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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?7 `4 ?3 b$ d6 ?0 X4 x
defineItem.h; M+ p5 t: Z& P
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z+ A! l1 s5 F: @2 k3 L
propItem.txt
  z" B% U1 b$ h) v; W- V* G# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U) y# i5 U5 ~+ u: Y" d! j
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
0 f0 r! V$ Y! v" e$ X% Hmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件
5 I2 z6 [3 `9 a1 I. e  k4 a# S$ ~5 a6 OItem目录添加dds图标文件$ }9 _1 Y- ]+ d2 Z! {) T9 M
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
9 s7 u; s' T9 x8 ~; u8 r* g$ r; B2 e5 M4 n! ]2 J5 X
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
: a: G7 i1 ?7 U% u( }4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
& S7 U# X8 g9 q3 W% R" Q4 y) X9 ?propItem.txt定义物品数据
$ V/ |/ Y, o) C7 [2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~1 N" H' r1 R+ u4 ?1 C! M- }. O5 T0 K8 v

3 t9 k1 v* j% ^, t) h' P" g( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下  Y/ G! H4 c2 N$ F( P
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾8 w+ t% j$ s5 p: o, D
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @" Y, O, E' ?0 G% x6 G; D
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单独添加
  L4 A2 ]4 B' @) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i3 i% ~3 j: ^+ b8 d' g
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
+ F- m8 q0 J  {8 s3 K) ^3 Y/ sIDS_PROPITEM_TXT_FFSTART3 飞剑
& c4 Z6 w" v7 G2 P4 M: d, X5 ]" F. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。. Z5 i6 d6 \, e0 x6 t1 `) B" T
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应. u$ S8 s, v. C; Z
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下面说propitem.txt : l3 ~' `+ U2 ~& l( [+ ^8 a8 q
2 `$ Y8 d- f. r- ?0 s: z单独添加( o' |6 z, ]  F' x$ S  J9 ]- G
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
+ z7 e9 o* M; L: W# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
' `( J" K0 L5 i, C3 E7 s$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
+ S# R: X& h( j4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O3 W0 F/ `, g3 Z1 [3 C2 w
//飞盾/ z! H' K" k! c
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
# }( x9 p5 H  N$ g7 j' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
! @: P; n+ ?" Q0 m' Z5 I( b9 p  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
: @* A4 ?0 k% P3 E/ f9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
& x2 A# Q0 A5 {& I3 l& U* W# P: m1 D  h
( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m# q3 W+ G+ ]8 a; K! j; S/ N; [% h$ Z
//飞盾7 j* w* D4 U! h+ x* I
) r4 o8 Q. B* L' q3 R  M! a#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
" ^6 y: B. b( J; F//飞剑
% t# q$ K. S/ A+ R( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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) G6 s6 S5 f( O/ I4 z, m- P到这里已经结束了,一定要记得 服务端和客户端文件同步!( ^! G9 P+ j* U) F) _% ?2 Y2 ]; Y
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