莫因E * PVP) O) d3 x. @' V
+ t" F6 g9 |9 E. L. `
7 B' ~8 r$ {# r9 \- E: d
- y7 G9 g2 g7 D$ c D2 R( [
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
5 t0 V; R6 O5 D
* w, i: f4 K# Y# a+ _7 F有大量的代码,我已经测试过它,它可以编译自己1A。
$ t1 z6 x. u# [8 D, x( }* m8 C6 T6 s) L2 f: ]3 D
4 g* q+ A& i, Y3 l现在会如此容易所有的C&P'en
9 V0 |) S: d) B$ Y% l* P5 g6 s
: `8 _& O( P Q- 你需要的资源得到自己,因为我不决定一切你“推屁股。”: g7 L4 l& {) w$ y0 l5 z- a
& a4 {8 Y1 [ z- i2 l你说我成功,资源应该时装组合系统顺利运行。
0 v" g. X2 L& _% l9 [6 U, x9 s' J# c8 `, P7 m6 j/ T/ U8 L
& C4 q b6 r2 L) K9 c7 \) E2 E9 A2 d* [$ r1 } y8 l% a2 j
首先是学分:) q: _1 Z( H- P$ I5 v7 B
& N) D [, `7 {; aEtioom(90%)! d8 F/ `9 z# D2 g1 F% f
怪物(10%)
0 @8 m$ ?8 x+ S. ~% s8 I4 L1 A, p j
% T4 |3 x! b9 N* J" _! A
这里的问题,而是“不问任何小型或定义语法错误。”
- }+ o* a+ @; |: o( s9 s# e) |1 f1 _" A* a/ I8 e8 g( B8 q6 H% u! \
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( n: n* X5 E. k7 a7 O! f. z$ Y, x+ l% q# x/ G& S0 S3 G; l3 P
唔够讲,这里是答应释放: randomoption.h
! V; H; y3 J( R
# A4 \* T0 p) _' a在 public:
+ B# r2 y- `( ]& ?3 b bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ( o; o# f) W0 s6 p- r4 T! A
void SetSafeFlag( __int64* pn64RandomOption );
1 c n0 \# |2 g Z! I K void ResetSafeFlag( __int64* pn64RandomOption ); ; ~; A/ ~4 S! Z, J' Q# R
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® # ?5 i/ k6 Z5 E0 K# ]
0 j5 K5 p9 [, Z0 }! D" l$ Z
这下面插入:
% [& ^% O) b5 A! z
* W- W9 P7 [" c3 Z- K/ b$ T0 `+ I #ifdef __FASHION_COMBINE( v0 K% h% ~; B
public: 3 b ~5 C# i6 E. i4 x
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); , c4 E J* R' F& m! K6 }/ p
#endif // __FASHION_COMBINE
! p1 I" o8 E$ G( S7 j
6 i. t f7 A- Z. u8 W* p ---------------------------------------------------------------------------------------------------------------------7 A( z& t; ?5 Y' [7 a7 b& N9 b& i! ^
randomoption.cpp% Q7 Z' U5 M- h- j& K
3 {& c0 s; D9 C. E" \% x
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
8 [) q v' ~9 u( t _$ a; M
& u/ k. k* s Y3 J 下面插入 #ifdef __FASHION_COMBINE5 m" R9 i6 [- @1 c
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 9 U# r7 Y- v0 b7 K: s
{
1 W! s1 o/ o8 e% ]; {5 _$ W+ o7 ~ int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
9 t2 H8 U/ \# W3 ^( e4 i3 V, E- G int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ' M6 A5 a5 L' {# i
0 ]) I2 l# V5 i7 k: I: G if( nMainSize + nDestroySize > nMaxCombinedSize ) 0 F6 h1 b) o) x W% t7 g) A
return 1; + C, g! s9 c5 O: v, F B* }( ~
8 A7 q+ J+ [4 t9 [1 x8 m/ |# s
for( int i = 0; i < nDestroySize; i++ ) 5 ~7 p! [( M8 G3 K0 E5 f+ m
{
% q- |) k) k+ @* _! G int nDst, nAdj;
8 f. f- L0 N) ^ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
6 P) z' r# {0 C' Z3 u% y g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
( k' Z) X( t" d }
8 W( E6 c- V9 m; E! U: S# [ return 0;
4 d) ^8 q9 R8 Z2 _$ a; y}
. I5 v: k2 T1 k \# ]5 M4 w% F#endif // __FASHION_COMBINE
3 O! l0 ?7 Q& [6 e5 e* {! n: b3 r0 A E X
-----------------------------------------------------------------------------------------------------------------------
$ I- [/ [& |" J/ `4 X4 i/ [' KMsgHdr.h
0 d$ L5 L& v4 w. I: j6 ]; b/ X+ ~5 p. ^% }* k
插入 #ifdef __FASHION_COMBINE
- k* N8 B* M! u' p/ C#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
6 o" G; K5 {2 t6 Y& W! d0 i#endif // __FASHION_COMBINE
4 _! A* t( j7 v: p
4 r# ` S" h0 I# K4 ?' F! B$ v I) M( n -------------------------------------------------------------------------------------------------------------------------
5 E4 M# m' m$ F) W1 {6 F2 j7 |DPSrvr.h
& p) u) w! u: o# v% i; K% k$ ?; P) i5 M$ s! T3 _# [
在 #ifdef __GUILD_HOUSE_MIDDLE% c. b- H$ [4 i2 A
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 M+ G2 Z" A2 G b void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( u9 e* B# G- z( N
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 N% y. D- O+ N6 s- @% q0 x5 X; h
#endif // __GUILD_HOUSE_MIDDLE P" o# N" j3 B* H1 m
4 M/ u/ ?. a3 w m
下面插入 #ifdef __FASHION_COMBINE! L' w* p, G* y) h
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " z& N) D1 _- ?& W: C/ m F6 n
#endif // __FASHION_COMBINE
8 W, _. I* F2 x3 ~& m
4 Q6 A/ X9 q' N/ Z# v, O0 [$ V- ]- B -------------------------------------------------------------------------------------------------------------------------
- b+ G# C4 b. y6 _DPSrvr.cpp
1 r5 [4 e% _2 A7 D) j" ^. e N在 #ifdef __GUILD_HOUSE_MIDDLE+ ~- N: o* i! n. z# ?+ K
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
% m" R5 E# \$ Q) g t9 H# A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 0 b$ @$ @/ G2 L! |( s* P3 Z. E% c
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
1 W% V" F/ y3 Q! U3 `/ \8 [6 K#endif // __GUILD_HOUSE_MIDDLE 2 s: Z$ F9 A8 }: d9 u* k5 v
, b, Z' i1 J, u5 o% K
下面插入 #ifdef __FASHION_COMBINE
' X7 I( c" o7 d, M7 @4 ^5 K ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
C5 B2 O! ~" J& \/ {#endif // __FASHION_COMBINE
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$ ^- I: G9 T2 ^ , p) {) D( ], S: o' A* l
在最后插入 #ifdef __FASHION_COMBINE( S0 s6 d+ m) S: t
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) Y( D( s4 e# Y" P8 I- y{
4 [( I" R1 i% w# }: N- T. b1 P* B CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); - O" s, Q" f% Y0 T6 n5 c H- _: n
if( IsValidObj( pUser ) )
I8 c' t: b) y% {, a3 U { # I& a0 d4 F" r8 K' ` E6 B
DWORD dwItem = NULL_ID;
6 K: O2 Z! @) A# @: n CItemElem* pItemElem[8];
$ B$ O$ H5 m" D" T% l) B+ }2 r. n" z5 T$ m2 ~/ v. h
for( int i = 0; i < 8; i++ )
; e; ?+ J& \9 p9 ` {
/ L3 \/ K; }* Q9 h1 S ar >> dwItem;
6 R3 \( T2 y, Y! _ pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ( X1 Y; m7 N [( r' O$ l6 f
if( !IsUsableItem( pItemElem)) ; m' Y1 Z2 k& R0 \% [ o" l. w
return;& J7 O7 n8 `* o$ `! k- i
}
0 ^, f- B5 v s$ H if( xRandom( 10000 ) < 10000 )
0 e. w9 C* }0 H9 G2 u+ G {
& R; U+ x8 ~# ]* G) J! x# P int nResult = 0; 9 x" E) V" P3 ]: q2 }
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ) F _! c2 h) N: g- h, m0 v9 X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); & B5 U" E1 V. G* Y, D
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); % [! T+ y7 Y$ }2 `0 f7 c2 r" ~
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); - M) C. Q. ~* N3 g s# c
if( nResult > 0 )
1 N3 c4 C5 k7 T$ i { * @& [1 U& y9 o8 M, n% s
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); $ `0 M: e1 g! k" r
} , G' `0 z9 A. N- c) ^6 Z y
for( int i = 1; i < 8; i += 2 ) / G T' K/ s) \. K/ W$ o
{ h+ s# _8 D2 t9 \0 Y4 T( F
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * R8 |' j8 u' m; V- A. D
}
9 ?9 u" x3 L8 ]$ P4 L6 c+ g. C for( int i = 0; i < 8; i += 2 )
6 E& q! M" A7 y { ' F M9 G( _& J! X" I
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 7 o2 Q& c2 J0 c$ t' }: \: C! D0 f. i, p
} # o m- f7 X& r/ `
+ u7 Q$ b' f4 }3 }" y7 M7 d* ~& j' I
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
/ i, A% c+ L0 p. V3 C }else
' M/ q& ?$ j7 _4 ? {
, E+ o% h$ x- v0 ^" H6 X pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); & ^( [' h8 b( w/ u/ y5 c% U
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
: R; d5 k, {, }9 ` S' n6 m) j g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
* H% d, h, [8 R- r/ N7 e; v1 k
8 I9 B' {* {0 S+ M; X if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
' N% d; Z+ B6 I* o { ( E+ ~1 }. @4 F; q) J6 M& O
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); . {/ u' n/ o5 I( N
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
) O: I; R: _1 M2 a1 W; e
Y: o( W1 w" t4 z }else 6 H" i L5 }0 B8 f
{
1 U; Q0 {9 X7 q) k pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); . A" L$ q, W8 o# Q! @1 b
for( int i = 0; i < 8; i++ ) 4 `3 t5 u0 Z# J
{
q& [- A( e1 V) e pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
* T3 p6 y5 }9 p G* D }
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9 _ e1 K* u/ |$ j$ ^. p }
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}
7 y5 k5 {$ G3 q2 a' \/ X, H#endif // __FASHION_COMBINE 0 v |4 k9 G8 {4 o! }; m" ~6 I
% m) ^1 r `, F ----------------------------------------------------------------------------------------------------------------------------
5 M- H5 V3 M0 x _+ H5 YWndField.h
2 y: ]* Q* b: W2 J& g. Z" R在 class CWndCampusSeveranceConfirm : public CWndNeuz
( }: y! W. {( w! J* _/ x& C% _, q- C/ S7 b2 K$ R: i
下面插入 #ifdef __FASHION_COMBINE
& y$ A& x) {8 q0 w6 p, yclass CWndFashionCombine : public CWndNeuz
. S* w- J. v, b, G) m9 }{ ! o) q. t7 H( \
public: R( L$ f& v8 C4 v( d
CItemElem* m_pItemElem[12]; 4 q4 ?2 A8 C/ ]
CTexture* m_pTexture[12];
5 z3 w# [3 U" [6 { f! A" X/ p, r- K( z( h5 _/ L
public: , I) T& n/ f9 r. h$ K
CWndFashionCombine();
( I' W' P8 Z0 C6 r virtual ~CWndFashionCombine(); ! N' r6 F2 S* y8 @# f, X
9 U0 ~1 _: f7 n7 P0 B
virtual void OnDraw( C2DRender* p2DRender ); ], n' Q; j4 l* j) b+ a
virtual void OnInitialUpdate();
4 l$ L- t, C5 }# C5 }$ v virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
! l$ |; t3 w/ y! A9 u+ N virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); % G2 j$ {! l5 L, J+ E) a
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 8 c3 H0 U* Z" |, g2 @* s
virtual void OnSize( UINT nType, int cx, int cy ); * |( _4 v; ~( G% }6 `/ [
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); $ R( Y4 } {2 {5 l& M# y8 }2 E
}; ' @$ A( P2 l. ~3 z
#endif // __FASHION_COMBINE % @; e( D9 o2 F1 q+ ?
4 J0 _8 X9 @0 D8 L$ J ----------------------------------------------------------------------------------------------------------------------------
. ]: A: ^4 `* ^! G; r) S% X) oWndField.cpp
% j8 y4 {0 f4 E在 #include "wndwebbox.h"
" L+ l* K2 c. E9 ?5 r% @2 j% R5 e2 ~. t6 a* L, [+ k
下面插入 #ifdef __FASHION_COMBINE
6 b3 q1 {1 L( T) }0 u |1 k#include "randomoption.h"
6 {/ a# \2 f% H8 U! ?#endif // __FASHION_COMBINE
% w3 P7 Q) d3 Z. y- L* f) W
# t* |- y$ n9 x$ ~- G, k 就在最后: \0 c6 x; L+ }) c# H) i7 s
PHP代码: #ifdef __FASHION_COMBINE
0 ?6 r) f, Z7 O1 JCWndFashionCombine::CWndFashionCombine()
/ R/ [- v+ u# ^2 @5 `{
: l# s. H+ p( a$ j( W. c+ T B% w for( int i = 0; i < 12; i++ )
! L$ ~/ B A$ g3 |# w- e {
, {2 u% x- D A5 m( ^/ m( o m_pItemElem = NULL;
: G, p( j! G1 Y" `1 O m_pTexture = NULL; ! X3 I( v; @5 O9 ? X
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));4 @$ w+ F' x9 m" g4 C/ y
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
% a+ m4 K! `6 k } : i. r5 J, R8 w
} $ @. X4 m& a; ^+ N5 e4 ?% K
CWndFashionCombine::~CWndFashionCombine() & G; I3 A4 I3 r2 G
{ 8 m8 Z0 `/ I; G* ~* u% m1 {
for( int i = 0; i < 8; i++ ) 0 X4 N9 Y! r. e4 f5 f p0 I
{ % G N/ C! C5 b* g" ]( k
if( m_pItemElem != NULL ) 6 K/ v6 h' d! J# @( |' J, \' l
{ . z# O7 _2 l* N7 {2 J* e
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
, t% B1 F" M0 v m_pItemElem->SetExtra(0); ( F2 s& i! {' X( X
} 6 k7 ^% K9 c7 ]+ \3 r% I6 m* ^% S
}
9 p W6 B" s, N4 I, p% A( y5 `5 p} ( p. X$ u' p0 m3 d
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 2 _ n) S8 g, t }8 N. y# w0 c
{
) D& H1 t; f/ k5 N$ R9 H( Q; N LPWNDCTRL wndCtrl[12];
: U; V+ J' ?& ~6 O# B- U) l- B" t5 y
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # \6 n- @$ [6 J+ L4 D* h9 \$ e2 S( D
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); % v' |$ G8 u' X, |. E/ ^# s) M
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- S5 J- |8 C& b' q; @ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
2 q' w5 N: e/ v: \# ]. w7 o wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 F% X! J! _( H7 g. X/ M wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); " j* r" F9 Q w4 F
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 b- O% K- {/ i+ O: H2 x wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
+ \3 |+ i2 ^) @8 [" E wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 1 B4 b# }2 s7 V: Z- ?$ R
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 8 J# T5 J# B) i% v j) H8 g
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
- c( t" ?* X+ p% V( [ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); + h9 F" |. F* y1 f
" R" g2 F/ s5 }7 L( _$ X for( int i = 0; i < 12; i++ ) ' L" [* g9 l( A( V h; A
{ 2 ~/ v- X" x' K# d0 ~2 {- Z. W
if( m_pItemElem != NULL && m_pTexture != NULL )
8 m5 u t" h$ T& v { ) U! }6 a4 s& ~4 E8 q& {& c
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ' V& l, o8 l3 P# l2 G
} ) r$ @8 a7 y( R: c: S* \$ H: i6 {
} 9 |/ \( i4 o0 \8 M/ z4 x2 Q, ^6 a. a
}
! _1 a4 m* R$ a2 D: `5 G1 M9 |void CWndFashionCombine::OnInitialUpdate()
5 \5 v3 l/ u% k- U* f{
5 f* S9 q, l" i1 _+ i7 j CWndNeuz::OnInitialUpdate();
; o h8 ]' n4 n+ g) }& D, B$ w: H0 H* c% S2 F' s) p$ N$ e/ A5 e
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
! z/ k$ c+ y7 G! m$ |2 T; H pButton->EnableWindow(FALSE); 2 s7 O& V% J2 q
" I3 x: ~* p3 H, u) e) q- D
MoveParentCenter(); 2 y; W* k* r& x: p' n( A
}
1 U3 v5 q+ [) k8 }) X* A2 a4 RBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
/ G% J* U# \' z3 o{
$ c6 L& j. \6 b L1 a1 N return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ! R4 F# T% _" a5 M5 X) {
}
7 x2 z- X! t# F! O* l% i# oBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) * P+ A7 N: E( G, m
{ + V2 w9 k4 E8 N5 V. M! e
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
! x. d8 \$ \* a4 }5 h# A3 _5 n}
0 s9 C" m) i, W X2 D0 S+ pvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
, ?8 S+ ^% E6 X8 d* W. M u/ a{
3 \1 k. [# r1 r o) { CWndNeuz::OnSize( nType, cx, cy ); ; Q& E" W5 O/ r* W6 Q! A
}
. T% \, o9 ]9 y: ~! R) r) A8 r& d. e% z5 ]; n; B# I
( k/ c$ s0 H( O$ N. T" }9 p6 ]6 S* n& X5 L" d7 D
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
$ h% l; S/ y1 W' v h8 F: w4 Q/ X{
: J1 S8 q% d/ y p2 E6 e CRect rect[8];
' L1 b# C3 {& l& i5 U: {/ B6 k8 | LPWNDCTRL wndCtrl[8]; - D ]( Z; b9 ]4 D5 X# q
8 l1 w8 ?% Y6 e0 ] U( |3 ] wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
) y, y) W6 |* |" [ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
+ P9 u) H v" E( a& }7 o/ F wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
, G6 R5 c; O' p* S+ B wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 A) E3 }/ a7 R4 H# y. G wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' i3 [4 s N( J% H wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
5 r) E7 K A$ s- d( _( B7 x wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
( @ u9 S& }) B9 Z7 |4 o wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ' G5 x* o6 `( y8 ?5 a# d; k
& O ^/ Q; s% `- R7 C BOOL bUpdate = FALSE;
* b) D3 t/ O; |; L
2 C; @: m% ^. p7 L- ^! P6 v for( int i = 0; i < 8; i++ )
7 T+ B4 ~8 k& e) Q8 |; Y& L+ t0 R {
8 a8 F: `: G8 O rect = wndCtrl->rect;
u2 F0 @* U( O; p* t$ H / o1 `9 T2 h M/ j9 ^6 h3 s
if( rect.PtInRect( point ))
. f m X* O! Y; @" }+ C$ S {
* k# v4 c+ L3 Z, i6 I CItemElem* pTempElem;
6 U; k3 k- V% |: G pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); f0 I# N) V- O" R9 b
if( pTempElem != NULL ) & }5 o% Y" o$ G: [* \3 c
{ 7 d" B8 }9 G! x) T% N8 P
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) : C5 `# V" ?9 n! B; }/ N
{2 j# A( ]' U% W6 Z+ z# e& U1 F" O
ItemProp* pItemProp = pTempElem->GetProp(); # \. J \) _- i8 R: T. R
5 `1 s: a. q, k if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
4 v! i3 G& C4 C* f; T% Z: m { / a4 d1 k5 m2 c5 }# J
if( i == 0 )
! F5 E$ M" Z5 L/ T {
w$ i6 y/ ~& k+ {6 J# S if( m_pItemElem[4] != NULL )
_6 M& N* {; V; z6 t$ W {
0 b) V( Q: G1 d; t6 G! p) y+ i int nSize = 0; 9 w1 j& E2 O1 i+ F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) ?2 v4 N# d) P5 _% S' d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
& t7 {8 f6 t8 O" a3 R+ P if( nSize > 3 )
3 q# ?* D B! |3 g( `! u( f {
9 w% F7 y) N, s0 w* ]& O C1 O g_WndMng.OpenMessageBox( "oversize" );
* M# e7 j5 n0 o/ F+ V# Q7 j% z return TRUE; 4 K- e% e$ Q9 }! l) ], t
}else" ^5 e7 z5 g$ F/ `; ?! x
{1 J: W$ Q+ f& M5 z% K
bUpdate = TRUE;
5 R) u8 {' _+ _3 ?* C H }
4 z* _3 ]& J1 I- Y1 k2 t: d }! B' p; l: e$ n' q
if(m_pItemElem != NULL)
3 G4 K, T/ d$ k1 f0 M" \4 N m_pItemElem->SetExtra(0);
% v* D% }5 r' ]5 _4 V& J0 W/ E. O+ `9 ~2 e2 K8 h2 Y" N3 Z7 _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & x$ H" J7 c/ }4 S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ Z3 u7 b, ?/ R/ J- L G5 F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) l! k9 p! D" e
6 W- }" }% ^4 @: ]: U
if( bUpdate == TRUE ) 8 ~' a0 I% T6 p! ^" i4 z
{
4 |) \* o, @* L' ^7 ~" u$ W m_pItemElem[8] = m_pItemElem[0];
5 J2 s. ?/ v$ @" ? m_pTexture[8] = m_pTexture[0]; 0 }2 z. z. Y$ W4 i/ l3 \* C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 }! t6 k7 a7 l2 F4 U8 }; C } # b/ d7 }: }) p0 y% ^% K" N
}, {) G. _. f( ^8 B- m0 {' Q
if( i == 4 )
, h+ b/ T7 {2 I: J n {
$ A+ J2 M1 Z/ V. j8 R if( m_pItemElem[0] != NULL )
, a8 U8 a$ i: M' h0 i {
; Q" O8 E. a8 k/ H- }4 r/ d int nSize = 0; - y/ V& N9 p6 G6 T" y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 v' [4 s; V6 b0 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 7 z K6 A/ D! z$ H7 H% H$ G
if( nSize > 3 )
& Z: F T. @9 J {: u3 Z4 v/ C" Q6 F
g_WndMng.OpenMessageBox( "oversize" );
; P# m1 S- M$ S* M% g( R return TRUE;
) Y8 u" ]/ ]; b* @; M9 Q/ Y, _ }else
# m( e* _, i, m2 w2 W5 k9 f {
" t* P, ?' j( { bUpdate = TRUE; ' j! w: v Q9 k# E# f5 j% x1 o1 f. a
}
4 }) z7 J3 q/ e% Q X& E# | }
9 _6 [4 v( x% m8 o X5 A" \ if(m_pItemElem != NULL)
& \4 W& h9 d# `2 [ m_pItemElem->SetExtra(0);
. K9 e y& M4 g; F* o( H. b4 N' y$ n3 ?2 X. D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & B6 k% b6 `, ~# [( W( R* }8 g. N2 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 A: J; d* k. Y+ T8 z. b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " M: |' z6 C( p% ?1 L# H* l
) } c. r; H! z/ ^) w) _4 \6 G- m# a
if( bUpdate == TRUE ) & A5 L; I8 F9 f/ W
{7 e# S2 V# d% @
m_pItemElem[8] = m_pItemElem[0];
% }) B- U& m( ^6 } m_pTexture[8] = m_pTexture[0];
% _% t4 ?4 ]* T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
) D) [# N+ g/ U0 J: H' m( t }
. a" T- L3 \- n1 K' f }
8 v0 E* ^( x' a8 ^/ f! A$ V. g }else4 o M5 _) M- T/ i" W7 a
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
! ~7 f6 W P. o7 y" Q4 ? {
/ F( v) _1 J* m/ F. l* ^ if( i == 1 )
8 Q6 C6 H( t9 v6 S: [( ~ {, f- G1 Z8 r( w
if( m_pItemElem[5] != NULL )
0 l7 f, H# p8 ]$ n% x0 v {$ v9 Q2 f* v( a4 R5 ]1 [7 B
int nSize = 0; 5 Z# c. P0 L3 k) _0 e; k6 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' G# c1 {. y4 ]( h$ v: ?5 a+ T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); - ?7 ^6 m; L4 w& h
if( nSize > 3 ) 9 h8 U# {! @0 }
{
- Q* q9 i* K# I7 v; h4 a7 G# p9 B g_WndMng.OpenMessageBox( "oversize" );
3 d/ @9 w1 ^% K+ \0 N, E return TRUE; & D+ y: p8 | y* y) E) }! ^
}else
( I0 o. O8 |7 d3 D; d4 C: P {9 [7 ^; R5 A0 w- @
bUpdate = TRUE; 4 W3 P, g& d+ c% w
}% \; U$ ]8 ?& x- j- \
}& \7 w/ r5 `# Q& v9 o! Q
if(m_pItemElem != NULL) / k7 h3 u) m; z$ j3 z
m_pItemElem->SetExtra(0); p2 C: J! Y" R- P
4 V) A# J! I$ z; Q- B# b+ A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & s' G3 Y$ s+ n0 u' L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& q( Z$ S5 Y$ w/ L3 Y7 v* S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " z, b- _: p9 o; C4 N/ u4 [
" m1 b7 X4 {& _- m if( bUpdate == TRUE )
; t. H; o0 m- Y3 j3 u% t5 f, x+ J {% x: l" G0 ~$ B3 Q! C" j
m_pItemElem[9] = m_pItemElem[1];
3 g* d& |1 F' y m_pTexture[9] = m_pTexture[1]; 8 H6 v0 }8 G3 x& N
0 Q3 r$ \, \/ ]$ N- R// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
8 _5 Y X, ^, F9 X* W% S* W. T }
( K6 R4 _+ E/ p3 D6 {4 s* P }' Q5 m1 h! j+ u, M8 l7 o
if( i == 5 )
3 Z/ w+ p) N7 {" U9 c; ~& ], R {+ s) [( `) a4 ]% @# R- ^5 y
if( m_pItemElem[1] != NULL ) , I' X& G6 R1 Q
{+ |8 D) r7 m- j& V
int nSize = 0; 3 k* y/ b8 c0 C; z3 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ t3 C. `0 ^/ @% t: ^# I0 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ! A+ N1 V$ }; K# x. ?" ?( ?
if( nSize > 3 )
3 B& D* n% s8 i" h7 g% K {: E$ n" f- o; P" \6 o( p
g_WndMng.OpenMessageBox( "oversize" );
& m: z5 P& P+ M% S! V# r# f return TRUE; * t, F2 ?$ {: W2 {
}else
5 v6 S" N: r0 C% X' I" I7 e. E {. |6 a8 F7 F" \4 s# l9 }! J- l J
bUpdate = TRUE;
' Q( N# N: k; J2 z7 N }
/ I* f3 Q, _8 N1 [' ? }
) R; c5 c; O/ A- m: W if(m_pItemElem != NULL)
' U, ^' \6 P" E5 b |0 ] m_pItemElem->SetExtra(0); / G! ]9 Y* P( C% J5 ?1 f' v2 M
3 r8 i @3 \( i6 e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) y6 [0 j/ f8 }( M* t) [' T+ l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 U7 E3 M3 K1 {/ Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ F; ?7 k/ v3 a+ n: g
6 H' P' r* \, C c4 e; m+ P* Y9 Z
if( bUpdate == TRUE )
$ l. t7 H3 t: u {* @+ S0 l3 z' O- s+ p9 E: T, Z# `2 f
m_pItemElem[9] = m_pItemElem[1];
2 d: Y& W3 J8 y m_pTexture[9] = m_pTexture[1]; 1 }/ N& ~& y) X, B- K8 o
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( {& P# I4 d9 M7 G0 F
}
4 d3 I _1 d- K" L D }
; u4 |; \; F1 z+ x. M% K7 i9 ^ }else
" V# f& Q& B5 J" L1 y7 D7 n3 _ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 2 R% V1 v. H: t7 R
{ ]# S$ q! x9 I8 H- p% q$ e
if( i == 2 )
! v! I' B% h% Y& q! f; ]% H {3 `' w _* c {6 J
if( m_pItemElem[6] != NULL ) . `, u, d" g% M
{
8 B K, o: Z& c6 A6 H9 [+ x9 p int nSize = 0;
, W0 {# N5 G! M+ B2 i1 E7 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ o% h% Z) W9 ]& N$ Y' M5 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
- {# z- M% W6 D! {* N" e0 K) ^9 s if( nSize > 3 ) 2 `8 w, m. `' n0 L8 ~
{
$ k# J- b8 C( Y, A& E' v4 J g_WndMng.OpenMessageBox( "oversize" ); 9 A+ `2 A5 M! a- ?# i2 b0 C
return TRUE; & ^& M. W2 f; n) B) k5 {% X! `
}else
! P' K' o- s5 _# ]; W, N {; \; b/ }/ V8 \/ l. Q9 N4 Y
bUpdate = TRUE; 1 F- m+ A. I$ y E% _% `; L' I( W% z
}) @+ G x K5 Q; ^
}6 L8 P# A# r/ S# {% R
if(m_pItemElem != NULL)
( q. \! F" K0 Q# A6 O6 C m_pItemElem->SetExtra(0);
- R& v& M, D) `$ v/ D0 K* D* p8 [
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 ?: X4 g3 k7 \* r/ W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) `/ }. C& a( u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * V7 p7 A) [0 G7 b. O: C
' W) _- J+ d/ D7 @$ |. {
if( bUpdate == TRUE )
# l7 x' | T U$ l( K {' X# _* P& @. O, w5 U2 y
m_pItemElem[10] = m_pItemElem[2]; + ~8 P, ]1 `) K
m_pTexture[10] = m_pTexture[2]; ; r) ^% t# W: Z, r. o' U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );' y! ^% C* Y* h B6 F7 i
} ) z- g8 L) u5 X4 ^4 {
}
! r6 K/ {# Q/ N3 T0 ] if( i == 6 )
4 S8 D0 f+ }2 G/ @- s4 \ {) { V. K6 ^: d) f" q
if( m_pItemElem[2] != NULL ) 6 o6 E# }4 G; K6 o, w1 I
{: j2 H( p; X. v4 r& \
int nSize = 0;
* m1 ^6 |! S, H; Z- k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 p! |- ?$ y" A- V8 D& S8 c& X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); " u0 [( @, k* A3 c) z
if( nSize > 3 ) & |5 |4 \# J; Q# g( o; o
{
( S7 ~4 ^. @2 S/ b9 @3 c: g6 W g_WndMng.OpenMessageBox( "oversize" ); ) F: o1 E- O8 Q6 @
return TRUE; $ C' @9 p/ X7 H
}else
( s# @! \6 n6 P1 I {
) p( B8 {) R) n7 } bUpdate = TRUE; 1 X: y. k3 m( v$ y$ o# b
}2 |, i6 V& w: c5 _0 Q
}
3 m/ L5 z i* \+ b if(m_pItemElem != NULL) , t6 o+ A9 U* E) p" f( ?& |* m, D0 O$ g
m_pItemElem->SetExtra(0); ; S7 }' N! I' T0 e$ D/ P5 S
% D1 i2 B0 R _2 w# R) z5 q3 `# E6 [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 G$ L+ d) B+ x# f; b8 i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! e3 @$ i9 z: A, [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 O/ Z, ^. x. ~" v/ F% J' a4 B6 Y
4 b m! }+ u$ @2 e& T) _$ Y if( bUpdate == TRUE )
% o% N9 w, |; F, ?2 a* o& o g/ g {
- m) P" g1 q" ? m_pItemElem[10] = m_pItemElem[2]; & B- n& {# o' m
m_pTexture[10] = m_pTexture[2];
; \8 U/ p$ q3 M# p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; S0 i- j2 G! g' ~# G% S4 D
}
* ^6 W6 g) ]; M9 p }3 ]6 ^5 Q! t3 x' A ]' H
}else
- _) t2 J1 M, d' i& K: P0 Q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) # P7 `$ r: c4 e/ o/ ], Q0 N9 x
{
3 g9 l# A0 v$ ^% y Q4 @! N: H: F if( i == 3 ) F: X* L. T% c# c2 Z6 F& d) ^
{. C1 g$ P8 ~3 c
if( m_pItemElem[7] != NULL ) 0 m. X6 Q, t' f! r
{1 ?" Q( y7 l4 C) {" ^% t
int nSize = 0; / V8 l* ]" [: c% l: y1 O: r- T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 E' q$ W' E& g9 A( a6 G# K# d nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); + q" Q% P1 M3 M8 @8 d
if( nSize > 3 ) ) }; F f" }# @$ y1 r
{' d, |0 B i7 {
g_WndMng.OpenMessageBox( "oversize" );
# W2 ~- Y% i4 A$ r) {& j return TRUE; . P8 B: N7 U& l7 `- d5 a4 k
}else
9 U3 K! e" C, ^! T: Y* p. b2 x {
; [8 b7 l" D; g) ^ c1 Y, B( g bUpdate = TRUE; - B5 e; Y* x. Y. T9 r6 M0 H
}3 {. s3 F0 o6 K b7 N' B/ f! U" z
}' x1 i$ r! j6 d8 G% g5 ~
if(m_pItemElem != NULL) 7 B( d9 }3 a' W. y J9 [
m_pItemElem->SetExtra(0);
1 z2 J1 ]( a% g# J0 H+ b! g- l% [2 e2 [5 a9 J) c# k! H7 K
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! V( L( ?( P, z" J6 F% w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 Y- E( w# c% k; k1 i% \% X1 X" H4 j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; N0 Z' p) h* c. ~; S) [# V- Q$ h, Y/ j$ k! {
if( bUpdate == TRUE ) , J7 y1 i8 R% \8 Z
{
! t! W3 q5 F. J! h) @ m_pItemElem[11] = m_pItemElem[3]; ) b2 y' Q7 Y+ |9 w @: ^: m* z
m_pTexture[11] = m_pTexture[3]; ) U( V7 V( C5 j0 }7 t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" u3 r c5 X& v+ x/ F2 W
} 4 k6 |3 h s& _5 t* o6 b
}9 y( j& N: F0 K# a1 X( P `
if( i == 7 ) ! B7 H6 c0 M% `0 ?+ K# V
{* f! G# j( t+ K& F+ \& V, b
if( m_pItemElem[3] != NULL )
7 e7 I v. u! \1 o/ s/ }# Z3 {) v {2 m9 Y( O1 m7 G# N9 E
int nSize = 0;
2 s% f Z3 ?/ H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); m% T0 B! u" O0 i/ w! D; z. J( n5 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
8 j& {2 J+ \4 Z/ V- M if( nSize > 3 )
) ?& T7 {( P1 g3 F { `2 E4 Y' R7 F5 P
g_WndMng.OpenMessageBox( "oversize" ); , e" O) _% J1 M0 Q
return TRUE; $ g* C! _( y2 ]6 ]% ]4 M
}else/ d: |- h# {, h) N9 h
{, L. F& l, j0 R! y- i
bUpdate = TRUE;
" f! X- B1 }, h; P }
8 @2 N- W7 q: `0 q }
" K. y# ~# g% V7 `3 _1 L8 M' D3 }7 Z( F if(m_pItemElem != NULL)
3 E; Q( i/ R( E% `& @2 X m_pItemElem->SetExtra(0);
7 p) R" m/ F# f2 `
+ b9 m, T# J+ m5 K, H/ I7 U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - g p. l/ ]9 B( ~: r6 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# }1 z- P0 u' n6 T7 O& U$ o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 _/ G% B; ]! ~
" [6 B* R- Z* p5 U
if( bUpdate == TRUE )
2 q) @5 P( u8 U8 o {
0 {! N& z" [, `3 H2 ? m_pItemElem[11] = m_pItemElem[3];
; [0 o5 W" k; S2 o. E1 e% \ m_pTexture[11] = m_pTexture[3]; 3 d4 M5 ~# G3 ?4 @8 Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
% ~( [* F9 e. C% X; W* N }
3 Q6 ]6 U7 P' ]4 Y) y! R) t }. o* F) ^9 j! D" i
}else
% t0 R! v( T/ m {
$ o% r" i3 ~$ h* Q8 i g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
1 T' O: N8 [# x6 K/ ]* s! b, n // wrong tab ; U( D! ?8 @9 c. x. i
}
4 M- D" x& e4 q7 [ }else7 l# H6 O' ~% r0 ^- r) [, Z- M
{
: @7 p8 z' R$ E. e' h) b g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * t2 @# N; x& r: F b: [/ m8 S* Z% i
// not blessed ; A- {8 ~; t( C* }
}
! A7 u2 y( _$ l' U/ E( t } 9 [. k# G3 C: I) i _( j7 p1 a" ?
}
+ U# E4 V5 w- j8 m- C" B @# Y; R5 I } 8 c) s/ m3 j" D
2 y. ~, U9 Z7 Q$ m2 u int nCheck = 0; : I5 l" C: B4 k4 X" ~0 q
for( int i = 0; i < 8; i++ ) 1 `# d5 N K/ e7 h, P) J8 S
{ ( o/ }0 q5 P3 a: _7 g- F
if( m_pItemElem != NULL ) " r& H0 m5 R3 p$ n
nCheck++;
# |0 r' Z# `# l/ t' L9 ?! m* ? } % Q0 h" |$ h: [- U) ~
if( 8 <= nCheck ) & k1 @' b8 S( |) O/ x E8 g
{ / H, V+ b' E3 \$ j5 \+ S3 c8 P
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * o/ M& ? l% C% W' I e
pButton->EnableWindow(TRUE); ' {8 u; Q) @3 h$ p7 _% k
}
' N3 l* }# a. ^8 Z6 W2 [- x return TRUE; + {, k% H8 w; t3 [2 f
} 7 o3 s& y) Y" D7 v& a3 s
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) . b7 z2 q+ U$ c- ^+ T" p
{
5 |, c' d8 H# c5 ~7 }- e switch( nID )
" \, ^, m9 G" R6 q0 s {
9 h: U$ q# j% v. `/ d! m case WIDC_BUTTON1:
) Z* a; C' x0 d. b# F& _ { 4 L8 |3 Y. S6 _/ K& I( x/ `
g_DPlay.SendCombineFashion(
# O* e. ?/ X) p7 t' E6 P m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
; L; M0 p4 m4 L m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
8 b/ q t' D) f# k4 g m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
9 F% Y4 o; j$ v3 G0 _ m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId $ o$ V" J0 E; L# J0 ]% P! q2 [ s i
);
' L4 b" f j @) |+ \# D, {( e Q Destroy(); * ?- @$ s# o6 ~6 T
break;
0 q8 E1 u# W9 o2 w9 V, Y" S! L/ a } ( G) v) F4 m/ x0 b
case WIDC_BUTTON2: * }5 \6 [# v4 V( e; \) b& d6 H
{
4 U$ C. Q( B: o1 D6 y2 I Destroy(); 9 [4 f# h6 M) v, I
break; 7 P" |: J" D1 g
}
! M; v% o/ }, i0 U* U }
. j ^& ^8 s" N4 r return CWndNeuz::OnChildNotify( message, nID, pLResult );
3 Y2 W) s- ~8 ?} ; s9 T5 a& n0 ~ m2 u
#endif // __FASHION_COMBINE 5 `5 @ X/ l0 b9 C' X5 u
* s2 F& }2 e3 @
----------------------------------------------------------------------------------------------------------------------------
9 ^* ~+ Z- d4 o$ rWndWorld.cpp
& N; Q6 a) k& h! z5 m% D在 case MMI_REMOVE_CAMPUS:
( P* Q9 x1 y. ` X { ( k7 H) x7 T; ?# K W- U) M" G. s
if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 `' z7 [5 B1 m SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
. J" Q4 |$ Z2 b# l* r; N+ I. r g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); - C/ R E6 E$ W. S
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); . L m6 E+ P7 n: e/ T; S( ?. {
break;
3 f, z; B- z: ]; G2 B) M }
! f7 t* o1 {+ E7 v#endif // __CAMPUS
1 _. c8 A' B& G/ q; {- I( A
# S' c! a! M- R7 @6 E' ` 下面插入 #ifdef __FASHION_COMBINE, e# E* V# X4 f2 M# p4 M0 ^
case MMI_COSTUMEMIX01: 5 X. u( W$ Y( G; v& |6 `
{
% B2 R7 J/ E9 [ t SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
7 j. X( c$ I1 I" S6 Q, Y g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; " @; {( S$ i9 V
g_WndMng.m_pWndFashionCombine->Initialize(); ; P; m7 g' H7 _* L
}
1 X- `& W4 N* R break; " g: ^- G. u% B8 {; R
#endif // __FASHION_COMBINE " r# _2 e5 A2 v
8 [9 S! P. x2 e" L# H0 b ----------------------------------------------------------------------------------------------------------------------------( }+ r9 Z2 b) i) w* n7 y: h+ O( }
WndManager.h
5 a1 b& ~( f( A+ \( M9 r* F8 j
/ n. n0 W _9 Z. E# U7 \' K于:
( D! S7 q( W# |PHP代码: #ifdef __GUILD_HOUSE_MIDDLE* H( \. ^4 I' `0 P
CWndGuildHouseBid* m_pWndGHBid; % i6 o' M0 ~& y& I5 S
#endif //__GUILD_HOUSE_MIDDLE
5 a- d! D4 K4 k% s' ^& Z6 g% b1 m' G4 {8 [( V
认为:" w7 Y3 W, r5 O3 s
PHP代码: #ifdef __FASHION_COMBINE
9 e6 [7 ]# v: y CWndFashionCombine* m_pWndFashionCombine; ' {" {; @' ?1 H/ B9 F% |
#endif // __FASHION_COMBINE % e6 T3 C w$ d9 p* _ f
- w9 v! v; U: q! u, h ----------------------------------------------------------------------------------------------------------------------------
7 u) x5 x5 H- ^. `$ F I. m( nWndManager.cpp0 F; X! p/ V O* s' L3 e
! }8 P8 `0 X0 C2 f/ L在 #ifdef __GUILD_HOUSE_MIDDLE
- E/ f3 c5 L2 |6 X3 x5 ?. F; x else if( m_pWndGHBid == pWndChild ) ) O6 Q, V4 \! C: C5 L. I6 |. I. Z W
{
+ x" H$ w* }7 r0 v SAFE_DELETE( m_pWndGHBid ); 2 q" J$ V# B6 V6 w9 ^
pWndChild = NULL;
; r; I9 x8 r: \; V4 Z0 U }
; L. p1 s5 m8 B% v6 q5 @#endif //__GUILD_HOUSE_MIDDLE
8 ?1 }- c$ \4 G) a7 `/ S3 a3 `! m9 w, [2 J3 j' c6 k p
后面插入 #ifdef __FASHION_COMBINE/ K( \9 L+ T) T8 U- y6 p
else if(m_pWndFashionCombine == pWndChild) ' ]! b/ s5 T6 O. u% Y. [
{
% o, }. \! j( n( Y% B) {" N3 }; ~% A4 T SAFE_DELETE( m_pWndFashionCombine ); + Y; i. K9 s4 r& ^+ v- Y
pWndChild = NULL;
' E& Z" @( y: ?1 Q5 c0 O } 4 g D3 h) T R& p% f
#endif // __FASHION_COMBINE
/ }8 H+ i% i& k: \- A
2 Z: E: Q9 n- \7 s# {, c; d ----------------------------------------------------------------------------------------------------------------------------5 l$ v- v: K! x0 g
DPClient.h
+ S6 t7 f6 f5 ]+ b5 \, i3 z9 M$ S8 E7 @3 c. [* ?0 g$ z
在 #ifdef __GUILD_HOUSE_MIDDLE
% I# Q: G |6 n, i4 S& H' oprivate: * g: {2 i4 Y) j' S0 @9 b3 M
void OnGuildHouseTenderMainWnd( CAr & ar ); - y& [, Q+ y, t3 H( i
void OnGuildHouseTenderInfoWnd( CAr & ar ); " W/ y/ a0 A3 C3 Z
void OnGuildHouseTenderResult( CAr & ar );
' e0 u" |$ _1 t# y6 w9 ipublic: ) r5 d/ T7 G5 f
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 8 o; S1 f6 m+ g) P
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
$ ^" V0 s+ H" V# t void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); & y, A- w2 L& f [/ F, V1 a" H
#endif // __GUILD_HOUSE_MIDDLE 3 D) O. q7 K5 F
9 e# ]1 j9 m# n7 b R
下面插入 #ifdef __FASHION_COMBINE ~+ O% }+ d7 y3 V) ^ {
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
. V3 }" U8 d0 Z$ f8 S/ j2 ^#endif // __FASHION_COMBINE
4 W9 [! P# n8 V2 V' G' z g
( L* g9 L" ]7 | ----------------------------------------------------------------------------------------------------------------------------
: r1 j4 }; B% k; P2 UDPClient.cpp, K6 j" J6 F/ B
4 o9 N: R F+ q6 |1 T
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
6 @4 p' s* B) G{ ) Y! b& |7 K3 N' \, b3 d
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 0 N' T5 x. j! F/ C8 o
ar << objGHId << nTenderPerin << nTenderPenya; % U, a. S. g- `0 C/ ]% k
SEND( ar, this, DPID_SERVERPLAYER ); * Z7 |* {, E2 _0 u4 }
} 4 W# {) D) ~5 C7 S7 T
#endif // __GUILD_HOUSE_MIDDLE
C j3 e% t7 i, y# K! m/ s, R W. u0 n4 }: I8 O, C
下面插入 #ifdef __FASHION_COMBINE6 p1 H( A% W3 |7 `
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
1 L! y, F" A3 [{ 4 t7 V% X% N0 b1 t5 g8 z
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
+ E. ]7 i2 m! F5 [' e ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; / @/ p5 C! p5 [- a3 d& j: t1 m, x
SEND( ar, this, DPID_SERVERPLAYER ); $ f+ Z7 ~0 I4 s: p8 @
}
( Q. d9 l7 ^) F# m8 [9 W#endif // __FASHION_COMBINE 9 e! u2 S$ h4 g# D% T4 J# d6 y. F
2 e+ r& @9 d- ^
----------------------------------------------------------------------------------------------------------------------------9 [* X- b( h3 R0 \$ y
1 M0 ~/ I* w ~$ y* ^* `' ^# G现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE / i4 d( Z. G8 q( H& E
! P0 y9 {; {* O! V( o5 ^! W ----------------------------------------------------------------------------------------------------------------------------4 a* l9 }# ~) ~
K! q. b7 V5 J" P" V5 C$ g/ }- |9 }4 l6 [7 Z5 E9 `1 u) h
9 C$ h6 `3 B, }7 ^
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。- _5 _! k5 B& B$ S7 a9 \
& G5 @& s! k |4 B5 D- |5 A3 ~
; Q, `5 X% {8 |+ m~怪物
; M3 Q, g7 A- O0 A# b) `8 ?: Z |