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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?( a5 ^. @! ?" s2 N# H! P% ~
defineItem.h
2 I& I+ u/ b6 d: }5 p, U5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
9 Y6 x- k- @2 B4 a5 x2 y' wpropItem.txt3 i- C! I( }! n: a! z7 ~2 O
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
% D% k3 H/ e, _9 h- ~model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q2 W1 X  W0 F' n) @/ L
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
2 M( _  o+ u6 u- q  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
& v( Y2 c  X+ |+ \( ]+ T* {, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j6 q8 ^% G  c- Q! z! [- N' x- k

: E/ R5 k) D) E0 Z+ p6 G: U; B/ Q" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID* {: t1 U+ n! o# w+ h
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
$ t  v- x2 f; C! i# gpropItem.txt定义物品数据
( d* N3 X5 _# P) X' b# `6 q2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
* {+ b- L& A1 e, ~4 U* x* `* @5 C! c3 m5 W7 d- G( s5 i
( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
+ |% h# D% l, }. U# Z: T: G% V. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @  i8 F9 J7 R8 r# K- S' P
4 N%^  u4 v  U9 o  f' g1 s9 d+ v4 O8 c2 }  N1 O
单独添加
% q7 i9 S; M' X# x* V) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
- F( H! k! I# gIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
# f  o7 A  ^; c. d$ Y% s. @( HIDS_PROPITEM_TXT_FFSTART3 飞剑
) f1 [3 ^$ l/ p% d4 \. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。* t  _0 T0 M3 F* k" M  ^/ N5 g, i2 j
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
5 k7 p. h2 k/ g0 W! n' U9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y8 L/ Z+ Y  c* m
下面说propitem.txt , h% f7 |0 e3 K  y" A  O0 _
2 `$ Y8 d- f. r- ?0 s: z单独添加
- Q& ^2 e, T5 z7 e! ]$ e8 \6 ]4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2* Q) k# ~; B/ T4 C9 o) U
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 1 P) l* [3 z6 R* F1 Z: d3 O5 j) e" K
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
4 {! h5 J5 o0 j5 D& x& d- ?8 H& L/ t8 O4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O
! f8 `5 j' b: Y//飞盾& d4 z% y* Q- G2 h/ x5 u% H* u, f  @
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  N! p" f# g2 n- f' `, @4 k7 D' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
. @( Y4 _+ a* B  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1( E# r) L* X: Z: n9 y! d& n, {* x
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |. t2 m& ~8 r; U5 F# L/ K3 k/ g8 d

& H8 {2 l7 `6 D) D0 y0 K1 \( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
: p; @; ^* B) p. h* j: F; ^1 @//飞盾7 j* w* D4 U! h+ x* I
4 `/ g0 C0 B7 d* U( P+ N" V#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D8 m7 P0 @* Z8 _3 i8 `/ y
//飞剑4 b; d/ n8 i9 Z( w7 Q/ A2 `& W/ x
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了% |3 S7 d* W$ B* H* t
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到这里已经结束了,一定要记得 服务端和客户端文件同步!9 p& c. l" H( Z( W" U- P2 _
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