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赏金系统恢复1 G+ w% N( W$ M, M- ^" z
Mover.cpp' |) _4 R& O/ }9 A; T$ W
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Code:
# ?* P* ]3 X$ _# J, }' H' d- m! hint CMover::SubPK( CMover *pAttacker, int nReflect )# R f$ m! t; \- q7 i
{
' Z8 g+ X0 c5 Y2 L6 ` g9 v; q% D if( !g_eLocal.GetState( EVE_PK )" q! X, f6 o! Z8 \: ^
#ifdef __JEFF_11_4
- {! K; M. X7 \! x || GetWorld()->IsArena()
4 X/ g2 k) u& W% m: n#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK
& f* k, Y! I' S0 y9 e' V5 S" t if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 {( }' S: ^: `0 n8 V return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ k2 H5 s# ~. t( F! S+ j- @# l return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1) j3 z# z1 T* h) f$ r7 O# F
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ k$ d6 ^4 a z; H
return 1;1 l% A6 Q6 Z* B! R( i6 I) e; y
#endif // __GUILD_COMBAT_1TO13 c; N9 t7 N E. h+ k+ r' j- u
2 s9 G2 O( @8 ~/ ^0 ^ if( g_eLocal.GetState( EVE_PKCOST )
% i, {* r0 w- K9 O5 }: A#ifdef __JEFF_11_4- k6 [% G; R9 Y; g" \
&& GetWorld()->IsArena() == FALSE
" v" |8 _$ ^( j( k" C, Y* }3 i#endif // __JEFF_11_43 m! Y; m: H/ Y# ]: N
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{
# l% X- _- h4 m; @& Z4 K if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
/ e% P* {7 T+ A if( m_dwAuthorization < AUTH_HELPER )
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// ??àì?? μ?·ó
' o; c/ I, m4 g# Q7 k; R# Z" t // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )9 _; I+ i9 W4 T# L1 i
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- |: V- E( ?' S8 z5 y int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 i/ ]3 o7 F( G/ `4 w: z for( int i=0; i < nInvenDrop; ++i )
/ i, w! |( n6 }* t ^4 s \ {
R& z* E, G# { if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - G2 ?4 ?8 a7 B t) n+ P: I
break;1 e4 {$ f' G+ F8 s9 S+ y
}
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// - à??? μ?·ó
- W- n3 ~. a" J* D, V( L int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 F5 x+ a5 g3 Y; N* I8 @ for( i=0; i < nEquipDrop; ++i )
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) s; O+ ^5 X; U& k% L) _ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) & z6 r5 J' \/ y$ p: x
break;* L8 q9 C" ^) d( e- c
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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# t) T( v! d+ a4 I: C T$ G
! K, x$ Y! H5 w8 L) |1 [ CWorld* pWorld = GetWorld();
# X" L* M$ k! Y1 D! x if( pWorld )
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char szFormat[256];
* ^- E: }( }2 H) u% |& h+ o strcpy( szFormat, pAttacker->GetName() );
+ Y1 Z3 n& z1 o9 D0 s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ Y( @* K- @7 ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, R) G! B; `2 S2 Y5 P
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}; `1 u# V% q" i$ _2 h4 F
$ C7 `! J2 o2 L7 P# ?( j l2 B/ E) e if( !pAttacker->IsPlayer() || IsNPC() )7 E( p! C; U7 _
return 1;- T+ S% ?1 ~( }7 H! t% u
* e* ?; h2 J( h+ |! {; n) p8 ` BOOL bAdd = FALSE;
: g' m: B% t) \& j* } if( pAttacker->IsChaotic() ) // ???à?ó??; F0 d. c5 y. s
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if( !IsChaotic() )
. X. C. w K$ {% V5 N8 d' |" ~ bAdd = TRUE;
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% j6 G- N( Y3 z0 B9 Y/ k else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )8 R. {: |8 r) G" m
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü5 t7 ~+ Y3 U% n+ w: B
if( bAdd && nReflect == 0
' j# M, |+ B! Z; H5 T && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 U7 P2 X1 ]7 I/ S! {1 S
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if( IsPlayer() && pAttacker->IsPlayer() ) X/ B3 q9 J: O
{
# E: w/ q6 W& B3 X' w if( !pAttacker->IsChaotic() )
- C! y) X# @' m! g2 Z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 w+ U" V8 z, ^ CString szSendMsg;
5 w$ D% Q9 @$ u3 P szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
; F4 E) |8 o$ W ((CUser*)this)->AddText( szSendMsg );: ^* p1 `/ H& x8 M
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );+ N5 S* h/ T8 g$ B! [" @4 z3 t
((CUser*)pAttacker)->AddText( szSendMsg );" y v( e1 Z% f% c
}
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0 ]) U4 d" O$ e8 \" S/ y pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 a$ T1 N& b7 R8 _! g
((CUser*)pAttacker)->AddPKValue();' d/ Q" a/ n# h4 K% X+ g
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); t" z7 ^ Y8 K6 d8 o
g_UserMng.AddPKPropensity( pAttacker );
9 h4 Q* z. C- D3 U, J g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );0 p8 J" a9 [) R+ l, S5 |
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( H( Z& U6 Y/ u/ U" e#ifndef __MAINSERVER
) z9 |1 T6 ]( P$ cif(!pAttacker->IsPlayer())
) D; {& G" i2 b. C FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* X" G$ v* r# I/ ^# h- W
#endif // __MAINSERVER
& ?' |- z0 I- G9 k) G ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& d# m o' G! k( M
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK; j& g* o: j4 a/ I( D
BOOL bChaotic = IsChaotic();
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$ g- \3 a) z$ Q& E. z* P m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." Y0 h2 G9 s, t1 E
pAttacker->m_nNumKill++; // ?3?? á?°?
* e1 X( U, H9 U& n( o (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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, |8 W% `4 |/ D4 P2 h- X6 _4 V! o int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );) {6 t& y$ c0 H v* V5 N2 A1 A5 }' x
if( nGap >= 80 )8 `. Q" X2 P8 H% M5 N
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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( J i9 W( |7 `' o // o??ó±Y ?3±?±a?| ??????′ù.9 F/ [9 p$ K8 o6 F8 I' d; ?6 z
CWorld* pWorld = GetWorld();$ u! y% Z5 V$ I! [
if( pWorld )
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( b, N3 \- g a: M1 f //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."2 t& S( H" j& z
char szFormat[256];2 M" o. Z! }7 n0 L( Y3 k
strcpy( szFormat, pAttacker->GetName() );
9 H4 S5 \# `8 z2 s4 e strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: u) q% Y' Y) D4 h- L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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# Z" H2 i8 T/ U8 o, A4 ]) Q
9 Z4 x2 u5 G# H% G if( g_eLocal.GetState( EVE_PKCOST )
6 Z* `) G! O$ p, z#ifdef __JEFF_11_4
7 y+ s, O: z0 ^$ E1 Q' y: c' H, q && ( pWorld && pWorld->IsArena() == FALSE ) h/ c' z- M/ n1 B E4 L
#endif // __JEFF_11_4! ^3 d! U: N' J3 R2 y
)
i, u6 M8 w5 L+ F9 g) v {
% H: e6 \3 _. B' V& Q/ b8 @ if( bChaotic )
1 M g; g+ [3 ]; r5 m {
5 o1 a: X7 h( H$ y% V4 @5 L1 W8 [ #if !defined(__INTERNALSERVER)
4 Q$ \; j; z* _ if( m_dwAuthorization < AUTH_HELPER )% @% u+ P/ D) ~/ b' t% ? j. g
#endif
/ Q- V0 }# n" v# r {
! ~, w$ o, e) g2 C3 l D2 @ // ??3?μ?·ó 2 U* K u6 a% O
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" U T, V6 n6 f Z! s, m
float fRate = pProp->nDropGoldPercent / 100.0f;" _# {8 C7 T% @ ^5 [7 d
int nGold = GetGold() * fRate;
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" F9 }2 Q; t' t2 U( \/ o if( nGold > 0 )
6 y k% c |6 T6 J5 p DropGold( nGold , GetPos(), TRUE );
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4 D7 @! a% t; \; W7 n* w: Y // ??àì?? μ?·ó
/ ^1 p0 @! _# [" b+ s$ u% t for( int i=0; i<pProp->nDropItem; ++i )$ M/ o0 e7 `/ H" D6 R8 ~1 b
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 _2 X4 S5 ?! f, _8 L4 Z/ S+ e
8 q- T% C" k- d* x% X2 ?$ `$ j if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
; g; b% n; f* T' N" L: C. C break;
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}
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}
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6 W; _5 _4 [" d5 {- t //pAttackerà? slaughter°aà? oˉ°????2′ù.( V/ o5 F `% ^! L3 @1 M' z3 M
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ P- v( y; b1 I% T
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
; B4 b% l) A4 Q' ?8 N' S if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
1 @+ |6 i0 s5 M9 `: Z' ~' p5 o" I, A UpgradeKarma();
% |6 U8 F0 Z! |4 |#endif // __VER >= 8 // __S8_PK. ?' n6 t( d) X% O9 K2 c) `
return 1;" b L* g. H+ P4 U9 q
}
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-------------------------------------------0 G( m% Z. \& s# z9 M" t
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0 Y7 v+ N! i% I9 H Z if( pAttacker->IsPlayer() )
6 U" v8 N2 l' {+ R9 q, ^) }) A- ` {
( @1 {. ~" w1 `1 @0 t l! n& w m_idMurderer = pAttacker->m_idPlayer;5 C, b+ ^: d4 g$ w2 l! I: ~
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" t1 E! A- K4 S CWorld* pWorld = GetWorld();" q9 w$ a+ H9 ~2 P C! A2 u
if( pWorld )
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0 H5 h- o; f- K- F& s# s# X char szFormat[256];% Q. M4 s6 |7 `6 J: q e* G, p; R
strcpy( szFormat, pAttacker->GetName() );2 M$ D/ I. M# ?6 M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: K; D- A R/ V& W/ O S) f! n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' F- } ?1 U7 ~: }/ m9 U& y
}
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