6 I }" x8 }$ @
} 2 }1 U* |9 a* U4 h- k1 G
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
, F/ ]& R& H5 [% ~{ % I) Y1 S6 u4 X2 w* M- c: c: |7 S) _
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
4 F1 j- r7 h5 X, p9 D/ u6 T}
2 H- I- V& p7 s8 Svoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
5 K. n$ }1 E2 T" @+ E* J4 I{ " H$ @* _ K% a& _
CWndNeuz::OnSize( nType, cx, cy );
( L- ~3 l7 g$ H% m3 S} 0 C% n8 ?$ Q7 [5 M" ^
. I8 W0 d9 x' b( W: q8 f
% @# D, V2 B: S, w+ M
) P' E- i3 G; m0 iBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) / I) r1 O, O* h% R8 w+ P
{ 3 z. Z/ l% b$ b, P! H p- y* I
CRect rect[8]; * H* F Q: [9 L: p5 C
LPWNDCTRL wndCtrl[8]; , D7 S+ ]2 L, i9 R, @
4 c I1 A9 k4 h5 o/ C1 b. m wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 ?( W$ t8 e! e' _/ }: L- `* S
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & C6 A# e3 }6 H" Z8 m
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
' F/ ]+ x5 q" J9 q' Q wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, A- g9 W+ n7 {. K8 }3 V wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ( Z7 ~0 r& D5 {( c" L
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
/ V0 y) c1 _3 W$ x- g6 _2 h wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
: E; h- n& |; ?& s V- b wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
6 `$ F7 x: r- Z
1 l' M$ Z3 C# a9 r. g2 Y BOOL bUpdate = FALSE; . Q N& _ M# C; @
7 q7 l5 ^5 `7 q. n for( int i = 0; i < 8; i++ )
% [/ f% Q6 q3 G9 b { ; {( {+ c, \8 k% b. q
rect = wndCtrl->rect; & N: V; R9 x# u! i0 S# Z
1 l, x% a" O) z. G: W; n
if( rect.PtInRect( point ))
: u/ P* e# ~9 V! L- R1 ] {
- k8 l, P& O) T4 ~' W! \- m) T CItemElem* pTempElem; 0 j6 T9 G+ C ?: |3 \* Q" ~
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 s5 ^( t+ Z9 ]$ J% l+ v$ U
if( pTempElem != NULL ) % L1 n: h- Q% S/ w
{
6 J* f5 Z' G( Z! } if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
7 |1 ? S7 S$ ~1 o" C {
6 Y! u% ~+ Q; E0 ?. f2 ^. @ ItemProp* pItemProp = pTempElem->GetProp(); 1 |0 l a+ v% F
N! x7 G$ |( g) M
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) " \0 `) V1 K" c
{
/ G( v, \- }: [4 ^/ | if( i == 0 ) $ s+ l- e8 h% D# R5 k: c
{9 T! {( ~9 k% c( a
if( m_pItemElem[4] != NULL )
: d2 _8 G+ ^+ k {
8 D& z% M+ d N* ` ? int nSize = 0;
; r1 s) X( ~ v* n# D% R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); j# n6 {* k G0 z: ~' Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); % j5 N) G4 i B- B2 {4 v; b
if( nSize > 3 )
& q& j4 m. G# y/ Q9 v7 d- n9 B {$ {( F' i# o/ f; X; O
g_WndMng.OpenMessageBox( "oversize" ); 4 Q1 c" H! g# |5 A8 D) m
return TRUE; 0 L' t. I* \7 w
}else
7 h# Y% C- F0 x& l {$ R& B% ]% d) g- B
bUpdate = TRUE;
; `9 B, ]; m% x1 J s }& A: W Z7 V! I
}
+ j# y% T6 `: @) f+ l( A5 m3 K if(m_pItemElem != NULL) 7 w- q" V, _/ G( @
m_pItemElem->SetExtra(0); & p1 O% g4 u4 ~4 t* h* r' b1 u( K; W" q h
& O$ y5 k4 Z5 J5 ^8 s6 n8 o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . F6 J- w1 n1 I7 o+ z3 t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! }6 t, m% _2 i- O/ x, v5 e' G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, ?6 |: w2 U# \& ^* v) `9 S% Y9 c6 A
if( bUpdate == TRUE ) : R& o& T/ i" b+ s
{- O4 B, d* i9 o, @) q
m_pItemElem[8] = m_pItemElem[0];
! O& h+ \! U3 n, T- Q' X) A m_pTexture[8] = m_pTexture[0];
) K% y# X% I! V% S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
6 e# I: w+ I3 a# x; H# } }
. \7 q. ?: g" R1 a$ Z1 q8 `2 T }
1 R8 @6 l7 _# f9 r" F if( i == 4 )
( j: b- c- O) Y0 l4 Y1 ^& r3 H' j {8 p' \, r) D$ d
if( m_pItemElem[0] != NULL ) 8 m1 {; R9 G f5 \: U* S3 ~2 s
{5 g- b) F" z) g3 e/ E# \
int nSize = 0; 9 f5 X; V2 s: [, e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 @2 ?& C/ j! d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
+ r/ F: }' v1 W) B* j0 s if( nSize > 3 )
1 x* A2 x5 h3 h( p9 D6 S {, e6 F& [ ~4 p4 ^2 x
g_WndMng.OpenMessageBox( "oversize" );
" S" _. \0 ^' r% q return TRUE; 1 q9 G' r' b5 I# ?$ t! J
}else
& s; f6 ]. Y: d: i2 L {
. n3 x4 c- l+ t/ D$ C" ? bUpdate = TRUE;
7 ]1 C8 [* A- u }
6 e) j) e- z% y. I* \4 G }$ } Z$ x2 y4 {5 I" B/ J
if(m_pItemElem != NULL)
# _% i3 t9 h2 J m_pItemElem->SetExtra(0); 1 [6 e" f! l/ r
6 e" @' m! I; g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 [: ~! W' r ? {! T9 H5 w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 Z* w2 l) h* q' i/ m) g% R6 m' K# j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 U7 w- z+ j, \9 k Z, f+ J3 N5 n t' P% U
if( bUpdate == TRUE ) ! J. s; K+ w* t7 [8 C# `
{
$ P& r- F& w5 I m_pItemElem[8] = m_pItemElem[0]; + c. b8 j: g ^0 G: c" x! U# u6 `
m_pTexture[8] = m_pTexture[0];
, k' S( ]" y" h" W2 y& g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );0 v, N/ a6 F5 U' P, T) L
} ! e, ~. L+ L9 T4 Y( B/ w
}* u* Z3 W+ \' b
}else6 u6 J- P& N, W8 I* k, v( _* Y
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
. p" N+ w' W2 j" F7 P {* a( b1 V) U! ?3 E% o; R. k$ W, Y
if( i == 1 )
2 @5 |; J& f+ x) ]5 U! d {7 D$ o' E/ R; e( K- O
if( m_pItemElem[5] != NULL ) : I- \6 G9 c+ i+ z3 Q# j7 o: J
{
0 x* w: d ~, }$ ^2 L- e5 B int nSize = 0; 5 y4 ^/ p1 j6 v1 r v* O+ ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! M+ E) o' H; u+ Z+ ]/ z! ?. Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
% D2 q" d C; D, ^2 O4 O1 @ if( nSize > 3 ) 0 ?- y7 Y1 F5 h E2 v
{; C' @0 S. C: l5 m" C- I8 V3 V7 T* ?/ t
g_WndMng.OpenMessageBox( "oversize" );
2 w. Q: t) i. I7 c: o0 S( t return TRUE; : S5 v" E1 i9 l+ M6 v' @
}else
# G8 v; O- s9 X1 e& b {5 c9 B2 Q1 T+ ^ B3 K, N
bUpdate = TRUE; 5 f2 o; H' t$ L+ `# z; ]* ]
}2 Y+ U5 q# B7 R& _" `6 c
}3 F6 G$ v/ j! M( o, H+ C) z
if(m_pItemElem != NULL)
! F; T8 H: y, F) M, a m_pItemElem->SetExtra(0); 0 R) D; {9 ^1 R7 A
/ E' G5 r" b( z& `, o7 g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 o( l# i0 S4 V" Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" D) K% @6 i3 \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, w4 c7 z0 n- S; @( n
# L! O! u. q; `) W# n5 N: l2 ^ if( bUpdate == TRUE )
; ~' z" c0 B' H2 ~ f" i0 v {
3 ?+ Q5 i0 ?- V* e m_pItemElem[9] = m_pItemElem[1];
: J) W7 m/ M8 T0 s( w- o8 V m_pTexture[9] = m_pTexture[1]; ' z8 `8 G6 |& M" q m4 [2 @3 ~
* _) E6 H8 z1 n G* j! ]9 H// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );+ u! H& |* y; r! w4 {( g* ?3 @$ M
} , F5 d9 D8 _6 X; V( v) k
} B: w: i6 E: U3 M5 e) n& i
if( i == 5 )
7 N @2 R3 V' k6 R2 @2 f r8 Y {4 Q7 D8 D; J+ B; Q$ n: ?+ G
if( m_pItemElem[1] != NULL ) 4 \5 P' n ~' z3 S
{! ?* a/ p4 b% _% h/ P
int nSize = 0;
" `5 g8 _( ~8 K, ?1 v" K/ v$ l: G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 S, Q! m, [9 F, j5 [( ?2 E7 a( b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
8 p1 ^5 N5 A' P8 Q# b" n, c9 T if( nSize > 3 ) & P$ h6 j# {, S
{
2 W! s% g$ V T' J1 H* x( m, ], } E g_WndMng.OpenMessageBox( "oversize" );
; c* U5 W S' u: l! A; D return TRUE; % l6 c3 u) w8 r B" q
}else, N) ~. M: ^6 r, ?' D3 X! W7 h' ^
{
( K% a5 ?, W9 {7 [# ?5 j! l bUpdate = TRUE; ) m4 ~# _% d) }2 t
}
+ L7 j* K" v2 `1 c }
; x- D3 ?3 C: ~5 s4 u2 L5 ^/ m# u if(m_pItemElem != NULL) 0 P* L: l& g: x& ?2 z- P9 V* [
m_pItemElem->SetExtra(0); % _+ {3 w, U/ w7 {" V
/ H! u5 E* w1 I8 M- m+ {+ b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& J0 _! @& G2 @; i) a/ K# G- x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - y1 T4 q, S2 P4 P$ H0 h7 C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# J5 b# |* P4 h. o" i; g: P, C& P) I% G# [
if( bUpdate == TRUE ) - t y9 ~9 K* Z
{) s) m. [; ?3 y& w) p$ V
m_pItemElem[9] = m_pItemElem[1]; 6 @/ z9 d5 P) Z
m_pTexture[9] = m_pTexture[1]; " L# k. j3 a( D6 j3 B6 x
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );9 E2 Q; O! I- b- ~
}
& H2 ~) a4 d n' c, ]: O$ }5 T }
1 t5 q9 i4 t6 e N ~ }else
/ ]- W6 a! P0 a5 c7 U7 N, ~ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ! `6 U# y/ [' J4 v. Q! W( S
{, q) @$ M t1 l
if( i == 2 )
u! R5 e4 {5 C! c) F {5 H4 T( ^: G, R
if( m_pItemElem[6] != NULL )
4 H% e& H/ ^2 m3 w- j3 F M; W {, ^/ v* u( R& P1 p& ?
int nSize = 0;
& i3 U& n: I+ l3 Z& W* c nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 a8 ?: O" t0 \ ~: ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
- t. O3 |3 e8 R% h. s if( nSize > 3 ) 2 D8 X8 @4 {0 A7 X* {7 M8 }
{% T; L3 t' V( W8 g$ C2 r
g_WndMng.OpenMessageBox( "oversize" );
Q6 K1 n3 m5 G5 X return TRUE;
: K5 `3 J( {5 X5 s w( \ }else9 x$ b" K# K2 U+ {5 n3 a% J% i
{ ]3 `/ }4 H r( k4 Z* y' T$ U
bUpdate = TRUE;
7 h4 L* ^+ o& E& @, M4 ]5 p7 d }6 @3 q9 R$ ]6 d, w
}9 \ ~7 V: P, t/ G; z- a
if(m_pItemElem != NULL)
8 M4 {0 r0 x( l2 E h m_pItemElem->SetExtra(0); h8 \9 n% i0 G, n& X# ?- Z
! \+ `9 x N$ R4 ~8 z# A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 M0 D9 z' S/ L. C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% d* V+ C5 l Y, d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % ^ U# c/ }0 B9 g3 h* `0 y7 L
1 J. v7 W5 ~) Q6 l$ C$ h& n5 M* f if( bUpdate == TRUE ) 5 U0 p7 j1 d# r8 K' I' M
{
) j" H5 }+ P0 f7 }" _: I7 j) e. K m_pItemElem[10] = m_pItemElem[2];
" v7 G0 S; J# b- | m_pTexture[10] = m_pTexture[2];
& i9 k# m$ m( l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. @7 B: V7 g) f6 U. R: X. h# x }
2 K! t- Z. J0 r Y2 I }6 J7 y% C) h, F+ I: K
if( i == 6 )
* @, I J" q1 b. J# [2 V, y {- t# g p# `- b( U
if( m_pItemElem[2] != NULL ) 1 E- h# `% v4 R: _
{
. P4 `! q! \+ G' X! j K# ] int nSize = 0;
6 \8 P3 b) I8 ?; L2 L( @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' O$ z0 A p h& O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); & p4 F0 \4 |' C" H) V; S r
if( nSize > 3 )
]4 \: L! g1 I2 M* { {2 Q4 H3 w6 s2 G/ Z9 k. m: {* K
g_WndMng.OpenMessageBox( "oversize" ); ' V2 g! Z) K7 f7 g+ o- l5 f' D6 x# ]
return TRUE; 4 ]$ Y! b4 c/ m$ p% S R( w
}else
X' h- C; w) ]% g& L$ V m/ ^; E; }% o {# l/ w0 z1 h! I2 V, Y0 H! l. v
bUpdate = TRUE; 6 Z, \0 d8 a- J) h. S
}, O. j, o2 m4 m. u5 A; Q: O
}
) y% h5 w+ M0 x3 g) ? if(m_pItemElem != NULL) " R- [: E: L/ N) J$ U
m_pItemElem->SetExtra(0); 9 {; ]2 a) t, U- l! n+ V" x
L4 e9 ~3 _" @# ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 N6 G2 L% I, I( } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! D, {! K5 v& \" ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 }3 d+ _- E! h( b" N: ~: S" l
1 z! C4 U0 S! s- \ if( bUpdate == TRUE ) 2 W+ b6 P6 i$ D8 e3 ?3 z( L+ |
{* R( ?' f) p1 [( m1 k
m_pItemElem[10] = m_pItemElem[2];
& n; ^; V; p9 w, w3 ?% [$ A9 m m_pTexture[10] = m_pTexture[2];
% \, K. f/ w) a+ b6 Y. |! [1 E0 H // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
) ]3 v1 p, c/ Q }
: J& }9 w5 N x2 \1 C4 e4 S }
! z% ^' l; m" ~* U2 Q' W+ o }else
8 |3 e# B1 M+ \/ P6 e$ ? u if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 6 W1 a8 _' R, Q2 z" B, ?; d9 m, c
{
2 {+ Z" D8 W7 H7 x) S: M X if( i == 3 ) * F5 k; S, ?4 C, M7 B
{: J5 d9 q/ c \( k- ? g3 b
if( m_pItemElem[7] != NULL ) J; F8 h. {1 E) r. W0 f N
{" B- v% P) v2 d o3 n, Y+ K) D* Z8 Q
int nSize = 0; 2 r; f$ m4 Z0 V, b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 b$ v1 o1 X2 V3 n0 ]3 z" c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
" M( D/ B3 s; u0 K# N" F0 a if( nSize > 3 ) * A, q9 N6 P; e( ]& C, |
{
$ p+ p" T% a" S% J8 I g_WndMng.OpenMessageBox( "oversize" ); " \6 `2 H Q. T
return TRUE; 3 ^' c. } ~# f ?9 p% R. a
}else4 s+ r% Q" h! I: b1 ^
{
6 t+ M+ [7 ~7 ? bUpdate = TRUE; 3 e5 F; ]. Y0 b
}
/ D. N) _# ~& D: V; a }
' |% j. T* B- F ]7 G$ }% l0 ~' E if(m_pItemElem != NULL)
8 ^/ Z9 T1 E2 I) H& M5 I+ d m_pItemElem->SetExtra(0);
% n6 R2 H% `/ y1 g9 C- d! D* E/ C2 s) S8 o" C* H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! `; v- [. V+ S9 O1 _6 E$ D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 p8 }/ ~* y! ~2 r$ z" r5 Q. ]2 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) R2 J' o4 Q" |9 n. T/ L# ^# \9 \
if( bUpdate == TRUE )
6 n9 `- F6 z3 y2 H* m {& L* H b1 J, S5 Y
m_pItemElem[11] = m_pItemElem[3]; 6 A; c6 a; y3 \6 y
m_pTexture[11] = m_pTexture[3]; 7 D- ^( ]% G2 n M" n
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
9 R4 L, E% w; Z0 { } 3 U1 u% i' b& k2 V5 s( ]( J; [
}
* G, D# _2 Y! F1 f: [5 |& ` if( i == 7 ) : [8 \0 H2 n! k, Q) J# c5 F
{
9 ?$ Q4 e) P- D2 y9 O6 F5 k if( m_pItemElem[3] != NULL )
2 J* q. F+ x' Z/ z2 k* q {
- a# a5 e$ O% v2 m# V int nSize = 0;
) D* S" q; C8 r$ U2 ~( g6 c# B7 h7 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; C; _! I5 B6 U8 v3 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 1 k" G( `2 N- D
if( nSize > 3 ) 4 [1 C t; t' A- x C8 ~: s+ @; M
{0 Y6 U# l$ F0 V* p; J$ Q
g_WndMng.OpenMessageBox( "oversize" ); ; S/ z& x/ I0 d- q# A
return TRUE;
2 ~" k: f- g C$ t9 e, u! s4 H }else' t6 H+ F0 ^8 y, N. }
{, a% [$ }- A% \
bUpdate = TRUE;
5 [& i+ Q9 ^9 r% e% l; Q }; G3 ~! P9 ~- y% }. b3 s7 d
}3 u" p% [( n ^3 j7 p! H- D. f
if(m_pItemElem != NULL)
% a( I: Q. z! X8 `6 s/ Q m_pItemElem->SetExtra(0);
1 M, ?) y. T' h3 L; q9 w. R) `0 ?$ e2 y; q3 ?' b+ b- ?0 ?# o8 @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& P( X- L, c0 q" f$ X8 | ^ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 l7 O' A5 o4 W m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& F/ t$ T7 o& u
3 ^& A# L4 R: s; H% j: W F; x" m9 _ if( bUpdate == TRUE )
6 \, }2 G2 p- A$ D0 |. p6 c {. X& f0 C' ?' Y4 O6 y
m_pItemElem[11] = m_pItemElem[3]; 8 L% J) D( R+ b' Z- [$ X
m_pTexture[11] = m_pTexture[3];
6 |' a& y5 j7 L$ T) \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
9 e B: n0 e/ q2 W% D } 8 Z6 ~/ M8 h9 q& _' y+ d% p
}" s6 b% {8 K/ N* g6 @0 f& \- c
}else
9 I8 P* |& z6 ] {* Z! J$ C, u8 e3 I
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 V% K# ]8 t# e // wrong tab 0 _8 W5 N; w. {: @- ~/ X( T0 t# m
}
: Z- f: }# f$ t8 M! c+ Z" _& m: V }else) v2 [; ^# h+ `; \
{
& ^( ?- e1 ^" T* I4 h9 i$ o* [% y* R. ] g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
3 K' f F4 t2 ?% J b0 M3 c // not blessed
6 Z' Y8 u) A/ v% h } 8 M5 N2 _; [) T, a ^
} + A. F. j4 m) }) @. l: y/ w4 P
} 7 B$ d6 U9 s2 U2 ]$ f
} * K, _9 c) |1 ?4 u! f3 b6 c3 s0 c
# j6 ^$ z3 J, b) L8 W int nCheck = 0; & M1 G* V4 B6 \! \4 w1 f& _
for( int i = 0; i < 8; i++ ) ' X' H+ H# y2 g
{ & S- W% N. t3 R3 N0 s& p% Z, t
if( m_pItemElem != NULL ) # [ }% c/ g, P2 P" e. N( c1 W# {! a
nCheck++;
5 w4 P- Q5 {8 I }
6 w9 Y* Q0 x; Q0 v6 | K4 Y: j0 B if( 8 <= nCheck )
! i1 _4 w& l* f; K5 E/ n { : g! k8 \5 Y. D: ]
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! D: \$ q) z# `8 F t0 {" [; _( o
pButton->EnableWindow(TRUE); 1 i, s; S, E. B% ] K
} : `/ y1 c% m7 ~4 E
return TRUE;
! M( k; F' J8 U& B$ [5 R# G6 _} 6 w; p; ~. w2 z7 R
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
+ W# W' Z2 Q. {3 l{ , v8 W# t" j1 @( y4 n
switch( nID ) , g3 C6 f3 I) w8 c5 N: g; {0 G
{ $ ^" b9 X5 P" M6 d; v+ E. C1 g
case WIDC_BUTTON1:
, g( n! j6 q: A9 [8 E {
' h1 \! [( Q- V# x g_DPlay.SendCombineFashion( 7 t( R( F- z H9 c5 z$ L* J( I7 [
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 3 c/ C% e" e2 S5 \9 F
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, - I. g& h4 U/ A9 `
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 8 e$ O/ r$ t( z. l2 x: Y% [5 O- [
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
6 a) s7 S. l; K( Q) O ); 5 V C1 T0 c; T7 s2 l& }# q% `
Destroy(); 2 t2 R9 G0 m( E* d: ]
break;
8 v* i/ n# A z. O9 T% m } 2 {6 u$ t% o$ l
case WIDC_BUTTON2: / y/ Q% S7 N, h4 w
{
: i/ U! Y# C1 k Destroy();
6 M9 L4 s1 O) A s: u; O$ O break;
j0 T- h, m! C } + S7 y. x3 M; [' G" r: z: Q& V
} & z7 U' ?# D `
return CWndNeuz::OnChildNotify( message, nID, pLResult ); D/ j: |& ~3 s" Z2 z
} 9 q' K6 a+ \5 G( g" Z; X+ P, h
#endif // __FASHION_COMBINE
* M+ {: L/ v& C0 y/ O% u* d' h; G- O/ D3 z7 b
----------------------------------------------------------------------------------------------------------------------------
; C1 k5 P/ u" R1 B* `# ?2 s qWndWorld.cpp
1 ~& e `, w/ _: k2 `6 F) g# Z在 case MMI_REMOVE_CAMPUS: f7 ?+ ^, \2 B9 Q' ~7 d$ M! ~: U7 w
{
2 e. c2 [6 ~$ | if( g_WndMng.m_pWndCampusSeveranceConfirm )
5 t4 Q, _% [, [+ G% s SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); % J: c; ^; q1 r/ f7 [+ P, x
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
! u6 d6 i9 c6 {* N6 }& @ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 4 R7 A1 f0 Q' |( j5 R
break;3 X5 s3 Q( n$ S+ ?& C! |) N
} 8 B( [4 a/ {; ]/ x( h1 w
#endif // __CAMPUS
) d& P3 w. G8 p: o. r0 t( g/ d8 f$ d' R3 q( f ~. Q5 d$ F" e7 o$ r
下面插入 #ifdef __FASHION_COMBINE
1 x: s$ U7 `/ ? case MMI_COSTUMEMIX01: I& Z! D9 O$ n. W
{ % b( P4 F) D7 l) s; o
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); . g/ v: t# A, J6 n' a- } h6 r
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
. [0 h# i- h" ?" I# O) A g_WndMng.m_pWndFashionCombine->Initialize();
0 v. u+ \, y& B% |6 s" m0 I } 0 Z C9 S3 X L5 E- C
break;
! m& t+ O- i( x$ f' U5 G; B; y#endif // __FASHION_COMBINE
1 I8 t5 Z0 O5 L
8 x% I3 @% |; w ----------------------------------------------------------------------------------------------------------------------------
4 ]& H8 P# o. O# GWndManager.h
4 Y* K5 g0 E4 I: N+ n" w f/ Y4 I0 S5 t6 K7 M( E4 x! S& b" Z# p& Y
于:
0 W+ I" U& H7 hPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
! ?7 M& P, R. @( D& f2 ?; W CWndGuildHouseBid* m_pWndGHBid;
4 C/ @% X) R L3 z#endif //__GUILD_HOUSE_MIDDLE , ?3 \& m- _6 E4 U2 E4 ]; O! n+ K
# q$ |: C5 \7 f% a
认为:) Z( _; w' E# n2 ^- V
PHP代码: #ifdef __FASHION_COMBINE
& E6 {$ e8 Q) ?: f' b& ?% x CWndFashionCombine* m_pWndFashionCombine; - d8 g* N. G) x8 p* ^
#endif // __FASHION_COMBINE ) }9 W( ]; D* i0 r
) T8 f9 A0 P/ m0 \. l( o& W, ~7 T
----------------------------------------------------------------------------------------------------------------------------
; C: o+ ^- v* c7 X; z- G3 G& n* e, HWndManager.cpp, W# [' o4 @- {- |8 l; ~, F- e( n+ T
! O; K. R& N" J9 x( S
在 #ifdef __GUILD_HOUSE_MIDDLE% p+ L5 l& `8 R$ b; ?+ k6 T
else if( m_pWndGHBid == pWndChild ) 6 p. R& @- o8 [6 q$ H* u( r
{
* J; ~) P k" a) U5 e% Y SAFE_DELETE( m_pWndGHBid ); 3 R: B9 w# i/ O8 R$ U* |6 s
pWndChild = NULL;
+ A* a2 T9 z( {8 \: P( W2 J6 L" m } 3 i+ I; r& \% g" {- X: _' E8 |* u
#endif //__GUILD_HOUSE_MIDDLE
$ y4 {' W w. G' f1 Q& V, P. L# R6 u
3 n7 {$ Y4 [/ B' ^. l+ G2 ^ 后面插入 #ifdef __FASHION_COMBINE
]2 _* c2 W0 F5 t else if(m_pWndFashionCombine == pWndChild) ) f. ^2 _3 w( \* }) W2 }/ w0 z0 B
{ 8 W k3 c P4 {! D" a
SAFE_DELETE( m_pWndFashionCombine );
. h1 Q5 W. w# @- r( c: p" x* d pWndChild = NULL; 3 S$ z- ^) o. S" J& k/ G$ D6 G
}
- {( J" m& F4 `, G/ U4 ^( n#endif // __FASHION_COMBINE 4 g2 c3 E# j2 u7 h) v. Y% c# e$ O
5 U* T5 e% l* Q/ K- z
----------------------------------------------------------------------------------------------------------------------------+ b3 X5 Z+ z+ [: n2 k9 T9 _& M; j
DPClient.h
- U, s( d7 i0 f8 W* q; i4 ~
& v& [) a) M: |& n' I' r在 #ifdef __GUILD_HOUSE_MIDDLE z3 R7 R h' E" K* q# R
private: 8 N7 p. M3 I2 M) m% e& i6 q# E
void OnGuildHouseTenderMainWnd( CAr & ar ); 2 p" y' U y0 Y) j5 l
void OnGuildHouseTenderInfoWnd( CAr & ar ); - ^3 F( s0 V3 K* X/ J- ^
void OnGuildHouseTenderResult( CAr & ar );
. U, q" y4 m: I% F9 D9 _public:
: W2 k$ ^: O: U- c- \ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
* [( o9 @# x P! |) n. W5 }, [ void SendGuildHouseTenderInfoWnd( OBJID objGHId );
% A, j {8 f2 ^+ }7 r8 d a5 D void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
& V, Y$ r$ Y; g#endif // __GUILD_HOUSE_MIDDLE
' L' D% W Z( ]7 M+ i2 z. r9 `
7 M+ G4 R4 q" x 下面插入 #ifdef __FASHION_COMBINE
0 g7 b4 H3 A% T2 E! C( k void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 a- v8 d0 C. j0 p% k) N#endif // __FASHION_COMBINE
9 C8 T; e# C1 ?, d$ }, J* K/ N \) C' L
----------------------------------------------------------------------------------------------------------------------------7 \2 o t; u3 b) L
DPClient.cpp4 m. t6 s4 v7 X5 r. i* A9 l
8 q& G }5 d) Y在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
$ m' C H( }) m" @" L) B/ s{
) j$ k |$ T0 g5 |. V: q, z BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
6 b/ P$ ~, ~) l* i. F ar << objGHId << nTenderPerin << nTenderPenya;
* f( z! u, ?7 X6 R4 h SEND( ar, this, DPID_SERVERPLAYER ); 1 b3 ^1 `/ k0 p+ t1 X: o: f. n+ a
}
+ p2 T: C7 J# E5 {3 s: ^4 ^7 z+ Q#endif // __GUILD_HOUSE_MIDDLE 4 F, K3 C5 U& R g' t5 _# S
* a& @' @ w4 F8 ?! a 下面插入 #ifdef __FASHION_COMBINE
" }& A& U4 L+ v! e6 @void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) + C8 D& l- h* p8 j( w4 d; ]
{
# t+ z2 L: B( n" I+ I9 y" R0 J& R0 [ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 5 E2 P! j2 Z; w9 y1 `
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; - `. [- e" @* e0 q
SEND( ar, this, DPID_SERVERPLAYER );
) f5 F3 g3 v. S: w3 g$ L) R} " r3 d; _1 R1 k
#endif // __FASHION_COMBINE : |. U! c/ C |! A5 {/ c# P* A( B
4 i; S# K/ x8 e
----------------------------------------------------------------------------------------------------------------------------
/ E: y8 C3 l6 A4 x8 a
3 ?8 {+ O0 [, z: f0 C' |( G' e现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
; X& o8 [$ a" ~- d d: e- F. N0 Q- l/ G
----------------------------------------------------------------------------------------------------------------------------
; D# @5 h! Q9 t, D( j' F/ h' a0 \4 i: K! V9 {$ i) J
; u" d" q8 l% c1 H" H. ~& T* ^/ _6 P3 a9 |0 c+ I6 n
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。1 a2 O- p& G8 R' K. m2 ^
5 q9 S1 c+ `; g6 L% E$ V5 L9 X
1 L& Q' c7 C3 D D& u~怪物
% p. |0 l2 E6 O( o* r |