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赏金系统恢复
5 ^6 w4 W7 _/ o* PMover.cpp9 m- w: K$ G0 C1 }* W( r/ _& |( }
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Code:
7 ` j. j5 l2 U! u) ^6 Y sint CMover::SubPK( CMover *pAttacker, int nReflect )( ]9 O9 D& i, M! A
{
3 F4 j: \4 C( Z$ U" l. [ if( !g_eLocal.GetState( EVE_PK )
) _4 Y* H* A# K# |% c; H#ifdef __JEFF_11_4: O. k; ], k) S9 W, T
|| GetWorld()->IsArena()1 a9 y* C, u* k" p0 ^, u1 j
#endif // __JEFF_11_40 H% A4 c9 N; J% F1 ~- ?
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return 1;
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" h5 H& T# u" [, @! b#if __VER >= 8 // __S8_PK
. L8 z: ?1 \' f2 i; K2 a0 p; l if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& I( b$ ?7 F K# `7 H: d" k
return 1;/ J8 C$ q/ y+ t7 W4 z
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 T0 C6 I- k; j: @, u
return 1;; c" M8 Z$ D% m3 N
2 t* k+ I- J, i" o#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ Z- k2 D' s* J8 q7 o9 N; s if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( L; M; S) Y! G2 i
return 1;
( g, L3 ~' d" H# b#endif // __GUILD_COMBAT_1TO11 h- J8 w1 w% F( Z
& [" ~! z" V" d* J' n if( g_eLocal.GetState( EVE_PKCOST )
8 K f9 x: y# d1 y1 t) D#ifdef __JEFF_11_4
/ d& o1 f& C. u$ p0 A; c && GetWorld()->IsArena() == FALSE0 c: L9 r: Z% _( ^$ [
#endif // __JEFF_11_4
% c; p L* }! W7 y )
& l8 {) u: C8 z/ d* f3 H {
8 S2 _" S( k3 ?3 l2 G if( IsPlayer() && IsChaotic() )
7 n8 r: f. ]# {) j+ V% z {
/ k5 B! R- U# L#if !defined(__INTERNALSERVER)
4 x# s" c3 _' C( `/ ]! r' Y if( m_dwAuthorization < AUTH_HELPER )
. D q) L* L5 h$ S& b8 A6 X#endif# x& R' [! T( _
{
2 ?; |' i' v$ c7 R( f# C$ ] // ??àì?? μ?·ó
& ?3 m3 h+ Z! D // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
& \; y+ G3 j: [& {- x l* u) E! ]" M' Y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 H2 M6 t8 }9 w# N3 g" P
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
7 m$ r9 i4 O2 ~# B2 [ g for( int i=0; i < nInvenDrop; ++i ), J$ L! K$ B) {! D& D
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 `0 m# l* U1 j: X2 ~0 I- G break;6 P6 o4 {9 L1 ]& ^- j1 F: H
}
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// - à??? μ?·ó
; P1 F4 D" f& [+ v& y4 ?+ u4 \ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 a% W& v4 h) s8 R$ T+ `
for( i=0; i < nEquipDrop; ++i ). [. r7 Y, d8 e+ G8 h( i
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 X4 k4 f" V. _; y5 q- C break;
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}
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if( pAttacker->IsPlayer() )
+ H0 `! i4 s$ z {
( K `& ]* B$ W: f \ m_idMurderer = pAttacker->m_idPlayer;
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! S% u }3 L% q. y* H CWorld* pWorld = GetWorld();
3 r; F2 ~* w) }$ f' h if( pWorld )9 X' z; o: d) j& u7 s
{% o V9 w- o2 x7 D
char szFormat[256];
" |! T! F; T1 N' |+ J7 C strcpy( szFormat, pAttacker->GetName() );
, {7 S- `% ?1 [$ l. s: X! H0 h7 Y2 v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); U6 Q+ u, z; k$ W0 ?" X8 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 t4 `$ q' H7 L7 X5 b5 }7 m
}
/ _. r* i1 V4 s8 ?6 L" o; ` }
$ s$ w/ b( B) @
, o$ d! F- R- s! P0 P if( !pAttacker->IsPlayer() || IsNPC() )
* X, m6 u& c2 r1 P3 C# l return 1;
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BOOL bAdd = FALSE;/ w i; u( z% y2 j0 |" N
if( pAttacker->IsChaotic() ) // ???à?ó??7 n& F$ Q6 x( d# a
{
& S S& r: ]+ y5 ^ if( !IsChaotic() )
9 v+ @! w& f/ _! d) a5 r: v8 d" E bAdd = TRUE;
9 |9 t; t# P: C) _ }
$ N8 O2 W( X) w$ S else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )( h1 @/ p4 |+ K& ~6 B L
bAdd = TRUE;
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% ]+ a! A( l( @' H, E& k1 v5 Y /// ???à????, ?o?aà? ??·ááü4 s. r3 Y' [0 \6 P
if( bAdd && nReflect == 0 2 a: |* Y+ P, R: a& T& V5 N
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ f+ h% I7 u+ K- [; d0 L
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if( IsPlayer() && pAttacker->IsPlayer() )
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+ b7 s+ F/ A2 o5 [8 ?, | if( !pAttacker->IsChaotic() )! \2 B9 U" [( T G
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) j5 x# l0 @! _' V CString szSendMsg;
, z& U6 ^8 f/ Y4 s( J3 N szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
5 d8 _/ R+ ?% j4 D) R0 s; } ((CUser*)this)->AddText( szSendMsg );+ T u, ^% P d( ]& |
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 D4 r- H4 ]! N# l+ V! g1 L ((CUser*)pAttacker)->AddText( szSendMsg );
. ~4 G4 A+ p2 D2 u. o$ K$ V }
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7 M0 y( `( y- ]: P8 P0 i Q3 h6 Z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
j2 |( c# z$ `+ h ((CUser*)pAttacker)->AddPKValue();& u5 Q8 W! J I: M, O3 _+ s$ [
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 G$ Q8 j+ k; f* P1 p' \$ z* w
g_UserMng.AddPKPropensity( pAttacker ); h Q+ F3 q4 A, X( I
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 `0 c! v" S+ v. a#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 g2 P* Z# D( S/ Q, L2 O4 \7 E#ifndef __MAINSERVER
; A ^ A9 P: I+ f, }% tif(!pAttacker->IsPlayer())
! T& o q L1 X FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' U. \/ c! k6 E, M2 L: R4 U9 C#endif // __MAINSERVER6 _7 U9 p- q. [* u) g6 {
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 L& `. o9 n& G6 O2 G6 ^; N" U#endif // __HONORABLE_TITLE // ′Tà?! `# r$ g( L, c/ |. [' w! n8 {
}
3 T, V f5 T/ [6 r( X$ ]#else // __VER >= 8 // __S8_PK
3 Q" I: C) l0 W) e/ c) p BOOL bChaotic = IsChaotic();0 S: s M# [9 d+ Q7 [- |
/ b" h: t" y" Q5 c8 M) D
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* G6 s6 V; S7 O* J. k$ z) l; p
pAttacker->m_nNumKill++; // ?3?? á?°?
& V% m2 E7 T- L8 v' X3 a (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.0 \ R$ J' \' c4 U# q$ N
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); R' G: @, }8 T
if( nGap >= 80 )
4 T, N! t( e2 @6 N6 J+ U" S ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * J5 r% ?" V1 V/ |* G
" G. x- V8 Q8 F" C6 h3 R) c0 B+ f
// o??ó±Y ?3±?±a?| ??????′ù.& F1 v2 f/ y; t9 L: x9 k
CWorld* pWorld = GetWorld();, E) d$ O- K7 {, Z% z0 g
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 K+ y$ F) e! Z2 b9 i char szFormat[256];
. U' N7 U0 q# a1 C; U( ? strcpy( szFormat, pAttacker->GetName() );
. N8 M" ^6 ]8 g. `2 i I0 I strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. J% [% }! |3 l: L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 S" x3 F! N! ?3 R0 M" w
}. ^6 m4 k0 l" {7 E$ q6 i
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if( g_eLocal.GetState( EVE_PKCOST ) ' q0 ]- k. w, I3 c
#ifdef __JEFF_11_4
3 i/ b/ W2 _$ L, V+ R* q$ x && ( pWorld && pWorld->IsArena() == FALSE )
! R; B9 P' B; m8 r1 `3 Q% ], x* ~#endif // __JEFF_11_4
9 d) N7 V4 n- e/ m7 J# o )# c6 w# W9 Y. Q
{' b0 y3 W; u* s3 d7 m& O2 ~
if( bChaotic ) 5 y0 S0 v" y% s# N# L" m
{
% a" k0 R& x4 V9 [8 ]9 _0 ?/ F) Y #if !defined(__INTERNALSERVER)
8 e0 W u7 q0 U if( m_dwAuthorization < AUTH_HELPER )% \2 J% H; E ~8 Z/ _0 v1 l
#endif h" c# r1 R' s5 i% l9 w g, m
{3 ~: K3 C5 p1 \. u
// ??3?μ?·ó
5 i/ i8 v; A& Z, m/ M2 k KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- \5 n* Z5 d m7 W: K float fRate = pProp->nDropGoldPercent / 100.0f;
( P8 w# n) Z0 a9 [& h4 p% ^ int nGold = GetGold() * fRate;+ B! S/ c M* h: G9 h
+ W4 x7 p6 n( q$ K6 Z, r if( nGold > 0 ). S! R7 V' Z) B; r; l' c" E, P6 V
DropGold( nGold , GetPos(), TRUE );, ?* {4 K& O7 x! l9 v
6 q0 J4 F6 a7 C! Z // ??àì?? μ?·ó 5 p w: G! { J) b/ I4 s% ^; x% s! l3 t
for( int i=0; i<pProp->nDropItem; ++i )
9 T. i D3 u0 c0 Q6 F" _ {
5 W9 T$ m3 } I; A2 \; Y `8 U BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.! B: e' Z5 q% J
$ k! P7 M. r9 X8 L% X4 f' o
if( xRandom( 100 ) < pProp->nDropPercent )
7 N4 A5 Y4 w% H: p9 w {3 L; w d. a) T, w' ]
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 d1 o" F$ y6 t7 v1 E break;1 O1 |8 E% i4 ^( s+ w& F" R
}
0 n; C6 q8 _; B2 j4 `* F }
! v5 _$ P# Y4 r! j& b e }
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% F1 P4 U( j3 \( p8 R2 ~ }. ~% b4 J; M3 e6 o9 W
8 ~' v6 q1 c- ]- G: b( j //pAttackerà? slaughter°aà? oˉ°????2′ù.
0 o, K3 H0 C0 |# @# G2 ~- y+ H4 W pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
/ {: J; o: n) V# { // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& d& K9 Q9 C, N% L if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )7 q( c: x: c( v7 m9 T. v
UpgradeKarma();6 a. |9 J& U% f- H$ q8 D, O
#endif // __VER >= 8 // __S8_PK
5 f7 T$ F) [& K' o! l2 } return 1;
8 p2 A. J, C6 h' B* V6 {/ g}
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-------------------------------------------5 g6 p0 G# J4 j, H M( Z# X
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer; o5 C& G! D7 O3 C* W
- i6 h: K0 d" A/ N: q( h
, I7 v' A+ H! x* `9 ]
CWorld* pWorld = GetWorld();
j7 Y* P; O* [7 m if( pWorld )" X) J- P4 l8 [- b
{
; k. [3 N: `) f* f& m2 m char szFormat[256];4 X6 x8 E( r% b3 H H6 m# S
strcpy( szFormat, pAttacker->GetName() );
, P0 l2 X/ T( o; [, Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 |. X2 r8 L/ g$ }( Z% X% I/ B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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