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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
& p: C% Q- X" i" GdefineItem.h/ B- }2 A& j/ n) m# T% `2 A. d6 P
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z' A; i: _# @8 W; m4 v- B* h
propItem.txt
* T& X) b* l* j1 I# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U6 T/ ~+ o% e0 H
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q' e! k* l  D' _0 C) ^
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件0 q, }) E9 @1 O. k' S
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
. s2 E# |: m2 |, H! a; z7 h5 v, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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. k& |6 @5 }, [- g* k- n% A" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
( Q" Q( E* d+ e$ C/ E: A$ T' {4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @& L. T' w$ [1 ^( H% A. i' U+ e
propItem.txt定义物品数据
2 Z- s# u% i. Y# q2 @4 S2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
  h1 \5 @6 L4 @' }0 b: C' n* F
8 M. ^, \1 m( D# f. z8 @! n( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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! x. S) b4 C( |! z1 o5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
% ?! e6 u3 z5 _& C! Y2 m# X" _) i. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @8 y) D/ r( c: F
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单独添加
* L* Z( J& e5 v) F) Q. t) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
+ |% r" Y+ L% m/ ^! SIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |* |5 h1 _8 d7 z$ Y5 `, G
IDS_PROPITEM_TXT_FFSTART3 飞剑
2 u% [7 D0 K0 m. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。6 W- d  K* B1 V* ~- ~
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应' a5 a9 E5 Z& \. z# c' B' q
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  J- D2 c3 C6 N4 g/ |& j  j% P7 p( M下面说propitem.txt . w" s( D& l3 _/ G" ?
2 `$ Y8 d- f. r- ?0 s: z单独添加" F8 k7 c6 r0 K1 X1 V
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
( l2 I- {( t' H3 i# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 * B+ k% ^9 u) [
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
" U; z: q4 |* h0 c# N* A% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
8 d% G2 ?1 J: E* Z/ u/ U) X' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
: \' S, N- B# |7 L: ]  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
( t/ E5 d0 d+ a% u6 z# B: c4 J8 r9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |6 R5 ^* s! F, @+ ?5 o7 k- c
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
- ~% B+ e4 O# q* I9 s% {//飞盾7 j* w* D4 U! h+ x* I
6 D' p9 r! t1 }#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
! a% v+ ~5 h4 a( h  S% K( ?//飞剑
( M& r  b% N8 x+ @: E- Y* D( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
. O8 [. t7 |# j/ v8 Y0 q- {, T9 h( N  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h
) m. O) G! B4 q. y6 Q# b. ?' E( s到这里已经结束了,一定要记得 服务端和客户端文件同步!  X1 g5 U* r* m' p1 h& l
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