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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
# Q' u) W" P0 d0 d' O5 R/ |defineItem.h) \; p, f* b2 @1 x9 x
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
# w% f5 j% W' G. ypropItem.txt
. V  ]1 P4 `8 Q! k" E# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U" s+ ?& L) ^% z' d. c
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
. x! @5 c1 [1 M3 l( _7 o8 @model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
) a1 A+ V! x6 W8 J3 L  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
1 [5 Q0 i, k, Q6 L) F8 _, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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5 k, p+ @1 j+ L4 d' C3 j  s" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID2 B% K7 |$ K& y% \
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @! \+ X6 c1 j# R0 y
propItem.txt定义物品数据
: ^2 A0 p0 G$ X- j+ E2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~* \# ^4 M) n' N5 k: P
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾: x$ C. g! N6 ]/ ^1 d/ _+ G
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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) p) Q5 m" H$ |) N# D单独添加
& y% P+ P; R' t1 U9 ^. R" M- q! o) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i3 K2 Q; M6 [2 c5 W* h0 N6 O, g
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
* }  X- c: U/ [8 XIDS_PROPITEM_TXT_FFSTART3 飞剑
/ {) d) V% \* b6 N. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
8 e6 Y  i4 a' Q1 V# F& `) C! {* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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; f! c' J5 D( p% Z0 l9 |下面说propitem.txt
* \! M1 w; r/ E' ]/ \/ Z# I6 s& I: t2 `$ Y8 d- f. r- ?0 s: z单独添加
7 e/ M" i! g" u/ k# G5 F0 q4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
& W7 P1 e1 b( o4 @4 ?) ~# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
/ V4 e9 Q5 T% z4 t5 R/ c6 E  S$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了7 B! E( N: _8 W" }- Q8 u4 X
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//飞盾
3 P" S; c4 ^, M1 w$ G7 D, m* s% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
* ^, l, Y4 {' l) ~; ^& ~' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
) B5 b9 S# I" j( Q; r  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 15 t3 r3 {# ?* w& B) B) i' ?. z
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |1 \$ ^0 U& d- U0 K% K
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m3 }; z: h# y' C; _
//飞盾7 j* w* D4 U! h+ x* I
; w. r# v' @9 H#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
  B9 F5 Z6 e& E//飞剑9 x3 f/ F+ Q: N  i
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了- i$ _6 }7 c+ [5 G: `3 ]
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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