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源码 MoverRender.cpp
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! R7 e" ?1 w1 e' F+ w else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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' v* ?& G% y- S# H2 B& L4 [% c1 h //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 2 W) U5 Y1 o3 W/ W, C% V( m
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );3 k2 p o* {5 F7 u" _& P" @
pTexture = g_Neuz.m_pHeroIcon;
" e! I( V) {% j% u if(pTexture != NULL) + y. B: a! t: x# }0 q
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point.y -= pTexture->m_size.cy + 5;4 t; b- G4 g$ ^! z+ @* J( a
pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16' R. z" m) E$ R w/ ~ X
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
; V- \ D6 e( c2 y: P pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );3 Z R$ ?/ j7 L$ m1 ]7 v
// pTexture = g_Neuz.m_pLegendIcon[0];
s8 {* B- A0 V% B; Q) Z( t3 d% S if(pTexture != NULL)
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1 `8 `5 ?! A/ L$ u$ X point.y -= pTexture->m_size.cy + 5;# N; B+ `/ p! ?4 J1 l/ s3 v
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
, H. Z- _- g: ]- n, l else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)% @- Y$ e/ V1 B- s
{
$ ?$ b, _) V% g& T2 j: U6 k+ S' I strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
- w+ a4 e* j- W pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
2 ?+ G! `1 _6 j( ~* F( n// pTexture = g_Neuz.m_pLegendIcon[1];2 ~ }! m/ K$ ~
if(pTexture != NULL)% Z% L5 P, G, x1 P
{
- L. {2 z! h7 v7 n* V1 O y point.y -= pTexture->m_size.cy + 5;
9 h9 w4 _5 k! _, H1 x& p* `: m: s' P pTexture->Render( &g_Neuz.m_2DRender, point );0 K8 D q2 G/ C
}
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#endif // __3RD_LEGEND16) V6 H$ G t* f* x9 `& y
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