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源码 MoverRender.cpp
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Code:
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2 X9 C! [4 j( u# _ v1 ~ else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
5 g* e% ^5 y% z {
# D6 B( |2 C. x4 Y0 p: t- G5 [ //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
$ B7 Q8 G* ^5 ~# @//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );5 S2 x/ `/ {8 O9 R, w
pTexture = g_Neuz.m_pHeroIcon; ( ^( R: R4 Z1 F) o. ~
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;7 Z$ W: |2 h: x" g: j
pTexture->Render( &g_Neuz.m_2DRender, point );3 I3 S/ {+ P3 F' @3 L3 K, ^- e
}
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#if __VER >= 16 //__3RD_LEGEND16
7 ^( g6 J) z7 {# y9 d( |8 G else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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% k+ z) o+ X; b3 N2 F6 M strPath = MakePath( DIR_ICON, "icon_Hero.dds");2 Y: F7 v! b2 o' w8 a5 \
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );, c' K; F8 X) K# v) ~; x% Z
// pTexture = g_Neuz.m_pLegendIcon[0];! @2 K1 d' X K5 x5 B
if(pTexture != NULL)
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! D8 l+ f8 T' b+ D F' h point.y -= pTexture->m_size.cy + 5;6 t7 w4 L/ W+ Y/ y; x5 Y# ~+ J
pTexture->Render( &g_Neuz.m_2DRender, point );& b0 t* ~* f5 H/ f; ~& O1 @
}
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$ |' ]) w3 T! `( _4 D6 \/ z8 i else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");- f5 r9 O% v. P$ D, M* }9 z: T
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
3 l0 T) y% C, r9 p0 C, @& b( \4 N// pTexture = g_Neuz.m_pLegendIcon[1];! w; V1 r/ ]) `7 m5 S
if(pTexture != NULL)
8 @5 k! [0 }# }0 R {
2 R2 E) f( f: Q% _ s% r point.y -= pTexture->m_size.cy + 5;
3 g5 ^! c5 z" s( ~5 l$ ^" Q pTexture->Render( &g_Neuz.m_2DRender, point );! m2 J" V# U. l+ H6 }8 V# Z. I/ W+ x
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#endif // __3RD_LEGEND164 a) R' ~" F& ^6 C3 O
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