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源码 MoverRender.cpp t/ j4 y! g0 G/ Z# a4 ?
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Code:
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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& N* F% U5 l. e0 v& b //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
" s S6 \: E6 D% n//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );9 o7 b2 H# w( t3 j4 t
pTexture = g_Neuz.m_pHeroIcon;
" R( T1 E& y4 d6 S& h* ^1 d$ x if(pTexture != NULL) 1 V, F, q6 H* c3 \! B1 h- D, H
{
! y n4 L; K8 y c point.y -= pTexture->m_size.cy + 5;
9 n2 g {! B' M1 w pTexture->Render( &g_Neuz.m_2DRender, point );
7 E8 w3 B/ ]# y& M* T" x/ f }
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#if __VER >= 16 //__3RD_LEGEND165 ]3 y7 f5 L. j, i/ K5 ?
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140); b* ], d) y# k! ~3 h% V
{
. ? m8 \& U) g strPath = MakePath( DIR_ICON, "icon_Hero.dds");0 S8 F2 Z7 x% A" b
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
1 ]# ?# x* B, c( i// pTexture = g_Neuz.m_pLegendIcon[0];) w G) U6 M# }5 v7 e2 Z
if(pTexture != NULL)* v, t0 U! A, S$ ]* s- F0 j$ p3 s
{
5 p5 F7 @9 B# X; E5 D+ y point.y -= pTexture->m_size.cy + 5;
, e! m0 f; O6 A) A$ q& l/ G pTexture->Render( &g_Neuz.m_2DRender, point );3 H$ X, i1 H; f/ N# j! `
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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9 R- x. u& d5 t, R strPath = MakePath( DIR_ICON, "icon_Hero1.dds");* Q* D! _/ |/ `& K
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
( y& Q, U& u0 \8 h9 s// pTexture = g_Neuz.m_pLegendIcon[1];. g/ x5 j, _* P$ i
if(pTexture != NULL)- `' y! V+ o2 i' e
{
- v( G4 b7 X* t point.y -= pTexture->m_size.cy + 5;
4 O! F: U |/ ]2 z( R pTexture->Render( &g_Neuz.m_2DRender, point );* ~0 ^0 H* M1 H/ D
}
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#endif // __3RD_LEGEND16% Q6 A. }. Y. a4 b0 _; v( {
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