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赏金系统恢复
& I( y% U$ H b9 @& ~' SMover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
3 b' E" n* ~" L$ f( R6 m4 Q& b2 g0 n6 H#ifdef __JEFF_11_4$ m: V# l |& v0 }
|| GetWorld()->IsArena()+ Y2 O% \2 m% b7 Y0 g
#endif // __JEFF_11_4 u) Z: e$ }* C
)
: j( a+ v2 m, J5 Q+ m& A return 1;
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% n1 D% @4 t' O. q( l#if __VER >= 8 // __S8_PK3 u2 R B/ |# r* i5 s5 v
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( w5 y, n2 B5 e" O" ^# q
return 1;8 X- g8 @4 Q: v2 ?+ S+ w
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 p- L" { [1 ?2 [& R$ L return 1;( G& B7 P& }, U5 A* J) r f, S
% Z. X8 j, m: r N2 E/ [#if __VER >= 11 // __GUILD_COMBAT_1TO1+ A. p$ w/ b f! F
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 x- T7 Q7 U9 ^, A, z" {: G$ a$ K6 o, C
return 1;
( a; Z- F, c5 |#endif // __GUILD_COMBAT_1TO13 }3 ?5 |; B4 \* a1 I/ A
5 m# k5 N$ Q4 Q1 V D. v& Q if( g_eLocal.GetState( EVE_PKCOST ) % g- q5 a! W: N3 R! t$ [
#ifdef __JEFF_11_4# a7 S$ m# }& c2 W8 a5 g! l P' ?
&& GetWorld()->IsArena() == FALSE
/ o4 e6 a* }. ~3 Z) G#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
% j$ Y0 N& W+ N( A/ Y$ a if( m_dwAuthorization < AUTH_HELPER )
" {& ?8 n5 Y+ W3 h1 X#endif
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// ??àì?? μ?·ó 6 [! \' h5 p. g% s9 ]
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )# A/ m& D: s; T% e5 S3 O8 O5 W5 a
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );# f0 L: }5 C/ \
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& r8 N' i4 }9 P0 \: }
for( int i=0; i < nInvenDrop; ++i )( R" t- }, z1 I1 |7 ^7 K3 B' R
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 2 m# e/ ^: G6 P7 q) [8 Q. J
break;
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- {' x) h: F% N$ ^ // - à??? μ?·ó3 k ^4 k/ |9 O U$ `
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
+ R; ~6 O2 R, F# x: F0 U0 Q for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) E/ U( T; t/ x/ K$ H
break;
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}
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if( pAttacker->IsPlayer() )
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( i% R, m- M& y k m_idMurderer = pAttacker->m_idPlayer;
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- s2 B/ F0 ]$ D( g CWorld* pWorld = GetWorld(); G$ d( S, S) V+ k& H/ ]7 m
if( pWorld )# O2 N* f* T Q( m( G; e+ P, a
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char szFormat[256];1 U5 o" O [; r+ J: y$ I
strcpy( szFormat, pAttacker->GetName() );
+ B7 h" t* N6 \1 H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: F% W* R; D2 [, S! [; T9 I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, p, ?7 O6 A# n0 R
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}
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5 G1 E1 ] b8 b0 W2 f _ if( !pAttacker->IsPlayer() || IsNPC() )4 h: A& j1 {# a6 J& k) f
return 1;
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BOOL bAdd = FALSE;7 a8 N0 u5 K- ^( d9 x) d# k; s
if( pAttacker->IsChaotic() ) // ???à?ó??
4 W+ W0 t' R( [ {
2 u* [1 s4 |1 P/ _. p3 F" E if( !IsChaotic() )! ?7 ]5 B1 V5 c$ Y8 B
bAdd = TRUE;
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" _+ I+ n& B1 @5 `6 o else // ?????ó??, èù???ó??
" V& v# x; x) n( l! @ {
8 N! h/ t! ]& ^0 V4 P5 I5 `4 v- N0 m if( !(IsChaotic() || IsPKPink()) )4 r$ Y3 U# F0 Y- y6 P
bAdd = TRUE;* M5 j% @5 i, h) z1 Z
}
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/// ???à????, ?o?aà? ??·ááü
$ t% g: `4 D/ N) g if( bAdd && nReflect == 0 , ?5 Q6 N4 i6 V& @9 N: j
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...$ ^5 g5 u/ A) U! Z+ z$ ?
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if( IsPlayer() && pAttacker->IsPlayer() )
1 e6 T9 M) T3 V4 T {
8 V. B7 D m8 U0 O# G. A+ R if( !pAttacker->IsChaotic() )
7 S4 I, {' C( ^ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ [0 P9 e f' v# b7 V5 s) G8 L# q CString szSendMsg;3 b8 Q/ L' b/ \% e! L4 d$ _
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 v. o3 C0 \. e; M% M$ D
((CUser*)this)->AddText( szSendMsg );* _+ d) V) p, b8 v
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );& z6 c n4 O, Z4 \0 S! p
((CUser*)pAttacker)->AddText( szSendMsg );* V. Z$ ~7 U* d. z9 `
}
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7 t6 i8 i2 i- F; A9 l% G3 Y& O pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# |& r5 Y- b0 _4 b) ]2 w0 x) S ((CUser*)pAttacker)->AddPKValue();
, ~$ F& a2 A, [+ w G7 M/ a5 f pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); h' @) z( a8 {7 S" {
g_UserMng.AddPKPropensity( pAttacker );
" D7 b4 m7 u# ]5 X" d6 h8 C/ U g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 t- ?' R! m' n4 r& I5 v
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( s9 C/ K: N0 k& j+ A& F4 R#ifndef __MAINSERVER$ @9 ~% p. k0 R7 K, r) S
if(!pAttacker->IsPlayer())
. B" [/ v: M* X% {# X) Y" v FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& T, M1 f1 Q Q7 }9 ?" J6 _: h#endif // __MAINSERVER
* f' V8 t4 c/ I' G& j ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; N& }/ _# P. X+ i0 f8 ]$ E#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
" L; o6 i* f$ [/ r+ l6 {" q BOOL bChaotic = IsChaotic();
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" q$ J; N# ^" F- } E m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.2 M3 g- ^0 H8 q5 m+ E+ E3 G
pAttacker->m_nNumKill++; // ?3?? á?°?6 P6 O/ E. a( x. j$ M$ Y% @
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.9 d* `2 O4 A+ l: Q0 t4 r
: D8 L* W% q- H6 R) } int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. E2 i. X i9 j# N3 U+ x8 R0 O4 l if( nGap >= 80 )4 y3 C. L: s, ?( C; h; @
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù./ \3 j1 l3 @& ~0 ^( U0 x g9 `
CWorld* pWorld = GetWorld();
. B2 `3 s% V2 \; } if( pWorld ); _8 }# O- T5 C2 p' G, `/ w2 \. l
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."6 E$ `. B7 Q) ] u* X
char szFormat[256];
) t2 p+ l) a) f2 i0 Q9 m* y strcpy( szFormat, pAttacker->GetName() );
+ s4 Q% @1 C8 E3 ~ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) ^9 g, e1 N9 Q9 f1 `/ e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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2 J1 L2 C4 x' k% e2 m' e" q+ [. D if( g_eLocal.GetState( EVE_PKCOST ) 8 x+ \+ g) b* T2 t5 ?- I8 S
#ifdef __JEFF_11_4/ L' }; {, g B" M+ u
&& ( pWorld && pWorld->IsArena() == FALSE )5 Q+ C( n; I8 z7 z( X- o L
#endif // __JEFF_11_49 B% N1 R6 s3 H# I* k# h- ]' h
)
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' T; a' b9 ]1 [5 k0 v+ N if( bChaotic )
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8 K% f& k& v& L #if !defined(__INTERNALSERVER)2 l& B& ~* ^+ M- k9 G
if( m_dwAuthorization < AUTH_HELPER ); J+ ?; d! a- q
#endif
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// ??3?μ?·ó $ A0 J; ~' |% d2 x+ I* b7 s
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
' s6 i4 \* Y" d float fRate = pProp->nDropGoldPercent / 100.0f;/ w4 U, c' q/ ]1 x0 l3 s# Y/ \% b
int nGold = GetGold() * fRate;
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if( nGold > 0 ). b" u/ J8 N; T$ w# n
DropGold( nGold , GetPos(), TRUE );5 d' C r4 u/ X
7 K3 v S' z# }1 J- H! H( i. | // ??àì?? μ?·ó
, f4 b& o" x) @1 Y5 D. B) L! Y9 v4 A- m for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 W% P, v! G% j. [/ G
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if( xRandom( 100 ) < pProp->nDropPercent ) ; U; K0 Z( E% I& F, v
{
& i; l. _0 ~: z" S8 \ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( e' u( W2 j5 e9 l, b1 X* N5 `8 C break;
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}
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% ^) `1 z. e! }7 J //pAttackerà? slaughter°aà? oˉ°????2′ù.# v" Q& v9 r7 i. B% e6 a
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
; d- w$ Z) v: D/ y$ S // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù./ Q# u0 O. I% ?- _
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )5 U3 A" b o* b0 ] t+ H: r/ w/ {; {
UpgradeKarma();
, A9 N' V& C' \6 x! e ]#endif // __VER >= 8 // __S8_PK' o/ R- Z* \ ~
return 1;
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-------------------------------------------
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if( pAttacker->IsPlayer() )
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' y% V# _2 \$ I3 M m_idMurderer = pAttacker->m_idPlayer;
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0 l5 u) l' d0 A z( r7 t% ? CWorld* pWorld = GetWorld();* m8 }4 z3 J2 x0 Q* @4 M o
if( pWorld ) v U8 u4 _$ _& O
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char szFormat[256];& c) V9 f+ r; S8 [5 N) G
strcpy( szFormat, pAttacker->GetName() );; ?5 J# N$ O* s4 u$ }# e6 e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: L' J& \- x7 H J0 ]/ I4 r1 N0 S4 p* A g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( G0 Y1 }' s0 k
}
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