莫因E * PVP
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, q6 }' t8 w: f今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- g9 c6 Q0 e7 _7 ?/ i1 V/ ?
8 ~+ T+ @. r, S' T" Q9 ^
有大量的代码,我已经测试过它,它可以编译自己1A。& c: s6 P ^6 k, C( h9 o
, _1 m7 I. O' I k" k
3 r: K* h; e! k R现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
# o7 f D) C% r& o$ z) P7 p; v0 i8 g# v0 i# l
你说我成功,资源应该时装组合系统顺利运行。5 p% _8 H8 m; m( g- N
% ]% Z- U' ^& @- }9 W# f
9 i. a0 e' }6 X* c+ n: O$ U
) D0 d C) `. L( v7 K首先是学分:
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) s4 `- u: T7 N! E; s' ?, ], E; @Etioom(90%)
+ |- j- {' v. H+ f% V* M- B怪物(10%)6 \2 X9 E/ o$ T( ]. D$ r
: G# d# g" r3 Y
# h( F9 G, s- c这里的问题,而是“不问任何小型或定义语法错误。”6 }& Y3 W0 e8 e, G& B: m7 O
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# `, L/ m' _2 I2 O5 I k, f4 m7 d9 P+ Y0 s( @' @
唔够讲,这里是答应释放: randomoption.h
7 R2 b. i6 z. h* f# s) O% F" m9 O8 B( o* p3 |: ]" Q
在 public: - a' H, z; ?2 f" `. Y: R
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ! m5 B+ V. E% l# S/ D7 e* [
void SetSafeFlag( __int64* pn64RandomOption ); 8 |" W. r6 N. ^+ W/ V
void ResetSafeFlag( __int64* pn64RandomOption );
. U/ {" z+ ~! o // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
& U+ C! s% P! U6 \& m+ n6 K u' K$ d& F
这下面插入:
* l! C" X. s$ n7 a8 f$ a) W/ {& r; w; n
#ifdef __FASHION_COMBINE
0 |' G4 z* u; ?! _/ B8 vpublic:
) ?/ n' r( N4 X. Y* }) V2 S int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); B! L5 \ a o- i
#endif // __FASHION_COMBINE 5 B% c/ V4 W8 c" M" h6 Z2 D( l. F
8 P3 {% k6 w) H& u2 j$ N
---------------------------------------------------------------------------------------------------------------------
: ^6 `2 j8 n* Z) S2 krandomoption.cpp, X2 I7 D# [9 h$ k6 v% n5 x+ E* w
7 @3 A& O. Z0 o' a
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
" \& E( U" s S/ u- p! j Q1 a. D/ F/ K0 \+ @5 I
下面插入 #ifdef __FASHION_COMBINE7 `3 C5 }1 U# ?
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
3 `, S: D* ~. K9 \% i{ 3 n3 f9 z3 I5 c; t H; ~, `( h6 T
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 1 W; J; Z4 j* Z' d+ _
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 1 y* D, C# c6 V! t F
u. a1 ] l0 J if( nMainSize + nDestroySize > nMaxCombinedSize ) 6 U" m8 O+ i! _7 u3 N
return 1; H$ X) b( q: D( v3 f4 |
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for( int i = 0; i < nDestroySize; i++ )
/ x, g2 y. r2 |! Q% P* V { ' o2 Y; \$ q# J2 G( L
int nDst, nAdj; ; Q/ C* ~ ^/ L' h( m
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 4 b2 z- H' a1 p, ]
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
* C. |% I- ^& y' l! | }
7 @" b5 `- ]2 d7 M- ~ return 0;
- ?' s& e' |* K% N} 8 U* Y" |5 |! o- Q6 _& ]0 d' K
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------7 {# h$ s+ A- x e8 E2 G
MsgHdr.h3 B1 A7 G/ A3 y( x6 d
C/ f i; h0 c插入 #ifdef __FASHION_COMBINE* c7 ^9 g& s1 Z6 F
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299) X" A+ e+ \& h# K* x, w4 \6 N v
#endif // __FASHION_COMBINE
4 D3 t7 U& q2 d: B7 q% b1 i0 a. G( y: o& e y1 k9 E
-------------------------------------------------------------------------------------------------------------------------
3 ~2 L. B) v: y9 UDPSrvr.h" f: K# S/ g" j7 Q6 k8 _+ J/ ?
( n, ]$ r" x- X5 d2 w# y8 e+ y
在 #ifdef __GUILD_HOUSE_MIDDLE6 D2 F, F5 N& G3 n
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; V9 ^: f& I, D' e! p a/ r void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; `6 ?& Y# c g7 V) Z void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # M6 t& m" `2 }
#endif // __GUILD_HOUSE_MIDDLE
' N6 I6 |# u3 J: G3 W" n m& f2 Q& j. [) a! L5 n
下面插入 #ifdef __FASHION_COMBINE
) T5 r; k" p& J. ~- _% H4 C: c void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - T( A9 X' Z0 ]6 u! A, h$ S
#endif // __FASHION_COMBINE 9 X$ [6 i8 C, `1 |( J0 a" C6 @
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-------------------------------------------------------------------------------------------------------------------------
" P9 t% y) r5 L& x" vDPSrvr.cpp
% G) t" `7 ?9 T- ~4 C- I, G在 #ifdef __GUILD_HOUSE_MIDDLE
# m2 t: G, N8 q4 O ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
. B8 M* K, w w3 z; v, ~2 l/ p' }: F ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
* `* S, S |+ c1 N ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ( t! [! x$ l, y2 _( G
#endif // __GUILD_HOUSE_MIDDLE " V$ `7 {# x+ ^; X
. A3 ^% k, ~1 q$ G p W3 ]
下面插入 #ifdef __FASHION_COMBINE' g7 e, h6 ^: ?. s6 U
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ( d6 c9 e3 b/ R, C
#endif // __FASHION_COMBINE
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# q% j" C4 f. K% {/ N% l$ z* W1 I3 [
在最后插入 #ifdef __FASHION_COMBINE
1 t+ H7 }" h' m% H3 x9 O4 avoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 3 v8 i% F+ l0 \7 x* ^( B
{ : e7 Q/ q/ k- O
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; E: k1 p/ m, j# g if( IsValidObj( pUser ) )) I( P O8 ?: O( Z& }; B
{
2 n- `3 k" c" B) P& x# E( z DWORD dwItem = NULL_ID;
' s4 `) i/ \3 a, }, a8 }: P CItemElem* pItemElem[8]; ) j6 ]2 }6 ~6 [: J, L
% F) {- t# W3 N% `$ c for( int i = 0; i < 8; i++ )
& W S+ Q) z$ f* {/ A {
) x0 y' l3 K' p1 ?6 w: ` ar >> dwItem;
8 Y6 t3 e( P* c9 ]+ ?* w pItemElem = pUser->m_Inventory.GetAtId( dwItem );
2 p+ P1 N( L8 j. z if( !IsUsableItem( pItemElem))
2 n7 q! N; L/ z$ |* `+ ?: y% E3 y return;
8 p% A: O& K( c) B9 X/ d } 9 x) ]( x+ ]) C0 y2 y% k8 S
if( xRandom( 10000 ) < 10000 ) : N2 p& H; E9 u( c2 f; l6 C
{
' b& z! L/ M5 q7 w7 V4 ]" {1 C9 y int nResult = 0;
. n! Y; Q; I8 S; z! \ nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 2 ^4 A' f: p- S& L9 v7 |
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
5 r) _7 v& l% t4 @; [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
, H) ?5 L9 L, N7 F nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); & O; \1 m- K! V: ?1 g, c
if( nResult > 0 ) : `$ D9 g8 ?+ A1 b
{
1 I; v& h9 g- E6 ^4 E Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
. V+ ^" h. h! |$ L. N3 Y" N, ? }
0 E% o+ ]/ Z4 Z( b5 e for( int i = 0; i < 8; i += 2 )
' B# {. ]. I' }; M, |2 a) ?2 G% A {
$ f% L8 d% G0 i pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 2 h% X* x6 u$ }5 Q) a' F/ k
} ! Z+ H1 j' ^5 X
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
. w. i, w! g8 E& v0 u, p. d; Q' ^ }else
4 X6 g7 z& I ^ {
5 M2 \4 i/ f! V& v; M pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 8 ^# g, u/ }; I+ d* D7 r; O0 f
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
7 V' i1 l6 v8 m& ]( C+ z8 B g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ! |3 e1 P/ M$ m7 e- q
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
* U% _$ @+ t& S* W {
0 w# S+ l2 y% C3 o pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
- \3 J$ Q B. x1 M8 d2 i pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); , |2 p: u, u( r D
9 k' }& P0 j R2 |9 x9 ^3 z. t3 e% T }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); * r2 p, @2 \5 E$ o# i
for( int i = 0; i < 8; i++ )
8 _0 p$ u4 V& S4 @ [4 K8 J, _! @7 i& p {
5 w, }" r2 A. P# @+ n9 Z pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ( i, b. `3 W' k: {
}; v. R* C; Y6 W. f' c
}
+ q5 C4 R1 V/ t+ L }
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}
+ |0 u/ Q8 W; \3 v#endif // __FASHION_COMBINE
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4 {6 Z3 ~/ U: {" w ----------------------------------------------------------------------------------------------------------------------------5 Z7 q8 s" P& T% r6 `2 E
WndField.h
- q! P2 W( `0 o5 L) _, @: v3 y在 class CWndCampusSeveranceConfirm : public CWndNeuz
3 S8 u1 m9 n3 ]4 R& O+ v, d! X& |* Y7 d9 h: |( m
下面插入 #ifdef __FASHION_COMBINE: Q0 j% \/ v+ S7 f
class CWndFashionCombine : public CWndNeuz : j; e* U( [0 j4 ^- U
{ * D) A, x+ ]! |1 X7 c, E
public:
# ~) z( o2 v& G- z CItemElem* m_pItemElem[12]; 3 V( F B. q2 ^, z
CTexture* m_pTexture[12]; , d4 S, J4 h1 l% S& _
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public: 9 M" u* O9 I2 p5 F1 n3 N2 q
CWndFashionCombine();
: D b: x: f! j9 J5 c4 l virtual ~CWndFashionCombine();
* Z, {2 G. _ |0 _' d. z; |/ Q6 r7 Q( [: V4 S" T
virtual void OnDraw( C2DRender* p2DRender );
: I! K) ~3 ?9 A! e/ Y9 m virtual void OnInitialUpdate(); , G' s( n; r4 }" m0 k
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 6 a7 a3 o4 z' f2 Z& A* H
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
+ N: Z" }+ y6 j# e' x0 ` virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
$ j4 a7 D1 X" l/ }8 h: I virtual void OnSize( UINT nType, int cx, int cy ); 6 e: q6 [) b) @& g6 j2 K* D
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
- v( ^' A( b4 ~, I, t: i};
8 d- a# r1 j& T' e( r6 z#endif // __FASHION_COMBINE
+ G& D: ?8 ?8 p% J5 j! Z2 v- d, b/ ~5 n6 E: C- }3 Z
----------------------------------------------------------------------------------------------------------------------------$ [. k% \, i/ f6 W2 o8 g; W9 L
WndField.cpp
0 S6 A: f2 }: p在 #include "wndwebbox.h" / k) V) y/ Z/ z, D9 w- o
( c2 ?. I5 @& p6 W
下面插入 #ifdef __FASHION_COMBINE
& ^0 V& R- \6 b8 C, }; a: s#include "randomoption.h"
% V& a" S- q. N#endif // __FASHION_COMBINE
9 a* H" n" L* F& u6 {. \0 S
% s# F1 V& B/ U" L' Q- H0 f) G0 j# R 就在最后:( h8 ~, W/ F* R( @; j
PHP代码: #ifdef __FASHION_COMBINE+ M5 b* e1 @" i- C- N
CWndFashionCombine::CWndFashionCombine()
5 L( ]+ |7 n3 B4 m) O, T" `+ r. I{ " } u$ y% E3 Z; V( l7 ^; C
for( int i = 0; i < 12; i++ ) ( B. Z# } `+ r
{
3 z4 ^: T8 h8 F+ G! n, @; ^0 Q m_pItemElem = NULL;
% S; u1 ^9 K# @* m" y6 N F# A m_pTexture = NULL; 1 b6 g, ?1 c, a) y
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));1 Q6 z, \- Z' Y F+ Y
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));' v& ^% f+ S: a
}
4 A9 C6 g6 x# U! w8 e! {} 9 j' I+ @6 N% k) R5 ? U8 x: I
CWndFashionCombine::~CWndFashionCombine()
5 `- M! l* I6 V' m N' d{ # P$ g' \, M9 _( C: \ y
for( int i = 0; i < 8; i++ )
+ E* e6 h) s/ A- W {
# C% B$ }/ h! {6 N if( m_pItemElem != NULL )
, h! y1 @$ c9 Y+ J; D& ^8 E7 f2 `3 H: t { ; Z) U) b) \( n
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
' b0 }! U2 O$ y+ b- }& Z! o! F3 k" h m_pItemElem->SetExtra(0); 8 k" R5 M2 R: K8 B
}
0 Z7 y0 |" G! D! ]0 o }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
- W( N2 u1 }& l; \9 Z, E{ ) c( X, V4 m( \3 D8 M t$ ^
LPWNDCTRL wndCtrl[12]; ( J5 S* s* ]/ b
. E9 a$ r9 \& Y( V0 u+ O- k
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 G) Y# E6 @2 k' a2 |' `. e. u
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
) ~ T; w: `0 P wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( [) T, P0 c$ {6 m1 h$ ]5 S" B
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
' m6 u' ^$ N1 Q1 t wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 }. y9 x6 v, W) t1 Y( Z
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , ^, t& D4 A; b- ^& E7 e
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 2 x( P/ u6 I) e( M9 M, b
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( X+ @7 r H" @6 P; y5 ]3 ~- @# _0 h wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
$ G( Z( G% U! P7 ~ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
1 S9 ^6 U& [9 U O! [& b* W$ U wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); [% v0 ^* e2 W3 \, a6 u
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); % |$ K$ n# E* R3 \7 [
1 S+ z! K$ m e
for( int i = 0; i < 12; i++ ) * N4 j, M8 z* R
{ 5 p0 b% Q. ~& w( Q1 e
if( m_pItemElem != NULL && m_pTexture != NULL )
, G) X, g) Z: T! J {
9 x# `& b8 }2 G8 l! J' Z8 @9 w, b m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ( t: f7 r- }2 E4 @6 d
}
5 U7 X) r' B3 P6 X9 \3 T } ! z3 t$ T$ X% d& L5 }; n. M
} 6 r4 T u' B+ G' T9 e
void CWndFashionCombine::OnInitialUpdate() / E3 N8 N% ?5 x+ U/ Z. P
{
: F( S/ I0 _/ F CWndNeuz::OnInitialUpdate(); 9 {6 {& t9 C% d" j7 ~6 w# [, F
4 _, x2 z1 z+ J" ]2 v
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) Y# h3 j w- q: A/ m pButton->EnableWindow(FALSE); ! i- \8 ?3 a( D b- R. F& s5 n
+ J, k/ T: D4 n& X) W$ N
MoveParentCenter();
6 z% F- p" c) {; e1 \) Y} 8 D! ?9 j" A. r; A+ G
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) / P: O8 b9 Y1 a0 O0 `' g8 R
{ 5 g: h& p7 `1 D1 T
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 7 E" [* J9 g3 p
}
0 v7 Z( f- K' n3 b( z. DBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 0 X6 l4 ?5 c0 ~
{ 7 R9 b ?3 ^4 ~ f7 @- @
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
/ X: J, L' Y. t} : u6 F* B" ^/ y; }
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
* ] d/ r/ c' W{
: ]! K6 K6 X) o+ N+ T" q# D( u& K CWndNeuz::OnSize( nType, cx, cy ); : N3 x/ m$ d* e9 Q. y7 @* \) ?4 r
} , Q4 |: j, v v# V4 h7 ~
4 G# y! d6 T/ m7 Z
+ c) X9 j& Z) z; ]: ]5 V
3 J$ N/ [% _% Q; B* |
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) # d1 q! X9 H$ H7 C- @' X* G
{ 8 ^7 G8 }' J1 y5 h& I8 B
CRect rect[8];
' h( u# ^0 |, t& ?5 K' x$ e& @ LPWNDCTRL wndCtrl[8]; ' k2 ]& B" _( k+ e# f. q
) J7 B1 X; _. }2 R9 ^" ` wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ) X/ Y* \ i& J! L2 X
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - t3 j1 V M+ M- R
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ' a ?% W5 Q H& y
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
' I5 u) u3 G4 t7 j wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); - f; u b: [* d9 R4 Y/ O7 V H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
9 t5 f- E2 p, d wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
# f9 R/ u5 _8 m+ X0 N wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 q/ p) Q6 W4 ~# h4 l% B4 k8 X
7 J8 J4 D q+ d; l* t! b
BOOL bUpdate = FALSE; - Y7 ]" c% ~# e* ^
7 s5 Q e4 T( ~7 c& _7 Q( ]
for( int i = 0; i < 8; i++ ) " y' w6 T& Y, \+ A; u' C
{
5 Y+ N, ~; {. }+ ^$ V rect = wndCtrl->rect;
1 J$ R- M9 D2 q+ E9 T% z
N% `; J1 V. r% W- h" o Y if( rect.PtInRect( point )) - B8 _6 T7 I- x9 U- H
{
7 y3 J: \$ p% ] CItemElem* pTempElem;
* [# k0 p6 d$ X2 {! Z, ^ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
4 ~( G d' [5 o6 W if( pTempElem != NULL )
, C6 k1 w2 H5 n, ?7 G {
- w$ `$ ?4 o: p# x, O if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
3 C* Y. U* z3 Q6 e3 o% }5 W' k5 t {
- _- o* i, W& {: I ItemProp* pItemProp = pTempElem->GetProp();
3 Q9 K: u4 y7 k. ?# \% O+ j0 t- a& M G& M0 N
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) * z2 F# V- o- K E( `, k
{
2 H$ h+ q7 |2 u' N6 t7 U if( i == 0 )
# u2 E. a3 A3 |& ?$ M/ w {
O9 n, H9 y, V/ X* h* ]6 Y& O if( m_pItemElem[4] != NULL ) : a# b8 I, n! k! O4 O3 H
{& P0 k& Y( T# U' L8 Y+ a
int nSize = 0; r4 N2 e- W, v+ M3 p! ^$ T K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% @4 D( z; L1 k2 O" a0 ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); " T5 H% z- ]- k: Y
if( nSize > 3 ) + G$ Q7 e6 I" |3 j
{
; x- g2 ?, N" S z& L7 b" H g_WndMng.OpenMessageBox( "oversize" ); % l4 n9 p- M- w7 H
return TRUE;
8 ^+ C1 I6 D2 ^: X8 O4 Z3 m4 R }else* b. V& ?, g& J4 e
{
9 \' V% F3 i" ?/ p( { bUpdate = TRUE;
) f R0 i. V6 L! R0 P, S }0 ?1 ?+ P9 v E7 L# o
}) T3 o2 g! ^* @3 M9 O2 M" E( g
if(m_pItemElem != NULL)
V U/ _6 K& S( y2 r) O+ I. i. M m_pItemElem->SetExtra(0); 0 |( i1 o9 V. t4 [9 H' a
: C+ X2 w3 q' `; T: T5 h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # o2 `, W& G$ i) X$ \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 O' x2 F6 u- \7 Y$ a& o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, {: A1 l$ _$ ]. s( {% u" g/ E8 v$ c+ _8 E9 L4 |! Y
if( bUpdate == TRUE ) 3 u# N; P9 ]8 G, f
{
$ f( h' ~* P& W8 S' Q! K6 ` m_pItemElem[8] = m_pItemElem[0]; + h7 M1 ^$ y/ u; t; \; S
m_pTexture[8] = m_pTexture[0];
; h) q! L7 Z" S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 A" i3 x# ?/ Y } 6 O, A% }( m- }5 w
}& H3 l4 h% Z! q. e
if( i == 4 )
( [% R9 @! T! k' I' b+ A0 j; D {4 _& s# E, p5 m& B
if( m_pItemElem[0] != NULL ) : x5 E( B; Q$ q- X$ Q* l
{4 |' [0 G( E/ g& o
int nSize = 0;
3 N8 H0 C* l2 q. z7 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- K6 ]5 E, h3 I* } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); I' k+ I' c J, x$ m
if( nSize > 3 ) & K' a# G# ?- A5 b5 ]! S
{
; ^5 X _2 R! c9 r- U4 U g_WndMng.OpenMessageBox( "oversize" );
9 R4 R' Z+ E) x- } return TRUE;
v( f o# p3 e2 e" `1 c }else
$ w3 T' `' ^# g9 @ { M4 ~4 a& d7 l8 y. K2 f
bUpdate = TRUE; % v3 x# t4 h& I7 i
}2 D1 j; o( p5 W. |- \) [; J
}* M$ x9 `/ I1 c
if(m_pItemElem != NULL)
5 e: F! N6 l. x& f m_pItemElem->SetExtra(0); 1 X( S. H: Z9 Q% ]
$ n" i9 v! C" @( I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" l! u/ P, w$ {: }2 Y) h5 Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 e$ B/ Q9 a0 H# B0 F" |, w; V: L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 t5 Y3 r0 w6 t* J7 B$ v/ g1 |2 ?. w* F
( j6 \. i- u) _$ |) r3 _
if( bUpdate == TRUE )
) J% @+ P8 Y3 n8 y {( Z. I1 R( o. Y) w
m_pItemElem[8] = m_pItemElem[0]; 3 ]1 ~. q0 U/ ?; B" c+ g% ~
m_pTexture[8] = m_pTexture[0]; 9 u* Z0 y! L- f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
# t9 D0 t( r f9 y a }
4 r _" l+ I1 l; g; A# A1 n& z }
# a( d9 T" u9 ~; r( |$ E }else/ {+ v& W# f& U- y6 H* a$ y
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
5 R8 I! f |. M/ C8 M' F* i {- c+ G3 g9 \0 [8 T- q
if( i == 1 )
5 S; s5 ~" v! |$ M4 d- K4 n {" i7 y( y9 l$ s& k+ H( J7 r0 J+ w
if( m_pItemElem[5] != NULL ) $ W! ~* \$ f u, `
{* x- ]$ D! J. N
int nSize = 0;
% b0 F0 E7 c* q) P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 d7 O! _! {- I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
+ y' A2 ?& i6 v5 m3 b9 m5 j if( nSize > 3 ) + \) U# M8 n/ P$ E
{/ R [% _& e) M$ i" g
g_WndMng.OpenMessageBox( "oversize" ); $ ^% }( |! n$ J0 z- @# R
return TRUE; + [ r2 d" S) y9 |
}else
! h+ h" u8 N! u1 _+ f5 d! \+ @: h {" e! e; v" f' f. w
bUpdate = TRUE;
3 o* F0 X$ q* H% \! S }
0 n$ K4 Y4 W! w$ k0 E, C6 T! Q }/ W2 I; L) q' @# ^
if(m_pItemElem != NULL)
- {% n1 D; h4 p! r. t3 x m_pItemElem->SetExtra(0);
- z+ [! N4 e C( S7 Y8 X' F1 b. R- o0 @: z/ f" e( P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 ?" ?* W D$ _+ i5 j4 @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 p% x q9 n- E r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 }% w, v2 T2 M. {2 O: A+ U+ E) W
& M4 M7 V& [( |7 x- m7 V
if( bUpdate == TRUE ) # h( v' r) _: q7 Q9 H9 z `
{
, Z4 B7 |$ e% D8 c/ V m_pItemElem[9] = m_pItemElem[1]; 9 |# x# P( @* j/ q* m5 K, e' N
m_pTexture[9] = m_pTexture[1];
m4 M9 k+ W2 {6 t& k
4 P( s2 [& Y- `// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 D3 O* i/ }& s8 l2 G% ~/ P } 7 g% H/ }- f) Z! Q7 t
}
% t! m4 P: I2 f7 I2 O if( i == 5 )
+ [; i. q0 Z7 \ {; ^: t2 s/ q4 P. O* N
if( m_pItemElem[1] != NULL ) 9 t# b6 Y4 U* Q4 H5 e- v) c% [/ [1 q# w# g
{6 Z( H# n/ ]3 t3 w) `
int nSize = 0;
, ~) V" \* O O9 H; ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : ]( J' p, Z) }* G( b# d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 7 {4 T) q- i' d2 r6 q5 p
if( nSize > 3 ) 7 ]% g' B; q+ u2 }
{5 l1 G/ d+ d( Z& j% z* Z+ y! z; [
g_WndMng.OpenMessageBox( "oversize" ); ; }* H+ R* w* m4 g
return TRUE;
R( J7 O+ P& u9 n: T) V c }else: T$ d& j! y3 g
{4 p. a- R$ n, ~1 V3 i) b0 H
bUpdate = TRUE; 3 u: ]9 E- ~3 H) b. G' ]; \' X
}
0 C+ l. H: T B0 A8 K+ X }+ M3 O1 C# a- u
if(m_pItemElem != NULL)
2 }1 p- p5 w% Y$ m, z) X$ W m_pItemElem->SetExtra(0); + J. {* `6 J7 A% B R% E
: q6 p& z7 H1 ^# ?8 _8 V1 Q9 v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " |3 p' ^1 `) l# }6 d' B( h3 {$ [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( a# }2 {' n# h0 u# E0 K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / J: w5 S% a/ s7 I; _; q! h
! e- H" w8 T4 H) u" K, F
if( bUpdate == TRUE )
( M. q; e0 F9 v( D* \ }3 t u {
, B$ _# }4 r# A$ d+ Q m_pItemElem[9] = m_pItemElem[1];
" t4 g9 ^; T S8 W/ K m_pTexture[9] = m_pTexture[1]; f$ j( v% T* F& B$ [2 h, J
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! q- J" `. {( [$ g6 P
}
+ Y: r) s; U! g' c0 H# f1 u! X }
6 Q- }. G4 H' {6 {% m$ u% N: v }else6 e6 o5 z1 h. q
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) * D" j* o! x. X# Z
{! J( d! z5 m5 N/ k- W8 Q( {
if( i == 2 ) : O1 L) O! z- W4 O) [' G: P/ s
{9 S6 t' J4 S6 A( O$ i
if( m_pItemElem[6] != NULL ) 0 T5 Z# q' q' R) |& |. F
{( E8 n& ?" m) Q, E/ ?- m% i
int nSize = 0; 3 S8 o: u4 u. _$ W* w! Y( Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 [% y/ Q O. l% C2 `) k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
2 D/ V$ g p: b9 k& g" f# }" g if( nSize > 3 ) ! n' j0 _2 s! U( H& l
{$ K) c" a+ J" Z* g+ H* d
g_WndMng.OpenMessageBox( "oversize" );
6 K; S. j R6 e& c' H) b# ]! } return TRUE;
# q8 q7 _3 x% J+ o O# L }else
. m( F2 T! | M0 ]2 d' D( I7 F {2 W2 S' c/ l" u& ~1 o, }
bUpdate = TRUE; 6 q6 |! i8 B1 [$ \* w
}, U0 z0 h6 T6 U7 C( N
}
5 ]/ J; x, b) }. H9 S, h8 S6 k. e if(m_pItemElem != NULL) ! ]. z' \/ P$ y
m_pItemElem->SetExtra(0);
' T8 a+ I1 ?, }# }5 Y
6 z# Q/ l$ A% ~1 g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' O+ s1 z, A. F+ d m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- G F% m+ _ L, W0 |7 x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 X6 i, G, I5 h" @& m
2 k: ?0 l+ y* g4 x. n if( bUpdate == TRUE ) + W% ^& @$ V% z5 Q
{; {0 l' u: P' A9 y2 W
m_pItemElem[10] = m_pItemElem[2];
$ T4 ^3 q' ^8 i7 n m_pTexture[10] = m_pTexture[2];
% f5 V7 O) N9 k$ A( p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );4 i" @. b" u8 b) i0 e7 N
}
* S! }! c l/ L5 {7 l# m8 z6 ` }3 w! g/ M: P* l/ J. Z2 |/ g" S# W' X
if( i == 6 )
9 _# f: o' b5 S6 V8 V3 x {
. G* d0 R1 |; j1 j& t5 n if( m_pItemElem[2] != NULL ) & _" w8 O+ K8 R4 ?2 Q; q" Q: I
{( `* M- ]% l1 C& T8 ^4 j8 M
int nSize = 0;
; y0 l2 V& c1 k' H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. ]3 f6 Z: Q5 s# x" [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 9 A! {* c2 L& I3 g5 B
if( nSize > 3 ) & j% w' d& e; V1 ~+ p
{9 `/ L2 q' Q. n7 u4 H6 f
g_WndMng.OpenMessageBox( "oversize" );
9 t' E' {8 b- s/ _" w return TRUE;
9 f3 |& G( q- d; D& o; B }else
2 O# m8 |" _1 z. m7 t( w {) r5 a9 [1 x( S9 N% l& Z& k" M- n
bUpdate = TRUE; % d+ b# B9 i' Z1 T0 y2 L# K6 d4 e
}7 ]! l, G' I i& _4 |2 w: r( P
}
5 [; ^$ @' D; ?$ K if(m_pItemElem != NULL)
$ [/ w8 S* I7 Q2 i, ? m_pItemElem->SetExtra(0); * I# m$ T: V. q! J) o
4 g+ X' p8 c9 S0 V1 T; h/ x5 b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( v5 a) s6 \" b) \* J! C% D3 M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - s' y& l( ~0 @/ [' V4 y! Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ x- A" ^! m8 l6 g
g$ r }! \( \: [2 p3 n if( bUpdate == TRUE ) ' C: l/ {7 X$ T" [
{# I6 z1 [- f( b5 K6 `4 P6 t% M% L
m_pItemElem[10] = m_pItemElem[2];
8 x6 j; S3 P: f* C4 d9 r m_pTexture[10] = m_pTexture[2];
' _! N: F# f* \: b( U5 m4 y. Y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# u! P- Y' w) x! f' r) w. t) `
} * O; h0 v6 p/ o9 X
}! I* B6 \. L- J9 D+ t2 T
}else
( u5 Q7 c& M: ~, k; ^0 Y! E9 s if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
' P2 ^) Z( _. O5 Y- v" Z {
- q t% X; y0 s; ] if( i == 3 )
/ a) z! f+ {9 i: P {
* M5 v/ _' p# w9 l# k* J if( m_pItemElem[7] != NULL )
! w" j s: h4 \ v# Q/ J/ r {
. s9 q/ b+ M0 j2 [* o int nSize = 0; # Q/ E# e+ e* N3 `6 @# R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 l8 ]9 I; B; s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
) ^/ d' G. y, u0 V- V if( nSize > 3 ) - Z& d" B) J+ ]* U
{( m9 E+ f1 N$ L/ b2 r( r( E
g_WndMng.OpenMessageBox( "oversize" );
5 u' j1 a% p! W/ C) P return TRUE;
, a4 X c" g3 Z }else$ `/ U' U' s- T2 E+ f" U2 ^
{
% z$ S* e! q# c t$ ^" ^ bUpdate = TRUE;
" S/ O4 x; w& n* p }
* Q1 n7 [: Q* \! O( Z }7 {3 [, n- z7 N. l% e
if(m_pItemElem != NULL) 8 m" @' Z# B4 c+ V8 w9 h9 l8 @: G
m_pItemElem->SetExtra(0);
1 D3 t' H- ?4 v2 W
0 J5 ?. Q3 ]# j2 G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + f$ M/ s* n a8 M2 T. N4 `% L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 S+ Q& B1 {. q, i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# k3 x c! m2 |3 h4 k# b2 {) A1 \: D) M
if( bUpdate == TRUE )
* b9 |* M8 G' k' H1 S" b {
1 S5 w& s' h. m0 m" C m_pItemElem[11] = m_pItemElem[3];
8 w% Y+ o0 F, V, E m_pTexture[11] = m_pTexture[3]; p" O( v# R. Z) f7 L6 g7 V* p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
Z5 _. [2 V0 h* ]% O- e } 0 @9 z: t/ p' N( K& Y5 h
}( ~5 L3 b6 a2 |: c
if( i == 7 ) m9 }' d7 n' E3 g5 i, ~
{* Y7 D7 I8 G, s
if( m_pItemElem[3] != NULL )
3 e% U7 {0 G0 g; A5 C" v8 T; ?. B2 S* B {. V( P |* N. Y5 L8 D
int nSize = 0; 5 N9 y: R" e( z8 j: s5 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ f8 m8 N3 D& w* D" ]4 i W( e; Q3 U z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: a5 v$ \# p9 z( y$ X if( nSize > 3 ) 8 b+ b# J/ q4 j+ i1 q
{
% S' d5 h7 Y; z: H8 P g_WndMng.OpenMessageBox( "oversize" ); . P. C7 t0 Z; M. p& k
return TRUE; - h. I9 _" B' L$ h* \/ u( ^
}else1 \4 c9 r( { _
{2 n/ @% J8 H3 Y( k: I
bUpdate = TRUE; ! z! a+ i6 O7 [8 L8 D
}
8 k5 n5 Z n7 q1 w% }# |) W }
8 e) f1 O O$ n0 ] if(m_pItemElem != NULL)
$ ]" E' S+ R, `4 y+ w% q9 _; j4 ~ m_pItemElem->SetExtra(0);
- W8 k x1 h E4 K" T5 R4 _. U1 R1 D. Q6 k7 M! v! r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' Y, i0 A$ j5 o# O% r) B) [2 y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # K D8 ^2 {2 t2 B4 i+ ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : u- A% t% b6 p# ?
" f' d$ H6 J, r if( bUpdate == TRUE ) # ^/ [7 q) l) d [
{1 N/ x f) y) W. M, s0 K
m_pItemElem[11] = m_pItemElem[3];
) W0 H8 u# T& e1 k; m m_pTexture[11] = m_pTexture[3];
! ~5 k- a+ f3 b5 j // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );) ~) O: b9 X8 a% h
} 5 s. u# R( ]0 k0 n! d
}
: ~8 i& v9 W3 F8 p+ y* V9 M }else, b; ~7 u' E& p* Z
{
7 G6 A- _* v$ f/ e! y6 [- _ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
1 M! S' x/ d& j% j S) n // wrong tab L0 s) m; Y. F; p
} : q3 u5 X9 F& P2 D% O
}else: X' c$ N2 b& @
{! {" v' d* n$ Z9 s
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. A4 i: g7 U3 H% T4 q // not blessed
+ M. M9 x6 c3 V( g* a2 I7 P } : R" i6 d* O: W
} ( i1 L' N$ S5 @6 @+ Z
} ' g$ _; E% C6 A6 F/ v% W
}
7 C. b" W! F: v$ F! c7 L3 i$ m5 c T( C. F! L" J
int nCheck = 0; - Y6 G4 \. ?. X7 m
for( int i = 0; i < 8; i++ )
. |, r) L: N9 j, }) a5 g {
$ [/ _9 Q n( v d+ y if( m_pItemElem != NULL ) 5 [6 L4 y# x3 n1 X& P
nCheck++;
" v& I, S$ ^: y k7 a! E } : W" l/ |$ T' U9 I
if( 8 <= nCheck ) . x( H1 W" K! r% ^; |( _( }7 Z
{
5 f* H2 j8 M B* P CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 5 ~+ r) M ?- H7 e2 Z/ n4 d
pButton->EnableWindow(TRUE); 2 P: V* B/ B; X- k# v% l
}
$ l! T8 C" g9 @% C return TRUE;
" k( d! J& G$ F* Q+ R} + m- n, f* F" Z
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) * i, N( B% k" J9 V L4 |9 t
{
; C r6 O$ W, D- z switch( nID )
; p5 x: K# |) ?8 ? j2 l, }* m, a9 L { " f3 z1 Q- _! g$ `% s
case WIDC_BUTTON1: ! C( |$ M0 U1 C7 }3 K# L/ N
{
. p" j, u8 x$ Z g_DPlay.SendCombineFashion( 8 P4 |/ [* v- W
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
# T( ~/ R/ b. L$ A) R1 D) g' S, Y m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
9 }3 v; v) i3 }! C m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
0 O- ]' R0 f8 P' r m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId . P, g) C+ g9 B* u; k+ b! g: ~
);
, b7 b. U2 g( s w) a Destroy(); 0 i8 J, h/ b5 Z. ? V% d' D: c" s
break; 9 r+ T. E0 ]8 o, v5 Z; }
}
+ ?& L7 O1 S0 G& i9 R% q* h case WIDC_BUTTON2: , U0 u( g* q; Z! N5 i
{ # }3 v8 m l/ p8 y0 N6 x+ t
Destroy();
2 C5 _ h, V9 \' d break;
$ ]6 k4 u# r/ r7 B- q! H }
' U! ?; O, R8 w5 v }
% x: D( `0 m0 x# h) H3 O( E' \9 ` return CWndNeuz::OnChildNotify( message, nID, pLResult ); ; R+ C2 Y" s- I4 c2 |& {' |0 z
}
( ^1 b! F, }% ?2 t4 N#endif // __FASHION_COMBINE 6 \) n! z, R/ F
/ w( C! T4 V. n* A2 N ----------------------------------------------------------------------------------------------------------------------------4 y* X }% |' Z0 P4 f8 c5 ]" t! B! @
WndWorld.cpp+ Y, ]+ m1 C; G5 V1 S# c7 D2 J
在 case MMI_REMOVE_CAMPUS:
D9 [! `: o# U4 p# y. T2 l { 1 {9 r) {" B N$ [( u6 E
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 9 {0 I R5 M( L! o
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ( J+ o" f1 F6 _" Q7 s3 k7 x
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); - q. {6 p! n t$ ]
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
6 H/ J9 A5 X9 i' N% ~6 r break;
* L! ^) Q+ V7 h9 g1 Z6 `8 C' s } . s; {0 w1 I, g; B
#endif // __CAMPUS
. u: {0 M+ Q! r* j3 H7 a/ k* ^3 F9 L7 h! s+ a) g1 N' P9 _' e4 M4 w
下面插入 #ifdef __FASHION_COMBINE1 O# E+ u `+ d+ v6 t" i5 ~7 z
case MMI_COSTUMEMIX01: ; g/ G. O5 y3 \
{ " X2 w7 j& L" u; N7 I
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
; {0 E* Q ^0 b% g7 G# Q/ P g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
; B# S# i T% w" f/ A g_WndMng.m_pWndFashionCombine->Initialize(); 4 u/ Y- N7 K7 m. T0 j) i
} ; w3 t8 S5 s3 _# t S% L/ n
break; ' p7 P% r) b; U1 c* E; ?% s
#endif // __FASHION_COMBINE - S6 Z3 u6 Y% ~
* J8 Q1 ^" U' } ----------------------------------------------------------------------------------------------------------------------------' x/ P8 |5 X: }8 P1 p
WndManager.h
( o0 [$ B! |5 v; g9 g) R: a, O: _$ @) f
于:
5 A5 p6 J/ r8 n$ T1 ?! y: vPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
9 z! ~8 s, [! G3 v p$ {5 k CWndGuildHouseBid* m_pWndGHBid; " z* @. F8 x' ]3 t
#endif //__GUILD_HOUSE_MIDDLE
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4 [1 T' k F' `! b 认为:# u: N; W: n. B& x
PHP代码: #ifdef __FASHION_COMBINE! I$ n6 n, x* L7 {7 _5 {
CWndFashionCombine* m_pWndFashionCombine;
$ o/ Y) `/ S: r( h* ]& J: \#endif // __FASHION_COMBINE ) N: Q! U% b0 P+ \. X
4 r# d. g0 S8 K- X( h7 ~7 j/ _. a
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WndManager.cpp( \; y3 i" {) f4 r: I
2 n; d8 b5 s6 y2 r
在 #ifdef __GUILD_HOUSE_MIDDLE3 I" M; [5 C1 N7 P8 _. \: ^% f
else if( m_pWndGHBid == pWndChild ) % k) p, M8 Z$ E3 v/ ?5 U
{ 9 k2 A3 x- p% F8 {$ w/ I k
SAFE_DELETE( m_pWndGHBid ); + B; H$ f) o4 U3 m# S' x
pWndChild = NULL; ) [3 c+ J2 F4 Q3 w l- X
}
. t0 K, m' v7 x6 n* |) I( _#endif //__GUILD_HOUSE_MIDDLE 9 F- c# Y: n4 _; l/ j# e
" t4 i8 X, ~. ] 后面插入 #ifdef __FASHION_COMBINE# E+ Z# ?" z$ o1 f2 j/ \
else if(m_pWndFashionCombine == pWndChild)
+ Q' y0 r3 C4 ~8 o+ p6 U { 4 B4 \1 o" u5 E6 F; o+ q% x( o
SAFE_DELETE( m_pWndFashionCombine );
8 i( a$ L- F8 G2 A1 H pWndChild = NULL; % a5 g) f& q$ n. F$ l2 s0 _7 l
}
) v" S$ _& x: n3 m#endif // __FASHION_COMBINE
. o. ?# }+ \7 R: y" q( S7 r
& B$ t. x4 ]2 c ----------------------------------------------------------------------------------------------------------------------------
" _; L- C, Y( g4 |2 n; _+ NDPClient.h8 P p7 ^) y8 v/ ?/ a& l
: c8 @, G, R0 S D/ a7 I在 #ifdef __GUILD_HOUSE_MIDDLE" _" a' l3 A6 P) ?0 K# M
private:
: w' O, l- J/ I/ Q0 t; p void OnGuildHouseTenderMainWnd( CAr & ar ); ; v0 {1 w4 H3 O2 g' b
void OnGuildHouseTenderInfoWnd( CAr & ar ); N2 |, ~* j: u# z i' }9 R# T5 |
void OnGuildHouseTenderResult( CAr & ar );
$ x0 R/ e, e8 Y0 m. a8 e- kpublic:
& R$ }: E0 m: h% v void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 2 p# v9 y: I" U0 l, l6 Q5 i. y
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
+ Z* r% Q$ @6 f2 Y void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
, x9 {1 n/ J; a5 O8 y" E5 o% v#endif // __GUILD_HOUSE_MIDDLE
8 e/ u( j8 C& i, x0 ^& Y+ r& h9 Z
. O! A2 l5 T! V' S7 c; E1 [ 下面插入 #ifdef __FASHION_COMBINE
# b9 a$ b& o" D" d- K2 `' b void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 6 b& N% }% x2 L$ B+ v1 x
#endif // __FASHION_COMBINE ' A, Y6 k( L# ?, d$ V, }# S S
2 _1 D1 v$ W; f% F8 ?8 N ----------------------------------------------------------------------------------------------------------------------------: ]5 P/ t3 g+ |7 Y+ k
DPClient.cpp, d$ q3 q: k( R& A0 l. D' N! W
7 B. n& I& |& ]
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 9 E0 Y, W; @: l& I
{ 9 s: C# z" Z, F) `
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 4 \7 p5 o8 i$ M( D8 s2 S& ?
ar << objGHId << nTenderPerin << nTenderPenya;
& u2 p: |$ A+ ]$ e1 R, u* e SEND( ar, this, DPID_SERVERPLAYER ); 0 I& X3 L& q1 y
}
( K i+ \2 H5 }1 A5 ~#endif // __GUILD_HOUSE_MIDDLE $ ~- J9 M( |1 A" g+ ]( U* A
, D" e7 S& A7 b# ] 下面插入 #ifdef __FASHION_COMBINE+ d1 z! q0 {. z( O
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 0 ~, b! c7 f2 |) ~
{ . _+ G: F0 H+ N: s
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
`! b$ K2 V& @: O ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; p- G; F0 k* l' x2 }: n
SEND( ar, this, DPID_SERVERPLAYER ); 2 U+ J6 `7 j, `( p# j) P
}
. P% S9 U9 `+ j w' A#endif // __FASHION_COMBINE
0 R3 R" N: ^$ o8 a+ Z& d$ ?3 q' G. @3 ?6 O
----------------------------------------------------------------------------------------------------------------------------
% P I! R y( @. d& e4 j; q7 _& ?2 T- T: @. e* _5 m! }' s. n, j! E
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE * ]6 w! ]# O2 v( O9 E
) h( G1 x. i8 F3 ~
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. G4 ?0 {+ C4 @% z/ J6 ]! ]2 r# j' i6 B. h
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。' u. U f: g, ^$ a" O6 X' K
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~怪物 + o# ^( M$ G+ X* i
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