|
莫因E * PVP( B7 O" u- J4 f3 |1 r# O: j5 Y, ?
2 @8 U) G/ k2 D! i7 n/ K
1 A0 B5 v n! I) E
1 L7 D5 W. N1 E% M9 {今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
1 M- c" X) n* R6 S9 l; o3 A8 r5 E% ?. \7 ]! W
有大量的代码,我已经测试过它,它可以编译自己1A。
: \% `2 A5 d3 B% w! m% C& A4 S/ M- R% U0 Y
: f$ w U% h4 y: \$ Y) o* y+ j
现在会如此容易所有的C&P'en. Q, }. K7 ?- O: H/ @, `
8 Z, W! X) b2 G* S- 你需要的资源得到自己,因为我不决定一切你“推屁股。”% E) h- Y/ I7 i2 `6 m& Z2 Q# {
4 K/ m# |4 P! g) a你说我成功,资源应该时装组合系统顺利运行。
' z b# z, d, r4 B- {9 r# x4 y1 R
9 {4 T$ ~! ]6 y/ P3 i0 R: _& D& J' w8 y
2 d/ Q' u! _' u# v e3 A1 k% i
首先是学分:; W7 U# a/ k& l: O5 v' h' u3 k
& M5 A! s, ^9 JEtioom(90%)
# K6 W1 F* F6 @' R% W- o怪物(10%)
6 `% U; t. ^2 u5 J2 @/ w% J: N1 r( ?3 N: G' r
7 g0 ]5 }& ?( y
这里的问题,而是“不问任何小型或定义语法错误。”
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- R3 [# e/ v$ _. e; p3 Z X" c6 A4 `) |
唔够讲,这里是答应释放: randomoption.h
5 x8 j& Z2 b3 j- a, A1 I' A r( v3 h7 ^& ?0 W; o' ~
在 public:
' O. \* N7 f+ e& P- @# d bool IsCheckedSafeFlag( __int64 n64RandomeOption );
8 e4 p( X1 U3 }9 M! E4 L void SetSafeFlag( __int64* pn64RandomOption ); 0 L. F0 \" n V1 t9 p% J- u
void ResetSafeFlag( __int64* pn64RandomOption );
) b& Z, C2 a3 ~$ O // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 9 |8 Q& U+ y% R. ]- s2 l v2 X
4 W6 F+ |7 J$ p Q, f
这下面插入:
! l" s n; j+ [& O
- l0 L( E6 i1 D& ~7 z& H #ifdef __FASHION_COMBINE) g7 q5 R, ?# U( h+ l
public:
7 y. R4 ?0 h& Z2 X int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 9 l' h2 H, X# c) K, c7 s# K
#endif // __FASHION_COMBINE ; T" w! Y* w/ T/ g' y
: _5 T% Q+ @# G( H5 l# | ---------------------------------------------------------------------------------------------------------------------
/ y, x& [5 t! H/ h4 f) Trandomoption.cpp
& q8 }! g% ~2 N6 L% O, C! p7 n2 z$ b; g! x4 y! H- }
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ; s- \4 R5 P* ~6 _5 y4 v7 h9 Y
% x' d( {5 W/ u* n4 S5 z) k
下面插入 #ifdef __FASHION_COMBINE
' V* c9 O$ n; Q* p1 m/ Rint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
1 ^% _) k: b% M/ L{
" U* w& T" w g3 u1 H" r8 L1 A" o int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
8 V1 ~0 z2 m( \: E3 Y- D int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ) r2 g% A, B2 F6 A8 N @
4 U6 f( t# e G! H7 J- b X
if( nMainSize + nDestroySize > nMaxCombinedSize ) % t( W) W& ^" C: K
return 1;
% Z( Y, Z( Z% V' V4 B7 j6 ~" o7 ~ _4 L8 W, m. Y k
for( int i = 0; i < nDestroySize; i++ )
4 D& z) r. D2 z0 d U1 ~' F {
9 W5 l& Y5 W" {6 {% o# o int nDst, nAdj; 8 b8 h$ j9 H1 P( k( m! B
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* a8 H& O- D4 P8 w' o, G' U g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
' Y6 |) Y" C5 g$ ~4 P, d% y6 }) ` }
. B+ n2 B& d* X: o) J2 F2 d return 0; ( ]& x; |; p) k6 R: i
} & V+ z; S- K4 k
#endif // __FASHION_COMBINE % [$ w2 N$ K* P3 ?
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-----------------------------------------------------------------------------------------------------------------------
# C% D; c9 ^' CMsgHdr.h
: \# Z) |, I8 Z7 {$ p d
6 t, ~& D% ~3 V, u" Z插入 #ifdef __FASHION_COMBINE
# D. }8 ^8 h6 S( h% A#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
# @/ r, L9 I; ]/ p1 [; W2 @#endif // __FASHION_COMBINE
6 D; B" F8 p: H
/ M* U K$ K4 I" y -------------------------------------------------------------------------------------------------------------------------5 e W3 ~, l9 \2 \' a. U4 U
DPSrvr.h
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在 #ifdef __GUILD_HOUSE_MIDDLE- }* K. r/ X8 F: f
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / t9 F4 T! ^0 p
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ a5 T; n+ k8 y void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - ]* o* J9 _5 U( r8 E3 N# ^
#endif // __GUILD_HOUSE_MIDDLE
. e1 r! A' i# q# Q5 `# M: u \. ?- b& F @" C* W$ E* C# S; D
下面插入 #ifdef __FASHION_COMBINE# i4 a' F( ^& R' F1 G
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, P# _7 y6 A! A' S" ~8 h#endif // __FASHION_COMBINE . q- J6 o/ ^$ X0 a
# v9 M8 T$ f3 w S4 X9 d4 ^' g& W -------------------------------------------------------------------------------------------------------------------------+ J7 _- b' N9 T
DPSrvr.cpp
; p" V# F: o6 q$ J在 #ifdef __GUILD_HOUSE_MIDDLE1 r% A; J" R+ T' P
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
1 Q% y8 d- Y- @. D' K ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
: p% y/ B5 o# r3 G3 r0 O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); / `( Z* N3 d* K8 i* h) t9 ?
#endif // __GUILD_HOUSE_MIDDLE . n. |; x9 g( t! ]" H. z
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下面插入 #ifdef __FASHION_COMBINE4 K6 s4 p6 t' E8 Y% ^4 u+ U
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
' k3 A! g& {+ @- Z6 m! Q#endif // __FASHION_COMBINE [0 `, T K7 }+ f
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' b3 o8 y# q8 F. Q2 a在最后插入
#ifdef __FASHION_COMBINE
7 C" S% }8 W) d8 S4 i) j8 nvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 7 L$ j% \7 M" t, v( G! O
{ " {' s# [) I* |7 \$ F
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; X6 g1 e- L3 K7 E6 L, s+ J if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
{/ G6 j4 O1 a3 h& U9 t8 N CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) : x, d7 X2 e6 C2 L$ U6 \9 ]
{
4 w v3 n& c: X+ g" p ar >> dwItem; 1 {; Q, e7 s6 }# M4 o, [% i
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); Q3 ]9 S* N( w" b; T q
if( !IsUsableItem( pItemElem)) # J2 {: K, K* R/ {2 x8 U- ~, C
return;' b; O0 B: z/ r6 l5 E# S
}
7 l% R. I9 ]9 n$ K if( xRandom( 10000 ) < 10000 )
- [' ~8 o( Q& k& B {
6 q/ q" t- i, S3 H% L. V int nResult = 0;
/ L P/ l/ I" ~$ ]$ ^( N nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); , ~0 @( b# c2 f" n* d Q
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
k$ @( t: J) X9 n* R8 G nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ' B) @4 C8 u# @# Y+ \' i
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
# ?0 i3 E& A; X if( nResult > 0 )
" I |# K) m0 E5 f {
' q: ^( z* k- @$ P. c4 F Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ; x j( g3 K6 A+ `1 \" Y1 r
}
g$ X% Q3 G0 E for( int i = 1; i < 8; i += 2 ) : w: {7 h% d3 ^( c' ]6 |2 ~. L
{
* q0 U6 E2 D7 [# C pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 E' E3 w- `! V+ o$ ]+ i8 @
} ; I+ |* E8 |7 W/ ]
for( int i = 0; i < 8; i += 2 )
' ?+ V# l8 H5 U R" D% d" u o" i {
2 \$ b, I2 r2 Q pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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6 [8 r) o) A4 _/ k& e6 ?$ ^ pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
+ @, i" n' ^- s5 ~8 u0 Z* ?" Y0 d7 D }else % i( m/ l; ~( w# R. Z4 h. t+ O1 j
{
4 W3 _$ r% g6 X- N0 \ pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ! T. o U: P" d
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
) z$ ], ?8 U% q u g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); # H- N: }- R' C; K
+ S9 X' R2 O6 [3 j9 k
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( A3 s8 @: [ v Q% t2 K
{
5 _" |( ]6 R, u" v) r3 p pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); + [3 F% O8 X2 ?# a0 o, G1 C$ ]
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); E+ c$ q+ b* P
m; N# x& r: i& X; Q1 c5 A
}else
# e2 p% o, `# b8 |7 Z7 ? {
5 t- h: a9 A4 G. P; _ A6 u pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
) i# J% ?5 C3 V6 _2 b/ C for( int i = 0; i < 8; i++ ) 4 q1 h* E1 ?& H U5 k) c
{
, }. ]6 C* B$ y2 i: [, ~; W pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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% n# l( T. k; }7 }#endif // __FASHION_COMBINE ; r. u: K: J' A
( M2 V% D% y3 F: C5 c, N ----------------------------------------------------------------------------------------------------------------------------: |4 B4 Q% L1 M. b& T, e
WndField.h9 `, G0 k7 I4 [: j$ J. k
在 class CWndCampusSeveranceConfirm : public CWndNeuz
6 K& o$ ^* ~, `4 f
9 t- C v# L6 q7 y C) d6 ]/ J 下面插入 #ifdef __FASHION_COMBINE
% T" i1 y; T$ u+ x% h' q& d, @class CWndFashionCombine : public CWndNeuz + L' |0 Z9 D2 o
{
! I# c1 P3 M6 S0 m0 q8 vpublic: ( _- j8 ] n8 V) c) ]4 S u* D- V
CItemElem* m_pItemElem[12]; , Y7 v2 b! X1 C! x/ L9 b5 b
CTexture* m_pTexture[12];
7 V [7 b m; Q2 V
9 K1 x( v$ H, l9 _& U3 Mpublic: 0 c7 h& i5 r" g7 ?1 i
CWndFashionCombine();
4 D9 K+ q+ E t) y2 E3 \ virtual ~CWndFashionCombine(); 2 [+ e+ g& e9 }, o- Z) x
/ C( R/ I1 J( e- w9 a/ E: o( G virtual void OnDraw( C2DRender* p2DRender );
: F9 `9 [- t1 S, P3 C8 F; M virtual void OnInitialUpdate(); 1 x& F+ R5 e- g$ o
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
# M9 E. E3 o" T5 U+ Y virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ' F! i( T2 V2 B2 d
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); % G! H/ D6 Z" B: i5 z
virtual void OnSize( UINT nType, int cx, int cy ); # `* I0 X% {' p5 R } G+ e
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 0 R! Y3 J, s; g" M" F& `
};
1 H% z5 `) a/ S/ O5 A#endif // __FASHION_COMBINE # f6 p0 ~' P% I
5 i7 D& h! W3 M' ?$ Z5 ~ ----------------------------------------------------------------------------------------------------------------------------4 V3 H. m O8 j8 k, f
WndField.cpp- W2 K& z! C9 ?8 z; R1 B5 s; a, l2 `
在 #include "wndwebbox.h" # P. Q/ e, `2 Y5 E; |: i( J. q. q$ ]
& a1 ^; x% }8 ^
下面插入 #ifdef __FASHION_COMBINE
% w: o9 z' Y5 |8 A# V$ U: g#include "randomoption.h"
& u$ Y/ `+ ^( d' i#endif // __FASHION_COMBINE . x* b2 C% Q5 x4 }9 V
! c8 h: k0 `+ j$ u" i* a 就在最后:
; R( W' O# d$ t# g) gPHP代码: #ifdef __FASHION_COMBINE) ?9 ~) y: W$ h5 ^. ?
CWndFashionCombine::CWndFashionCombine() ; Q& E$ a' v5 `3 c
{
" K( W( b2 i) h for( int i = 0; i < 12; i++ ) ' M7 b8 k# k9 w- z& n
{ & L1 `7 M9 F; q3 p, T7 t
m_pItemElem = NULL; + y7 [$ o" I8 ~2 t+ U
m_pTexture = NULL;
* u0 \3 s& [) S2 O. s3 q/ X I5 s //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));6 h* }* o* G! Q9 @7 J
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));+ X+ f' \! @( h0 G3 w( ]
} / h8 |' i) M) A- Y {: T$ w& g
}
! q; w; d+ }; J* S2 X4 FCWndFashionCombine::~CWndFashionCombine() . D1 A% F! w& v) ~
{
7 r6 a& I0 i1 @' K. X$ P6 a- g for( int i = 0; i < 8; i++ ) 6 H4 Q7 ]0 E% a* L! x
{
! {2 Z! F; U- }9 I" G/ W+ m if( m_pItemElem != NULL )
& g' b6 v7 `% B$ w# a# `& } {
3 [& P2 j9 J; a# a) H& V if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
1 q8 j& ?' e. P% i% `: I) x m_pItemElem->SetExtra(0); % }4 T% F& L3 r" l4 A$ J( l
}
z) b1 [4 j, d1 E3 ` } 3 K$ h- W, h0 S4 g: [
}
" W# q7 `" |( v6 a/ i( l/ |void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ( {' H. d" L# q4 G" n
{ 8 r- R! m% s. b/ T
LPWNDCTRL wndCtrl[12];
; s% f* T" ]; A: y$ g3 y7 i0 r7 Y) Q( d
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
9 k t) i5 k8 |) w# c, _) _2 |8 Z wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
B2 G' k: ]" r6 Q6 U. K+ i/ L wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 j3 D; p, F" K" K/ c: v% [6 ~& O/ C
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
6 O+ @2 a. Y: E/ I& f" u$ ^; N9 h. f wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & p& r5 f+ o& Y" G( s
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
: @3 b) \5 y- `3 u2 { wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
: q8 [4 T# Z! N3 ~& i wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" h3 ?5 N: f0 {' S2 b wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); , u1 h, G8 W7 U u: o; j0 y
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ; V) _ F- f* d% o' _" N. b
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 5 o' m& C2 F: V& ?6 q
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
7 Y& N6 |; l% `$ @# L/ U+ d7 o8 D3 ~) Z/ O$ m' f7 a: }
for( int i = 0; i < 12; i++ ) 4 ~7 y( i$ w9 u! g
{ 8 c3 B% X t0 U: Z6 ~( D5 R& v5 u
if( m_pItemElem != NULL && m_pTexture != NULL ) 5 G. {- P' M' \9 F8 S6 x& m* h! R
{
" C: L @4 `" c9 y m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 7 b% ?! x3 u1 T8 {( ?
} ! k" K6 D$ W2 T
}
& j s! L/ X C! }0 ]% q9 X}
6 G& j2 O5 R6 Z! |; x- Kvoid CWndFashionCombine::OnInitialUpdate()
! a" f+ X) Y" [9 B1 F{
. |4 G% G# L0 r; {% u& f% V CWndNeuz::OnInitialUpdate();
: {7 [# ], M' J& K7 C
, ~: m8 X% V8 g9 s- a CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); / N( L, Y& C2 C9 n; F" ~
pButton->EnableWindow(FALSE);
! V) M& }5 b. ^% e: y( x9 z8 h, q' N! V* y6 _" B, s
MoveParentCenter(); ( y( D, X0 {" s1 H4 v3 ~/ D
} 7 m; O, `6 g$ M8 J; j, ?! h/ w+ S
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 5 R5 j+ W( \7 f
{
% U, o- G2 V9 h! E3 y0 b& S return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
) N! n$ o7 W8 a9 n' C" I} 6 j: o; A. x7 X# D
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
, o' I/ O" i0 X8 a9 D/ r. q{ & X" r- B+ k! P9 W; ^+ H
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
& V7 a- j" V% M6 W* [, l}
4 [1 F6 n% K c p" c" C! yvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
& P7 V2 |. k1 u5 {$ ]. d1 X; p7 h{
5 X- g- I0 C9 j8 D; J1 c# F* [ CWndNeuz::OnSize( nType, cx, cy );
: L* h" K/ }( T2 {$ u" \) t Q}
. J5 }! R+ P' Y5 f1 D8 d* {5 z, _: X# _& l8 k8 f6 c( u
, z. Q9 _! b! S+ p9 `* ]( {( \( t6 C) x0 o& l; b
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) + u2 O2 `' x7 q+ i# {6 l1 K
{ $ e) c9 v* M9 k0 ^* H; f
CRect rect[8];
# o, q6 `: R2 b9 t0 L( H LPWNDCTRL wndCtrl[8]; : E/ J: D+ ^4 v
3 S! \+ N6 K$ B wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
) H2 K6 z$ h, K1 E8 C) R) { wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' I, q- ^. s4 B2 x' L wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
9 c4 I$ s! x! g" O4 c. G6 G4 Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
' }7 }3 L) ~, C wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: v% d% w) _0 K" r wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : w5 d( F' X' Z* n/ K3 n% j& x
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
( t# v2 `1 Y( G/ g7 m, g wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 L1 G' i* R4 d- ^% }+ v) T7 M
, y0 |5 c5 s8 R/ T5 M% }2 T BOOL bUpdate = FALSE; : c3 |. M- W2 W
2 r$ K" Q6 e# b% @( e for( int i = 0; i < 8; i++ )
- T0 z/ Q) F- a0 p, U { 2 h+ Y! |: [0 M C6 ~
rect = wndCtrl->rect;
, C- U+ y5 A$ M5 s- Y3 ]/ m / g+ S3 h% H4 S% H
if( rect.PtInRect( point ))
: _( s# i6 I7 |. _$ H {
" q2 c7 G6 W7 K CItemElem* pTempElem; 7 a+ W+ q y& }; T# v- K& G
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); , @2 Z! l( n! @& j
if( pTempElem != NULL )
, b( k4 M8 b, N' S$ d { * g! U$ j$ t! d! F8 \
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) * U9 S7 z# n% | O- z2 B8 h; w8 w
{
* j7 @ _9 z0 U" N0 b" C$ A ItemProp* pItemProp = pTempElem->GetProp();
2 j& O) }! l O% i O- H0 P% S& P
) h' ~* |" @3 S2 }& R if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 4 |8 @8 F$ X7 |1 z C1 _) ~
{ - e8 J0 W1 }% @. j' e# m" G% G
if( i == 0 )
6 O1 Z4 h# u s% @ {3 u$ M7 X0 F/ b5 S
if( m_pItemElem[4] != NULL )
$ x% S# N2 V' A& S4 f8 `1 E {
8 f+ Z7 K* L* H) y4 C- Z int nSize = 0; ) V# o+ [$ F% Y, I' d' H( N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; f& S# V3 I) m" @5 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 4 n7 W6 Y3 k7 q; b% h; d& z
if( nSize > 3 ) 3 m$ W! X; f" g+ t3 a
{
+ `3 }+ [8 L4 x g_WndMng.OpenMessageBox( "oversize" ); % i( P4 C/ K0 s$ f! j" }( T. r5 ^' O
return TRUE; " J- ? f3 ]' W* J5 i: \
}else& b& l( f2 h- q: D: ~
{3 C4 k* M/ j; Z* [) E/ }
bUpdate = TRUE; 7 w4 x4 ?" W* |6 j& ~- F% ?2 o9 c+ d
}. F& B8 r" a: V2 V K; J" N
}
6 h+ E4 P* M' d4 S# e O$ h6 o4 n if(m_pItemElem != NULL)
( S" d/ C ^! ^: B" o m_pItemElem->SetExtra(0);
6 F, }/ S8 B/ b4 a1 V7 B$ I- ^: T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, w- `( L6 T, w; Q( e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 \* ~! Y+ Z+ x, g% }, F0 E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% e2 D6 l% x) z+ V! H1 ^: k
* @$ i. A% R7 s if( bUpdate == TRUE ) 6 K* U* d$ ]7 k9 p
{- h! o& D1 l' i& G; W9 C. P' L
m_pItemElem[8] = m_pItemElem[0]; / Z$ G/ D# p$ E: c! L5 d
m_pTexture[8] = m_pTexture[0]; & `& W1 Z3 T. ?- E0 ~1 p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
$ S0 g( P8 ?( R8 U } % {3 d0 d8 [2 N9 h/ ~6 o
}
8 b+ {! A. C5 |4 g if( i == 4 ) 9 } E# M! ^& [8 q
{
2 E* Q. c5 S+ V6 h$ q, o0 w if( m_pItemElem[0] != NULL ) 2 f# L; I, _/ d
{5 H. n2 |& S; v, W. |
int nSize = 0; 2 k, n6 P$ ^3 I2 w4 `4 }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) Z1 R W$ E2 b" s nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
+ z8 J0 K6 w L: f3 L! Q3 F if( nSize > 3 ) & Q0 `! ]2 n( G( F8 Y
{+ k6 s2 E+ s7 Y& |4 D) x# F' v
g_WndMng.OpenMessageBox( "oversize" ); % R4 u5 t6 V! z% z
return TRUE;
- t8 Z3 X8 G4 f5 R! l& C; |4 x0 D }else
8 Y, T- y+ `2 p0 g. U, S) G7 C' | {
/ Z z/ U7 z' ]. j. I. L8 F# z! q bUpdate = TRUE;
8 _2 Z" u( t. c+ e, e }
0 S( x- r; l- R9 S& c }/ ^! X& q8 n x, O8 f. N
if(m_pItemElem != NULL) $ D; l& v5 e% j; y$ L
m_pItemElem->SetExtra(0); ( ^2 t; k0 a1 m& Z4 T: S
R5 D5 k. y7 u& y8 @8 G! H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 S0 h' ]5 Q* ^, e* W H; P* a& W* Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ ]4 u( J0 X6 `6 }! T) {7 {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . N- w J- e7 M- R
; @. [2 C' X# x+ I2 X7 x5 L. Z5 B( X
if( bUpdate == TRUE )
" o! N! h8 ~: d+ e/ }0 ^. j {: F% I" s$ n" `/ {) C1 ~
m_pItemElem[8] = m_pItemElem[0];
% f$ ] k" {* U/ i" X1 r m_pTexture[8] = m_pTexture[0]; & O4 F @- t4 y: A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
6 `; ]$ {2 h# i$ i' ~ } $ ?1 S: I7 Z) J+ w |
}( ?/ [( f; K- |2 |
}else
' N' t9 K+ d, I if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) % f7 r) ]& m( r, m/ w" t
{
. h' p1 h2 U3 f$ ] `2 v if( i == 1 )
z) j; Z p7 ?) ~- _0 p1 B {% ?: n; P* \7 ^& k' s3 Z
if( m_pItemElem[5] != NULL )
9 g% F; d" H1 t! A9 O {
% U& ^: j( I- ~- z0 b1 z# _$ G8 q int nSize = 0;
2 { q" H& M) n& {; x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + ?$ W+ E& o T$ |) Q5 d$ L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ( y/ J4 {: J, R/ \0 f* p8 q; o1 K6 U
if( nSize > 3 ) - I5 y! v A+ h b6 a' @- t+ B
{
5 V3 c8 D- h1 _5 | g_WndMng.OpenMessageBox( "oversize" );
! o! z/ e% b& O4 M: K; ^2 p4 ?: [ return TRUE; & W8 G+ m8 C9 z% h& H+ P. |4 W" h
}else& y3 g; L: Q6 I9 A8 I# M
{
( x5 y% m6 Y% s4 N bUpdate = TRUE;
1 W6 U) f) D3 G& z8 J }" y4 _/ W( w: ]* J% K- x/ Y
}, i( R# p% L8 n$ X5 _' X- @ H: o
if(m_pItemElem != NULL)
A8 K+ Z4 S0 S3 T' K m_pItemElem->SetExtra(0); 1 }; g* D7 `) _4 `" C& r B% ^) Y
2 S% R& e0 {- d7 |2 N2 N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 z# a- `& X; Z. w: p& E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - X- j9 t u( j1 f" P5 `- Y3 ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - o2 R7 z' r4 @
( N- _" P# Y* c, l# Y7 {# h
if( bUpdate == TRUE )
- u5 d1 F X5 C/ c# y( W {
* q/ \1 f P6 f# q1 G m_pItemElem[9] = m_pItemElem[1];
8 b6 t; e2 N& f! J! p; V m_pTexture[9] = m_pTexture[1];
8 }) b; {! x! Z1 k! y* n1 H- N* j2 }$ j* H& Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& o! b) @; i: v- \1 ?. ^
} 4 S! ], Z4 R; w6 a. |! s* l7 v- \
}- Z) p) O2 _( [ A- G
if( i == 5 )
- F( k+ @4 E4 W, Y4 U6 n {- |% ]4 \! |8 {; K/ y# r/ t1 f- a: I- i
if( m_pItemElem[1] != NULL ) ( W+ K. z) a) _6 D0 L }
{
) R0 o! T& }6 ?7 E9 g" L int nSize = 0;
$ l+ @- S8 ]& y$ Z3 A" y1 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 X: `, V/ G5 f6 B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); : a6 _' \9 r- f; R) `6 p/ _* Q
if( nSize > 3 ) 9 y2 e9 S+ n! b/ L- I
{6 T. [1 @3 `/ ]9 T/ a$ ^4 V
g_WndMng.OpenMessageBox( "oversize" );
' v6 ~3 w, G: _: c) q V return TRUE; . C! f8 ~7 r; W3 F. e. a, D
}else
% T/ e$ F7 A; g) u' v& I5 {% G% v {4 l3 t- g$ p! F/ u3 Y& N( m0 L g" M
bUpdate = TRUE;
" N/ t5 S4 g. F4 S1 i+ i# r }
( f( V' s3 M2 b }
4 @5 }; `2 i) ~. P6 R" G/ _ [' ~# Z if(m_pItemElem != NULL)
( b. }0 O# I ~8 U/ N m_pItemElem->SetExtra(0);
9 B' U: [; G# V- I: F8 P% f9 q0 ~9 f& n9 L1 u5 Q2 T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 _+ f B2 I" c& e1 e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / a" ~# Z* J: @# F# r5 N& M. Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( H5 o7 M8 J6 B4 O4 w: A8 Z, @& w# D$ \
if( bUpdate == TRUE ) / n! H$ Q5 s/ d; e& R8 R* x" J& v
{
, y& x6 _5 R4 X6 S7 k2 E t4 G m_pItemElem[9] = m_pItemElem[1];
3 M& ]) h/ N% O$ ^ m_pTexture[9] = m_pTexture[1]; & R9 j& x2 E2 ?9 S5 R
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );. K G* o N. Q7 W0 F I: f
} # O: E: n. `3 n: y
}: P1 d3 A. M& O
}else
) ~0 u- x8 H+ i3 v& ^ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) $ O: f- s' Y' f) N$ Q
{) Y$ _6 q7 U# Q- d
if( i == 2 ) ( _9 _$ C; A& {/ i+ s/ S
{
$ \' J: ^& e5 C) N' [* g6 A9 Q$ j if( m_pItemElem[6] != NULL )
& g3 V3 o' r" o" G/ F K {& C% a; n8 Z% k
int nSize = 0;
# l& k2 {. C }! B% C8 W nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# e9 c6 r8 i. L$ Y/ t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
5 `; N* R$ ^) k if( nSize > 3 ) - t, Y! x0 B& `1 `+ n
{0 L7 @4 K0 j- z) r5 g! k
g_WndMng.OpenMessageBox( "oversize" );
\+ s) L- b) q n! b" g, t# \ return TRUE;
- O1 t/ G& A0 A# l }else
' {2 r' K# s, ] {
( O+ C/ k D* ~4 i! z bUpdate = TRUE; 9 `6 z" U6 l! Y
}1 a) L& k" W; l2 j2 E
}, q9 q1 w1 ]. ~$ X, P
if(m_pItemElem != NULL) ) {3 S6 h s5 Q0 [; s% M, f
m_pItemElem->SetExtra(0); 6 j1 N' s/ X4 x5 R% C9 ~
) a% h! g% a" H) ?) S* c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" O- H U# e& @, M# c# i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 z2 ]( s. G% G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : V4 B7 J( m6 G% t4 X* ]
* Z. a2 D6 P) b2 {( i if( bUpdate == TRUE ) 2 ^5 O' ~, E1 y _; A
{
4 b0 S' A+ s; J# B' | m_pItemElem[10] = m_pItemElem[2]; % K2 K& f7 }% ]$ _8 Q
m_pTexture[10] = m_pTexture[2];
% v. U4 R' T) H/ s' \7 o J& h, W9 z$ D // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );* H. X4 c! x5 K- Q
} 2 c! d0 `: B1 q$ a
}
3 J1 \0 N0 Y; c& G4 W if( i == 6 ) - Z; H. p+ s7 |: G W
{+ L6 O. {- M* t/ X& ?2 l% D4 Z9 J
if( m_pItemElem[2] != NULL ) . q9 W1 R0 Q0 g8 k+ a
{
) y& w2 U# s& v0 N int nSize = 0; - C* a7 z x( y& z) |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 s' @1 ?5 [1 K3 q. j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); . X- e. g O/ V
if( nSize > 3 )
; l9 [4 A* w' t" N {
; Q$ p7 z2 R- E& h" D g_WndMng.OpenMessageBox( "oversize" );
2 `) [5 f' g# D7 ^ return TRUE; ' ^# v9 _$ E& C. z
}else
+ P5 V, J8 H h' C+ P {
; k' U* P8 s I4 K7 B$ E bUpdate = TRUE; - D$ {! W2 L( R } |4 q
}1 L2 G( |+ d& P( n( t
}5 a. w; Z& F' k
if(m_pItemElem != NULL)
/ k. A9 G3 `3 t+ L m_pItemElem->SetExtra(0);
: s- j9 T1 w0 G7 T0 T: |, V! I& y" Y7 `( S7 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 A9 N$ d# N5 O) W( e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 ]" k- o; S/ k2 K0 Q/ n# s! C( a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# B j- ^0 v; ?( ]* m9 |4 a4 p6 k
if( bUpdate == TRUE )
6 Y" ~3 h; K, K) `% j3 \1 N {
' d( c. t; d- s1 k( @" [/ h/ ~: X m_pItemElem[10] = m_pItemElem[2]; $ f1 Y1 d9 d! k
m_pTexture[10] = m_pTexture[2]; ) G' b$ {; U! y; g" M2 O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. I2 }0 b4 y- x } & `/ h/ _. u& j, K g* R2 T
}& l7 y! o& [5 ~2 b8 o' M! G# v
}else& V8 O6 W3 {( Q, e0 f% D
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
7 G' a# g4 n3 a- N) k {
, M3 g7 V* g& A. }7 G9 a$ y if( i == 3 ) * `) [3 }, n0 |! v: P6 ~
{
2 R& v6 l- ]3 X! C4 m2 |% J if( m_pItemElem[7] != NULL ) 2 `" k( L) g; V* j* F
{
+ F; T! G* V* w( M int nSize = 0;
+ W% |! B6 a' L! U2 F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* j7 J6 g$ X" [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
6 B4 V, s5 T0 i0 V1 @ f; h7 a if( nSize > 3 ) 2 g, H' J! @0 M. H% w
{
8 L& e' I$ N8 x1 ^ g_WndMng.OpenMessageBox( "oversize" ); $ }- P3 o/ G3 R2 A
return TRUE; 6 \# d1 M0 U) w' y2 o
}else
1 k+ X1 K& N! s" W% i5 O {- a8 v& q+ A: m& Y1 |* u
bUpdate = TRUE;
; q, n6 e G7 M% L [; J }) W/ V C% F6 f: T
}
9 R: l2 P8 w" P! M if(m_pItemElem != NULL) 2 {" \/ V, O" L/ Z" [
m_pItemElem->SetExtra(0); $ c$ c0 n9 g1 u; A! m
& E- N5 {# r1 _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 X# B4 Q% E2 e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( D: I! l+ R) `# b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : d; }4 p, M' G" t1 L; i8 b" }
0 t p* f$ b% W; s( y& j5 }: { if( bUpdate == TRUE ) * A5 d: O+ p- |8 n9 q( w0 S w) n
{
/ n% x9 Q8 r0 j& t: v; s7 y- u5 h m_pItemElem[11] = m_pItemElem[3];
# \! O% t0 G0 y' {2 w m_pTexture[11] = m_pTexture[3]; 4 _: c) c- _. O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* a! H7 ~2 R' d; `2 A/ Y! g0 ? }
2 `& b/ u7 U; f: ^' t& n. W1 A }" {/ q! c( }) M- w1 x/ d3 h2 x. O
if( i == 7 ) 0 I+ B7 F; }2 r* {* u- e3 ~
{- G% d9 c3 g$ X$ f% w* k
if( m_pItemElem[3] != NULL ) , y2 E( d4 _( x4 G! V% P% M
{0 B3 G, ^) f0 @ E0 H
int nSize = 0;
" J7 H. x! q# T1 v, `7 m9 D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
S4 o" r$ \' Y% g9 }* | w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ! \! s) m& K& D I7 \/ S" U# C
if( nSize > 3 )
# D9 {' Y. p$ N' K {: t7 }/ F1 C6 @ Z9 l! q7 l ~
g_WndMng.OpenMessageBox( "oversize" );
4 I V8 p+ v0 |' w y( y return TRUE;
5 |* y; F1 o- A& K. M) q7 U% ^6 G& i }else
" n9 l0 K2 u" I0 l; C" M {2 R, \8 W( y7 p- N! g& I g
bUpdate = TRUE;
# j, d6 A9 j4 x; v0 P* m. u }
: X2 D |/ {: T/ u3 \: X6 g+ R# H }5 R3 H. m- S! {: j: W
if(m_pItemElem != NULL) - M. V) T- r$ v3 }# Q
m_pItemElem->SetExtra(0);
) h; w" j k& s: \" c! [7 S- ^" l1 e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; ~0 m% d5 Z8 V$ W" |$ f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 {9 B3 a3 ?/ x4 p, g" a6 T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( j! ?' r8 i* \9 _. A9 g
' [ t" u6 {0 w, i' U: M" i* G; c if( bUpdate == TRUE )
8 o! U4 K9 e n5 C# t% M {
$ J) R1 Z q$ ^/ v8 d m_pItemElem[11] = m_pItemElem[3]; + a# s' J2 {. f6 o6 [& T! a" v& X
m_pTexture[11] = m_pTexture[3]; & k6 J+ G/ B! u6 ~ p/ @. |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- ]- l; f v1 I/ o5 f2 M; t } ) s$ L: n9 s3 ~; s- b; j& D
}% C1 | P& K& D
}else
5 {! s/ C- n- h S {, r2 {7 Q4 U; Y2 G5 t
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / a: @4 E7 t' S' i: U: `
// wrong tab
& l8 E& O+ I, s }
N9 E3 y- U7 Q y' A6 Q: @1 ` }else
; ^4 f: w; x) q1 X9 f {
* z) a$ P% s: y. I$ F K g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 b' F" f- M# A! M9 O
// not blessed I' Q) z* `0 v2 {/ ?
}
; ]( [# F4 d. {9 B, S }
. h, `/ ^/ u& A8 d* H }
- w }7 n. U0 `) M }
) |0 r* A8 ~! k) F: e2 O, C# H& G. k4 J4 l5 s
int nCheck = 0; , q: k' ]+ }, `9 V; `) b
for( int i = 0; i < 8; i++ )
. J7 X$ g( I$ V( o: i0 g {
0 }$ J9 B/ v& K$ n9 f- ^ if( m_pItemElem != NULL ) 3 E' ^: O* a4 `! D
nCheck++; , G, G- c4 k5 t% l, [$ `" |# D
} 2 c4 T7 G W5 Y
if( 8 <= nCheck ) 8 O( x, a* i; D0 I( C0 ]! G+ Z
{
# @, b# k) _( b2 ? CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); |$ {! W4 b8 B- {/ A
pButton->EnableWindow(TRUE);
: z! c. ]- Q5 A8 v J& y" D0 Y2 L } 7 S* C9 q2 R2 b8 n. ?8 u z6 S( N
return TRUE;
* s) ?1 J# L& `, ~} ( h3 m; w& ]9 P) k" H0 ^2 n
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
! X H4 S) T- U9 |{
9 n: l7 L% r( P switch( nID )
( A7 \. H/ U d/ I9 y! H2 t {
7 ^3 f" Y$ c) G0 Q! ]; i case WIDC_BUTTON1: 9 J, y' \8 H1 f7 z) y) w
{ " i" I# e0 p* u/ _5 V7 W/ r
g_DPlay.SendCombineFashion( % @* T P4 r/ ]* j
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
+ p. H' R0 g4 K% }( O5 [ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
- }! d6 ]# I' r' W) Q m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ( `0 R5 G6 ]. z8 E2 F$ W+ B4 ?0 |7 |
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 2 D4 v4 H. \, Z V( x2 ~: s
);
& a6 |! g( b* h; \ Destroy(); / J$ m7 s: k. @
break; $ d( N7 Y7 F; c) E. P/ c( n
}
; e) ^ f1 y1 s) Q9 x I( ? case WIDC_BUTTON2:
5 p4 X( F9 H8 E {
& w/ A: f( j( p8 b# W Destroy();
' i" }4 e- E! Y8 z1 ` break; 1 K& b$ Q1 A4 z
}
1 {% B4 R% H8 d3 K/ V0 O8 y }
, I" e4 R% g" C' O3 s: O return CWndNeuz::OnChildNotify( message, nID, pLResult ); / W0 q# z0 ]$ e- i* N: f
} 0 B4 m7 C& A5 S8 A
#endif // __FASHION_COMBINE
5 |/ o0 S3 o' p; f; p
+ | N5 P8 ^; ~ ----------------------------------------------------------------------------------------------------------------------------0 |) s, }3 B+ e8 s
WndWorld.cpp
& y9 _3 K. f+ s0 C: @! k1 {在 case MMI_REMOVE_CAMPUS: ! u. {, G0 C. }5 L- ?+ v
{
/ i) j+ ?/ Z3 j; m% \ if( g_WndMng.m_pWndCampusSeveranceConfirm )
% x. E8 V& S. M/ Q SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); & V& J" g5 U2 k. P
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ' w0 K% A5 {2 v, u
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); * W D; D* }4 ~3 R$ G s8 J
break;; x$ k7 R6 P% W9 s5 F$ ^' f
} ) C" y2 ]* o/ t7 ^! F
#endif // __CAMPUS ; N# N, G* v/ l8 Z/ A3 g& p. d
3 A. r6 }, Q: s6 P' J6 F7 }
下面插入 #ifdef __FASHION_COMBINE y' x. J8 m' U% R+ S
case MMI_COSTUMEMIX01:
2 f) {& o+ T# k {
/ ^3 [% h1 W& I" P) [, v SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ! ]$ U4 [' `7 t/ j+ n" Z
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; $ `3 P+ q1 q" s% Z' h
g_WndMng.m_pWndFashionCombine->Initialize(); 4 Z5 k+ @+ C9 D7 d, ]. g
}
, V4 i* P. D3 V3 k& j1 n- I break; 8 p/ X; C. I6 l7 D3 H
#endif // __FASHION_COMBINE
7 `2 n( k9 R9 h. [1 ?- d# ]
, A0 W' W+ D0 M# A4 f ----------------------------------------------------------------------------------------------------------------------------' q" }6 K+ Q8 i2 T9 `* }) ~( ~
WndManager.h
S, u' Q0 Z0 A ^9 f3 I2 S5 x: b. q+ }( ^
于:8 G6 O3 n5 H9 o# L+ `
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
* _/ f, U5 w4 S3 q, e2 X CWndGuildHouseBid* m_pWndGHBid;
6 i- z( K- F6 l* f( ^5 F& B6 L#endif //__GUILD_HOUSE_MIDDLE 2 D) E/ c, V3 d/ ^( G
( X b: m/ R/ n% n" X# t C
认为:
K, e+ a/ h6 B' i8 z0 iPHP代码: #ifdef __FASHION_COMBINE9 l0 e/ G5 }: g- C, v/ w
CWndFashionCombine* m_pWndFashionCombine; & s# O+ r7 `! k# |' P
#endif // __FASHION_COMBINE
, V' M$ @' D3 d" k2 Y9 p$ d/ o$ K8 ?, S% I
----------------------------------------------------------------------------------------------------------------------------5 F8 u& W$ e1 N& @! L5 \1 B
WndManager.cpp9 T7 {7 K/ r, ~& o
' A+ r& R& a5 H) k! o在 #ifdef __GUILD_HOUSE_MIDDLE: I4 O9 y! D! n; B& z% \# M( A% l$ W
else if( m_pWndGHBid == pWndChild )
* _. r7 x3 `9 o) |; C3 d. P' q { ( x! q2 k7 [$ O+ d* l, ]6 y2 t
SAFE_DELETE( m_pWndGHBid );
) {# m0 f3 Y# C% [3 D. b" M pWndChild = NULL; 6 I4 ^# D+ \) C' d G
}
# ]) o6 K1 Z$ s' a! d5 {#endif //__GUILD_HOUSE_MIDDLE
2 P, k- F6 ]2 ?4 w
' t( Y3 U. _4 ~2 k) H( g; `9 G 后面插入 #ifdef __FASHION_COMBINE9 X# d% U0 R: k$ D
else if(m_pWndFashionCombine == pWndChild)
; y4 ?' ^$ O7 C" H }8 {& m$ I& P! C { 4 _/ B4 g# a- M; [0 M4 N( w0 N
SAFE_DELETE( m_pWndFashionCombine ); ! G: w% G( O' G; ]& t
pWndChild = NULL;
3 _* h* X& Q- {) d }
- R8 w( d0 I# b#endif // __FASHION_COMBINE ' \8 P5 A$ R7 k$ [" S* x) S
! N( P: \; u1 k1 d' t. X: H4 @) V c ----------------------------------------------------------------------------------------------------------------------------5 T2 T! Y/ d9 r& m% K
DPClient.h
8 g1 d1 V$ f4 R! L a" K5 H7 F5 B+ J+ R6 E. W, ]# M
在 #ifdef __GUILD_HOUSE_MIDDLE
& X- _0 M/ {& Aprivate:
0 \2 k& Y$ a9 k8 q void OnGuildHouseTenderMainWnd( CAr & ar ); 0 f' t5 S* r2 m3 k
void OnGuildHouseTenderInfoWnd( CAr & ar ); - K1 Z2 ~, P# m5 m
void OnGuildHouseTenderResult( CAr & ar );
8 z6 F- [2 J3 P5 L0 [% Fpublic: 1 ^. ?' P8 |* y' d
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
) `/ V5 L8 q9 Y. } void SendGuildHouseTenderInfoWnd( OBJID objGHId ); : g h* K/ Z$ S; O) J
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
# W4 Q3 }; }8 }: F" N) O#endif // __GUILD_HOUSE_MIDDLE
: x0 o5 h. F( P, [, w' n* v3 S
* D; J* o9 ~5 ?8 _7 {7 E! \ 下面插入 #ifdef __FASHION_COMBINE
9 u9 V. u8 A* |3 I void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); # D' }% H7 P# Y& j- H9 f
#endif // __FASHION_COMBINE ] E% l' u# O( }, R
6 B( I8 O( s/ Z( V, s0 R9 Q ---------------------------------------------------------------------------------------------------------------------------- X9 P8 }, p- ~1 {7 j8 L H: _# Q
DPClient.cpp5 @' Q( D; C) ^: y1 W/ l: n
2 B1 o+ c1 k0 `6 ~ _
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
4 A4 l0 ^6 v2 s% Z8 ~{
8 @# H- |4 O, U( @6 L6 x P# X) `; S BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
( g; v/ D2 e; L, c6 f* G6 ` ar << objGHId << nTenderPerin << nTenderPenya;
9 L$ C6 g% s& n4 d: M4 S$ _ SEND( ar, this, DPID_SERVERPLAYER );
/ @9 c# H$ s2 i% \- `/ T8 ]}
8 ~5 O9 v( w: D9 c( \; B#endif // __GUILD_HOUSE_MIDDLE
; W* Q% g3 |3 W- Z: t' Z: g% b; C$ x: c4 w. c$ n ~- j& u
下面插入 #ifdef __FASHION_COMBINE u% t- ~9 K4 L) H2 Y8 Q1 t
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( j8 v* e6 W- h z- v7 E
{
, a z% K0 i& R/ k# S3 |3 V8 W BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); , g# q) V+ j; j( T
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; & |, x' \, ^# T, I$ t
SEND( ar, this, DPID_SERVERPLAYER );
% L6 {4 H& h2 q1 ~5 y5 P3 }}
! w+ A& K* L, Y/ T% E) ]/ q#endif // __FASHION_COMBINE
0 g6 @6 D h. o$ |% j( @
* @2 {3 I7 }9 n ----------------------------------------------------------------------------------------------------------------------------% Q$ C% {5 G% k) ^5 K/ P. k- x( y
4 O4 |$ S# y7 t: p! t" f- w0 {7 u _现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE - Z3 q0 ]% \/ _; q4 U0 U# o, P
* p1 p2 ~' [# o) E m( S
----------------------------------------------------------------------------------------------------------------------------
^: n& a- E4 W! K2 r s( y" b3 F7 H+ h+ u1 a
( u1 a/ T' [4 }7 E7 M# M& n0 ?8 X& G0 y
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。: u3 o9 P4 x$ \0 J) ?6 i
' b: ^, q* @7 T* L
# W$ }2 ]- V& n; \~怪物
5 |! [6 |0 v5 K+ V- s0 K' Q |