首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?5 a9 y, G( M; c, J4 D
defineItem.h
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propItem.txt( n/ b z" Z. J! W. t, H1 K
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U3 r4 s; U# ~' B- ]; e
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q/ H/ c% ]: G1 W" o! w8 G
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件% f3 T' f6 c6 V, e- \2 @( \8 S
k4 a# S$ ~5 a6 OItem目录添加dds图标文件
# B/ c7 ^9 x! ]" b, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID5 r }2 {, [ g* r0 S2 f L
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
! ~& N/ i: J, o: ApropItem.txt定义物品数据; s4 z& b5 L. C- q1 [
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
$ V* ?5 z# Z: `2 g0 r7 c" p. w8 y. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @6 m$ h4 m* \# E% y) F
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单独添加
1 N/ Q( F. E% ]4 j) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
4 h+ n- p; U2 f* |; JIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |$ g# g9 v4 E" \* y- K* v
IDS_PROPITEM_TXT_FFSTART3 飞剑# i: h+ z; L# f
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
2 S1 O- b. k2 T3 V/ |" @* ~* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应2 @! h/ u4 @4 } }& I7 E [0 Z
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- Y' o: J! u6 a: p0 f4 G下面说propitem.txt % m2 h* N+ A+ x; ^8 n9 o( W. r
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
5 f% o2 t) H& ^& i8 D1 ?, w# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 9 s6 x" U2 v6 d8 i
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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9 V' X( Z7 h/ f2 X: {6 f//飞盾
( Q+ v0 b; a" c ?: h: i7 k% o5 o% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1. K6 m# p5 z* F
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C) U. {9 I/ B% t! O( t' c
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
& B s5 A0 n' Y9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
8 u: L v+ @) r( Q//飞盾7 j* w* D4 U! h+ x* I
' l+ I w8 _2 k0 [* ~- q% y, X#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
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( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了* C0 K/ [5 ~# n: |! m+ o" g/ P# H
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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