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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
# y( Y" L0 G1 i% BdefineItem.h
" B# @4 A0 j# A4 P% y5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z% s9 @% B) R4 B
propItem.txt8 C3 }6 ?# ?$ {* A2 ~! K. n- b+ _
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
3 C2 S* `: P; ^' Omodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
; {, P5 ]. n. f" dmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件+ Y2 c# j0 \7 q+ L* Q. E2 S6 k9 T
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件, p3 b0 u: p: y/ O
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
- I% @, o& `' D" _3 I0 \* o- b, Z( Z2 E3 ^. Q# Z- }
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
  f. v9 D9 b- s$ l- O! H3 l4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
+ V) C5 A  x! f! q/ y/ }propItem.txt定义物品数据
2 }: `+ W$ ^* d2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~  X. G- a) R' M: X" I

! `) t0 z; h) n2 y0 o" g( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
: O* h% H1 Q5 g; s% r0 u& d$ |) E8 G$ B' l* M  d' x" R' f7 N: w. w
5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
2 b1 Q4 b+ n4 U! w  `; b. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
- y7 X8 j% U$ L3 j  C4 N%^  u4 v  U9 o  f' _6 i3 A! r6 t4 l1 |
单独添加
& v" i& |* P, ^  Y) |) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
* G* P' w' r4 Q; k! }$ [' Q- gIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |6 f; {0 m2 R. \
IDS_PROPITEM_TXT_FFSTART3 飞剑0 h0 ]+ H( a( J' b. k7 E$ \
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。+ \/ T) O% g/ n% c4 ^# ?6 D
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
5 B9 q4 J" Z0 F, T9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y4 w0 I+ R% N( h. e6 B
下面说propitem.txt / o# T, e& L( I0 }  z
2 `$ Y8 d- f. r- ?0 s: z单独添加
  k( O4 ^; r; Q- I' o$ P0 s0 ^4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2" {' Y/ |: m3 V+ `
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 5 l* ]: t' b& I# q7 L" C; c
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
9 a; j0 R3 v! m% V' b- W  F% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
9 @9 c9 F4 ]% K# O' H( `1 M' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C" g# t8 h- B; w1 _
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
0 E- O3 t8 v. n; o- o9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m7 |9 J6 D$ W, t  T0 @
//飞盾7 j* w* D4 U! h+ x* I
5 R! t5 D; X& }- a6 a8 N, h6 e#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D  W& B; U( U, d( |
//飞剑
+ {2 W( c2 X+ F: n/ N/ e) E+ x( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了% m9 V" G- Y# d8 u
  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h) m8 M3 Z( V( x
到这里已经结束了,一定要记得 服务端和客户端文件同步!4 y: o0 Q) V, A; F
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