莫因E * PVP/ m) W0 g% `8 T$ r
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8 ?/ F4 B8 F& W8 c) b4 l; U( V
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- v& q2 ^% p: w2 G$ q0 a
2 h+ C! A' W- J# [$ t j/ N6 n- W有大量的代码,我已经测试过它,它可以编译自己1A。% v1 [) w) |" r
! J- A. H4 n5 X6 k0 O
6 T! T0 Q. A+ _! S) {1 y9 R" t+ U现在会如此容易所有的C&P'en
# ]4 }% M7 P9 w5 _% a4 K% N
$ V, W6 b( S, l- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
) j% k/ H, L E, T8 m; f6 l1 U+ o- P; i$ [" G8 K/ n
你说我成功,资源应该时装组合系统顺利运行。
9 p; R" H+ r( e1 S; k
$ X \3 \. U2 c( w- }2 @# ~ D, w9 w+ c! i
6 h5 m& {+ ^* a3 }首先是学分:1 V, x+ M8 h/ H$ K, }
. d$ F6 g. b' r" _2 o- x0 a% uEtioom(90%)
- z) ?: N, X h5 Q怪物(10%)
( p% t+ b/ B+ u5 ^% o- W& s9 Q& c& o8 Z
/ N4 r( v! [0 @) \0 D0 `3 G这里的问题,而是“不问任何小型或定义语法错误。”. b5 s" q; {6 U) a
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唔够讲,这里是答应释放: randomoption.h
0 J" ^" P% w9 o2 l) Q7 A7 n1 g& B0 E! h
在 public: 6 G9 I) ]- \5 k0 p+ G6 f
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 5 k& @# @, K. t: ?, w( U- v: w
void SetSafeFlag( __int64* pn64RandomOption );
; I; T# G# \) S8 D6 C" u- w void ResetSafeFlag( __int64* pn64RandomOption );
$ u1 w" y; D7 o9 h* g. `7 i // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - b& B2 q' b5 I. K& d3 X
. T' V0 q0 F# a, I( C5 j 这下面插入:
+ H/ Q) U7 ]$ Q' e9 |
4 c' z- ^% |' ]9 c* {/ \ #ifdef __FASHION_COMBINE
1 E$ F8 h+ Y. D! m6 Qpublic: : z+ x- F I6 m! C
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
% W! @9 S2 R, c& W$ N#endif // __FASHION_COMBINE
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--------------------------------------------------------------------------------------------------------------------- {% A6 b: C- K n5 ?
randomoption.cpp
7 e$ c% Z& \7 l+ [. S0 L9 u0 d3 z, ?1 E
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 8 I$ y: e0 x6 ^# `! w
N! [& @) g% [3 A* C! t$ o 下面插入 #ifdef __FASHION_COMBINE
8 o, |0 ^$ r/ Cint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) $ W: U. i, \" M
{ , D/ V" \; f9 x3 ]/ Z
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
" I! k Q+ p: C0 o& I int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); * r: A5 P2 d# X3 k2 n8 F
2 r) A. @: F( B2 d; I
if( nMainSize + nDestroySize > nMaxCombinedSize ) ) w: @3 z8 i0 n' y" G J6 q% ^
return 1;
2 {$ l9 Y/ S3 u6 K$ _# L4 A2 y6 Z- c3 G9 B4 q! r1 p
for( int i = 0; i < nDestroySize; i++ ) ; I- z f- ^6 \5 O- X# Y" h
{ V/ V5 V- W! E% J0 l0 `& |/ Y3 y3 x
int nDst, nAdj; t, y. }) a. l9 F
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 3 c# F& g0 P6 h# I. b
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 4 _& w7 Y" |( X, J4 O- W. k/ U
} $ ]- v7 w' E$ V. [# {
return 0; 6 V; q2 l p5 k$ h4 I4 E; i6 y f0 }9 g
} & {0 n) M9 \' O& r! X( Y
#endif // __FASHION_COMBINE
# R# V+ _1 U$ e, v" X
1 q+ s4 [" f& |# [( Y -----------------------------------------------------------------------------------------------------------------------
! [$ w! x2 W* {- w6 H/ h2 \MsgHdr.h
5 M! @7 G" n" U% @+ v6 f b7 K. v$ p. m& ~7 l- A
插入 #ifdef __FASHION_COMBINE- T0 \( C# T' {( r" X* {
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299( I3 \- |" h3 U7 H
#endif // __FASHION_COMBINE $ {" V4 E% T- |! J. m
7 c$ H1 @& B* U$ R -------------------------------------------------------------------------------------------------------------------------& \# U' F/ O1 e* L
DPSrvr.h
$ X- m3 W! }/ \# s* f
8 @7 k" D- W; D5 |# W8 P8 o在 #ifdef __GUILD_HOUSE_MIDDLE9 R0 }/ o1 u" ~
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ F! b- ~" A) a; }! q
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " J- T. x9 B6 J( c3 ^
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , N/ B% E4 f& ^6 l) |4 ]
#endif // __GUILD_HOUSE_MIDDLE 5 O6 H' O. w+ a- c( o+ W
3 A% x) ^ I+ t* B- A 下面插入 #ifdef __FASHION_COMBINE
9 w C2 F( v5 }* z- [, L; ? void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # `6 u( {( l! m
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
: F8 j, _, t8 [$ E5 P! W TDPSrvr.cpp
- P- p8 d4 k5 y6 I3 o在 #ifdef __GUILD_HOUSE_MIDDLE9 g" ?) p4 p3 f/ I V- t
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
1 u# \, _/ x% }6 G ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 4 U+ E, |- X: t/ `7 R+ [3 b( g
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
1 G0 r7 l( E- U, j2 d9 c#endif // __GUILD_HOUSE_MIDDLE
$ g1 d. m. J5 P/ N0 m V8 [3 L+ g/ d; b4 W2 a' y
下面插入 #ifdef __FASHION_COMBINE
0 I. a2 h; j* r- l ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); + C( V5 Y# L6 f! `4 o
#endif // __FASHION_COMBINE % O. L; n* a: I, q
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0 H9 E. I4 ?2 K% q2 r' Z% g3 j在最后插入
#ifdef __FASHION_COMBINE7 z$ G5 D# ?. d |! @. Q# \" s8 S5 z' d
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ! Y7 ?& q' |8 V$ I% ^
{
# d- N. W% Q# q' W9 w( @+ Y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ( `5 Z: U1 {1 R
if( IsValidObj( pUser ) )+ E; Y- r7 K' y
{ 0 @5 p1 r4 y3 Q$ ]# L, l! L
DWORD dwItem = NULL_ID;
8 @% L6 e" o9 Z+ Z' m* q CItemElem* pItemElem[8];
& L9 C( p: m9 `4 g$ \; @
' m9 z2 y0 X2 _5 z+ a for( int i = 0; i < 8; i++ ) ' a" J! h: e" N. S! a4 v$ ~
{ ; }5 D7 D; J, P4 f
ar >> dwItem;
. z. J2 [( z5 k2 @7 z$ \ pItemElem = pUser->m_Inventory.GetAtId( dwItem );
2 K# I! K$ c4 Y if( !IsUsableItem( pItemElem)) 5 s* E$ g( r# `6 x" h4 L
return;
! B! x' _+ a k. T* c( U } , D5 H2 ^6 s9 R1 V1 O! A
if( xRandom( 10000 ) < 10000 )
% b6 D. I; g; X {
, R! G* p- S) t0 @' c8 @ int nResult = 0;
' }% m5 Y& U, S) Y6 f R. f nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); , e2 X1 k- B- A Y$ h
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
0 h c" g0 t, S9 ^, n4 D, K3 V8 U nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
! `9 ^$ z$ n) h! R/ ?& y+ T nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
3 R# X) w$ i- ] v if( nResult > 0 )
# d! j% X! n4 ~! A { 3 z9 {* K2 l$ N, T% H9 s# ?8 F; }
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
3 W; y, X p; X! q {
. L) p9 a- x6 |4 m0 X) g pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); * k6 b2 @+ V6 K6 ] w g
} * y: z7 K" Q \1 t/ B
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
3 R6 L7 \3 }) b/ A3 o0 Q }else # {( k/ c% T% W( y0 H/ r
{
$ @$ u# h: r+ V pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); * ?* e% [5 d! `5 T
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 0 ^2 \! c; G7 Q* v2 f, ?
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
9 V b( f; Z6 q% \' b& |/ \' i- s
$ w; I. X. B7 m+ P' ~3 D if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
6 i* R: ~" p2 X/ p { ' {: c' e( e5 c( Y5 y# ~( Y
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
' W2 L8 y3 J' `7 a* `4 G pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
: |+ R1 r* p9 o
' K8 G. k! I2 U; e9 h& Z+ H6 G! Q7 S }else
4 L$ y& o% A% e6 E% V; B {
; A* T( p/ Q) o0 q! R% M. c6 D pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
% F: \1 H' i8 ?# S) [1 P for( int i = 0; i < 8; i++ ) 2 P. u6 A6 l. G
{
5 Z8 q8 H0 @ k- H3 V' j pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} " c+ X# O. s5 {
}
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}
5 A# v6 o J$ e#endif // __FASHION_COMBINE . o9 f* m" g3 \. }0 G" Y
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----------------------------------------------------------------------------------------------------------------------------' J( I/ s! f( v) _
WndField.h4 d5 u: V( d; g
在 class CWndCampusSeveranceConfirm : public CWndNeuz # G/ H! C3 v% g1 A# S
! @1 }6 [7 K# M, Y 下面插入 #ifdef __FASHION_COMBINE% I- f; L3 F- y! `) Z7 M
class CWndFashionCombine : public CWndNeuz % Z% R* b8 Y! a
{ 3 R. y4 k: r( o+ v# m
public:
6 x7 H$ I% r4 m2 p8 U, [$ b8 K+ h0 k CItemElem* m_pItemElem[12]; ( w# c* @2 A/ M& O
CTexture* m_pTexture[12];
1 y1 N) _' n: [$ L, e6 A J2 k: x' S% l% X4 [" o, P
public:
- g+ v9 Z9 {1 {! O1 C+ @2 Y CWndFashionCombine(); 6 q& v# W$ T0 |8 X7 A* {1 ?
virtual ~CWndFashionCombine(); 1 M& @7 g. E% E; G8 D. N
- A% J$ n0 S$ y virtual void OnDraw( C2DRender* p2DRender ); % X9 w' ?: c! p
virtual void OnInitialUpdate(); 0 Q) K9 P1 g$ h ^+ W
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
) |; ?$ H/ g9 ]0 N/ B, M virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
0 _. r; L3 {- G virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
5 P) O" D4 ^: ^* V" l1 S virtual void OnSize( UINT nType, int cx, int cy );
P$ f2 Z% y" X1 W virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); - t7 x4 _$ ], K
};
; Z7 H; |% g# m7 Y9 c0 P#endif // __FASHION_COMBINE
* P) z* n" {% y7 k3 D- Y+ f, h N; b" e8 O0 a. l
----------------------------------------------------------------------------------------------------------------------------. }4 v! {* b3 ~
WndField.cpp/ M" t1 l8 \3 }4 m0 r, ?5 C8 n
在 #include "wndwebbox.h" 1 t% y" v9 V! z
, P0 ]0 p6 ^& D& w 下面插入 #ifdef __FASHION_COMBINE
5 J" m! ~! U' I#include "randomoption.h"
$ ^" I% o4 x' H4 F# @7 r0 ^#endif // __FASHION_COMBINE
3 P: P' r$ S( w- W6 C
. M4 @/ e) k4 v 就在最后:9 O% v2 c0 }1 l& @9 d
PHP代码: #ifdef __FASHION_COMBINE4 v5 N; n! c5 {
CWndFashionCombine::CWndFashionCombine()
& `0 R) O4 }' W5 T/ P# l, p{ 0 H8 h( ]1 S( U0 J- l* B+ ^% X$ z! B
for( int i = 0; i < 12; i++ )
9 E" W" W, g; F3 X6 N6 } { 4 F4 r9 J Y' @! g/ H) M0 D; P; D& ]
m_pItemElem = NULL; 9 C( K' k* t0 N6 j. Y1 o; Z9 [9 d
m_pTexture = NULL;
3 F# p3 u7 P5 l. o" S4 o //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));* u) u' L5 W0 X! K
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
! C6 X* z% |: o" A0 j5 Z }
; S% Z0 w, }, W2 W7 D* ?}
5 s; v7 J! F k* g, A3 x) nCWndFashionCombine::~CWndFashionCombine()
! \3 z: e2 j5 g- w{ , ~! P. @1 o# x. V8 c y$ T
for( int i = 0; i < 8; i++ ) . w, _" V9 G2 O, M
{ - a# V) f4 S2 }/ M4 Y
if( m_pItemElem != NULL ) 1 ~+ Q" Z, p( M" }
{ & r1 a D/ [, ]
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) & b( P' q( ?+ Z2 j8 z# g
m_pItemElem->SetExtra(0); % h5 y9 N; C4 @7 U U% a
} " _* i0 H+ y$ q" l4 ?, B! S6 ^
} . B! C+ x5 A# n
}
- j! q9 P% t" P* H {4 kvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) * z7 i7 `' B' y& x( j( Z! Z
{ 0 M ~- K' i0 T2 ~' ?1 A( c& K
LPWNDCTRL wndCtrl[12];
) r4 ?$ V! m3 n9 ?' o
! r. C: g4 g8 I' i5 C0 v9 { wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
$ |. t* {, J, `: X wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 j& T) N( R3 h u0 |: O7 l" Z4 E wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
: }$ Z2 E. N8 [1 h9 b# n& ^) t wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
2 ]9 g9 u8 Q w; S D3 m wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / p" ^( M: r6 B# N0 P, P
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); % o- \! F& s+ w3 |5 B
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); , \; S" M' c+ w V
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " Y5 D2 b _+ w% ]
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); # x+ c5 f, j, K! @2 {' {
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 3 ^& K- }) a- i% b9 x/ H: N0 G: N
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); / H+ l6 h/ D; }( n
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
( M1 V& y) K p3 g
0 d' k1 t3 c" X* m9 L for( int i = 0; i < 12; i++ )
4 y: b1 }2 ]) l3 u9 p, n {
0 W: ~& f: i6 c4 p+ g if( m_pItemElem != NULL && m_pTexture != NULL ) # e( f4 O5 H6 |) Z" v* K
{
6 x) @) o8 X3 Z6 ^ m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ! W& P1 F( I3 K h+ D$ z
} 3 R- E; U/ c) U# v" i2 q/ j
} 3 D& x% }8 l9 A
} ! r$ ^5 l0 Z/ V _! z
void CWndFashionCombine::OnInitialUpdate() : C- m# J' b! v" K5 |4 i* y
{ 4 u( w3 \) }& m3 ~3 w4 b5 c
CWndNeuz::OnInitialUpdate();
; |8 N' j* C+ F2 n# s v
I `: u, ^: h8 G$ U" I CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( y* j# T8 s. }) z pButton->EnableWindow(FALSE);
$ I" c! W9 Z/ P- r' m6 T
0 ?( y$ B" Z5 t( P F MoveParentCenter(); ( y, s! E1 K n5 ]
}
, O T, B' _1 GBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
% v7 J; _- i2 A, O$ |{ ) k2 v& i2 B6 k" B& z
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
6 a: |3 A5 ~' a. C$ `+ m n3 h: L}
, G9 q$ J- F( U. m3 ~, aBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
. C; V( b B5 d{ 4 H) ?" S3 ^; `7 _) j8 e( @
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ) ~5 L% K- f2 D! L3 c! o
}
+ O5 ?5 r1 [/ F7 B& z1 Kvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 2 @2 F3 r P; h R8 ^
{ 1 d' t2 t4 l5 E. T( y7 q
CWndNeuz::OnSize( nType, cx, cy ); ; A+ }% w- o& Z9 G
}
+ Q5 U4 ?% j+ A G. w, E! }1 G" z& l2 c5 G( V
7 u6 j% j O/ d; U9 l9 n% z& y
/ s: `; z' X% ^" ]% \. ~% a0 UBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ! p7 H4 A2 B$ k" P, R9 v4 T$ [
{ : Z- E+ G$ L: p
CRect rect[8]; - x, v- G, r& d$ J; o6 d
LPWNDCTRL wndCtrl[8]; 0 M! I* J8 O; q3 P; A" E
& ~1 I( Q q7 o4 D. m wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); % T- L9 N$ T1 T) l# q4 x/ t" m
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
D! {8 N9 f I# W4 z. U$ q7 Y wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); . E: d" k/ t; d6 Z
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ! n0 s+ R( U. }& A: P, X, z
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
; D: |# V/ o! k) ~. O2 }6 f k. x wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 \+ u3 J5 _4 L. `: ]$ w
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
7 G6 d. _* @. i+ F# Z wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " C8 H+ b# v! C- r" a$ U, x* L
, e) i6 z- J' V
BOOL bUpdate = FALSE; 5 r0 Q/ ^* { f% ?
0 L+ d" U! @* M3 x: R# x; o for( int i = 0; i < 8; i++ ) 0 ^" H! E8 ?/ N2 K
{
: Z g7 q' H9 u y. M2 O rect = wndCtrl->rect;
! V+ J& M1 |/ p; X9 o \ & g6 y9 t5 ?4 M! x2 k3 i: l
if( rect.PtInRect( point )) ! o4 N% P5 V- \7 z3 f1 j$ p/ D/ @ i; S
{
Z! j: r7 ]/ D0 B; I& b1 w CItemElem* pTempElem;
/ Z* [9 X6 E$ ` a; }. H5 d pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
. {% W8 u/ n$ k' C7 l if( pTempElem != NULL )
; K- T) w( N/ p% D0 Y { & k/ E' @) F" u( g
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
! J: Z8 v& w9 Z {
( }* S8 Y& k: o& _ ItemProp* pItemProp = pTempElem->GetProp();
' c7 }9 C2 G- o* K& q% f' z5 C5 d. s- G8 S4 |* k
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
* s( f( J* G5 D1 E' m7 E& O' j. h9 W {
1 | Y, U9 [: n( P$ {5 |; O if( i == 0 ) 9 k0 q: P& F" l& d
{
9 F" O, f; o2 i" u3 @4 | if( m_pItemElem[4] != NULL ) 2 `: M+ A% p; H! ~
{; S3 W2 J4 z" O* j+ S% `2 ~+ r% Q
int nSize = 0; 4 w- v4 z# u8 i! A4 A1 G3 ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) Q* t/ W- \, R* e3 r; M0 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
8 P3 \9 F" w6 _ if( nSize > 3 ) % k. V& P( S5 c4 e( Z# D
{
8 @ |& { E1 z% { I6 R g_WndMng.OpenMessageBox( "oversize" );
' B7 t" Z# a4 w& R return TRUE; 5 c2 N$ q& w# [2 r0 a/ m
}else
2 G8 U/ k4 B/ u7 @) C' S5 n {
* A- N) L9 N2 ?7 O6 U( x bUpdate = TRUE;
) o* g! _" Y& d' a( W) @) { }
2 Y1 _6 o# M8 V: c" j }
$ X: `! \: h! { if(m_pItemElem != NULL)
$ d0 G# D# R4 k1 { m_pItemElem->SetExtra(0); & T$ }0 h$ y+ d- L- Z' Y. x
' K0 F, C c4 t$ h3 D7 ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 i. G2 u+ c6 K- ]" X' K. M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( {) x( c9 a0 ?/ b; p6 H7 c* c { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; ]! n' D# [! E3 \
& ]* C7 u, u9 B+ y! r: @ if( bUpdate == TRUE )
) s7 K9 N5 d- N6 N# |: c {, @- l1 A+ o0 f& g# y+ c% b: R8 }; U9 p
m_pItemElem[8] = m_pItemElem[0]; 1 \$ Q9 r. l6 c$ `3 V. r
m_pTexture[8] = m_pTexture[0];
8 U5 h# P) y }/ } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- [; \0 r* C+ Q5 K% }+ H5 D& [2 L3 L: f } # T P8 S7 ~- r) @3 _) q
}5 D' N% r; F& f- T
if( i == 4 )
& U3 _( S) L2 V* Z2 R& H {# ], _9 `' S3 I- n
if( m_pItemElem[0] != NULL )
2 S# {; T; t% k" X8 c: Z {
+ H% E+ p9 y9 G6 Y6 h. s int nSize = 0; 5 z) n; L, F+ g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 ]0 a. g* O5 o8 E: N& ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
1 k+ N0 t/ W2 E* ~! Z+ B if( nSize > 3 ) 4 D! I' R2 g b
{6 o* L8 o4 S! X% @, E9 W
g_WndMng.OpenMessageBox( "oversize" );
% K' H d$ l9 m0 e _3 ~ return TRUE; ! @& ^) P {* X) I
}else" h5 w" Y" k0 }! R
{1 H5 s: w+ \3 c4 h1 [5 v
bUpdate = TRUE; " x9 d4 Q# a5 G z
}& G% [. G2 ?( C9 Q7 [
}8 ] _: [, f# Q+ |
if(m_pItemElem != NULL) * K# e) ~& w% _/ ^' J" M ?$ P1 n
m_pItemElem->SetExtra(0);
8 y% |& |" U* B9 ?; P$ v4 B3 H
3 q6 f4 P/ W) q) i5 b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 J% W# U$ j& V; i7 \' l2 p* x4 p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ [% W; e+ D# h5 `! ]% l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' H% l0 `0 ^2 H1 r
+ j4 k* N) N; b* C: _- J
if( bUpdate == TRUE ) ; Y* E% \ i8 r: o2 h& d
{5 e& f7 V% E4 k3 L: {
m_pItemElem[8] = m_pItemElem[0]; 8 `1 @+ Z+ M2 Z) @( I$ \7 }
m_pTexture[8] = m_pTexture[0]; * h& T1 J7 @' _# n( |7 K# p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- \% l0 `7 v1 e" V N& e# @ }
+ I& b4 C4 l. v) K6 ~$ G8 M }
/ R3 }! V4 P* S- W( @% i }else
* }0 ?, a1 u0 @$ G$ p# \ if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
3 N. X: x- ~& i, b ~) U1 v {. N& m/ k1 g) h& V
if( i == 1 )
% y& N$ T, A, ^ {4 p/ S% v! {! v0 M
if( m_pItemElem[5] != NULL )
, L9 W6 I& C [8 y" _ {/ \) K5 @9 `) C! {1 m6 c3 {. W
int nSize = 0; * d6 u& \( a1 x% Q/ q" z1 d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % u$ n+ Q1 ~! J* @5 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); * [0 V6 x3 L8 ~& w
if( nSize > 3 )
# c- L' }! ?2 W {
8 y/ `& {' ~) T1 T3 t g_WndMng.OpenMessageBox( "oversize" );
) R; S1 z; i: C0 e. e" n return TRUE; $ D5 B( A7 O9 ^6 m0 l
}else
4 h9 g8 M# t; Y8 h, y$ d {1 W6 l; n: p2 S6 G: p3 i' ]' ?
bUpdate = TRUE;
. E3 n1 p/ F4 X# U }0 h! U/ _; Y, |% c3 f% n% b5 o: I; H
}
2 S: y1 @" x9 l" [; c( I if(m_pItemElem != NULL) 3 e5 H# \- L% j2 W3 F
m_pItemElem->SetExtra(0); Z; P) F q3 q4 e- d0 z- O9 s
* h( Y3 \. V5 R3 z5 f5 l6 F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 U9 m6 @2 P; b* D- q$ J" U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 ?6 S3 n5 e( w! l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' D. e7 I+ y" G! O+ q1 m* u
* o- D& F3 ^4 L! R9 p% N& r$ t if( bUpdate == TRUE ) 3 k& a1 z# } c
{
/ C7 P( ]4 K M# l# | m_pItemElem[9] = m_pItemElem[1];
0 w$ |* y4 _6 w- m m_pTexture[9] = m_pTexture[1]; . p) t0 ^7 }& h6 Z7 {
4 e9 i4 O6 s& [+ o2 p. H// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( X" X! \1 G& @- `7 X }
& D. k; O% w( ^7 [$ i, m& z }
2 V$ ~! n+ T- ^ H0 P* T$ E4 u if( i == 5 )
( J- c% f. v! D( x' r, K {( Y" v1 I( Y. M. E( O2 Q1 q6 N. V
if( m_pItemElem[1] != NULL ) 4 C, d% y- y& S
{
4 B& a+ S6 y: e* v; v. a$ y int nSize = 0;
5 _3 b# T4 J- j7 h' k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' T- p3 D4 d6 l% ]) r! S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 6 e' X$ Z3 Z$ U: ?7 i
if( nSize > 3 ) 0 x6 Y$ E( z |5 i' Y
{& L+ T' V$ H9 i$ F& H- K/ Z
g_WndMng.OpenMessageBox( "oversize" );
8 M" `5 ^' I) d return TRUE; / X q9 t" E: ~/ r& M
}else- X6 G# u- N- o! ^3 `4 \+ R+ n
{$ a7 r6 ^' {( k
bUpdate = TRUE;
. A" J3 g. B% m1 ` }/ j6 V! [1 G5 }2 i" Z( w9 X
}
3 n. ~2 h6 S- p$ W8 w if(m_pItemElem != NULL) 4 R3 e. v; D ?( X. n" x
m_pItemElem->SetExtra(0);
$ J- F% D' B0 B3 n, f# \' x3 a
* _: s9 B5 h& b7 s! C! [6 A$ f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) R! A& [% ~7 Z) n. ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" T* m6 Y+ t V4 Z/ ]) K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! ^: ~& I1 z. L, x$ w% r( z
! D+ l+ @" t* E# T if( bUpdate == TRUE ) ( Q& ]- |6 T* @/ S4 r. t: h$ R
{1 \3 L) @9 @. f6 ^, J
m_pItemElem[9] = m_pItemElem[1];
, G$ N+ c# `: [$ ]1 t, w2 y, b m_pTexture[9] = m_pTexture[1]; ) E, A) T5 ?- Y5 D/ O, t) d
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( G$ K# o' b! I
}
8 d3 H% x5 v3 A* ~9 A1 s$ \ } }9 {0 h9 T5 H& t6 R7 |
}else
5 w0 l- Y. _3 ` if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
5 A3 _. Q6 p8 n) d% { {- x/ i1 o: g! j# K7 \
if( i == 2 ) / [# V' L8 q1 D2 c) A/ ?
{
4 Z' G) \) t3 o9 V/ \2 A if( m_pItemElem[6] != NULL ) & P6 G5 k. U$ [. a' h
{
) T7 Y: L! [0 W int nSize = 0; ( X+ R, ?6 y: m4 e8 Q: z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 d8 L) H! r o$ u l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
8 N: o) N& g) Q5 v% x1 p2 @ if( nSize > 3 ) % A9 n7 q- Q! |* x0 w
{ ~+ }8 Z2 G6 ^3 J% c
g_WndMng.OpenMessageBox( "oversize" );
\7 } R8 Q7 V: ~+ A; ? return TRUE; 9 x6 L. I$ r0 J1 a" [1 ^8 `" G) I
}else
* m, q2 U U) C {
4 S* t/ F! p0 w3 r8 x bUpdate = TRUE;
6 y; L, v+ ?/ l5 q+ [! e }
& a" ^9 b5 \. } _, x& c }8 ~# C& v. Z1 q' r6 v5 w$ G9 B
if(m_pItemElem != NULL) # @) K- H& \& c& Z
m_pItemElem->SetExtra(0);
0 S6 ~! R- P2 a, H6 a. X' e
* A# m5 @, |, T7 R) N: g* h# O7 D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; }3 Y. X& R, T; W% ] [8 @; v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 F- \( ~1 g3 ~/ p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ g* t5 Q9 ^8 a9 Y7 W
2 W* B9 w# V: w8 c. \9 M1 y8 V1 _8 b& B
if( bUpdate == TRUE ) & e& Z9 o. R: g) J& c4 _
{
' m: F. f3 Q7 A2 u& p/ v m_pItemElem[10] = m_pItemElem[2]; : j! Y5 I- Y$ w) z& _* Y
m_pTexture[10] = m_pTexture[2];
) l, `! Z) |% [* i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
; x0 \# S- W4 `6 r! r }
" b: b( K i" ^2 c9 d5 p }* r( d/ Q- k; t2 B4 E% N
if( i == 6 )
3 W0 N8 ^* B( J7 V( B" f {/ [" I# `! d+ n! K' M
if( m_pItemElem[2] != NULL ) 1 l7 D8 `# [- O, B
{$ r) j- e9 X9 N; O9 U
int nSize = 0;
0 ^; a( u( r3 y2 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" L X+ c: K) ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 3 R% f. d2 [& E, b, q. {2 m+ J
if( nSize > 3 )
7 F9 G+ D; | y. a {/ @ {
8 |- Y6 e# H- X g_WndMng.OpenMessageBox( "oversize" );
: q8 Q9 R/ |% w return TRUE;
; k0 w8 l2 X9 g" ~) n1 k }else2 F8 N/ c' R, P
{* S( u8 E! U1 j7 Z0 p% e5 }
bUpdate = TRUE; ]/ Z$ N7 S2 S/ y
}3 i# W, `' O! Q
}
8 Y- h8 s3 V" _, a0 B if(m_pItemElem != NULL)
( T `. z9 V* r- V. w* a7 Y0 V m_pItemElem->SetExtra(0);
- _# Y) T% h" V9 ^
3 Z5 G/ l+ T9 b; h, f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 m5 P% |% Y4 d1 n2 ] z* R2 B8 U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . i' Y: O' g7 h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" W1 j# s5 \ k; |9 a- y7 M/ G6 P7 k# d5 Z; l
if( bUpdate == TRUE )
/ Z: h7 J( m, c. i {
% A9 g" N9 x: J8 J7 o) |6 L m_pItemElem[10] = m_pItemElem[2];
- V9 J$ b" }: f5 { m_pTexture[10] = m_pTexture[2];
4 z* Q5 r+ o* \+ Z/ F4 \( g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); b3 A1 W r6 T: `+ P5 R- P# ~
}
) @& o! g/ T9 \9 x% {' C4 i }
4 Q% i6 }2 |1 H, o5 m4 u }else6 W/ Q$ L, }9 }3 Z
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) $ M3 ]1 ]4 L6 h0 W
{
0 n+ k6 R0 z4 V4 H+ c) _1 Q: b0 c if( i == 3 ) 3 p8 l2 J5 v" ]& V' v' s: y
{8 I5 X! [% A* Z( H
if( m_pItemElem[7] != NULL )
+ k5 H0 {5 J# C% }7 A8 [ {
7 x- M; b/ k# p5 | int nSize = 0; - y& F5 ?% T4 j8 U) K5 y0 m& o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 O/ p2 h7 ~1 A1 z5 d/ k9 U: H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
1 m+ K# _7 s0 u6 W* s8 O) l if( nSize > 3 )
0 y. y' B/ z1 `2 l {' X& h: s' c5 w$ ^
g_WndMng.OpenMessageBox( "oversize" ); ( }6 K E% v r5 q5 x
return TRUE; 3 j6 y8 d0 o* m' ^5 B
}else; V1 k' C" \& Q; g# e+ g
{
e7 J5 R) \# Q bUpdate = TRUE;
- c- m! {4 A) V" A4 z2 o, s |2 ^ }
+ k2 S2 B9 Y* Z6 U7 @ }
7 ^8 R8 x& T# d if(m_pItemElem != NULL)
' I d6 ?# h/ s% w/ w m_pItemElem->SetExtra(0);
. w- A% Z c& z& \+ [
* Q' r1 t9 N, W5 S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : {* D& b9 G1 x( z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 G+ y3 _. u, k4 ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # t# x) g( Q: I& {0 k
; h+ X. b) ]/ d6 s9 r$ e! G6 E if( bUpdate == TRUE )
5 O/ B5 Y2 Z$ q- o2 Z {
0 I9 l) b* u, G m_pItemElem[11] = m_pItemElem[3]; ; i: x4 \1 m, [7 H- a& V
m_pTexture[11] = m_pTexture[3]; 2 t- }1 d4 W& s4 m, D9 y( ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
4 W8 O" B6 q% N( X# i8 k } / p8 E U' K( D6 Z9 u) u2 v! \
}
4 o! G9 A' [0 r3 Y if( i == 7 )
% k# [# f/ D" L4 c {: L$ w& U7 r' v( |: B8 P
if( m_pItemElem[3] != NULL ) 5 [; p, f n: d+ ]& r; ~& w& `
{
. L; D5 x5 B/ F6 ^& N7 I int nSize = 0; ' b9 y% C. |4 n) ?# o' ?& c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & ]0 k J3 _. U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
6 k) {2 }4 ^* z8 G7 E4 C# N8 N! d if( nSize > 3 ) * \6 B) g* { h% x6 U
{
8 {2 G7 w! Y) g/ E g_WndMng.OpenMessageBox( "oversize" ); & ^( ?- x u0 Q) ^7 l0 \: z
return TRUE; 4 V6 W( O0 P {" R$ b
}else, U4 x; a/ S6 l* k5 `
{
5 U0 n1 x# [4 I) ?+ t$ c bUpdate = TRUE;
7 i9 }* g9 I' g) K& ]4 s5 s7 C }) x7 S& L! j0 R( l
}6 L( X: x9 D2 i& Z7 v/ D2 t
if(m_pItemElem != NULL)
+ q5 J* i; o* |" t- D# D0 W1 N5 h m_pItemElem->SetExtra(0);
- x9 L& L4 M( {) c/ L3 r+ p' F+ Z3 W% j8 U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % ?+ w. @" p9 ]: r& _3 P
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * N) h- Q( k$ Q2 u, u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ r& H% ^: x# e& a
: x5 A0 w* |4 Y I4 k: I6 v0 h/ O if( bUpdate == TRUE )
2 u) }% r9 w. C, l: u {
W# e/ f% F$ a4 F m_pItemElem[11] = m_pItemElem[3]; 4 n6 X$ Z5 J6 L7 A& @) `
m_pTexture[11] = m_pTexture[3]; / \- g9 M7 O5 R$ Y( M+ L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
! S( x, Q# a' K3 s8 F# k }
( \0 S3 U7 }4 _) l' Z }( D* B5 G8 R/ E2 O
}else8 [2 O6 U, C) q$ v- F9 I) n
{! l9 }3 K' x- I
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
9 }8 N0 M; m1 t2 o // wrong tab 0 n/ |, ~5 ]6 h# k) u, s1 Q( j0 P7 ]2 w* o
}
7 z6 W+ _# s8 q Q }else
1 W9 l' ]2 J6 @( z- f {
$ ]9 C; V \1 K0 @1 A. q g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
1 i2 k. A/ H. ~) t8 V // not blessed
8 y! t' f1 U, F. X, X4 C; Y2 O4 F }
! C2 U* G2 s2 F2 D* ~" ?' O- x }
- ~" I8 C/ T A: B$ Y; f } % a: k0 P4 {1 o/ s( \
}
( O' Q6 x$ @) F" K% c1 p
- ?6 w3 J# Q: g7 S int nCheck = 0; 9 H& |- C6 D4 }$ c3 P! X
for( int i = 0; i < 8; i++ ) 0 C0 h! q( I* Q; ?$ O2 W3 O5 I
{ * ?: Q8 y7 p: {" z& z
if( m_pItemElem != NULL ) $ ]5 y/ n. H8 Y
nCheck++;
: _% T$ [( x0 u2 g( X/ I! F0 c8 { } + ]2 N+ m! d4 r. Z4 ^' | J2 ]4 C) m7 W
if( 8 <= nCheck ) 9 ~( J# P5 }3 |" X( X0 F
{ ; g; j, c& K' j1 s) v9 L- ~
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 X8 r- P+ w& i" n pButton->EnableWindow(TRUE);
& _3 h6 H6 T& T0 G- J }
* t9 q# u# P7 ?0 z return TRUE;
' |* X- {- e/ N4 ~( k& E; P} " G. `4 l7 \ Y: a6 s6 a( l
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 8 j; l! o( n1 J, s3 |
{ , w; @( A, O) J' \1 |; y
switch( nID )
, v* Z" `& l2 o$ C0 _ {
* Y8 E; v/ t. e, I" U3 D case WIDC_BUTTON1: ! [0 g/ M8 P. O5 d9 A, d4 B
{ # V I# M" q& q o, a& p
g_DPlay.SendCombineFashion(
Y. \: a7 @. `0 i. T X3 w m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, . ?, u. i% M+ _' a; p
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, / e) m. r& N" c/ X
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
, _) h8 j: x. B& V/ [: y6 S# j m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 1 T4 `$ U+ ^9 ? I9 n7 }
); 8 |* Z5 K( Q) S7 E& M1 R- V
Destroy();
! q+ l' \; R( T0 E break;
8 r ?5 R) s1 `! K1 [+ ^ }
6 K/ X6 i! R5 _ }' y- ~ case WIDC_BUTTON2:
% P5 A% Q9 ], @! q. o* p {
- D8 S: p; P% b8 g4 d( ^2 s Destroy();
. X1 A4 o! [3 | break;
# h# ~1 i5 d2 S3 e+ B, d2 X. w } ! _, }$ ?* E7 d
}
' j1 [. [( H P! O8 f/ C$ s return CWndNeuz::OnChildNotify( message, nID, pLResult ); - L. W; N) N/ E7 H
} 3 }9 g: c% _, ~
#endif // __FASHION_COMBINE 8 Y7 D h/ L' w$ }. K6 Z' U
) _: A7 O8 Z$ j ----------------------------------------------------------------------------------------------------------------------------0 s3 z3 x( w7 o
WndWorld.cpp
?7 n- s) @1 U* G8 W0 t在 case MMI_REMOVE_CAMPUS:
% s( m- G, g4 K$ g9 i7 V! |4 E" p- @- V {
+ g7 M8 N( i# C7 w, {" ~ if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 j8 n4 y& k$ t SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); * n: I m. u% o, A2 {8 e- I* t+ T
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
6 Y. y3 z7 d3 h g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 3 e* P& L5 z' k0 k' s+ u8 |
break;
3 N* v" g( E/ t0 S! A. ] }
8 a8 a, B2 j& {- b) W#endif // __CAMPUS . \ A" O+ ~ N' b. O1 V# G/ W
+ L. J. J9 G: h2 Q, t 下面插入 #ifdef __FASHION_COMBINE
* A* C$ B R: a \8 H1 A case MMI_COSTUMEMIX01:
; I8 L$ q- H8 y. W5 |5 S F {
+ s. P; h$ Q2 b* T SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
# W; Y7 L& I* r; d1 _ g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
4 B% |& h) D* x: ? g_WndMng.m_pWndFashionCombine->Initialize(); 1 U6 W6 @) h' f3 T& i6 Y& I
}
2 s \. S) ~0 I8 r break; ; N8 A, x6 K: v Y- o# R0 u Z
#endif // __FASHION_COMBINE
7 H$ }6 p, n# o; G" M# Z* ~3 t) X4 Q; ^
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. J/ I9 z2 c* G! |WndManager.h6 q! N. n' n% v ?3 b- N0 g8 w
+ Q( ?# _- r h. M/ M
于:* R, V$ U8 F' ?( m8 s
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
1 m% Y7 p" l6 n. Y8 f4 I0 F CWndGuildHouseBid* m_pWndGHBid;
$ h6 m% C. k ?. o5 j( w0 E/ ~: g#endif //__GUILD_HOUSE_MIDDLE
% ~5 r- D3 g! C, w' |0 A5 P; H' i8 z U- k3 F
认为:
) T5 C1 u$ q. u9 t+ {PHP代码: #ifdef __FASHION_COMBINE3 }4 @; P5 k1 n, [
CWndFashionCombine* m_pWndFashionCombine; 4 M, c4 Y- B/ S* b4 i1 U" T, r$ v
#endif // __FASHION_COMBINE
7 _7 z0 [& V! s* q6 c; P1 T$ J; S! D4 Z) S: \' z! b4 t
----------------------------------------------------------------------------------------------------------------------------
: f+ ~4 M- F V, z% s5 k, ~! XWndManager.cpp
) _) i8 n& K7 L' l7 O# e- l# H( L
在 #ifdef __GUILD_HOUSE_MIDDLE
: u1 @6 `4 K4 d" {! K3 t else if( m_pWndGHBid == pWndChild )
* F; R" H1 _9 M! r4 Z {
. [ @, q" {& ~/ b SAFE_DELETE( m_pWndGHBid ); " j+ b. }8 U7 y2 t& C- F
pWndChild = NULL; 5 b7 x; X( S& ?3 }
}
/ \8 o; Y+ n3 h$ I1 I" o#endif //__GUILD_HOUSE_MIDDLE
$ `* w+ Y* k$ _8 r
" C/ t- r- J* c- b 后面插入 #ifdef __FASHION_COMBINE5 i) v+ U. u/ B4 f& n w
else if(m_pWndFashionCombine == pWndChild) / s3 d( v# `7 V% W
{
- @9 }! g9 c, m* Q* p) l4 v u SAFE_DELETE( m_pWndFashionCombine );
1 M+ E# v9 D1 z4 u4 B9 s" c pWndChild = NULL; 1 n8 o. n6 ?2 A
} 6 p% C) G! z1 h" R
#endif // __FASHION_COMBINE 0 q2 h1 E) H; a! Q. D
, s8 k# {9 u, J" ]- [) n |- a
----------------------------------------------------------------------------------------------------------------------------: J) |) O: u8 q; z+ f ]
DPClient.h0 H( }/ i- v, y. T* p: w3 t
, ~8 f, d# _, ]- f1 c1 Z8 V在 #ifdef __GUILD_HOUSE_MIDDLE3 ~( z* X: G( A3 J9 C" `
private: 7 L; `4 Z& o6 G% y! v2 z) ~
void OnGuildHouseTenderMainWnd( CAr & ar );
* ~ ~ K" V- f" p/ A void OnGuildHouseTenderInfoWnd( CAr & ar ); ! @0 T: A* _) M$ A
void OnGuildHouseTenderResult( CAr & ar ); 3 c$ w* \7 F' f5 O( [- t
public:
( t5 H! \/ w& |# ] void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); " I, b, D7 K& m7 b( h
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
( @( {9 J N" N# z0 f4 w void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); $ q* `& q* i/ H; l: |5 ^2 K U# Y
#endif // __GUILD_HOUSE_MIDDLE ! O! Y4 Q: b4 y8 U& J
/ w8 g/ Y6 O. r) d0 I& i 下面插入 #ifdef __FASHION_COMBINE
# `0 T1 I" J& V7 q7 r5 C! G! a void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
% W: k4 O, |" s: A. y, ]#endif // __FASHION_COMBINE 9 Y: v! Y" J* g; u) W( s9 t
# n, O* D+ R ]* H7 O ----------------------------------------------------------------------------------------------------------------------------7 P8 c+ j" {! n0 a# }9 j0 P
DPClient.cpp
3 G* A, K1 S6 a8 B& s- N( m* Q( M5 y* c3 H( c( Q+ @& [
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
6 f- [2 a, ?. S/ m) K- J{ ) ~9 A8 h5 |8 E9 D
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
# l6 J( Z% G# M. U" U" l ar << objGHId << nTenderPerin << nTenderPenya;
& V5 C8 K) e5 [4 u& f! J" B SEND( ar, this, DPID_SERVERPLAYER );
8 G/ H7 [1 T( w+ a! m: L}
- L/ N5 }0 Z" ?6 H#endif // __GUILD_HOUSE_MIDDLE
* p# S: F8 s) d
$ m0 s, a$ T; r2 O2 p. U( Y. T1 K 下面插入 #ifdef __FASHION_COMBINE
- e1 u+ q0 I% b" C8 Ovoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( U% B6 E+ |7 w- E" r$ x
{ 0 u. R, H, C$ l f' A5 u
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
- Z5 ^" o3 R h6 U0 v" ]: D& U ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; f5 O3 Z% W* {4 \* b: _
SEND( ar, this, DPID_SERVERPLAYER );
6 g5 F. l; \. V, [% M6 s( O! T) P} . k8 J2 c) @" x! q9 B# C, ]" ~
#endif // __FASHION_COMBINE
% c* F6 c' Z) g. ^1 X$ B" t+ c9 y/ j
----------------------------------------------------------------------------------------------------------------------------/ ~/ d! k! ?% b; a8 a; q
' _& F) r- I' p+ k4 s; T
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE + Z6 Y2 B* E6 q9 s$ B. @
- u0 H# O4 V+ C7 C3 _+ B5 U' g6 D ----------------------------------------------------------------------------------------------------------------------------
: c e; Y& `! h' r8 M3 a2 N/ g9 |
+ T0 J& ~9 F1 Q" W) [% p
7 F9 H# w" `$ [* h$ Z R如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
$ W, h7 o& N; I6 C9 C( G& E( _* e0 i. K* z9 c
+ g( H) b- e$ Y3 p* C8 i" h. T
~怪物
& P+ l; j0 L! }6 u0 n |