|
赏金系统恢复; J3 S/ k4 c9 P' E7 o5 Y
Mover.cpp$ g" Q# B* ~5 X$ g. e, s! b4 {
* {: G2 {5 i7 h: U6 H7 H6 WCode:$ `% m6 l$ s8 k& T2 i! g; |: d/ T# N
int CMover::SubPK( CMover *pAttacker, int nReflect )
, P$ t( {- e9 Z. T& i{
. ^0 ]3 M8 R9 Z5 U if( !g_eLocal.GetState( EVE_PK )7 ?* Y+ Y5 E- d7 e+ e
#ifdef __JEFF_11_4% R" T, r1 E3 K: Z7 }% z0 d
|| GetWorld()->IsArena()1 c. c! w: e- K+ d# Y. A
#endif // __JEFF_11_4, i$ L Z- [7 v, `, T1 i
)
/ f( ]* q* ?+ z- G) y return 1;, p. U$ M' I) o' g7 O4 P& Z' Q
; a' R; q: @: L* R2 u# S- _#if __VER >= 8 // __S8_PK) a4 T; ?8 C$ Y' ~
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) {1 \6 E- u# i4 k! X' Z
return 1;3 K- E* M* _5 P3 g6 x8 W
Y6 L, `- s/ W9 M/ g
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ R1 I# X1 {+ o; J `! T4 l
return 1;
0 F! R# O2 r& n* j' b; k3 _! s3 N1 ^6 I/ j6 b
#if __VER >= 11 // __GUILD_COMBAT_1TO12 W8 v+ }. ?, [6 f, e
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 ^, _3 c$ Y8 j6 t* o1 S; X$ J& a return 1;
0 X8 j* W) ]# }8 W) D4 }) e#endif // __GUILD_COMBAT_1TO1
; l3 B' y8 c7 v# |! b
4 g/ r; B2 v" {7 {& `7 y ? if( g_eLocal.GetState( EVE_PKCOST ) ; t: S* m* H" o: Q: X+ e
#ifdef __JEFF_11_4
1 }# o4 J! H, i% ` && GetWorld()->IsArena() == FALSE
8 c; n$ M9 J& t$ X: g#endif // __JEFF_11_4
, J5 d* T) E. S7 p: ]% q2 q )" A+ |7 B+ s9 \ _
{& [& e1 f& d: U( m2 F5 h& _
if( IsPlayer() && IsChaotic() )
: O% F" ]! x8 u {
1 d1 U1 [+ t, k& \0 d#if !defined(__INTERNALSERVER)
3 V4 \& e! a w6 H6 \+ h% ]1 x$ X2 k if( m_dwAuthorization < AUTH_HELPER )
: G( A( b3 Z3 k P#endif% ~" r7 v" v5 Z9 J
{
$ L, s) K/ r9 C" G& s A // ??àì?? μ?·ó
6 W3 N b* s, \5 B/ A3 u6 s$ @ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 X' @0 \( T- H CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
! W) u" [& J5 r8 D int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 d+ _: V4 s& ^
for( int i=0; i < nInvenDrop; ++i )
- G W$ g' Z! l6 h; ^- ~3 Y# `7 P6 B, v {
/ N" q+ y1 j2 ~6 d if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # z2 A& |: `' w
break;
/ H( `1 C5 s( R' n* S }
" i# s* ?# ]) ~6 Z6 Q d- e8 x$ U/ x. D; D6 {6 F: j" m# C4 J) ^
// - à??? μ?·ó7 @2 G3 a2 _* W9 a
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );, c6 a; Q1 r/ s+ B" c4 m: n
for( i=0; i < nEquipDrop; ++i )1 m9 \* P# _+ `( G6 n
{
: q# K4 M Q4 w$ l' t1 l3 a/ I$ t& F: [ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 {& x% _( {0 c2 p/ P break;
+ n' s: y* _; A. d6 M; a }
& ?- y- {* \0 Z0 E$ \" \ }+ k. J0 X' l c" ` K1 S
}
}7 ^; k S# e* Y$ N }
5 B0 c% R6 w R- m1 g. c7 x
' c9 l0 W+ |7 z: ?* ]" S" B if( pAttacker->IsPlayer() )
0 n3 n$ Z$ @/ c* ? {. ~; O$ N- T3 v1 g
m_idMurderer = pAttacker->m_idPlayer;
6 c& |; S( e3 Q" E5 q3 r- A; m7 N( C% J- M" o3 }
- a' K- m8 {4 v1 }
CWorld* pWorld = GetWorld();7 w. E3 N1 }8 I4 W0 C: S
if( pWorld )8 Y+ B9 }, p7 P# `$ U! C
{
7 |& _* |' u/ p" n: s char szFormat[256];5 @7 T: `8 e$ l% q. M
strcpy( szFormat, pAttacker->GetName() );
% C3 O' j( X4 V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, G; a8 U2 r q8 c* Q+ h2 \) r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 [2 l/ x+ G- [4 J6 {3 v* e }& p2 X6 W; s3 x
}3 O6 w! y- F) A& L8 f! N+ k
* [& [0 O( W/ \- M* H$ p/ a9 E
if( !pAttacker->IsPlayer() || IsNPC() )1 r* e; Z9 |+ m5 Y! x j+ w7 ^ W2 f
return 1;
% o6 Y( p3 \ F% @, S( ?* b6 f! v4 ]. v1 G* {7 @
BOOL bAdd = FALSE;
0 G5 Z! _- E" X9 H1 E8 | if( pAttacker->IsChaotic() ) // ???à?ó??
9 S4 c) f5 G) `6 p8 \/ b1 M% c {* ~! m" r6 M/ _2 W6 `
if( !IsChaotic() )
2 \. @( Z2 o3 p% n# g+ K bAdd = TRUE;, E3 [+ t$ R" u8 P
}
4 a1 Z2 T/ H* l, G else // ?????ó??, èù???ó??
. X4 l( g5 I* [0 P2 v5 m q9 } {
! Q8 J3 r0 C# G; [, T if( !(IsChaotic() || IsPKPink()) )
, E" W6 D2 K5 ]8 m6 V& v bAdd = TRUE;0 R4 z @- l4 o; E) H
}6 h5 ?" n5 k; I8 ~
2 `0 {' W6 x' ?0 _ /// ???à????, ?o?aà? ??·ááü
# N( i9 f8 o# l& _. Z/ D0 d1 j if( bAdd && nReflect == 0
, L: F( z- _% h && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...# B8 t, f* _+ {/ b& J
{2 E D+ R' {1 Y
if( IsPlayer() && pAttacker->IsPlayer() )
$ @& z ^5 B7 N {
9 \0 l8 @8 o. Q2 m- r( R if( !pAttacker->IsChaotic() )7 L8 L1 g. W1 I7 N, }
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 s' ^ ^, }9 ~- R
CString szSendMsg;6 s; ? q+ _3 P
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 B, a2 d; u1 s6 |) ?! D# L7 }
((CUser*)this)->AddText( szSendMsg );6 p! L6 A* o* F$ T/ B
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );& H4 ^: A1 U' i! _, ~3 G: {
((CUser*)pAttacker)->AddText( szSendMsg );
7 T6 e& u+ Z% f. f! O$ m: |5 V }
1 r# Q- S E' N) N* E: E8 u5 _8 T! K
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ g: v6 D6 b9 O) {
((CUser*)pAttacker)->AddPKValue(); I+ u$ z+ _ L6 P+ |8 q
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 a# B0 c6 I/ f2 O% _ g_UserMng.AddPKPropensity( pAttacker );8 W b, ?: l* e% [& h- o
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );! c3 h% s% `$ f% v0 j
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 i# N/ L# J# q# X2 @! H/ }#ifndef __MAINSERVER
2 s+ s, t" I$ P1 s# m! Kif(!pAttacker->IsPlayer())
% E P# P4 b/ D& w: P6 L# | FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );5 Q- c9 l7 ~- g2 p0 P" H/ r! p: m
#endif // __MAINSERVER. u7 Z. s" Z5 \' E$ I- R6 H: b
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ F$ _! D3 z, P6 k#endif // __HONORABLE_TITLE // ′Tà?
, x/ L" O$ ^4 y3 J. C! r. A }
6 j0 t0 N5 M# n# F; C) \#else // __VER >= 8 // __S8_PK
( u1 w! z$ v1 }: \' L7 g BOOL bChaotic = IsChaotic();
2 x5 ~4 v: L) r$ N& m+ V. E3 C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." p! x, J) ^% }7 l' q
pAttacker->m_nNumKill++; // ?3?? á?°?9 T' n$ H" O' _1 ^
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.9 p( d3 V2 W" E$ m% ~/ `
/ z, t- r& e2 j" d1 [! R) o
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ l. e/ j4 ?2 W' {% q" ~9 W! p) b if( nGap >= 80 )+ t% m/ r9 M6 ]
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : I% W6 j& z$ g: ]8 @
& C! c0 V5 u4 u6 w9 Z
// o??ó±Y ?3±?±a?| ??????′ù.2 E, w5 {. P8 N" l6 |
CWorld* pWorld = GetWorld();
4 k/ c1 k2 ^0 J if( pWorld )
3 |6 S; E4 b; _) U( h; I* A {
) u" c+ L h2 o" p //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 [* i, y4 r8 q- {7 R char szFormat[256];
4 {( U5 d7 h& w' I V/ G strcpy( szFormat, pAttacker->GetName() );8 Q( @% a* s6 t n, w4 I; @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, W( T8 ]6 _- A) ?& [; p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );7 Y8 u' x( }; ^# V8 O0 f
}& M& \0 M* o F* L$ s/ U0 I
% Z; x1 [! H8 I if( g_eLocal.GetState( EVE_PKCOST ) - m- Y1 T+ u& q: {% [
#ifdef __JEFF_11_43 [- b2 D; o: m% { d
&& ( pWorld && pWorld->IsArena() == FALSE ) H2 U5 }3 ^+ d2 V& |% {' u* ~" B
#endif // __JEFF_11_4
5 H1 H V; l. u )7 O6 | f( S8 L2 \6 v
{
. m4 i/ l% p$ e& h if( bChaotic )
2 i* H) ~: \% E9 z7 z {& ~+ w* z) @) B: G: m, H7 @7 q- C
#if !defined(__INTERNALSERVER)9 p* I h, O/ [6 j9 v
if( m_dwAuthorization < AUTH_HELPER )
4 z( K- Q& r" ^; a% |' ] #endif+ p* @8 N7 |0 K0 s
{, U5 t! x" a" _! e5 a3 c9 h
// ??3?μ?·ó
9 C- g) C$ b1 \" ] KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 l6 \8 `7 O3 `' r/ X float fRate = pProp->nDropGoldPercent / 100.0f;
# [2 c; K$ n6 ^4 c. q int nGold = GetGold() * fRate;
' z! p g5 n; M1 }$ G! ?( Q# _$ `: S n) O$ I) G7 {+ a- M- a+ y
if( nGold > 0 )) Y; _4 d. H6 L6 o( G- _: ~4 a r" P
DropGold( nGold , GetPos(), TRUE );
8 l- F" x! {, i5 l
1 s) n+ o: H+ D @7 U- t8 u // ??àì?? μ?·ó
& Y( Z9 p6 w: F% k, n for( int i=0; i<pProp->nDropItem; ++i )
7 Z" n3 _7 {* v6 u/ k0 Y! r {
" j9 C8 R E/ a6 Q8 e" l O BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
' q5 U: R" Y9 \, w; T5 [- [, W7 I# q9 ~# n3 i
if( xRandom( 100 ) < pProp->nDropPercent ) % J( H g: ]2 T' f
{
E/ |& d- S- X7 O3 F- q% ~ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # O2 h2 k' N0 |3 N0 M
break;' e: O' E: a" n; K/ N) j' B1 I
}: E7 ]( C/ C* ~
}
/ _/ A% [' b, F- Q) K* B }
: A- L7 ]9 x1 \' K( M }
4 ?/ u; m3 g- V. w: H k }6 P8 Z- |% b7 L- v; a% m9 d2 H& z
0 F B5 L( a- j! e8 ?( D //pAttackerà? slaughter°aà? oˉ°????2′ù.
, ~* T$ k0 ?1 g# y" N) E pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% a, f( ?: `/ _ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ J; Q y6 i6 G/ R% F if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: }. R3 ?0 p7 ~; Y- X! ? UpgradeKarma();( ]$ U5 O2 d# T: B" A
#endif // __VER >= 8 // __S8_PK( N* ?- H+ s% D9 \' p
return 1;
1 R. P! \$ c9 k, L: |- f/ y# P}! t% [* K8 V/ K% v
, D! x8 n. O/ e" d" l7 l7 {
1 V, Q. `9 g0 C9 ? a
5 k7 S. k9 P. d0 ^/ e* C( p ~
+ X) M5 E0 j2 _0 u4 q3 s! u% K- }; I
; ]& s! j* y0 G: ~% Z& o
-------------------------------------------
8 V' |; o4 q) n0 q. w5 d+ l( F
8 u6 f- w' W' E% [8 L9 @3 { C; D* L! D5 \; ~ g& f
if( pAttacker->IsPlayer() )
) B: C( w y# S8 g' |( b+ C i {; r p; @0 Q6 f q) }* r) F
m_idMurderer = pAttacker->m_idPlayer;* A: r( ]* ~, i- l! I
" L4 L9 H9 A& h9 r8 w2 I. g5 L+ K- K7 h5 p! D
CWorld* pWorld = GetWorld();
* v7 @" e; y4 N1 r7 A' E if( pWorld )
) \& K) I" L& Q4 L2 M) W {
4 `/ D& ]$ ~' ^/ E3 c char szFormat[256];
- ?7 o( j/ W; y0 k& [; w strcpy( szFormat, pAttacker->GetName() );# ?- c4 n) }* x5 _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 a; _, X, r: c9 P$ e ] \ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) a" B' ~7 x' f7 {; q+ c
}: G, z! V7 c+ T3 D, U Q4 ^
}* N$ z3 b) {8 B
, }' U+ _; e6 S+ N8 b, e# s |
|