莫因E * PVP; p9 X" U% o1 u8 f5 _
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5 W7 P, w( _, K8 M' b' i0 Z' n) X6 W3 J" z" E \
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。+ p2 ?# \. s* I$ [
3 v+ e) R q" D1 W4 h/ d# o" Z& I q" L6 D
现在会如此容易所有的C&P'en$ Y# q$ {8 h2 d$ F+ v
! \6 l/ ^" O# c+ l8 U0 D; t
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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0 X3 W" s( a7 q5 v! z& i你说我成功,资源应该时装组合系统顺利运行。: K0 {4 C4 O7 l' R3 R j6 O
8 O6 L% W6 \5 m$ ]
7 T. v$ }6 s+ C% a- U: d7 E- _3 y& p% @
首先是学分:
8 B& u- y# S2 `! P0 P. X9 c/ G( c2 s0 f2 Z7 \
Etioom(90%)( J0 B, z T0 u- o. y! r
怪物(10%)
% u! \5 l2 V/ o) Y" X2 A( c$ `( @- q; E* H* q
. V R4 h6 u2 Q* Z* y/ v这里的问题,而是“不问任何小型或定义语法错误。”1 Y. ?3 w! T) o% S; W" Q
+ {9 G1 e) S* Z+ |) l( \0 b" X
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) z% A, S! a7 L5 k' O) k" z8 R3 R% a/ ` i8 E& P
唔够讲,这里是答应释放: randomoption.h
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& G7 [" J! [, C, W在 public:
: m8 G7 g) R1 |) [/ [ bool IsCheckedSafeFlag( __int64 n64RandomeOption );
; K& V3 J' O6 k- K7 k1 J9 W5 L) [9 [ void SetSafeFlag( __int64* pn64RandomOption );
5 J; f/ P* T# R0 C" w+ j void ResetSafeFlag( __int64* pn64RandomOption );
+ D0 @8 d* h' b5 e7 ^ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 2 b. v$ P4 I; Z
/ n( |* R" U- L 这下面插入:4 A) c8 z1 b% t' |8 w8 B9 N
- f6 y9 ]- ]; w% B( x
#ifdef __FASHION_COMBINE1 ~5 ^- y+ K$ B! |9 f- |
public:
( b) b8 A$ ]1 c# o: N7 u int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); : T& B+ s# C+ G! @
#endif // __FASHION_COMBINE - d2 O, S" J0 w! G7 ]# w
4 ^3 Y: A& S D; p; Z( K' q ---------------------------------------------------------------------------------------------------------------------
$ `0 A+ G* ]4 s! O' @randomoption.cpp
6 b. J% t" W: ?2 v- I+ v
: o+ q4 A& c3 W7 u/ Q+ n在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
) W% }7 P0 _7 y% M! u! h+ \! ~5 d0 F- W
下面插入 #ifdef __FASHION_COMBINE2 R; B' w2 R, |
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
5 O. y6 U$ i% k! H7 C6 m# _{ % H9 M5 x: ?5 D# z; A5 Z7 w2 z
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 8 @! @0 e9 `% L: S3 v5 ~& \
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 4 j5 u/ Z7 S1 d$ w
; G: P: I& H* I' J if( nMainSize + nDestroySize > nMaxCombinedSize )
5 ~7 u% w7 q8 d% h/ D2 O return 1;
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for( int i = 0; i < nDestroySize; i++ )
; y+ @! m r+ y$ o+ H {
9 [5 p7 I$ W/ h- x; m) H int nDst, nAdj; , U5 o( Z+ I: ?$ r7 O h
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
3 ?* c+ ]2 x v g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
0 r+ {* a1 P- n }
, r) C. V, B. r1 g! k2 N return 0;
# a; [! [" S/ g9 o0 b* V} ; L( _5 T9 T9 c, A6 W p1 l" u
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------& r- ?& {) _4 C; m$ d8 T9 X i
MsgHdr.h
0 _3 L# _+ ?" H; B7 j) }: f. q. v4 e
插入 #ifdef __FASHION_COMBINE' V8 I( a# _5 j% X8 V% l" j" T
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
; _5 Q' |7 L! i( a+ R#endif // __FASHION_COMBINE
+ `, x. y/ g& B# }6 s+ K3 J `( Q/ i1 O8 x5 @
-------------------------------------------------------------------------------------------------------------------------
7 s1 M( l6 G" R6 X8 q9 s6 FDPSrvr.h
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" |, _8 Z Q) b6 Q在 #ifdef __GUILD_HOUSE_MIDDLE# ]% ?2 t2 z3 g8 S0 X1 y. ?, q
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ a+ h' p8 ?7 r8 J7 r% u
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 D, @) Z& h- |3 ]/ _ void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( X, ?" n" L" S! t! ~( Y
#endif // __GUILD_HOUSE_MIDDLE 1 @4 V" `* m u
" h% A& r8 m2 g( H: f& S) l 下面插入 #ifdef __FASHION_COMBINE
. `% } X$ @6 @' V) _9 ` void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" N1 M) x2 m+ l- v$ ^) }( L8 }" }+ T#endif // __FASHION_COMBINE 9 V& D i2 S; Q3 h; p: Y
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-------------------------------------------------------------------------------------------------------------------------6 _* z; M! }) O# j- v# H1 x
DPSrvr.cpp
. \/ m7 L7 T4 j% l在 #ifdef __GUILD_HOUSE_MIDDLE* B; `0 l2 p7 D) }2 K1 c7 X5 D1 P
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); , ]0 C8 l! L/ T: j/ d
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
, g' [ S5 h* @% B ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); " G& z( z& Y2 |* t
#endif // __GUILD_HOUSE_MIDDLE , j% [$ e9 p( K# A0 k2 y
- d% c( @5 G n$ c- c2 G 下面插入 #ifdef __FASHION_COMBINE
6 m. O% R, D- i; b ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
# G A* r8 R6 N( L, C' w |#endif // __FASHION_COMBINE 0 n o& G( \: u( ^) L1 @
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- d9 n( e5 }3 j# i( H7 H在最后插入
#ifdef __FASHION_COMBINE; A' [5 \& m4 }2 k+ X
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) . |$ s5 S4 Y2 H& t
{ : F9 v8 X: q, l3 x Y* t* z
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
q) L/ t6 A- Q0 z% \7 d if( IsValidObj( pUser ) )8 r) M+ f% v! N2 U/ M6 ~
{
8 {5 p. ~8 ^$ C" [ DWORD dwItem = NULL_ID;
0 Z1 ~. g1 c3 Y! y7 F+ w( U, t CItemElem* pItemElem[8]; 2 _9 e) r- ?, ~+ p7 b
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for( int i = 0; i < 8; i++ )
6 o6 @- q9 `8 z4 L {
, G$ m ?/ O0 S ar >> dwItem;
2 k: p; [( F' U. K pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 1 R: k& i2 G7 e6 h; `) Z( @/ c" O+ L
if( !IsUsableItem( pItemElem))
7 v: K7 T1 p" y& p6 K return;
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if( xRandom( 10000 ) < 10000 ) ( `, Z3 b( ]1 u7 A. u! |' ?1 q( u0 k
{
( X- ~$ u3 o, [# ~) a2 U4 P int nResult = 0;
" D. T2 n3 { P nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
/ y9 C, `0 e' K; `7 E3 r. m nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
, M$ Y6 K/ A5 M: _, J nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
, P+ D. y) v- B4 \2 Q8 H' p nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); * K- D- c& v" s
if( nResult > 0 ) " J9 P9 A3 L7 w, b3 T
{ + i; z! V5 H$ k+ W) o3 V
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 1 ` J) d! m+ |& z( A- C
}
2 `$ ?9 x z+ K+ k for( int i = 1; i < 8; i += 2 ) " Q2 G4 D r7 \5 ~- E( W
{ $ r6 ]* [+ s, c1 I
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * `! Q5 a5 _2 j3 v
}
& i/ c' X/ K& `5 n4 i for( int i = 0; i < 8; i += 2 )
; r) v+ _5 v! Z {
/ n$ m7 M; X; \, ?3 w/ @ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); + M B; b& w* F G' S
} ; v4 Q* p4 n. E a. z
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 2 C$ ?- [9 V! y+ Q, G5 p
}else $ T' ?( d F1 A
{ 2 E, G8 ]' }! I% u1 s
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ) d0 o8 K: Z: E4 v
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ) P, |2 `; l) h2 S5 E$ ~- R- J
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 0 V$ G M' ]/ _# {, H/ e5 m ]3 F
2 @* Y3 S. u; \ b) c+ u if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
* v. S# _: ]8 X: C. a3 J# F5 T { ! p/ S& Z& v% K, }) u
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
@7 Z) J, _; n: \ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); & j& t, F8 Y+ ^7 }
3 Q' V5 P5 M; r
}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 5 q/ y5 h1 E6 r- S$ g+ w6 D/ C
for( int i = 0; i < 8; i++ )
8 ]2 a4 |( W" F! K# [- t4 Z {
& n4 ?: q4 U$ f2 X1 o; G/ g) L9 ] pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . m* ~) i: x# K V
}
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2 X' x9 T8 b; F# C7 _; J}
5 u- j9 J1 ?' x5 f# A#endif // __FASHION_COMBINE
: a% B6 X& O9 {$ A/ K/ u% C- n
8 f$ O" S3 I' m8 O ----------------------------------------------------------------------------------------------------------------------------5 f+ G5 X. V- R9 h
WndField.h
0 i" A; u. ?+ [. w在 class CWndCampusSeveranceConfirm : public CWndNeuz
" Q4 Y( P) K( g- f
0 l" h( [. B. Y5 ~+ i' O& R 下面插入 #ifdef __FASHION_COMBINE8 O9 ]9 P% ^* q+ Y
class CWndFashionCombine : public CWndNeuz * d M( }: t8 F! y* t$ ~) a' ?' Q. L0 p
{
2 X: `: r$ w. b9 y$ Y Spublic:
2 `% p4 x p0 s" Q" V+ j& K- y CItemElem* m_pItemElem[12]; / h6 l `$ x5 \, Q8 c# D) e
CTexture* m_pTexture[12]; 1 K1 h" o8 n+ {
, t" I7 o5 p9 U9 U# D. |public: - `2 {# f4 p: o: _& g/ A
CWndFashionCombine();
5 D* P* z. \3 f8 v virtual ~CWndFashionCombine(); / j. ~" Z/ ^' X2 I1 R& o, v, E
$ Z& K/ ^. o j2 n+ \6 Q( p virtual void OnDraw( C2DRender* p2DRender ); $ f7 C5 k7 j) w. J J
virtual void OnInitialUpdate(); 9 D6 W' Q5 `9 L' }2 G, S7 w/ x( {
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
Y. T% I9 o4 t: ^" l virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 2 V" ?) t+ [* |9 n# B% O% P
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
" q# o& `4 [* s% v$ W virtual void OnSize( UINT nType, int cx, int cy ); ! L4 \7 I' T. x# f
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
" W9 ]* |9 S `: M};
) o$ V' w, a& n& [' {& u, I0 q#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------4 V/ C% l5 ~ R& k6 R2 _
WndField.cpp
" j# x$ F0 B' `在 #include "wndwebbox.h" 8 f" P3 O& C9 \, ?% r
) i5 h3 b# U' T 下面插入 #ifdef __FASHION_COMBINE1 O: A, Y; b0 R- k1 E. H7 j: E
#include "randomoption.h" 4 T1 a9 ~+ M( D
#endif // __FASHION_COMBINE # Y8 c x" v6 J1 Q2 c q
! o, f: K7 D: P( z! ~# C 就在最后:
7 A; O" G6 m zPHP代码: #ifdef __FASHION_COMBINE& H) T! q8 T1 y9 T
CWndFashionCombine::CWndFashionCombine()
i, F! U5 d3 x+ ^8 Y4 v{ ; s5 s: V) t: z+ G2 w$ ^( K
for( int i = 0; i < 12; i++ )
& B# [/ Q+ v b' {9 F {
0 l- ]4 M6 |% h. n1 K( g% U m_pItemElem = NULL; 7 [% v$ z, h2 i# V2 @% H1 R* a
m_pTexture = NULL; " O' B0 Y# [8 P
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
; `# m3 E$ s, u' {) X" c4 G9 e& c //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
" s4 Y" H0 c6 [$ B3 t }
8 H7 B I% n' ^1 P' y} & [" U2 \1 R5 k! A
CWndFashionCombine::~CWndFashionCombine()
3 h0 I' v& h6 Q4 u! d{
* O B9 n) m; @; s6 J for( int i = 0; i < 8; i++ )
9 p2 v6 N% p/ e9 ]# g: a5 M {
: F! V3 `, O* G- ^3 v! w if( m_pItemElem != NULL ) : }5 V$ y6 ~6 C7 U, W% s9 p
{
7 t; K& @ Z4 i+ L if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
5 _. o4 S7 R0 |6 B' G m_pItemElem->SetExtra(0);
& G) a) k1 I7 k8 h" _- D8 U }
, t4 A/ C, g8 w0 `" w2 T( r' T6 m" Y } 5 B f1 W( [1 d; v* W0 c7 c: D
}
( \, e u W% T7 u; l( Z1 m' _void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) , G/ _% _' A2 T% ~
{
/ @& B& U3 R1 J" y9 R6 | LPWNDCTRL wndCtrl[12]; % l c1 H% X1 G! o! ^
0 N& V4 H. L: D0 Q2 } wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ) L9 [- `5 ?0 a6 ?% L
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); J, g8 X( y7 Z4 Q4 h5 C( E2 N8 j1 |2 q
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * I" w# C& T. y q) F# R
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * P; x1 \6 p3 `% }) l6 \! v8 ~
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ ~2 a1 ^- g; X, S
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' e' j n) U. H$ [
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ; j- q1 L+ s- B: \3 b. ?( j% r
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 d9 h f# r; a( z6 ?+ ] wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); + O5 m' l/ f& F; P' H- j
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
5 A$ Y4 U ?- m. A1 t wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
3 v8 B% b8 Z* c wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 5 O' ?6 y+ u0 x: I8 j1 U
; H, w! T. E: S G6 w3 p+ u for( int i = 0; i < 12; i++ ) 5 A" ]9 v5 n8 F" `8 X
{
4 M4 |3 ~+ H( m! i9 h3 W# Y if( m_pItemElem != NULL && m_pTexture != NULL ) 4 I) q* |% h1 y, k
{ . _, @+ }0 _: C* v. _
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); D3 `1 x8 a( N% r) [! E; i' K8 C* [
}
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} 9 m' w+ U) f3 F2 ? v/ ^4 ?- e
void CWndFashionCombine::OnInitialUpdate() x+ r+ ~9 f/ l: }3 D! a
{
. `( w6 D4 r5 I' Z- a5 d& T CWndNeuz::OnInitialUpdate();
* x3 U) a9 \7 X4 ~6 A o7 l
) O$ @& D1 Z/ j) G! @1 f$ i8 [' c CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 8 N& s; s# H1 R. x+ N/ b. e' D
pButton->EnableWindow(FALSE);
3 ?8 s7 t. Q2 O6 u3 M! _4 R z
0 M8 g! y% T ~/ z5 ? MoveParentCenter(); 6 H& `( q/ F. g1 `
} 6 ?0 f% b; J8 `1 v5 \9 m
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
Y: v) G% Q6 c @- R{
& n- e; I) W/ q$ }7 | return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
# r& t" B) X% J7 l} ' j: Q" Y+ @: Q/ K! T; D
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 5 f0 V( c# W# g8 b7 O+ L7 }: N- w
{
( i. I% j# R1 P return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); % b( G+ O. ^8 a s6 w6 D
} : o+ B3 I; X; Q8 }
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ; h( S& K3 n- f- E; |
{ & `$ }- f b- f
CWndNeuz::OnSize( nType, cx, cy ); 4 Y' V+ N2 @$ _1 V0 z" ^
} 9 G \& h& Q- ?; o5 Y2 g
5 f$ z. ]$ L8 M J# u/ o
9 E5 s1 R; {8 ^" g7 D' b ]6 K1 Y$ K# o9 s9 J
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 3 h8 ] |$ i1 T* [9 i
{
! W9 z- @5 r- y% g" s: z CRect rect[8]; ( T/ r m3 _' f/ v; ~2 w( e% [* {
LPWNDCTRL wndCtrl[8]; ' M9 I* k' J) l- y# w& \0 n m: ?
$ d8 b- J! J2 Q+ ~8 K
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
! C. W9 M) b; M) x3 _) O2 K wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; r" M5 m" d8 I" u/ e( c0 E wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 v2 h; p3 D$ }+ z1 M
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); & f. _5 n% v7 Q# d5 [
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); + `1 h7 ^7 s9 L) c8 q
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# v% }7 D j0 z# C6 ]$ y% n wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ k0 Q3 V% K9 q3 ?! @6 z; M wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& P" H' d) T0 s/ w8 B9 q% |$ z3 X+ ]
BOOL bUpdate = FALSE; % S/ ~2 i! v8 @( d( r
, }: g2 ^/ C6 U8 Q3 I+ r' e4 j* T0 I for( int i = 0; i < 8; i++ )
5 W# D7 d+ B3 f& C5 r {
: k9 i/ }2 d( F rect = wndCtrl->rect; 4 X6 I& i! e5 G: P
W P, f8 D* O! R6 q+ z if( rect.PtInRect( point )) - V. f4 F7 d5 }7 n& `, L& \
{
# ~+ G" i/ U9 x3 s- k8 u$ \1 h/ u CItemElem* pTempElem;
, U9 v3 [6 C* r% c+ L6 l0 D$ z pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ' p: D2 M5 U$ E; T) {
if( pTempElem != NULL )
7 x. x8 c1 Z6 B) {6 c { , ~$ N* f. Y# I# r
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) % ^2 B4 l$ X: s4 Y. P
{
7 c* @# Y* h+ K' z7 J4 y ItemProp* pItemProp = pTempElem->GetProp();
2 ?+ D6 s9 y! Y+ A
0 X2 d2 N' A: U9 z if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
) k8 T/ G8 t8 F, I+ m2 u { 3 E1 c3 R: j+ V; L% I" b+ H6 z8 A/ b
if( i == 0 ) 0 P% c+ n: s1 j" n; ~% m
{, s+ J9 _! v0 F9 B3 Y4 `: ~$ {
if( m_pItemElem[4] != NULL ) , T) u( S9 F. H
{
! ~/ o" E( P$ |1 M# R int nSize = 0;
}' Z4 c9 ]: U0 ~# G" x. y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; L! ~3 a' N/ r9 v/ G. W- F. Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
# x% j+ Q- ~4 g- { if( nSize > 3 )
9 z/ w5 n- X$ Y$ R% R {
" C. {2 D1 e' b% ] g_WndMng.OpenMessageBox( "oversize" ); $ t, R: X0 y+ ]
return TRUE; 5 m% V, b0 v# Y" Q
}else
3 i; `8 O S+ `& C z8 b3 O {( L; t* M" A: ]1 x4 k
bUpdate = TRUE; . W/ z# U, V6 e5 t5 R
}
3 p! ]7 ?( m! D0 F! ^ }( {6 S! ^* v* m! Q$ I$ G! D5 w, C
if(m_pItemElem != NULL)
+ I9 e& N6 w' h0 c m_pItemElem->SetExtra(0); + k1 v8 y& U m; {: a0 t6 h
* S2 ]6 o, @; S7 @* h# w: [# b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& B4 u# O$ t. a6 k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 Z2 J& ] m: [ E1 c+ O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( t" U* N4 o6 o- _* c, y: t# }/ U+ ^% s0 S
if( bUpdate == TRUE )
! E* s! u. R0 |5 C! J2 S {
M0 b% H6 w% Q3 \4 d m_pItemElem[8] = m_pItemElem[0];
" q( j0 J7 L8 E; @0 e9 G m_pTexture[8] = m_pTexture[0];
( D, Q: u* K% ?0 y$ g+ T0 W% I; t // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 q- [) g, @: E9 f$ s
}
7 t- L: ^' O5 @1 F/ w) O }0 v$ B( R3 N4 o4 u
if( i == 4 ) ! @3 K; X4 e# C" ]
{$ K8 M! {) a9 x5 z$ l" P! O. j3 _
if( m_pItemElem[0] != NULL ) , q W0 w. i& q: d* M4 U, g, V9 g# s
{
2 | K, C3 O$ E: [+ w& y int nSize = 0; 4 q- p: X, E- e. F; X6 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& i9 e& J( W5 }( G! e) y5 R& \/ N; X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
0 H% Z0 s9 l$ n9 z4 n if( nSize > 3 ) $ L) |$ o5 Z( ^0 X) x8 {* U
{5 N; ?2 |( F; O, {$ c2 D# }4 c
g_WndMng.OpenMessageBox( "oversize" ); ( g# p+ `1 k8 @4 O5 J& i
return TRUE;
' B8 A: V$ K$ Z) K- a1 s }else$ c2 C: n9 D9 O( e2 F$ m
{( T6 }- C g! ?( |2 k, _2 u- V* q
bUpdate = TRUE; 4 V/ {2 w$ L2 o$ j
}; \3 o, e. q n, L& f: Q( l D
}
9 ?( Q, b# A! ?, p- }, }5 m0 j, u. T if(m_pItemElem != NULL)
! ]+ W7 N- V4 i m_pItemElem->SetExtra(0);
7 S! {) h# h f5 u/ X5 W1 ^+ [7 D$ ]0 h+ k' T! O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( v( k; A7 D7 N4 a* K# H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , n* N- h/ i- p& Q- d4 ]5 ~+ ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # B& P) c7 `+ a" F
X7 m# V0 m G$ M' U2 {2 B8 H r1 M if( bUpdate == TRUE ) 3 B! E+ Q, i$ W5 A
{& m x$ e2 a. D! Z( M! C( ^. B
m_pItemElem[8] = m_pItemElem[0];
/ W: l5 C6 R* q; Y* M: p. n m_pTexture[8] = m_pTexture[0];
2 W6 P$ J; Q: N2 z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
. ]3 @$ M$ G$ U1 w/ E" ^ } L3 V( P4 p: ]
}
0 W* R9 z% l4 T% G& P& m/ [ }else
2 U% v8 F# A1 R9 _" g' L5 M( N if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ! `; ~) F6 {4 B6 b
{* F' F% S; j: k5 a7 O1 Y! }5 @8 G
if( i == 1 )
' W% {& I0 s7 h5 S {
' O& M! @! A. s" w9 K% H if( m_pItemElem[5] != NULL )
! |7 g& T& k8 ? {" K" Y9 o4 L6 a7 N0 K P }
int nSize = 0;
# @2 r8 |) Q2 n( Z2 f- Q, X# X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& x4 v" g5 L' z1 F" ]$ O5 o nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
1 u7 v1 i- e8 |+ V& o2 T' A4 E if( nSize > 3 ) 9 t6 S+ u. v0 d! A: ?* A9 [
{& S8 f) I5 u M0 n
g_WndMng.OpenMessageBox( "oversize" );
" |8 V0 p4 r: j( {2 I return TRUE;
* a& I4 X+ D' {) @5 ]& k" h }else
) p, E$ x' B6 e; b9 W0 X; b( Q { s4 r( {6 F& l) ~: u0 `6 V
bUpdate = TRUE;
6 u. O% d' B1 t2 z. g }
# z/ ?9 Z1 V; {# F3 B; }5 J2 _3 B }) j. y1 U: u( [) f
if(m_pItemElem != NULL)
0 F' \7 P9 v9 r$ @ m_pItemElem->SetExtra(0);
& w- h" q# Z' U; u1 J/ N9 e% J0 g' k+ v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, Z; ^5 j/ q0 M- R3 G. h# G3 A/ D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 [; ~9 q7 ?) Z0 @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 m2 P$ T& E8 [7 ]7 {- {; o
4 q& g) }" D5 u$ }" K, q/ o if( bUpdate == TRUE )
+ `. B" X: Z$ T% F1 j( N9 u {
" T* p2 R7 A+ `) Y: d# _" } m_pItemElem[9] = m_pItemElem[1];
" P% ^# `/ ?$ [9 l0 Y% J f- x m_pTexture[9] = m_pTexture[1]; + h/ f6 p! E. }
( |$ ~+ Y& L2 J8 g! p6 }// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
9 T9 H5 P3 a9 }. p" g, S; y! h( a } / c. u; F2 e: z8 \' G. l' y. G
}
. d% h" Q; e! n; t2 q& p/ @1 p0 V if( i == 5 )
8 V- A! z. Q: v1 }- J1 R {# K9 I5 B7 K* ?! y% ?
if( m_pItemElem[1] != NULL ) ' d3 ~& V+ d0 h5 B+ [1 m- {* ]
{
# r" h0 ?( u: S2 f, t W" ]* ? int nSize = 0; " T Q- ~! p. B& }; ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( g, Z5 @9 i5 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
! ]8 `8 w6 ]/ q) B if( nSize > 3 )
9 H% _4 D N* C" j) _8 i/ e% Q' k {: K" I# g- D: X' g
g_WndMng.OpenMessageBox( "oversize" ); 5 c' \) ?% L1 w, v) K$ y
return TRUE;
+ S: ]* ]& o3 n* N& d }else
7 Z; Z& F4 j$ v' C0 n: }; S3 m {
% `" R3 h, n$ L4 A bUpdate = TRUE; % p8 ^& ]3 S/ O3 Y+ g
}: U' _: |. i, w$ K9 ~7 z
}7 }' G' i, x. Y4 u. q
if(m_pItemElem != NULL) " L, i/ q8 R; w V& T4 v
m_pItemElem->SetExtra(0); ; a" [" m$ m! Z0 K1 k' s
; {; L k& E" L0 I$ e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ s( ]- Z- v2 f. G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! G. S9 B2 g; k" L% O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 S& {( D0 Q5 |' e) @- t3 r! w
7 u/ m9 [( U7 S* Y
if( bUpdate == TRUE ) , v6 J+ R5 o; `
{
# a* @6 K4 K0 S m_pItemElem[9] = m_pItemElem[1];
& z, o4 A/ ]. O0 f9 F( c8 O ^ m_pTexture[9] = m_pTexture[1];
$ z$ s6 k% E" G! C //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );# O; G6 Q. v! b7 d4 m# Z
}
# B* X0 h: ?! J; L+ O0 ^ }4 J8 ~' M- ^$ z% V2 G2 s
}else
, F; i2 E7 T: C8 N. c+ V) | if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
$ [ [; F# n$ b3 P7 P. {, Y- ^ {( l5 D# {. d- i Z* ]/ q4 l
if( i == 2 ) : M/ p: _" ^1 E) i1 }! X
{
. \' i% E7 m9 V2 N5 x5 m6 U: q0 ~ if( m_pItemElem[6] != NULL ) / g. S9 F* B# A- `* p3 t
{% a, G+ i3 S. ?) q3 X; P
int nSize = 0;
7 \) r! \# H( y4 |) ^0 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, G. R+ X6 D( ^8 }! F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); * q+ W5 a! Z0 | ?, S
if( nSize > 3 ) % [: k8 v" Q1 z1 p* a
{% o: |$ b9 u4 X) c
g_WndMng.OpenMessageBox( "oversize" );
& T5 t. j% n5 j, c, V return TRUE; . Z* R, B' {6 C L* _
}else0 g; e. f0 B. w- G' O3 @$ R
{
# \, Y! R" F( |6 ?& b" t1 V bUpdate = TRUE; - j" o1 i- V- K1 t+ q) {
}% c9 e: M. W; t q) t3 _
}! _1 o0 P- @( F; V2 e+ A1 n6 I
if(m_pItemElem != NULL)
t5 z+ s3 r% }! h( t( k m_pItemElem->SetExtra(0);
0 g4 ]) X9 t4 ~; T. s6 \
0 |* `/ W; }% w+ t; m9 [7 I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 H! y8 O& l$ R4 B+ E, Z, h) t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 @6 W; a- V& L& g' @; W m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 ^2 a, W& W% a
, V- R$ V; r4 t. z" J if( bUpdate == TRUE )
|4 k0 {' A/ |# Y$ [2 D | {0 O5 Y( x2 O% _8 A U9 N3 M
m_pItemElem[10] = m_pItemElem[2]; 8 Z1 ~+ `. t8 Q
m_pTexture[10] = m_pTexture[2]; / u& V( Z4 f+ T8 w6 I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );% f! {) p6 w# t7 q
} 4 l! k* A. M+ g3 M C
}
7 N3 M! M6 q) N7 g2 e" M/ a. E8 _ if( i == 6 )
5 e' h- v& o$ g" X! U" D1 }& i {
. \! U& C5 O/ V# W if( m_pItemElem[2] != NULL )
* m/ \0 ]" U) h) w6 I8 a" O# C: W {% ~7 o1 U# } }) _6 C* f
int nSize = 0; 9 r" p& k5 E( o( a# A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' s* t8 e3 N* G' V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
$ E/ c0 \6 b- O* l& ` if( nSize > 3 ) 8 x9 K/ h! i% v6 ]% J" V
{
! r+ U: n, c0 z! {% M) s4 j/ ? g_WndMng.OpenMessageBox( "oversize" );
% N X V# z3 }1 X, V4 x9 ]+ y return TRUE;
4 o2 Z) l- h8 r( n' F L/ S }else# n+ |: Q5 i: B/ K, \9 {6 \
{
t/ Q( G, c7 R8 ]9 b bUpdate = TRUE; + c6 k K) j" A8 g S
}/ l0 u2 |2 _% c, b' r3 ^. V1 K
}4 e' }, K& c; n- ~" ^
if(m_pItemElem != NULL)
7 k% Y G7 l. P* \3 i m_pItemElem->SetExtra(0); # G* _# @% O2 G2 \/ L+ `- c
( s, o$ q5 E0 P" ^; N$ Q1 J/ A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , j1 Q4 s" K. H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 G6 q. b3 S y$ k- S& u$ y3 R* Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 A6 H0 v8 c0 u7 H8 Y
* t% \0 S" {1 X if( bUpdate == TRUE )
& i: H# R6 [/ P+ o3 d {
0 X* ~ v7 Y% \; `+ K+ F, b$ S m_pItemElem[10] = m_pItemElem[2];
/ W; s1 B, E7 @$ f! ]! a/ ] m_pTexture[10] = m_pTexture[2];
" c; E7 u+ _7 F6 f0 S0 f8 F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
1 c& g$ N* b, |' [8 s2 t } 6 z! F& i7 A5 D* b9 M# b
}
5 {' O- o5 u s% k# k }else
% k0 t( Z8 x6 s+ T2 Z: H if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 6 A' B9 }1 z3 r
{
* y8 X3 J& { d9 y if( i == 3 )
& Z$ u! _- b' }- ^2 N4 K& J {, ^: x* @0 J3 N& D
if( m_pItemElem[7] != NULL ) $ a; k- ~3 a I/ a; J
{% W2 G- k+ Q- c& D2 [% A" P% F
int nSize = 0;
7 Q% E5 D2 O4 n; J `5 ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 V% r6 \1 H! d! ~0 C, |" y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
{) {0 u" c$ }' w6 O u7 Z4 x if( nSize > 3 ) 2 u7 T7 u% h, K# a
{; {' f7 t" o: L1 c+ ~: h e [+ D4 J
g_WndMng.OpenMessageBox( "oversize" ); / ~# n2 S! y9 U2 \8 \) t3 r7 ^
return TRUE; : d. _/ z: i! A" D3 N7 i; g
}else
% Y5 C( m. o5 j" f8 g+ s4 @ {- I- p4 @" I/ C" @& m5 e" K$ k7 L" R/ h
bUpdate = TRUE;
+ C! S; Q$ {) f" }' a; S }
0 U* m# A6 q! g! \5 `3 D* I }
, G* G# I+ b4 @ if(m_pItemElem != NULL)
* [& N) Z# w2 [ v- s$ | m_pItemElem->SetExtra(0); $ o# ?& @! j% k# w, z
; M& J# V3 k9 b' ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( R2 k; ?* a; L1 H9 q# R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; a/ r; e/ T" x* Q- h2 j1 L2 U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 U4 Q; s5 I+ R& A% F
9 N9 X: _- `5 `* ~, u# S if( bUpdate == TRUE )
2 g, j0 W( ~5 O" V {8 D5 \( ]1 r) _
m_pItemElem[11] = m_pItemElem[3]; 4 O. O; W5 z; |6 G- A9 C0 ^; J/ W
m_pTexture[11] = m_pTexture[3]; / K: o' y+ X0 j# y7 a: g# |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& @* `3 S8 M; f$ \ }
& ?0 p0 X" e \9 n6 \ }* d0 y+ ^" t0 w) Z3 m
if( i == 7 )
, j. h( O+ X/ y8 |5 j# c {
: _- H9 q% \( e. q if( m_pItemElem[3] != NULL ) 8 E& k% Z- X: H! _% V) H: \2 a
{! d3 v( Y; @% K: r; y! I G
int nSize = 0;
! d3 Y3 U7 Z' E: S' R* Z1 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" V$ \0 z$ n. M. ]3 D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); " R5 o& s p$ p5 N$ J7 G
if( nSize > 3 ) 7 _1 }' a9 ^$ H# K2 ?6 {
{
7 H i2 W6 M% Z4 ^ Q g_WndMng.OpenMessageBox( "oversize" ); 3 Z4 ~$ u; o& a7 q" C6 I: ]
return TRUE;
7 K" I5 g& J ?8 R5 C8 u6 K }else
' C' r/ B7 \* w3 y; g& s {$ m+ I- A9 E6 e$ v T6 k9 s
bUpdate = TRUE; & f/ i u% j7 x
}
& }, J# [! q R* ~* s s }) [! D+ T: l0 B1 a
if(m_pItemElem != NULL) ( Y5 j% C3 Z+ J. d! f9 k
m_pItemElem->SetExtra(0);
6 g9 P3 J; \+ E7 u8 J) }; J
: m4 d% R/ u0 D6 d) n2 J: i; g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " C- {) r( ]& _3 a9 @5 Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! k& I% d W# a: k8 f. { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. Y) F* ]4 n- h8 E
% {' g2 D7 p8 C if( bUpdate == TRUE )
) g6 y4 p$ F# l {
1 K6 a/ b& j1 H9 N m_pItemElem[11] = m_pItemElem[3]; ' i0 c7 |* L- B( k2 f
m_pTexture[11] = m_pTexture[3]; u' F2 i% e- _7 U F2 b2 X' c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ w# L+ C4 v8 t2 B! b5 x7 v2 r
}
8 i% F6 U& z& P5 i, P }1 T3 ]: i1 A& K0 R8 h
}else
8 e3 T' t) r2 T* J3 J$ A+ _ {; r/ v( i8 Y! f0 a# N( ]
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 w$ V0 h% O( `9 R
// wrong tab 4 V& p4 t- Q& @
} # ~: u4 m- D5 X! @# o4 u
}else
4 {7 e) k2 E$ L3 w! T( L- Q {$ m2 A1 ~8 G& E! x; W
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ' r& K/ U# q7 {8 | Z+ \' N
// not blessed / r& ^0 M, o5 l8 y+ ^0 f
} . n. q6 j! n1 q
}
: j6 {3 `( B% s* Z1 v. t/ t4 H } 3 {8 A4 [+ w3 t5 y+ S
}
4 M5 M- ` |7 {9 e+ d* l! Z! ] s2 T
int nCheck = 0;
0 e ]8 l4 q4 Y6 d for( int i = 0; i < 8; i++ ) : \- V/ Y* i, k) l0 f' u
{
/ y- X! L- _3 @0 i% p6 v if( m_pItemElem != NULL )
7 s! ^0 J) Y9 A$ p+ p& M4 Z nCheck++;
, `) Z9 o0 I+ c' I: v: Q }
+ y6 F+ J+ B. N& p% ]2 Y if( 8 <= nCheck )
* H+ f" P1 I! @4 Z' C {
# k; u2 ~- u. G: G `. U. k8 K CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * M8 ~0 ~: j! v1 y& O
pButton->EnableWindow(TRUE); 8 O/ u* F( X* J% [4 n
} & w% I" o- D X
return TRUE;
% ^4 y. `- k: S5 Y} - k A5 B k: A' M3 R2 _$ [' u
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ( I/ V9 C5 W; @% S* L. J' |7 w" l
{ * l7 c: w3 h" w/ I' t$ ~! b% B
switch( nID ) ; a2 `' z$ ?& R0 q
{
- Q" i7 o2 K) [' H8 J% } case WIDC_BUTTON1:
, {; Y9 C4 c# z" L& B0 H {
3 Y/ [& j$ G( w+ j! c g_DPlay.SendCombineFashion(
6 S. v, \! C. C1 M3 e m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
: W7 v: @3 @$ e" i9 n m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
/ S8 Q; _+ T# x" C5 [/ n m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
* X" X, t4 U- U, s1 Y' y m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
: l' [% y3 d5 m% O( e ); k" |5 h4 B8 E8 L E4 Z+ p' ~. E
Destroy();
8 L s6 c% k% p" v6 T% ^ break; 5 v4 l3 N. U3 O$ D1 A- b
}
6 ]; {( e9 o. y case WIDC_BUTTON2:
/ @, W3 w3 i0 d5 S {
2 H/ g; A: B Q' P Destroy();
# \' W% D; ^: B6 P ?# }7 N. `8 B1 z break; , L6 V5 U+ }! M5 i7 k' Z) [) ` u
} ) ^1 |5 d( ~: O) a0 v
}
0 `$ c; j s; X M return CWndNeuz::OnChildNotify( message, nID, pLResult ); 4 a8 ?& }4 m0 L
}
& k4 Q3 N5 X) Z6 ]* w0 F0 A0 u#endif // __FASHION_COMBINE
2 Z9 x2 K. a" ^7 }* h. U" G+ L0 @2 Q- G3 }
----------------------------------------------------------------------------------------------------------------------------
' F( y+ A2 [$ z/ ]$ sWndWorld.cpp/ y. ?# z: C& T, q9 t5 H0 s
在 case MMI_REMOVE_CAMPUS:
1 u4 f# Z/ N$ K& I* _& n( k C; O( L { 1 q: y% T! }6 \8 ^- t. e
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ; H' i% t+ q% E" D" S
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
6 U1 D2 y. }% `/ l5 H g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
& O9 N$ [' Z1 L J0 A/ M g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 3 U7 a& w7 C0 i3 c3 G/ e
break; J. O8 x6 c* N S& M. |
} ) G3 a5 p1 k0 a5 h0 g3 @: B8 c
#endif // __CAMPUS
" ` C. {; }7 u; W( T% T4 }- q! x' R* \0 B
下面插入 #ifdef __FASHION_COMBINE" \ P* R' N( ]& L9 ~6 A |
case MMI_COSTUMEMIX01: ' o7 w# c; Z5 Q4 U. Y1 Z
{
+ X( n* w' r# a/ K SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); . I( d; `; A- D& m) x
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
1 L$ L3 }- @0 f& ?# D g_WndMng.m_pWndFashionCombine->Initialize(); / u, l- r; F" M, s
}
+ p$ i6 V! f; ~2 L) L0 l" V3 M break;
) q; j" D4 O4 l4 S1 \6 R#endif // __FASHION_COMBINE 9 b6 q/ r% M( J
1 l ^. A4 W, ~ d' e' u3 c ----------------------------------------------------------------------------------------------------------------------------" E+ l& W# }4 t% l" w
WndManager.h, n6 Q5 |1 _" h/ p$ V7 z
. y3 D4 c: T* f5 e- L9 q. m
于:+ X8 g/ x) Z A; S- K* _
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
" P- \8 M$ U( c/ L CWndGuildHouseBid* m_pWndGHBid; 6 v7 s! f3 j. L; K- b# V
#endif //__GUILD_HOUSE_MIDDLE
1 ?/ \. K$ N; b( h. M0 Q K: f1 `& g. c; `! n* I6 E4 B
认为:# I$ d9 B, t/ {, u. }
PHP代码: #ifdef __FASHION_COMBINE# V# t7 q E2 {+ q9 U6 h
CWndFashionCombine* m_pWndFashionCombine;
3 n# P5 [6 v8 J) g" C#endif // __FASHION_COMBINE
, G9 U. }7 F1 s' t4 a+ ?, `6 U: Y( a
----------------------------------------------------------------------------------------------------------------------------
3 w$ z& z& Q% E/ fWndManager.cpp- i% m( W6 G! y& Z. L. z: B7 a5 V
) D0 N! k4 h; S
在 #ifdef __GUILD_HOUSE_MIDDLE7 f) a+ I' a3 a6 z( K
else if( m_pWndGHBid == pWndChild )
% p; O% C/ k [2 q0 S7 { { + r/ C8 [$ ^ ]2 }* l4 H: n
SAFE_DELETE( m_pWndGHBid );
, G4 h4 H+ ?! C6 A/ y: e$ Q' J pWndChild = NULL; , F! h( ~. w: Y% P3 d* B( v
} ! G$ W. K" H; f& f7 I) H
#endif //__GUILD_HOUSE_MIDDLE ; K _" e" |3 M! M+ [5 W- w
! J$ J) ~2 A3 F1 H7 ^. A! _
后面插入 #ifdef __FASHION_COMBINE
: b7 F6 Y3 i. z4 K/ k else if(m_pWndFashionCombine == pWndChild)
7 W- E: j' l0 Y4 o; w0 q: q6 R1 {- w {
6 O# N& P* x( j/ N$ t SAFE_DELETE( m_pWndFashionCombine ); / h+ U: ?5 }: a: Z7 a8 a3 \4 U. h
pWndChild = NULL;
$ w( O8 e2 z2 W0 X' S3 D } 6 F) `( W, |# p/ V. c8 @
#endif // __FASHION_COMBINE 5 N k' P0 l0 z+ N( {
( f; w& A l% f) |2 Y0 ]( k+ T1 x ----------------------------------------------------------------------------------------------------------------------------) Q! S8 M# V3 U% `
DPClient.h5 W! q6 w( L4 O( S8 R
" C- ?" G! a4 C2 Z e在 #ifdef __GUILD_HOUSE_MIDDLE
) n$ L' }, `% I0 S( \6 \private: & y# c& a6 h2 e! M! s
void OnGuildHouseTenderMainWnd( CAr & ar );
. t3 y. ]3 v8 p9 S void OnGuildHouseTenderInfoWnd( CAr & ar ); 9 d+ J7 i8 N. ]" e- u# B) d
void OnGuildHouseTenderResult( CAr & ar );
8 R( B: |5 q4 Y8 @0 Apublic:
9 D! d6 K& @& p) j2 K void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
1 n: b* K0 F* l void SendGuildHouseTenderInfoWnd( OBJID objGHId ); * ^6 u [' M3 m! o7 Y+ W) p" Z0 `
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); + @# q3 E; |4 f
#endif // __GUILD_HOUSE_MIDDLE ' u' ?: |7 |. ?* q7 C
7 x2 r+ w' k' a1 M! u% F; @
下面插入 #ifdef __FASHION_COMBINE
; X* i, X- F) `3 L# i void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); K) l+ V7 }% ~, F/ K4 B. l: F9 C: c
#endif // __FASHION_COMBINE
2 [" T4 s- O+ y9 v% b( D1 v G; \# w" v
----------------------------------------------------------------------------------------------------------------------------9 F3 x' c- A: L! Z' `
DPClient.cpp% Z! }6 ~' D* B
6 _+ R4 `; D* e; D# e3 x9 S
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
+ [8 E# E8 `" Y* E+ e{
+ h: p# c9 W9 u# [$ v d BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
1 _3 u9 s" a2 J ar << objGHId << nTenderPerin << nTenderPenya; 4 P, R) h( @ A8 \( G
SEND( ar, this, DPID_SERVERPLAYER ); 6 ~8 T# P' c" \1 i
}
( B# v1 N3 v3 p8 ], P#endif // __GUILD_HOUSE_MIDDLE 8 h" R5 v9 q" ~' u; n* c0 b
$ e6 y" \" {; _
下面插入 #ifdef __FASHION_COMBINE# S8 |/ d/ D/ {8 v3 j$ g
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
$ t$ K6 f; | S' Z0 f7 M2 X& o{ . S# k5 Y( ^0 K6 P. s
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 4 {( d! f! C0 s+ u& }
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
6 V2 Y5 J9 u/ s+ n SEND( ar, this, DPID_SERVERPLAYER ); * o6 I: G7 `" u l' m
} ) C9 w+ x/ R( S* q0 N$ i9 x" k$ s
#endif // __FASHION_COMBINE
, n3 |: z% w4 n( c y, P; G7 y) o, r: e. n
----------------------------------------------------------------------------------------------------------------------------" u0 J7 O! ~( L8 b
" N0 V* ]; j2 J" K现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
6 K$ a5 g9 Z5 O9 f7 @# ^' @9 x$ n7 }2 a4 d S& y8 {. h
----------------------------------------------------------------------------------------------------------------------------
# C( V) L" F3 E! I8 _9 B4 A, [5 m+ d. _# J8 E3 W0 ^
& [, K, T% `0 l& r7 ]6 Z' j% N6 `4 G
) h) H$ Q' N, ^, g如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。$ L4 z! f. C0 y2 E; f
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7 E/ o4 E% K% R+ G U) L# d/ a~怪物 % V. }: \# @+ l& D- c2 t
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