|
源码 MoverRender.cpp2 _ Y; }) C) x8 d
3 v" L4 A$ U6 G5 {" p
Code:' h$ Q# `/ S3 T x( e% n0 @3 P
% d- v* D: \* I5 e* H7 g' ? D: _& X
else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
( P6 ^+ R8 t$ Q- s0 Z, s( g$ d {% @ d3 G% [# m8 R H) n
//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
8 |3 Z9 @$ B- l' |, Q6 ~( f//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
! }& N! ^- P% O pTexture = g_Neuz.m_pHeroIcon;
. G3 k; l1 u r4 j4 \8 O. Y, f# f if(pTexture != NULL)
' f) g* |) V( p {
+ \5 R& w8 S/ { point.y -= pTexture->m_size.cy + 5;; D0 n4 s% p9 M5 O' s
pTexture->Render( &g_Neuz.m_2DRender, point );5 P8 N! U, U% r. z$ n6 y
}: _% O; V% O/ k- [! m2 m( O% m
}) z2 ~; j. d8 Q* V8 O
#if __VER >= 16 //__3RD_LEGEND16
/ i4 E6 B$ r6 L# K+ {( o$ w9 V* c else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140); E6 c* u3 g1 [
{
/ b, q8 d2 A+ _$ n p' m strPath = MakePath( DIR_ICON, "icon_Hero.dds");) m5 t/ S0 j" X
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );' W5 [" Z" x" F+ \5 p Z$ i2 ^
// pTexture = g_Neuz.m_pLegendIcon[0];
& e6 b5 r" k5 D1 h2 `1 |' c" r. g2 j if(pTexture != NULL); v! q+ w3 ~% K5 L I
{1 S* o9 H3 {4 r# H/ s
point.y -= pTexture->m_size.cy + 5;7 R- c! l* {- P" A
pTexture->Render( &g_Neuz.m_2DRender, point );
+ U+ _5 o2 y4 W q" D }
4 l, B1 f+ W5 W! U4 t/ w* D, T1 A } x3 {( M/ u7 M4 p8 D0 A
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
& T. G( ^8 w- y# v' E: q1 B. s {
% [8 O& _9 U' g" l strPath = MakePath( DIR_ICON, "icon_Hero1.dds");: V( w9 h& \& g
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
+ n0 i9 a" U6 i0 [* y// pTexture = g_Neuz.m_pLegendIcon[1];. U. \* c" K: ~7 j
if(pTexture != NULL)4 i- g7 a( m* O; u
{
3 g4 s4 Z& ?' z( }; W point.y -= pTexture->m_size.cy + 5; r0 ~" D+ E' I) V/ G1 [1 e: P0 B
pTexture->Render( &g_Neuz.m_2DRender, point );, Z3 z ^, R$ g/ |" G5 K" w
}
) D' m% Y+ |& C }
$ E( V6 Y/ ?& [; E8 `- o#endif // __3RD_LEGEND16* K4 V& v6 ?& w* Y0 H2 f+ z, T
1 q6 w9 r& m9 U( U9 ?
4 Y7 t; x7 ?8 d/ K, |2 h& a
|
|