莫因E * PVP! W" K$ o J7 R7 L( K
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( i: n3 e) H: N4 Y8 K N( Q, j) g( j* p" \" B; Q1 J
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
0 u' v/ O) _2 m/ w8 j, Q4 P
" y0 f2 {$ t- m0 E' y有大量的代码,我已经测试过它,它可以编译自己1A。# i) X8 D5 A$ s0 _9 Z
2 W3 K) g( I: F% P' c' v' N% L9 l$ k* U$ c
现在会如此容易所有的C&P'en
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% r3 o X2 s3 O3 A- b Q- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
3 Y9 r6 \. |" T* e: M& P
9 R- \9 m7 B% [+ E2 l' n7 g) e你说我成功,资源应该时装组合系统顺利运行。! l* y) ?6 u% M/ R9 i+ _' n3 ]( z
+ q8 B$ q; k0 C1 S3 S% [
$ _3 v: B8 V3 I9 o( E3 }
( i b8 S* A6 E& C9 \4 F) ?1 Y首先是学分:
7 }4 _: X" \" M2 T0 v, Q
+ b l1 Z( m1 G& }; j4 `3 E: X4 WEtioom(90%)
' \: U- q! b2 Y# l9 W& s3 V$ E怪物(10%)
; H) V4 A5 G/ Y( \! X+ `/ x4 U. E, l( o' d: \1 B# I& C
! Y8 p0 h2 ?' `* [- Q3 n% d7 ]" G这里的问题,而是“不问任何小型或定义语法错误。”
+ n4 _7 ^& S/ d% H# _. I6 H
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d8 D) k) f7 j8 I* V) Y唔够讲,这里是答应释放: randomoption.h8 h( g- l9 X7 u# D* F8 H* j( L
. t$ H4 o! s6 H$ Y在 public:
, ]8 w L! J! [+ u bool IsCheckedSafeFlag( __int64 n64RandomeOption );
0 i6 `! P( {& B7 s; {) { void SetSafeFlag( __int64* pn64RandomOption );
& O% `$ \" u" L void ResetSafeFlag( __int64* pn64RandomOption );
; U- c! W$ ]* h& V ~ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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2 i* i) T2 o" ^5 ^( z 这下面插入:3 s9 R4 Q2 p# [( C* Y) E6 V6 }# d
( i T4 j8 U, W; h9 y6 P0 V #ifdef __FASHION_COMBINE! j7 P/ A2 Q8 l* j' l9 {. K
public:
; c' l7 M7 n' j# ^& h int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
7 I6 S8 x1 u$ J1 V/ r! ?6 N8 } k% S#endif // __FASHION_COMBINE ' s- n8 Y; b" K, k1 G' O% ?
; U2 U# }2 i1 D w; P ---------------------------------------------------------------------------------------------------------------------
: s; I2 X, f! a: ?1 j8 nrandomoption.cpp% r; ]3 @) ^: M+ l+ L
+ Z# E4 ?/ X6 Q" c& [& r3 w在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) + V: E$ p9 e- b6 d7 Q4 P2 G0 f
6 c2 S; k( j. d0 `" K8 W# Z
下面插入 #ifdef __FASHION_COMBINE
# L/ N/ I4 }( s1 `: y! F) `int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 5 ?/ C) _9 |+ P& ?4 u0 d+ x: M
{ 9 j( i' U$ T8 R6 P6 ]7 [3 P
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
$ p3 j" Z6 R! s3 A' Y# A int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
4 L+ }* H$ B7 c- w& Q$ Q5 I
& K9 [7 v7 @* g: y) R0 U h if( nMainSize + nDestroySize > nMaxCombinedSize )
) U. G# s+ V5 A# } return 1;
+ B% E/ a3 B# `4 f7 T5 P @4 `" q& n+ m# g/ f1 M
for( int i = 0; i < nDestroySize; i++ ) 1 A8 ?; R! k7 B# R+ G4 r3 x
{
+ P0 a2 n2 y, ^ int nDst, nAdj;
+ ~+ `7 w% F9 t) l if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 5 C, { j" ]3 Z' L+ d* p4 m
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); $ t$ I5 W8 F1 b1 T( `
} 2 v, Y6 v6 u, U# i( c
return 0;
2 T6 a* ]" G4 h} 3 Z; Q) k" V( J
#endif // __FASHION_COMBINE ; O$ g+ E7 E/ e. n+ F
; `; P# G% Y4 U0 v' n* O! L* d
-----------------------------------------------------------------------------------------------------------------------
- R0 B* _4 ?# T2 \2 ~+ TMsgHdr.h: C2 H6 L- u5 S' Z5 @
1 a/ k2 t5 A( n" c9 c4 Y
插入 #ifdef __FASHION_COMBINE
9 I, |8 y' u& k& d#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
$ V3 O8 G/ d1 m; c#endif // __FASHION_COMBINE 8 E6 F" m ~1 ?7 ~& w" q H( H% _
( f. e8 z* B4 M+ e% J -------------------------------------------------------------------------------------------------------------------------
3 t6 |. z3 f8 h. _. n) }" pDPSrvr.h. @& g5 R6 x {
2 D' Q4 i( K7 U4 U" E. D6 y在 #ifdef __GUILD_HOUSE_MIDDLE
/ \- k& b- w$ b( t" Q/ {9 u void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & [% t; g+ O- A7 v7 ^/ I# _! j# o
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! e1 u5 V: F+ P3 z$ C( P) T
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 q ^% E' v4 B6 j' N c" w#endif // __GUILD_HOUSE_MIDDLE
! P4 ` J+ l3 o( V8 G: \- C. H' p# ~$ J
+ J D6 j; J8 |: f$ @3 Y 下面插入 #ifdef __FASHION_COMBINE6 Q/ Z( Y, ]( K, B. K
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 u* |- {( d5 K: N$ X+ l8 E#endif // __FASHION_COMBINE
. E, X# S6 i; [5 T# _' P
' Q6 A* d' d0 B) _' E) d" Y -------------------------------------------------------------------------------------------------------------------------
; K6 n" Y% \' q' p" { @DPSrvr.cpp. ]7 l3 r4 N& Q! f
在 #ifdef __GUILD_HOUSE_MIDDLE0 w3 u3 s9 b) U3 \8 z$ e7 y
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
: n7 P2 v2 s7 X7 w; s ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
# |0 `' P) W/ Q6 R% R. i! s ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 5 z& M4 ~# x2 X% e0 s' P. ]! n
#endif // __GUILD_HOUSE_MIDDLE
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( D6 b4 X) H- n$ d 下面插入 #ifdef __FASHION_COMBINE3 ^2 Z: @; H" [1 g: I+ n' L* P
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
3 v' \: | Y }' E# u#endif // __FASHION_COMBINE
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. n6 w5 h. ~' M" c. n3 V- O7 [在最后插入
#ifdef __FASHION_COMBINE. `8 B( t3 _) \" u
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) , ?; K4 |1 L) s& F, P! y
{ ' \! p5 B, w. r+ E9 q6 D9 x1 m
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 1 ^! ?% d3 |& c& t; g
if( IsValidObj( pUser ) )
: h+ b4 i$ y) N4 o! z$ H+ ~ { V2 j/ C/ }% T& _' y" F
DWORD dwItem = NULL_ID;
; S' L7 N8 q5 B1 i$ y1 n CItemElem* pItemElem[8];
5 G3 O1 a+ p1 c) g& P- I: ?1 o3 Z, I4 o- J8 P. p( z
for( int i = 0; i < 8; i++ ) % d( c7 }8 ]2 W2 e' C6 {
{ 7 q; p3 t& p9 r" b6 {
ar >> dwItem; . `! D7 j6 A- O- Q: V. U D
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 7 ?# `! q- }% X
if( !IsUsableItem( pItemElem))
" C; k Z( ?4 m% A" K return;
7 D" Q/ Z9 \! A! [5 P }
# W( N. W$ g3 ^1 v/ B% l if( xRandom( 10000 ) < 10000 )
T) @1 z' [4 Y8 o. P. ~ {
$ m% ~" ^' _0 Z. S- c3 m! Z+ Q; { int nResult = 0; - i8 Z' E. D& R# q" ?2 P3 |
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ; Z: F/ y+ p3 z% @2 i. s
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
/ m" q1 Q0 Z+ l nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
1 t/ b4 t \# s4 y4 q' m nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ) _% ^& [1 n+ F9 g8 F- m
if( nResult > 0 )
0 _) g+ ^# m U% v {
5 J- U6 [/ s: h- s Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); . ^& b! ~3 U. ]6 B; E# G0 _
}
x" Q* j& E+ c; t ` for( int i = 1; i < 8; i += 2 ) $ A0 ]+ |! S% G, }; g1 b
{
% C* ^6 z% j2 y! c pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
+ D9 m* _; J, W4 d. f }
3 T! c$ g1 ~9 U% x# q for( int i = 0; i < 8; i += 2 ) 8 P6 @- M, L: O& ~& N
{
4 r& N/ x4 A+ r: L pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
$ E, z4 o2 ]6 ]3 @2 X5 r$ k1 c }
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0 N- D; x2 p- q( b- N) F pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 8 @. d, p% b) ?3 o" q3 B, u2 s
}else
/ \2 F" O9 g4 o9 a6 Y$ e { + j8 `" A8 o3 k( ]) p6 G
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 2 T" R0 t% O7 x& y( ~
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ; j. ~- @# I; [) j8 r
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ( |1 T1 T4 z0 x, J- u
$ \3 W* m/ x `. W# \' ^
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
% k$ _7 C* V+ k& W4 Z {
2 @$ w5 I' n3 l pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
8 K' W( h; O$ \ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
0 ~2 f! P. O- Z9 ]
. P; K5 p+ Y* p2 \/ V }else ) W; H, v5 e8 c+ {
{
! }) c/ j, o0 H0 Q pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
3 i+ k# ?7 _' d+ _7 A8 \) C for( int i = 0; i < 8; i++ ) ' Q+ ~1 s! Z" W$ u8 r
{
+ O3 `7 f W' X$ L: _/ i% } pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
& Z0 b0 d$ t: {0 g; L } C0 Z5 E' f! ^4 {
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} # |7 m2 w" ]: h, M- j" g( T0 Q, U
} : _: D% D: O3 P: x3 ]! q
}
" w- R, f0 O% [#endif // __FASHION_COMBINE
/ C! {: v2 C5 o
3 H/ X5 ?3 d5 J ----------------------------------------------------------------------------------------------------------------------------
1 W$ R1 H1 N/ f: @WndField.h
Q0 v5 j1 R$ u8 @+ @+ l% L在 class CWndCampusSeveranceConfirm : public CWndNeuz : y( f9 Z+ p4 v7 X% l5 u$ j
: ]. K* i6 d& r 下面插入 #ifdef __FASHION_COMBINE
- ^! N, K3 z0 n) ^class CWndFashionCombine : public CWndNeuz
7 [6 H, m+ Z0 _- f5 X5 H{
! P" O; \6 R* S7 v! Tpublic:
$ U" C% @0 n m4 X( q& W4 p CItemElem* m_pItemElem[12]; . X8 }& L0 y0 e
CTexture* m_pTexture[12];
: N" a( W- c3 {, x, U
/ A; }/ ^+ H3 Zpublic: ; O5 \& W! X. D( C) a4 z
CWndFashionCombine(); . {8 g7 Q( _7 W$ k2 T
virtual ~CWndFashionCombine();
3 }/ Z& @2 v( Y, ]
2 b+ c# Z* E2 L" G6 D8 s virtual void OnDraw( C2DRender* p2DRender ); 4 v {5 F2 }2 z8 z0 @) R4 ?+ P
virtual void OnInitialUpdate();
9 f& p3 O7 ~! H$ ] virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
3 p' s3 G4 S' p+ G virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
. n" s: ^ k7 Z/ x+ f virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 Q. ^. g, w7 q5 P7 A, w9 E1 t$ O' I virtual void OnSize( UINT nType, int cx, int cy ); / V! z* g# h* ]: g, d1 f D4 ^/ E
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 1 A& g5 H1 x. E8 u1 U
};
3 u/ N+ t! E/ s; f! }9 C#endif // __FASHION_COMBINE
4 K N1 S! T% j/ `1 G! B
- D5 x! L! Q9 Z, V ----------------------------------------------------------------------------------------------------------------------------
4 K' A3 O, O! D+ q% L% W1 I3 Z- B8 lWndField.cpp& b* Q+ h: |2 n! k( J3 `
在 #include "wndwebbox.h" % q l% x! Q* }1 m7 B
' }( W; X2 E, }4 u% }: E) Z2 u* S3 R 下面插入 #ifdef __FASHION_COMBINE
/ X4 a9 n8 g/ h: N6 d#include "randomoption.h"
7 n( e5 C) I* k7 {- L; J#endif // __FASHION_COMBINE & x3 @% }0 ]7 o" r+ S+ w
8 ^2 ?' b, m7 l0 o$ |7 v 就在最后:
: y: o1 R5 }3 m: C4 _PHP代码: #ifdef __FASHION_COMBINE
0 z6 B- `# h8 c2 x8 z1 b6 r: n9 rCWndFashionCombine::CWndFashionCombine() " g! P Q, R" g( P+ V
{ ' S( x2 z! y/ }% F$ G3 J
for( int i = 0; i < 12; i++ ) % l; ~ Q& `" S1 }- z
{
^/ y9 z& A( n$ c; X" A m_pItemElem = NULL;
9 u# Y4 f: q& x7 e1 i6 L m_pTexture = NULL;
9 {! |; L: D, L3 v% E4 d //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));" R$ @$ D* A: T3 ?+ w) `, B
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
/ K; V# |. U: q4 a* ^ w+ [ }
/ G4 D/ D0 K6 W$ y; I$ \& C} 6 J/ z+ l% i- z0 s' O8 i
CWndFashionCombine::~CWndFashionCombine() $ `. C6 f; Y+ K' j6 G9 Z; o o8 \2 C
{
" i8 X- \, y6 o' J! r for( int i = 0; i < 8; i++ ) , }+ o3 g8 b0 ]* |) I& H# @
{
) F1 r2 d' i7 O6 ?" T if( m_pItemElem != NULL )
6 Q0 ?% F! G. m* M/ i8 ]! | {
* m4 i! u2 ^% K3 p if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
1 m2 M" J- D2 `8 ] m_pItemElem->SetExtra(0);
! z3 k$ M: T+ A6 z! w6 V- e } y8 p/ B( P6 D+ h- k
} ; |; }" ~- C- k$ Y! y. e! a
} * s& T( m( \" |# s- |1 f$ j* T* v' W
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 0 c5 C9 W7 L9 M* w g
{ ! y7 s3 m7 ]" y. H+ o7 P
LPWNDCTRL wndCtrl[12];
# Q Q2 G3 A1 k0 k! ^. m
6 s( v' k: f4 S! L wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
% z' p7 Y( S. {& H' F+ f) Q/ x wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* r1 y l! }$ A3 n. L; a9 g wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
; y: u& h; Y" J- y8 Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . H c1 o3 v% n( W& Q" J2 T8 U. v
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 n2 R9 Q4 ~7 f) ~/ ` wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / Z& F7 v5 g+ g7 x1 H' }7 j
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 5 h r/ v) u/ ^1 D: g% k( }
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( \2 q3 x- J6 p( [6 Q& A wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); : d- {0 i8 f s
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); / E/ j; H: O' C7 d9 z5 S
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ' _- o& H, R6 E0 c- S% k
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); , u1 P4 H) `( T* V7 x" v) n% k% }
6 I6 Z& U( @6 q( g
for( int i = 0; i < 12; i++ ) / n7 ]0 x" \2 J( W! j7 t7 b2 z3 Y
{
: j/ T8 w" K- D6 F f if( m_pItemElem != NULL && m_pTexture != NULL )
: K, g1 n$ E( T+ i6 B- X/ ^2 S' ]* W {
1 k* R" M3 M% N m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ! n L' o& b9 j1 P2 ?( T' C
}
& |4 O& r) f, F8 I8 m: [ }
; v0 `! s6 A9 I U- P4 ?}
" l; i5 I* R& V3 n/ Avoid CWndFashionCombine::OnInitialUpdate() - D7 f7 R9 X6 f V. |) u
{
2 z0 f2 V& b: s* @1 n CWndNeuz::OnInitialUpdate(); & h% a* L/ a8 s$ V
0 e- F2 {/ ~; `. s; }5 z" f CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
# T+ w$ T3 m8 p: o0 M0 `! Z pButton->EnableWindow(FALSE);
+ B- F: U! R, W, {
/ R- {3 w8 D3 n% F/ n* c& G MoveParentCenter();
' i* G: i4 ~3 h* @6 D! u}
, g. S$ F2 |! [BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
3 y+ s* q$ m7 n1 n# j# B{
3 ?: i2 V; W3 g% D7 g% Y3 G. A return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
+ u0 |4 n- G. } q} 2 x8 l- ^5 H( z1 N( ~' k
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
. b9 o6 t" {# y/ n8 }! z" a: M# J" {{ : e5 t7 e: Y3 k6 j7 {& i. L6 [
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ( P$ B* z5 k$ U S
}
& x ^' \3 H' @2 @+ J3 m3 @void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 5 G1 {, }- w5 {4 F! k
{ % a( u. A7 |" F2 f o; F
CWndNeuz::OnSize( nType, cx, cy ); ; G4 W, k/ L4 L2 v$ }, |
} 6 \# [5 c& _/ G, e
- I( g' Q6 w- D
3 m8 ?8 c1 @- z: o4 m, s6 i, ^- |. w- x- [
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) & h2 F. ]/ ^1 T5 x
{ * o6 v" E3 z+ o4 h( a2 R5 V
CRect rect[8]; ! G1 m- L& l# {- Z
LPWNDCTRL wndCtrl[8];
9 f& I: s/ g* A! q% s1 Y
8 F. _7 I; B: y& o wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 e0 n$ a1 S# B( ~4 t; [+ V- ^
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); " |# i( @9 O$ T5 y4 e+ p+ f
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ x+ i* G1 f9 G wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
6 m& L5 @ v: o: w% A' V( N9 | wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) Y. {$ y6 Z- l% Q; Q
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); " U6 a/ e2 J' Z' X, X( f" a& z
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 ^! k2 `* o' v4 ^ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! j- l6 ~/ ~) @, O4 n1 @ j% A
/ q/ e5 x9 p/ q$ Y BOOL bUpdate = FALSE; ; M2 N% \( C4 i( t. F0 p( W6 h
) [) v1 P! F( `0 a' L6 R' Y/ E
for( int i = 0; i < 8; i++ ) + d8 x D5 V, i5 m
{ - F7 L6 L/ m7 M3 D# W
rect = wndCtrl->rect; - m. }2 ^, ~# u
9 |& R! b) X+ d6 a" o' e if( rect.PtInRect( point )) , D0 z e* m/ E1 x# _- I' L
{
* S1 `1 `; l$ W7 l5 R7 A; n; B \& y( m CItemElem* pTempElem;
' t- U$ @/ O2 M6 m pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
: W1 W5 x# o4 m if( pTempElem != NULL )
& Y* u8 t5 X) p/ V, d- h( v' M { 2 E1 P7 ~6 {5 i: H$ n$ n/ O
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
3 k7 _0 \1 h; K8 S j9 r) P {3 A" r1 I! O1 Q# I9 J' _
ItemProp* pItemProp = pTempElem->GetProp();
+ ~% l7 F; [ V: _$ [& ?* {5 ]' P. Q% O" A) R+ _
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ; a S( q9 I, C5 M0 _
{
: i8 o% q3 x9 i v if( i == 0 ) + w7 L+ u9 x. [
{ P# K2 v! V; O: N% G! }
if( m_pItemElem[4] != NULL )
4 P) x. [8 _* P8 K- X! ] {
9 p; O" a3 v% z5 ?. O int nSize = 0; 5 E9 H& `$ a1 c- n6 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : F, d2 Q) B! Y/ ]/ E9 n! H! {% i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 1 _3 g7 z8 D! d9 A# H+ p" T% w
if( nSize > 3 ) ! t- l: q% H; `$ i9 A1 G
{
1 T2 S" Y2 k2 N9 r$ U8 |. Q2 o g_WndMng.OpenMessageBox( "oversize" ); ! f. Y# I' u Q/ S! y9 V
return TRUE;
' N6 f+ o+ R$ s. H# V0 M }else& d+ q8 ~* h+ E1 A+ R8 l
{
7 K0 C" G6 I: G( w' _9 Y bUpdate = TRUE;
7 j$ U6 t7 R- H9 v }, T' ?* M0 p& |' t4 ?8 V
}7 l+ k7 y+ F' }* M; ~- c
if(m_pItemElem != NULL) 0 G9 l4 p$ b1 j( Y
m_pItemElem->SetExtra(0);
% i2 J8 a: t5 y+ i5 j }4 ^
# u V3 }( T: V1 w6 j4 Z, K. S' G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 u+ S W2 S/ @ C9 @* j+ L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 G1 C$ A3 u3 C: x' E& q h$ |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 N1 z( W' b, ^' K9 d
2 n' i$ x" k& \% d if( bUpdate == TRUE )
5 @3 [7 N; ?5 l4 M$ s {2 q- ]/ {4 ?9 b3 d$ M* N9 W
m_pItemElem[8] = m_pItemElem[0]; ( b; B% n& a7 T
m_pTexture[8] = m_pTexture[0]; 8 m& ?9 |9 h1 a: `& a9 m, x# v* j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
- l! a0 X0 p+ U+ [* \ } 3 U- s7 P3 |% Z* K/ k
}
7 e5 R8 t2 Y8 a/ k: c3 K; ^& @ if( i == 4 ) ' ~, |. l0 B6 z2 r
{& H. R Q% r+ K4 I/ D
if( m_pItemElem[0] != NULL ) 3 h: X* ~1 b8 Q2 Z+ K4 ]
{
3 m' S8 J+ x2 e5 Y0 _; Y int nSize = 0; + K3 O* I7 i4 W. g1 d- R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 k: J# x/ B: W V, t/ p+ }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); $ O8 z, p$ H" w9 K8 v
if( nSize > 3 ) " h! p i8 j' h' C" _3 D( S& v% K
{3 s1 b) d: p. z, U6 |! s) k
g_WndMng.OpenMessageBox( "oversize" );
+ e" b8 C1 T8 | return TRUE; 5 Q7 h# E1 W0 H. }: n6 |( G
}else! z* P6 Y" o9 g' G( T3 T
{5 _8 c! B5 l8 z" ^9 @9 ]
bUpdate = TRUE; + ]: x! E2 [! ~1 o, V2 N8 w
}
3 `0 n- `8 o% X: B) W7 Z: K }
0 k3 L, B. o+ f4 `( T, T% Z if(m_pItemElem != NULL)
: O0 o1 d" ?; K+ W m_pItemElem->SetExtra(0); # c& q- f# q* }
! z! k7 p; ?5 G; [ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 R& y9 s1 [- d% W% M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / u5 Q' B, h$ e( E K) q; G. ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- p( r5 ~" {5 B- W5 f; y' T+ b: g, o* K; J
if( bUpdate == TRUE )
! o( ^# L0 _; v% d# Y {& c6 v" _8 e" o w
m_pItemElem[8] = m_pItemElem[0];
) Q8 _ x2 S( m+ | m_pTexture[8] = m_pTexture[0];
3 p( V7 A% n) q" T @1 R/ O // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 Q$ R% R7 f# u4 l+ T. @ }
& d0 M* U- ^3 _2 b- L& M+ @9 i }6 b# k+ E1 x$ Q* c+ B6 U/ b9 Z) E! Q
}else z& }9 A" } B! H+ J7 }# y
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
) ]$ `" g: ?: Y/ n# z1 w3 [* u" \ {
" Q( s& C- H: o1 W9 M$ [ if( i == 1 ) . f( j2 i# ~9 ~; w
{
" n8 @; e0 T1 G0 {" n, L9 B+ s if( m_pItemElem[5] != NULL )
' ?( G6 m: N6 t' b9 r: `/ | {1 \' a% f0 n% c7 a2 r
int nSize = 0; & k8 g7 M2 f) r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. f, [! I+ J+ @1 a! ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
- |% [' D2 s6 ]. h9 U2 Q" Q& z if( nSize > 3 )
5 N' ]5 {! ? n {. l' K/ h# X: ]
g_WndMng.OpenMessageBox( "oversize" );
' p- f- _8 |" a return TRUE; 3 s2 n8 Z+ b$ c) L/ i6 D! }
}else$ p! u5 U- {5 V* g2 Q8 A5 Z2 T
{$ B1 b( X4 t7 B! d" G: R& K8 [
bUpdate = TRUE; + D9 R+ e3 c8 J" l. E+ V
}6 ?/ i* _/ K) X4 J
}0 A1 w5 ?* [; D: l
if(m_pItemElem != NULL) * @+ o7 Q5 u; H1 K+ {" l' `
m_pItemElem->SetExtra(0);
$ x" K4 ^- p: N; |" E; t/ P' b) b6 I4 s2 A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ }: _/ e/ j P {% e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" o- c$ d! ` g1 Q1 D- ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 [# V3 R* f- S3 Z7 \+ J9 I
( h- F* w9 b$ ^/ N* n: \7 f
if( bUpdate == TRUE ) ; t( H* }& \' R& F' b/ T
{
% r. I5 R/ C+ \6 q4 ] m_pItemElem[9] = m_pItemElem[1]; % m! l7 @& [! X, u3 R9 ~2 n
m_pTexture[9] = m_pTexture[1]; 5 E6 v+ j+ w6 U1 B/ N2 A
8 N$ M+ G7 O2 L8 U) E// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); m1 G: a- N' v$ [
}
/ f, j0 ?# Q& B }
! L1 f9 \( {4 @ if( i == 5 )
1 D. ~6 F; L2 g" N" }) B% j {
) Y% ?8 r- s/ T% ?0 s if( m_pItemElem[1] != NULL ) * x* ^1 [/ }' }- }
{+ ^0 L3 w$ _" e, t2 g, o
int nSize = 0;
- l- i( }1 D5 Z! ]1 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ W/ k1 E: M7 \! m5 e3 Q0 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ( E: Z9 w n! h9 z9 y
if( nSize > 3 ) " l& F2 b% @$ F2 x, e9 v
{! J/ o- k$ M2 E- n8 \$ E; O8 b) b
g_WndMng.OpenMessageBox( "oversize" );
a) a2 d0 E) Y+ I$ b& ? return TRUE;
5 G! A5 b4 ?4 l+ e/ ~! A }else
0 k9 K. O5 K9 a7 k {2 F: P7 L n9 D9 T: i
bUpdate = TRUE; 5 V0 W" a. t! ]% U) a. M9 W
}
: W* B5 A/ s1 h }
) b7 D! A9 M0 D* {6 T, } if(m_pItemElem != NULL) - _; j' J$ I; l) C$ B8 J3 i7 ?
m_pItemElem->SetExtra(0);
( x9 B1 q" V& f, y5 q
Q- Z) `3 Q' C; b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 M# |, |9 h2 b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ |4 u% n* w; h8 `' H; ~4 T8 u @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 O. X& ^8 K4 v9 ]
^0 l2 g. W- H if( bUpdate == TRUE ) ( _2 h) G% n( x# ^
{' R) e& P" L) W) M7 O
m_pItemElem[9] = m_pItemElem[1];
( F4 P, i# J2 G# L m_pTexture[9] = m_pTexture[1]; , b, I, F" w- |" ~
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); X- B6 d& Y. C8 x' X: }
}
( U& r" ~, V$ U' }$ f6 G# I }
7 e7 ?9 J7 Z1 u6 }/ L }else7 o% t! {+ x g& O7 X* h% h( J Q
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) # a1 b# { t1 y! D& @
{
+ G: `& F0 w! I M1 [- q# X* x if( i == 2 ) + }- Y2 H3 e+ C5 U! u) C
{
+ V: ]1 Q8 x- I' F9 M if( m_pItemElem[6] != NULL ) % y* T S/ ?4 A* b s7 b5 J6 s
{" ]' I/ f. q+ T0 C' _- n
int nSize = 0;
) w* y! k, Q0 Y( B5 V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + H( Y. {8 G8 k- T5 Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% D' w) V$ h: i# r B! \& y if( nSize > 3 )
& D# U) g; C. v' k1 W {/ W$ _3 m1 B8 u2 W V: t: m
g_WndMng.OpenMessageBox( "oversize" );
/ R( \( o4 k# u7 ] return TRUE; 0 l! ]" m: ]+ Q6 O0 Z
}else+ [' \" r5 w/ Z7 ~8 D( @1 W
{/ D! B f3 K3 }& ~: C0 _) o" _
bUpdate = TRUE;
6 T* {# }5 `9 ] }
4 F/ o3 m% C. W" u }9 O% x: T/ y, @1 ]
if(m_pItemElem != NULL) 7 l7 S) X3 h& B6 C& }4 T
m_pItemElem->SetExtra(0); / g' q3 l. J& t/ u* j1 a8 r
9 t9 G& O- D, m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 H! A6 S$ y& R& c: n3 `) W' F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); Z; i3 i3 i: ?% H* c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 b: x8 [! S1 O4 Y! j8 U' y; p- m8 g1 J n+ e
if( bUpdate == TRUE )
6 _; n# H: @, }% C: h' ~2 B1 J5 H {
, Q0 t# p6 O1 C7 R7 x. {7 E m_pItemElem[10] = m_pItemElem[2]; 2 b; O" g) Q7 L. @- @$ ]
m_pTexture[10] = m_pTexture[2]; & s3 @& |' O3 ^1 ?: B' y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. T* |7 u6 `% | }
& B h" R/ _6 L% }; M9 b4 }/ p }( V4 o9 f! ?0 `+ C+ l: I
if( i == 6 ) 8 R; ~; Q* o) g
{
2 n" g# c' @/ t% b8 T/ C( P2 B( J if( m_pItemElem[2] != NULL )
9 \+ _# Y1 y9 G- P& N' Q {
+ k( k6 K! @3 }9 X7 a' h) T int nSize = 0; & `0 i: R/ f( Z% X# ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ ~6 T( O# D3 \" [7 {- s5 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); r* q+ I7 Z- Q* l4 C) j
if( nSize > 3 )
! r1 b1 W- l0 L' C {) E7 i' L8 v$ s* l
g_WndMng.OpenMessageBox( "oversize" );
; T& t6 w1 F; z/ E/ @$ F return TRUE; / E3 w1 c8 _% ]
}else
; m2 j4 _+ g4 k7 _; V9 W {9 {6 t7 j6 f9 o% y
bUpdate = TRUE;
$ A P. U4 a% B l, V; B }+ ?0 m. ?; o' p, {! B$ y
}
) u; l! A$ N' D- K, H# w if(m_pItemElem != NULL)
) i: q( y6 N6 X9 x: n$ d# Z m_pItemElem->SetExtra(0);
& S% L( V/ h2 G# M
1 G1 Q3 x3 r2 F: ]" B- z& Q- y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 k+ ~: B* t! H! P2 s m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 ]% s$ X# H2 x3 |# \/ l- f [( A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' u- w. v) V; T; s5 D2 A7 j
7 P R* f3 H: C if( bUpdate == TRUE )
$ M# v9 `2 k+ u3 E7 G {
b+ D7 `' j5 a+ {1 l# V. V/ B5 e m_pItemElem[10] = m_pItemElem[2];
8 @8 `: U8 h5 e/ u S' Y m_pTexture[10] = m_pTexture[2]; + t; b% n) _) `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); O7 i; x: j! z; Q P
} % L) N# T* ^' v0 y/ \) p5 }4 i
}" R6 u7 b4 v0 ]7 }5 a \
}else
: Q( _! y1 o5 q: @/ ] if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) $ W/ o/ e3 a6 U c- s
{5 w; Z% a2 m' {$ s/ t$ f
if( i == 3 ) 0 p) w3 Q0 C2 x {
{
- E, n. l) W6 p if( m_pItemElem[7] != NULL )
3 y$ m8 Q1 F4 K. n$ H {
; R O+ |( O% e" P3 N int nSize = 0;
+ l- X. S# s: E0 u! ~3 | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " o+ Y7 u0 Z/ ]3 Y) k. L& k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
; T, T" r5 ~' y* B if( nSize > 3 ) - k9 |0 p* M% Q% I/ G. I
{
: {8 q4 j u x) T1 s3 l3 P( ` g_WndMng.OpenMessageBox( "oversize" );
- S" \: x w9 O2 h return TRUE;
- R" Y' V/ U. ^2 f0 b }else8 p( i, I6 |" q
{
3 w5 _ c! T( D- v bUpdate = TRUE;
+ W& d3 x+ f. n }* m1 Z; A4 {& ^; C/ `$ p
}: {8 A: o1 _5 E4 R
if(m_pItemElem != NULL) % k, f! L! ]0 \# [6 [" y
m_pItemElem->SetExtra(0); , R/ C0 d2 P$ H9 L) O8 F0 }
9 X' l1 _3 Q! O' t( ^9 w9 Q3 s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , P( T' J2 `, O6 N* w$ F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! ?3 a$ |: T( D# t6 y1 o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; J8 l( D' N2 v) ~
5 e1 I$ v% s, Z0 q if( bUpdate == TRUE )
# E: A9 y4 d( g( ~ O# H5 \ {
% z" a m2 f7 ?( p3 F& c, k m_pItemElem[11] = m_pItemElem[3]; 5 y% M4 @+ l' I( p& p: ~4 I
m_pTexture[11] = m_pTexture[3];
" z" r4 s+ f* r m* ^) m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 ?2 E$ e! o4 }4 G1 E* Z
}
: X1 `/ x! [- q# q }* _, Z3 j) O1 r3 j) V9 h
if( i == 7 ) . J" r2 v& D* r- v
{- u( q" J$ ~% a Q3 b \/ J) p8 }% E
if( m_pItemElem[3] != NULL )
$ r8 e | K* Y: v; y& | {/ a k8 X9 [$ H
int nSize = 0; g0 F% A, h( H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 e/ i4 H4 n4 Z8 W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
$ Y$ p+ y( F4 ~6 F5 q5 ?/ i if( nSize > 3 )
* x0 z$ @8 F( R) m8 g0 l8 l {
( }2 [# m3 f) @7 Q8 t% Z g_WndMng.OpenMessageBox( "oversize" ); $ h: n. ]6 A$ X/ p- L0 G( x
return TRUE;
" [; Y4 F T6 P2 e- A. `; X$ x2 t; F }else
, Z5 q5 V' ?1 j1 h1 h {
; p5 a9 S0 Y0 E: o# z7 ~! o bUpdate = TRUE;
6 ? `' ?! s: a7 _3 v }
$ E- t' |9 |2 ?) y+ T }
- r, ?7 }5 F+ D( |" ]0 { if(m_pItemElem != NULL)
$ ]8 H" n0 _% m. Z' N( r m_pItemElem->SetExtra(0); / t: A( t4 A k, C# X
c( |+ x8 O- r4 S) O* |. F/ v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* Q" b, A q9 P& x }5 p" { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& X, p1 q/ |( v* O9 q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' ^& t$ P4 K" v5 B5 M/ L6 d5 x4 G v
2 a3 F) n/ K t, s( \2 o2 g" L if( bUpdate == TRUE )
( F2 n* p, b n8 m5 w/ d {
2 Y" {' f. ^- n- u7 e m_pItemElem[11] = m_pItemElem[3];
" P9 ?. ?" Q) A# v! h9 Y m_pTexture[11] = m_pTexture[3];
. o& J! h& y( ^( Q( ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
) m3 V+ M& O3 f0 t0 q0 U6 V4 h" @ }
. j C; D& u% Y L }) r. ~" b! `) L! l1 [9 \; `8 u
}else1 F5 C/ d& m' n' i0 R
{
5 V' R1 J" } j/ ^# ^4 ] g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : Q6 y8 b0 O8 n( E# \, U2 \
// wrong tab . ~' g& J2 [: b8 X4 p+ l
}
; Q, i k' I. `# D }else
3 ^' H( f7 H0 P1 V5 o' \( y& x {
j: M9 @& M+ @# s: L& y0 I; H. P. P g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
% }& V0 d, V5 |/ T: F% J" o6 v // not blessed
) p1 ~3 W/ b! n1 N& I: m } 8 V( I/ ^4 h7 q$ V; z2 V
}
8 J& F2 n7 P Y, g+ P$ D5 u } + Q7 C: ^2 {; [% V9 i4 F
}
9 u2 h) x' ^) P) T( t3 K( @( I# c& h/ f) A
int nCheck = 0;
3 o* P. R/ |5 B8 a, `. @/ I for( int i = 0; i < 8; i++ )
. h6 K \/ R1 l9 f& J# j; K- w {
* i3 r1 g* G4 \4 _5 e if( m_pItemElem != NULL )
. g3 z# T9 A1 U4 I; x* x nCheck++;
* ~+ X+ c" S0 Y2 s } 0 o5 g3 z* P. D/ F' A/ U: S) _8 T
if( 8 <= nCheck ) 7 a; G" V. D7 k5 {& [8 {! {
{ 2 R. c, n' c7 Z& L/ l: E
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
; n( }; ~; @4 ~2 @# t9 Q, @: p' q pButton->EnableWindow(TRUE);
& ?3 x+ \8 B `+ A- V } ) _( F- l% p! Z* o
return TRUE;
) j, u% @" z5 T P$ C* M} 3 z7 b; @( ^ s& y, J6 z4 g
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
: B$ Z$ S2 G" v4 x6 ~{
4 X8 E2 w& H3 x2 S" ^ switch( nID )
# I# G7 h5 h. N4 i$ r { ; X1 J: T2 B( l3 c: Y
case WIDC_BUTTON1:
; r4 f s0 G6 J. P- X {
/ p5 V! J3 ~: Y g_DPlay.SendCombineFashion( S8 v: I) Q7 G9 _
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
1 y4 P/ r5 l) `. ~8 W m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
l6 c* v) T M G m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
# Y, J, Q* s5 L0 O m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
/ G% R: o8 n8 _/ ?2 T );
8 P% } F7 Y1 o Destroy(); $ e! {% l" x6 {$ F2 h
break;
0 E( d: O u( t4 H/ B2 w/ x4 I } + f" A8 T: [' Z/ E+ ^
case WIDC_BUTTON2:
% l! P, R N5 Y/ ~4 g# B# C2 U {
0 w+ U% q, f! `6 _" s/ z Destroy(); 5 C3 T/ f4 M+ A, J
break; " J2 R# ^6 C, ^+ `2 o7 F
} h# k3 I* _: {( a/ V
} ) @4 _0 [2 w( `- t* b! a
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
, n$ a5 o* ^9 p/ a* w5 V2 v, B3 W! `" z% {
----------------------------------------------------------------------------------------------------------------------------# i \' {# u1 }6 ?
WndWorld.cpp$ i; E7 f- F+ }- f+ Z; b
在 case MMI_REMOVE_CAMPUS: " B( p( E& N9 ^- T, E" M
{
9 O0 e: A2 t+ b3 z4 p if( g_WndMng.m_pWndCampusSeveranceConfirm ) ( H9 ~' z# p; L5 r
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
7 Y9 o' n% i- n) m& ]$ x g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); & l+ H4 k4 t: u7 `; b: \
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); + G* L7 @; h/ L! K. x: I! e& N
break;
' E/ s+ h0 d* Y5 A. [, f }
) G3 s! Y/ j* k) K9 K' D#endif // __CAMPUS
" `# k. o# C! E3 F. a. G0 }) U% X4 X" ^9 N
下面插入 #ifdef __FASHION_COMBINE/ L& c" M/ k' k+ W5 a
case MMI_COSTUMEMIX01: 8 |9 d5 a/ X* c- f4 u
{
2 Y4 D4 v5 |' i; b" x SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
! Y) b: q2 |1 z# s0 w3 ` g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
5 u# U$ {' Z- C5 ]( n9 m. D i g_WndMng.m_pWndFashionCombine->Initialize(); 5 A4 Y5 }4 p- U& ?! k# ?5 v
} $ r9 ^) T+ m, {# p, a4 ]" j$ Q! {% d
break;
( K! g& n, B# z# C#endif // __FASHION_COMBINE
. O1 r p* d* z S- M! m* n- N' C" `" r6 }
----------------------------------------------------------------------------------------------------------------------------2 U8 k% b6 f* e: t! ]6 e
WndManager.h7 Q7 T: X( ]- a2 G6 l" `
# J' N8 G% x+ L3 I R5 |4 [: M
于:
8 ^. J% {) k& M0 m+ @- NPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
9 }+ U& X) D5 ]. b* { CWndGuildHouseBid* m_pWndGHBid;
1 X) d0 D1 Q, ~& V( F#endif //__GUILD_HOUSE_MIDDLE j( A, f# M+ G8 g! m
/ G' n B6 l' |: D 认为:8 s5 p9 W! o e! C9 d! }
PHP代码: #ifdef __FASHION_COMBINE& R6 N' ~- ?6 _
CWndFashionCombine* m_pWndFashionCombine; ) s6 m! O, O0 ] t& r
#endif // __FASHION_COMBINE , Q+ F4 A9 E0 C9 ], e
+ w; G2 j7 F: k! z B
----------------------------------------------------------------------------------------------------------------------------4 [2 n: ?3 L/ x2 _0 k+ d) `
WndManager.cpp
7 b/ x8 q9 T; h9 W3 b; s% i4 a
8 b( m" ^7 N& `, @4 h在 #ifdef __GUILD_HOUSE_MIDDLE6 E. ]$ J$ {( y! h
else if( m_pWndGHBid == pWndChild ) 6 V" K' b/ {! l. Q6 J
{ ; C; {* e# E/ ^4 R# n
SAFE_DELETE( m_pWndGHBid ); 2 a, m! i) H% @7 {, b; o- Y
pWndChild = NULL; 4 k) K+ a" W* i# \5 y8 G5 C
}
, W6 F5 q. j& d& l#endif //__GUILD_HOUSE_MIDDLE 1 o, u+ @5 J: j5 H# R' h, Q. P6 J* K$ M
. ~/ D, T) x9 u 后面插入 #ifdef __FASHION_COMBINE% l+ X$ s" D9 Q
else if(m_pWndFashionCombine == pWndChild)
, N# k0 ^; v, ~. ` { ) t: ~% z- H' _& M, w, \! O$ j
SAFE_DELETE( m_pWndFashionCombine );
% @+ W3 ]/ v) n1 ~( s- j pWndChild = NULL;
" t' z1 t' s6 ]5 I }
/ K/ n# C4 [2 A" ^' j#endif // __FASHION_COMBINE u! B! _" b q4 b6 i" X: I
6 C, g- i* Z% {) t! d ----------------------------------------------------------------------------------------------------------------------------8 G; h$ ?; N5 g0 \% I% [2 ~$ k' n
DPClient.h
" E0 G/ d% C* I c: R8 v6 w1 @+ j$ a$ L# _1 t. m2 e1 F
在 #ifdef __GUILD_HOUSE_MIDDLE1 n( d/ @ \8 p& p- e
private: 1 |- N- p. a; w! D/ O) D% @) c+ R( m
void OnGuildHouseTenderMainWnd( CAr & ar ); - r; c$ L3 A6 ~$ Q3 V, P) x7 H
void OnGuildHouseTenderInfoWnd( CAr & ar );
2 b; [: s! V# @2 o0 x+ n2 q& B: O void OnGuildHouseTenderResult( CAr & ar );
2 {* k. M# o; x+ B" ~public:
9 T! Z8 F7 C5 J7 b- A+ } void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
# |& g1 V- @7 W) T void SendGuildHouseTenderInfoWnd( OBJID objGHId );
3 e# r# o3 L+ h$ }9 j( S3 P void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
$ _1 J6 L: H. N0 b+ _#endif // __GUILD_HOUSE_MIDDLE / O) V: J' i) M+ b4 |& U" J
4 H% t6 P2 b" s1 w8 X
下面插入 #ifdef __FASHION_COMBINE
7 T( V. x1 |# Z, H+ I0 l* n1 f$ y8 { void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
- W. F2 p: l6 K+ z) Q1 O#endif // __FASHION_COMBINE / v4 ]1 Y- _& Y* U; E
- y# c& e) ~; ^1 c; D8 V _% g ----------------------------------------------------------------------------------------------------------------------------
1 c4 F* H4 e+ a/ b- ?& ?DPClient.cpp$ `0 T1 f% H7 \% r
1 `+ y+ L# ?( q. o# Y& D
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) # P# s; y" Z1 @) B7 [" L$ z" I
{ + B+ p/ K0 D* b/ l( I. Y
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
9 x2 y. B; K( T) S ar << objGHId << nTenderPerin << nTenderPenya; 5 ^- r& [/ ]# u/ f1 y/ k% O0 a( _
SEND( ar, this, DPID_SERVERPLAYER );
* P" c( S% b0 t' @' w* |} 8 _8 E7 Q8 K! j& {0 E' e
#endif // __GUILD_HOUSE_MIDDLE $ R$ f8 F1 c+ c) Z6 s7 S4 J) [, l
+ n2 W8 d" B/ ~ h 下面插入 #ifdef __FASHION_COMBINE' S' u. \" ` i8 ?! c$ v
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) P2 `. B4 m3 n
{
3 s) f6 t% q; }' |/ `6 U; v4 }5 q& a BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 4 E! _8 s- V; T0 S- r: t
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; F& K- J" |. q! D6 Z5 F
SEND( ar, this, DPID_SERVERPLAYER );
5 s% y$ @6 W* i0 o1 K}
/ P% @% F. p/ ~8 o#endif // __FASHION_COMBINE
3 J+ S8 f2 a' S( G. |4 g2 W3 v/ f- }* h" X& r; b- O
----------------------------------------------------------------------------------------------------------------------------2 v, b$ L( L" h% |$ W) _
* V9 }" R: z, o& F( [# ^# P现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ! @; A6 q7 D; Z
7 K" D5 T( D3 T: u/ }8 ^5 Z ----------------------------------------------------------------------------------------------------------------------------
0 l: W7 l# W; i# A! X' `
- r' H# o) Y( p* z
& W/ ^% H* k- P* k j9 M2 k% g( V" B, l6 M1 F, G4 W* |/ I& n
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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- u. ?8 K7 C; W. o~怪物 3 m& B: @& G% B, W8 t
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