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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 显示全部楼层 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
# v. t  R0 H* p( y: q5 qdefineItem.h. j& X1 [. p  q
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z' [0 ]4 N* w, z
propItem.txt
. v6 k7 l+ `+ F) G% Z- I0 M# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U" v# [4 D% s# r
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q, U0 ~; e$ W6 G2 x
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件: F8 d5 U7 o  |
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件7 ~, x9 C9 X5 K: o( m
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j4 _; v2 H. V* F2 ~$ {3 }% t! }0 s
+ Y6 b; m! g$ W5 x% S. g( Y
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID! X6 v+ \# D( o1 x$ D+ c
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
0 I6 z; f$ \2 [5 y/ bpropItem.txt定义物品数据) r9 c, z  [4 V; Q
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~! ?2 d# D6 a- V, p8 p  [9 }2 h% |
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下5 M: x, V& M5 p2 D. q) J
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾* o* X& E6 w, s+ d
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加8 S1 q( ?- M) j! s
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
6 d. R6 P" X6 \) cIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
* s# V2 I9 a7 N7 t3 |) _: YIDS_PROPITEM_TXT_FFSTART3 飞剑
6 q# u9 t! E9 S$ n3 C; z. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
/ \) \* R. |' N. \4 S* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应4 f, Z4 ]- D' r
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" G. `! n' O1 F4 c下面说propitem.txt - g1 |- }: ^% c- G! ]
2 `$ Y8 d- f. r- ?0 s: z单独添加( V3 c- a- T  H% T* p! r! x0 `4 i
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
: U3 M4 P! ?- W/ T" D# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
$ q5 x; [% m4 z$ r  b$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了& r! x  A1 d' r
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+ q; q0 f8 t3 i( w//飞盾" r* _& Q% l$ `' Y
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
. r+ o( y) ^: L" Q- c$ l' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C( y* n5 @7 v  t2 V' H
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 13 a. J$ ?3 o  r% o9 {3 ^
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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9 {. r/ a, _8 ?( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
! O3 N6 `/ G/ Q! D5 A//飞盾7 j* w* D4 U! h+ x* I) }+ y: g2 C5 h$ h) }* g" f- [
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D" V% L1 }# G. [7 h! ]& n2 ?2 O
//飞剑9 \; i! o. ]+ D# A6 |
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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: r7 I" m1 D% ^5 @5 b0 f6 h+ o到这里已经结束了,一定要记得 服务端和客户端文件同步!
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