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赏金系统恢复/ ~9 ~ h/ {5 P
Mover.cpp
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1 i! i% [, g6 H' @Code:
3 ?8 E; K; C( F, o5 ?+ {int CMover::SubPK( CMover *pAttacker, int nReflect )
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7 A' `# |8 B. K# Z9 m if( !g_eLocal.GetState( EVE_PK )& V# Z( h8 [8 D H$ Y
#ifdef __JEFF_11_45 O/ @' z3 Y$ s! v; l
|| GetWorld()->IsArena()/ F& h9 c5 h7 I
#endif // __JEFF_11_44 C% z1 O' W' H
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return 1;( e5 S" E* q. u' S9 w9 P
+ c4 Y9 J) y; [6 ~+ T2 J# w' A#if __VER >= 8 // __S8_PK( N2 W3 @& Z; p2 i/ V2 h0 |: E# _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 c( s6 }& h3 s
return 1; S' ~# I5 |* z' i T
5 @5 x% L: W2 f) f l) w if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ }7 `; r% M w. V. d8 b return 1;
# x" r; ~ L% y# Z
7 x n0 E; w8 b, ]$ H% c2 e#if __VER >= 11 // __GUILD_COMBAT_1TO1/ B" J& _9 I5 K o5 [1 H' ~1 M
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )4 s; P+ _; z& T& g" M, G/ f
return 1;; j$ y4 K' O' k4 ?3 H) ]
#endif // __GUILD_COMBAT_1TO1
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2 _" r6 ]0 Y; f& i7 K: A. T if( g_eLocal.GetState( EVE_PKCOST ) & y4 I' w- l6 K7 _
#ifdef __JEFF_11_45 W: |& N _3 K+ u9 v2 L" V
&& GetWorld()->IsArena() == FALSE
; z) a2 T2 z( T& B d, ?) [#endif // __JEFF_11_4
$ f( j' w5 @8 m& K: Y# Q* a )
, H0 r$ }+ `0 s% e* ^ {
7 m; ~/ H) L4 M, b! H if( IsPlayer() && IsChaotic() )
]* I2 b2 \2 d7 J, {3 C" ` {
) y0 r& n) p9 G' F0 B8 a5 E#if !defined(__INTERNALSERVER)
8 r. p6 V. D5 ?9 s' H1 j5 J if( m_dwAuthorization < AUTH_HELPER ), ~1 n3 b* \9 W& q/ D5 J$ l4 z0 I# E3 m
#endif* x q# f k5 [ H' O4 m& V1 N& J
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// ??àì?? μ?·ó
p3 _& b0 F" B, `6 |6 c. \ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 R% d/ ]% G% X# u$ ~$ t4 h% d CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. \" i/ s* K# i- k; { int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );9 N* N2 a3 J: A6 e
for( int i=0; i < nInvenDrop; ++i )4 m0 h( f0 Q s9 [* g( i6 R
{
, V$ X0 ]8 {. i0 p3 Y if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) . t6 ]3 Z: N* E
break;
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// - à??? μ?·ó
9 H' f# s! W3 o int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 X& j: ?$ v; k: }- e) t for( i=0; i < nEquipDrop; ++i )5 p# ^; q& a: ?+ m4 r9 L
{
! r1 }% q7 R' U; G$ j5 L/ b if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) b7 V* m: ~2 ?: b) p4 b0 {: {
break; y8 d+ j% Y* ~$ H i$ t, Q
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}) _3 z5 G. Z5 K8 g7 Y
}
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if( pAttacker->IsPlayer() )1 I i9 z/ S7 l& i# z
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m_idMurderer = pAttacker->m_idPlayer;7 g% ^* z }4 {# \; ?
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CWorld* pWorld = GetWorld();: f8 I$ [9 u5 _4 F+ H, m% {
if( pWorld )6 Y M4 Y7 c- O4 h) O `# Y
{
7 g) O m. v( F) d O# d char szFormat[256];" r+ h7 [! ^% c6 L- ^. i0 D
strcpy( szFormat, pAttacker->GetName() );4 m# |$ T" ?$ J* J9 C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% k! a; [% Q9 O9 ~9 q& y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
$ i- d4 J. ]. k& c. w }
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if( !pAttacker->IsPlayer() || IsNPC() )* N4 _- C9 G0 z/ S- J% t+ R# X5 p
return 1;
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0 v7 t( N" ?5 F' n# @: j BOOL bAdd = FALSE;( _* }& p# ~+ m$ _/ m, s# ~
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
( O0 u2 [* Z( b bAdd = TRUE;
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: T3 H7 e9 y% _7 B& u3 H! E else // ?????ó??, èù???ó??! w- {) ^, J, W
{
6 x/ I0 F5 g/ |2 E7 d; n if( !(IsChaotic() || IsPKPink()) )
# t+ m. g% M4 _1 x4 U% s3 O4 }' P bAdd = TRUE;8 {8 O4 A6 }+ i1 f) R% h' N& d8 u
}
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! d0 [. @& u D9 i* o2 { /// ???à????, ?o?aà? ??·ááü
# b0 m& Z' L6 y' n- g! {; i4 C4 X& H if( bAdd && nReflect == 0 $ ~# T% T% }7 F$ k6 Y. o
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& C$ L* c( Q1 T5 ?! ~/ J) m
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if( IsPlayer() && pAttacker->IsPlayer() ): D; W1 m7 V! T3 ~& {' {( v5 x. d9 ]
{
. a7 ]3 @( H5 v- W" `9 h' M if( !pAttacker->IsChaotic() )! J% T+ Y7 H! f T7 h
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
" [1 Y6 \0 \1 r7 V CString szSendMsg;
& m% Q( e: g% Q) l1 H# \' ] szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 A+ i; Z5 s8 r& S6 r" I: c
((CUser*)this)->AddText( szSendMsg );
; R5 s! e+ N2 { szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ \! A1 Q7 ]* l* K; N/ { ((CUser*)pAttacker)->AddText( szSendMsg );. l! a. @# `9 I% e
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ O: Z: \$ Y5 t. E, M ((CUser*)pAttacker)->AddPKValue();
) m- q" Z; r5 c* w. Q* L pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" g( `1 O, O8 k0 x. g) q% x g_UserMng.AddPKPropensity( pAttacker );
" W$ ?" C! Z! l% v' G* T* b g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 A% |! L F1 ~$ i5 \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- P+ U, L/ I6 h& P5 `1 x4 q. c#ifndef __MAINSERVER
2 Q9 d5 t5 K3 ]4 v5 oif(!pAttacker->IsPlayer()). M1 ]1 I/ Y k/ [( p
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );. e* |0 g' u6 w, c; p7 p! \9 `* T
#endif // __MAINSERVER
' K, [/ C& s1 P9 ^# } ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% r" l9 z o, ~
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
/ }7 f2 P4 P$ d: a. w5 ] BOOL bChaotic = IsChaotic();( f1 O) K% ?$ Z4 z8 \2 H( Z
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: h0 g: W2 y' r1 Y, s# j1 t, l pAttacker->m_nNumKill++; // ?3?? á?°?/ ^4 |5 B- l) U! T% F+ J
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
! @$ H6 v: V: k: i+ F' b2 d+ `1 ?! e% u3 S
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
& n* O; f S: E1 V. j: ` if( nGap >= 80 )
8 r/ @; _% ^9 z0 ~& Y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ L, O! t& {) W( \- j1 C
- ]$ z) E& P* [% H- t$ F6 e // o??ó±Y ?3±?±a?| ??????′ù.
' O/ I- k5 d: H$ M7 d9 }- P1 o CWorld* pWorld = GetWorld();2 I( p" ~4 i& J% F$ o/ Q8 Y* @3 K
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 D! ]* P/ m5 {' N" J! n5 K char szFormat[256];
: Y* R) m. Y8 [1 m strcpy( szFormat, pAttacker->GetName() );4 y; ?% E! L9 d0 \) L8 d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' f( t4 f, L# d, f! _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); k$ D0 a; p3 q$ K3 w3 a; Q
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if( g_eLocal.GetState( EVE_PKCOST ) 0 _3 K/ |! a# b; T1 ^
#ifdef __JEFF_11_4+ B: r6 w- S$ [
&& ( pWorld && pWorld->IsArena() == FALSE )
. R, N7 I u$ U5 d+ d6 Y#endif // __JEFF_11_4
% @( c, s9 _3 a( V )5 b! ], w; T- y% i( \/ r$ a
{
+ A' ^) l& X5 z4 n3 Y if( bChaotic )
9 W4 F- X: h5 u; F4 k/ ^, T$ m {
! ?- l1 X8 i7 A$ w #if !defined(__INTERNALSERVER)( m1 v y& o2 J! e8 w: i ]
if( m_dwAuthorization < AUTH_HELPER )$ f* p& l8 l+ [4 b+ v5 J& x& L
#endif: l+ Z+ c6 F7 m3 |2 I8 n
{+ q ~+ _6 {1 A1 j) r/ T
// ??3?μ?·ó
, F$ |: Q% U3 N9 E0 G% X KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 J) j, r. D7 i2 P0 R float fRate = pProp->nDropGoldPercent / 100.0f;
& S4 d/ N6 z/ h w* K int nGold = GetGold() * fRate;; O* L4 c( R( N) D8 B, |
! b& c2 k* y) E& n& n. _5 {$ Z if( nGold > 0 )
, I8 m9 n. W ] DropGold( nGold , GetPos(), TRUE );' [: w+ h; o" b3 D5 z8 l# f9 c
' z) C& g' \/ j [. |
// ??àì?? μ?·ó
4 q5 Q$ Y$ Y- [) G for( int i=0; i<pProp->nDropItem; ++i )
& D' I M3 _5 M: l) `, c {
3 v0 c. _ i$ {" O BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: ]% Y. b |- A' e5 \* ~
$ D' J1 X2 \% J! ~4 u+ T; g1 F if( xRandom( 100 ) < pProp->nDropPercent )
( E" r, Q- n0 ?. ` {
' Q$ A# v8 ]* @: c( t9 r' R if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
" E$ \4 x7 r, H; R- h break;5 V8 h' I/ {: {! ~, s, S* w6 G9 A- F
}. ]' q4 o0 q9 L- @3 n
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.7 p) \' D8 A2 i# I7 B5 r% ^" b5 U
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
e$ Y, e8 a9 z; P( g& G% f. K$ i // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ H6 [5 e9 \& [1 f" G- S7 P& K( ~
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )% y3 l2 Y! C) `
UpgradeKarma();
* Z. ~2 N) L# k5 s( p7 x; ^#endif // __VER >= 8 // __S8_PK" S: Q( _8 i9 v# I" J+ ?
return 1;
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% [$ v, T9 Y, I" m Q-------------------------------------------
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if( pAttacker->IsPlayer() )+ m$ T3 q+ M0 \0 j1 _* u% ]& W
{$ K5 J3 m W, \ P- m: ?; z1 p$ T( Y3 T" b
m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();; `% o( a' ?1 A q! v! X2 g
if( pWorld )& X1 M# g% l% L& [1 b0 ?- d- t
{
$ W1 L: F' _' e char szFormat[256];
: F0 J& s* H8 e3 n: C strcpy( szFormat, pAttacker->GetName() );- C' A! n2 t F& p# Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ a0 p) x- ^% a. y3 x
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! f9 x$ O( i C) }" `
}) l' p9 q- I1 W, X* _+ _
}
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