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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?8 y1 K$ S' t" D& n
defineItem.h
+ w+ k0 V( i7 r, s' z5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z9 X& m3 \' Z1 h$ L9 P
propItem.txt- f  ]2 i. Z5 r) V3 w) B: C
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
5 _* I6 Q, f" |7 {6 Q9 f. ^# ]! |model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
& W  h5 v7 t/ |. bmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件
; e: Y+ M4 `/ Q9 n  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
  v4 b8 R3 M' k4 {" k0 p3 B6 P, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j8 o0 g" L& n5 F. m

4 j! b! @/ O( F, l; E' \. W1 T3 s" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
2 f( @2 r* ^1 [' n4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
. W9 ~5 y( z1 q4 [* tpropItem.txt定义物品数据
! H; w. `- d1 Y, V. A2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下" b  k. [2 l; W  U3 a; g
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾3 D- T1 t8 O* I/ {" Z# Y  n
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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% p) u! k9 v% S  F/ y, n2 G单独添加
  v. Z  k2 T# Y% v) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i' K* e" A! X$ _4 {2 Z
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |' I0 e0 |2 t4 F" t, H
IDS_PROPITEM_TXT_FFSTART3 飞剑
* N  m) T" C! H7 \# b2 i5 j. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。" N. H6 |! X8 W# t
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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2 e; X$ q& }+ ~; J* d下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
, {% J& h7 J/ y4 S( M. L5 l# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 " D7 J0 x. Y/ s; |, H
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
7 J) r5 O  ~# c2 j* X% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1* F/ ~4 t  s: v% r9 g' w" o
' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
$ M5 S5 C9 p; U: U9 N5 u+ T  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 18 v. L, N6 t7 q+ r6 w0 n
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |7 ~4 V4 e( v. ?
7 b1 O7 K7 y/ h0 g; [
( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
2 G' C; w$ ~/ R$ y3 P7 C//飞盾7 j* w* D4 U! h+ x* I6 s; G6 ~5 `. @$ N: h2 l) Q% c2 q
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D- n: N' [- g. _6 q+ U2 Y
//飞剑
4 [9 t9 z2 Q9 m. P# @& N+ x" R5 W- s( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了: W, `. e3 X, |6 a" [. j  N$ j
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% R$ O7 b) O0 _7 z- F到这里已经结束了,一定要记得 服务端和客户端文件同步!4 k+ h8 w% X6 r3 }
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