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源码 MoverRender.cpp1 X; A) s6 G% p5 z& j# n% i
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Code:
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7 Y0 j# c2 w- v6 X! l, ]5 s6 e7 [. V else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.( k8 R0 t+ O* z; K
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 9 l& O" n# W( v% }
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );6 R. J1 C+ b( }& |9 R
pTexture = g_Neuz.m_pHeroIcon; " `. ^- n0 b, x3 N5 R
if(pTexture != NULL) 5 F4 p* ~& A$ t: l4 M5 x5 d
{
7 m5 ^$ ^! F: X& I9 L. c& y point.y -= pTexture->m_size.cy + 5;
# x9 J- g' a6 L# D; f8 z$ A8 O# f) ^ pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16 Z! I& T8 _5 I$ s
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)1 Y8 h( e% I1 m0 y9 C6 P* L
{
) k; y) H4 g) x* ` strPath = MakePath( DIR_ICON, "icon_Hero.dds");
8 Z! v; p+ a9 Y0 l& N3 I pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );. k* t: M6 ]5 W; M4 {$ f
// pTexture = g_Neuz.m_pLegendIcon[0];0 K3 K" W# C0 t2 |, U) O
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
$ H, K0 E; S0 j7 N5 j1 e" K9 Y3 v pTexture->Render( &g_Neuz.m_2DRender, point );" K1 Q) [, \8 q2 Y) ]& w
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");, J, w4 d {, r
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
! l6 ^, }6 }* c8 |3 _+ |, p// pTexture = g_Neuz.m_pLegendIcon[1];4 ?3 B* u: \1 Y' }5 [* q
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;5 T1 q+ O3 g* @2 w- m3 E3 p
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
9 i( ?" Z' C+ O$ J7 h1 p X+ f#endif // __3RD_LEGEND16' H R2 b6 M5 Q( t; \- a$ ?- n
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