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赏金系统恢复( x2 `! Q' `; R7 \+ o, c
Mover.cpp: n1 X9 B0 i" r) t0 p
- [# V( {7 ?* Z7 t1 FCode:
! @1 ]1 [8 \ s/ rint CMover::SubPK( CMover *pAttacker, int nReflect )1 t1 h& A# M1 g& S( _- u' V1 r1 s( _% d
{2 B' p2 [+ V8 H! q# j+ r
if( !g_eLocal.GetState( EVE_PK )
9 A6 t+ L4 ~' u/ _4 ^* ~/ e#ifdef __JEFF_11_4
' X/ G6 A1 B: M/ O% A& k y || GetWorld()->IsArena()9 E+ Z3 ?' o" I+ K" B* F
#endif // __JEFF_11_4
* Y& r% e; w5 P )5 T& p& _/ w! W, V* \* v8 A9 v
return 1;, s" j1 a* `* a$ `: x9 W3 ]; D4 R
9 \! r+ o! q7 t" j
#if __VER >= 8 // __S8_PK8 x' v* \8 b5 R& x8 \; L- a
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' z: D6 R J% a
return 1;
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* u/ T. w: J! B& W1 J9 ~ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# E3 f+ z' J( P9 j" i return 1;8 h% c& X5 k% d9 H/ |5 k' {8 V% g
% S5 F6 _" C* U) r#if __VER >= 11 // __GUILD_COMBAT_1TO1
, Q4 ?4 I9 Y* N6 d if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. H4 b$ {& Z" [) i( q return 1;
6 N$ X. \, K* L) P/ b& y# q0 e#endif // __GUILD_COMBAT_1TO14 c; E, z' R: m" F9 N/ q
4 H8 d5 a5 V0 \4 H9 i2 M
if( g_eLocal.GetState( EVE_PKCOST ) , V, H( e; N- R# o% c
#ifdef __JEFF_11_4$ z5 h" ?7 R" l+ ^) ?
&& GetWorld()->IsArena() == FALSE0 |; I4 D' k' f' ~
#endif // __JEFF_11_4
% d$ ?% i! x- D( m )
2 m1 w3 \' k7 `/ j) _. n+ ? {
+ h/ B# Z) `7 Y3 k% P if( IsPlayer() && IsChaotic() ) + G7 ?7 k' t& r- z/ {
{- l0 F8 D8 s5 p+ o B2 [! p8 i& O
#if !defined(__INTERNALSERVER)
1 j$ K, j7 `7 O( h) t if( m_dwAuthorization < AUTH_HELPER )
# j& a' Y6 l* M: s; X) s. E#endif) u; F) t* V+ M$ W- m5 q
{
& i( o! Z% \7 I' o& h7 l$ i // ??àì?? μ?·ó
/ b# w+ k" y/ E$ O, ~. ` // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )% R& O5 \: S9 j3 L# q1 k2 k
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* i# Y8 ?' P& \2 J: S! ^, Y int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );9 x4 ~: x& T t
for( int i=0; i < nInvenDrop; ++i ), |$ V" U* O2 }* ?' @; |
{
5 p- ]3 [0 K! K8 W9 k1 x2 ] if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& t' z% |+ B: U" u* A/ Q3 j break;9 k8 M2 w0 W' ~2 H8 D
}
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% H# n! M& U2 ?% F1 r // - à??? μ?·ó. x" ~2 M- D0 U$ z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) A( D$ A$ D+ z4 U for( i=0; i < nEquipDrop; ++i )2 i$ G* f2 \0 m2 O4 @: m) r# J% V+ S
{9 ]4 e6 @4 t( |
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 r; _0 \+ y }! y$ K" j$ S break;
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2 y4 ]7 I4 j/ [" j }
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}
M* h3 J- i% v" }, Z
! X! d: \1 l9 p* U* Q if( pAttacker->IsPlayer() ) D1 G# H9 s1 E, t# ?' y' M, G
{
0 m2 [4 Q, u( f( F) g m_idMurderer = pAttacker->m_idPlayer;
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- }" ?! |+ q' r$ K9 @" C6 B
CWorld* pWorld = GetWorld();. A: g; ]- j/ u( I+ Y
if( pWorld )
. u" i$ Q& ~5 T/ O( f5 q {" ], `$ M5 ?' J
char szFormat[256];
: z5 w' G' T4 p0 |" l1 L: V strcpy( szFormat, pAttacker->GetName() );" y4 T# C+ v8 v, s) `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 F+ ]/ Z b6 V8 i( \2 ]$ t; Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& j' I( ?) x* x E0 I }
& o0 v; l7 b- h# U% R1 d }
4 I4 X: u+ y$ B4 P. e
( z' _! z5 [( E8 H6 H6 q if( !pAttacker->IsPlayer() || IsNPC() )
3 H7 L& @7 _$ r& d% R& W return 1;. ?2 y: x: C1 F4 N8 f; {
; u! | C# Y0 w t) q; Y. \# e
BOOL bAdd = FALSE;: j6 u, o* R# v- R
if( pAttacker->IsChaotic() ) // ???à?ó??. L1 B, `# u( G. M
{4 ]( O" |0 o8 d3 N- D; N
if( !IsChaotic() )
; Z3 K% G2 I) x4 r7 e- Z bAdd = TRUE;
1 @& h8 i/ [% o4 P8 h4 C& \7 b: r }; ]" ~# c3 z( @; g* J. u5 t3 x: q
else // ?????ó??, èù???ó??% l1 w Q% u8 }% f. j R2 k; h
{& z& N- j# D( f. O$ P
if( !(IsChaotic() || IsPKPink()) )$ M9 P% u' E6 n& e5 @* v8 Y
bAdd = TRUE;$ i) K4 w' c( O, I* X
}
8 F, H: a5 }6 f. B) y/ j0 ^8 e2 r" C5 J! e2 Q2 V9 `( g
/// ???à????, ?o?aà? ??·ááü9 b3 x9 Z" b4 V
if( bAdd && nReflect == 0 $ ^$ p. d: F( w9 J7 B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
. g: i$ H2 Y5 H+ \ {* f W, `5 N' ^) a0 a1 Z$ C3 C. d1 y
if( IsPlayer() && pAttacker->IsPlayer() )
1 f$ A0 F* n" j* ? {2 b5 h [/ Y0 z
if( !pAttacker->IsChaotic() )5 G) I) J0 V1 a% y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
0 M6 V. N- n! U; m _ CString szSendMsg;' J# t1 r3 n9 J
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( O% H9 N1 f) F5 j- | ((CUser*)this)->AddText( szSendMsg );
( S' b( U, U4 }0 a3 ?0 {$ l szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );6 h X( v2 N8 {( ], V5 l
((CUser*)pAttacker)->AddText( szSendMsg );
" F$ m$ T" }6 J1 ]/ U B }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 a) c& |+ Y. I, x
((CUser*)pAttacker)->AddPKValue(); R; F2 h) v. V& |: R- @ C
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );) @" Y! g9 e1 v6 x
g_UserMng.AddPKPropensity( pAttacker );% _( R3 L& S5 U% H/ e1 x8 @
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" R3 f( z1 a; v) s" C- ?! b) O
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 f! W" E9 V, s% T3 F$ m
#ifndef __MAINSERVER2 f7 }- s* V1 ? {- ^, c
if(!pAttacker->IsPlayer())
* [& E1 v; H" w8 Z6 G% F FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );1 R+ O t$ C. W* i% Y' {
#endif // __MAINSERVER n3 D* T$ B: |0 B& g$ i
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% E# {, C! G1 U* w# `
#endif // __HONORABLE_TITLE // ′Tà?) [- Z& J, \8 X( E. P |. q
}
% S6 x5 D4 g/ w+ m#else // __VER >= 8 // __S8_PK5 l) j) b/ s8 C& Z. x$ e7 | q/ M8 C7 G
BOOL bChaotic = IsChaotic();
& u. R& H! K, L+ k
( g6 t8 D) j/ B' A* V m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.4 K, T. R/ v: N+ o
pAttacker->m_nNumKill++; // ?3?? á?°?! A' Q$ G+ A; y/ i% ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 B; e4 e" u; n- ^, t, T5 Z9 g* s6 }1 s
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
/ m! Y' L% z0 ?6 w/ X3 _4 i5 _; y% r if( nGap >= 80 )
' `0 e2 a! J# ^( |, z6 x ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 6 x1 u; w7 m" N- j4 ^ M" S/ G" ^
8 N& v" o B( s; U, k
// o??ó±Y ?3±?±a?| ??????′ù., G3 D, X e, ^, X0 k9 e
CWorld* pWorld = GetWorld();) J# S5 a% X8 H; f' a! W9 C
if( pWorld )
3 I! O" y ~/ T& v5 C1 a; w$ W {
' Q1 k" w6 b3 w' H! t8 w //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
: ] d$ B8 a7 Z5 Z9 h char szFormat[256];
$ M# w+ N4 g) R7 x0 T% i/ E; A strcpy( szFormat, pAttacker->GetName() );
$ L0 c3 Y H1 t9 I% K. }. y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ m$ T R, w( g8 v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
7 E6 l7 u7 l& x }# i" Z3 u* L% v% z
; E; p0 V. b0 K* m/ T) B
if( g_eLocal.GetState( EVE_PKCOST ) : D/ J+ v+ `6 z
#ifdef __JEFF_11_4: q' y; H! L9 C6 [7 l2 K
&& ( pWorld && pWorld->IsArena() == FALSE )/ B' t' i2 l8 B0 I5 t5 ~0 t
#endif // __JEFF_11_4
1 ^) J; W8 [: H! e8 m+ } )
6 a9 v. e/ a# o9 ~$ w7 S {
# \; ^% U7 V- f, `: i! C if( bChaotic )
! x9 v9 z* `- M& `# Q5 R {4 p, K3 T5 D# H; n& l: Y
#if !defined(__INTERNALSERVER)
c/ o( h3 q& y1 j: V if( m_dwAuthorization < AUTH_HELPER )
: o" Y1 {5 Y. I+ s; [2 N0 F #endif
) P% u4 O& k8 r {
: E" t9 J, K4 z: p V; p // ??3?μ?·ó
+ V4 S) x9 v6 D- j5 s6 Z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 X, B/ }. f1 S' l, t
float fRate = pProp->nDropGoldPercent / 100.0f;
2 A7 b# q M L# ? int nGold = GetGold() * fRate;
7 Z3 {9 }8 x1 H( X4 V- K8 {2 S( I7 z
5 K( q( H7 G! f1 k$ Q if( nGold > 0 )
, @$ F, p# |! o4 j) l DropGold( nGold , GetPos(), TRUE );
1 g6 D. R. C9 T/ ?$ v
2 ^8 D+ j1 h2 ^" H! v. E // ??àì?? μ?·ó
5 n5 N! H4 Q+ T! N for( int i=0; i<pProp->nDropItem; ++i )) Q/ m' B, t' {( {9 K8 L1 [) p7 i
{
2 M, q3 x% L" q' S( g$ z BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ x$ Q% A& H9 M* J; H9 |( c
' X# D0 q# b' P6 y7 _# o; c) o- l& R1 o if( xRandom( 100 ) < pProp->nDropPercent ) 0 z2 |: B. h: `, |: {+ b5 t
{/ F+ w2 k; u& q
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) % y6 K4 K% y2 ~
break;
) R( R$ r+ y8 Z$ D2 D3 x$ C }
3 K; F P( o9 k9 O6 H% A1 C1 ? }# f6 f8 W+ [/ g% E7 I
}. E0 _$ g" ]4 x* q
}
' G$ |- _% c) L$ q9 Z5 f' u }
' ~. b+ k! `0 A& ~5 o6 L0 D5 w* C6 [, z7 t
//pAttackerà? slaughter°aà? oˉ°????2′ù.3 B2 v$ Q2 _- ^
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );& m# d8 \" K% B. g( B$ y* {
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! J' W4 X! o6 f" Y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 b+ W( Y( o# g9 f3 X8 e( j
UpgradeKarma();
6 e1 `" o- b. C4 Q#endif // __VER >= 8 // __S8_PK
6 p N+ m9 ]0 h3 ] return 1;+ T1 J7 K7 y( E) D" B8 a3 Z, G& I: d
}# C* K# W2 S! P) p6 P
& B) v$ F1 L/ r: T0 P3 A$ [- i/ @1 q) B" j; s7 M0 V; D
1 u& U! }7 _5 }. s! u4 i1 Z2 K# k2 y: Y' z
, h4 p4 X! w4 f" s) c: q- G7 V
. H; g% n7 }" t P# z* ^-------------------------------------------9 z+ M- K# X2 Y3 a, h" l! q& G. ?
. q( g/ m( Y% o- P; O3 Z( R
- }$ L2 `. X4 N( A5 h if( pAttacker->IsPlayer() )
) r% h# m! E. | {
- E8 j+ h& I3 F m_idMurderer = pAttacker->m_idPlayer;
|3 _0 q3 o- X" ^ N5 l# t
4 c, t$ S4 ~" Y. d: p+ T
# _% {7 f0 ^8 J& V2 Z) J! Z3 Y0 i CWorld* pWorld = GetWorld();
# R' G. D, F3 \& s4 r if( pWorld )
; e% }( h) `7 `! w5 { g% {" { {$ H- O* l$ J* b$ T$ n/ d4 i& D
char szFormat[256];
# V. a1 J$ ^, V. b5 z6 \; \ strcpy( szFormat, pAttacker->GetName() );% @) h2 i; k2 p( \- o; Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 o% W6 X9 j6 p( u6 A1 b8 B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
9 G, w2 \+ M4 U; F' U2 m }
- u+ B- t# A2 ^$ E z2 W$ E. I9 X }" k2 W1 B% h5 a5 X- W5 f
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