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源码 MoverRender.cpp) @4 Q" q) \$ ~# d1 d/ t. M
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/ Z) a# O+ x. {/ L! t# n else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 4 |; h8 m- B6 x6 C! }( }' C. T b
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );7 k/ @# X5 U ?' `0 M
pTexture = g_Neuz.m_pHeroIcon; 8 j! S' m6 q' L( n9 X7 f$ i7 z
if(pTexture != NULL) ! t) z( _* K R# B5 d; j
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point.y -= pTexture->m_size.cy + 5;$ @4 I% g# \$ ?3 p# K0 Z
pTexture->Render( &g_Neuz.m_2DRender, point );3 ?8 ^# j3 a2 O2 r* s
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#if __VER >= 16 //__3RD_LEGEND162 T2 \& Y! Y% L6 c: Y1 _+ V
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)6 w! a4 _% G% q/ _
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");' }4 K- e" Z% o9 W
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
z% g& m" I4 s z3 w* V* m// pTexture = g_Neuz.m_pLegendIcon[0];
' _4 n0 Q v( v% \" K if(pTexture != NULL)# o* b$ m2 c0 O3 p, }' ?
{
5 e3 H" N1 p- _7 h9 S9 }8 f point.y -= pTexture->m_size.cy + 5;' R4 w9 ^$ B. @! C6 i1 e$ H( H
pTexture->Render( &g_Neuz.m_2DRender, point );7 \: I3 s/ L& l8 {
}
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$ {5 w* s; `9 E6 Q# L" O& F. k else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
6 y$ F/ f) B# b, f4 o" { pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );/ G4 F& X/ @9 e
// pTexture = g_Neuz.m_pLegendIcon[1];
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point.y -= pTexture->m_size.cy + 5;
1 P J! X+ u2 q" W I/ E* U0 V pTexture->Render( &g_Neuz.m_2DRender, point );
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#endif // __3RD_LEGEND160 Z7 ^# p' G r$ e
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