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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
, L0 c: i% A8 I- MdefineItem.h
$ Q. `( E$ k5 b! ^/ i8 k5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
! O' \' r7 |) Q; ?. z  W1 o7 {* EpropItem.txt
3 m  I6 b8 u0 X' W# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U+ P( q& z& O! j6 v7 w! y; U
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q* z: W1 B) K7 B- B% G/ z9 x& W: i
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
: n: E, s9 n" V  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
. e; a8 A( {! m- J/ R8 p$ @, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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( e1 s( j7 H$ p( S. y( I7 H" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID' D5 o" {+ {% z& o
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @8 F& F; f, _6 w$ o0 I
propItem.txt定义物品数据
1 L) h' A* H6 n- W8 L- J: a. y2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下; \. \) A7 Q% r0 {/ B
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4 ]; L" n2 e+ j% z2 ]2 s' P9 P. S5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
) v, R- Y3 y$ Y: A0 p. F& e. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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; W4 E. t. N/ d$ D6 t! K5 T单独添加
1 Q/ \2 @6 u+ S$ j9 {8 }) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i$ y/ F' K. L7 v( C$ U6 D, q9 g
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
' Q+ [/ _  |: x* h8 Q5 NIDS_PROPITEM_TXT_FFSTART3 飞剑
4 O. b3 M5 \3 K: Z! ]7 f/ I6 s. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。' ~$ ]2 ~' Q$ E# l( L$ q' F
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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9 R4 m: \3 A% }4 p' o. E, G下面说propitem.txt # \' [& L; r' K, f) c+ C0 r/ D
2 `$ Y8 d- f. r- ?0 s: z单独添加
# T% b% [7 c; c$ d4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2* O( B; u6 C! B; c
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 # S# r( j8 B# A' F
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了% m5 ~& w" @/ f
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" C0 K+ d; n- d; V2 ~! R//飞盾/ t" b7 e3 `3 |/ i: o
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
& I5 }0 @( Q/ e' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
5 c3 R( I& b6 Y# \  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
: p% Y5 I( P( T6 F9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
7 A7 N; r0 j  Q# F$ g//飞盾7 j* w* D4 U! h+ x* I! y; [) c9 `* ^+ h) P$ d2 y6 d; a
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D/ _# [. x) L8 h. M' s
//飞剑, P' o5 b8 H% Z8 Q( z: L4 `' J( `
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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