您需要的文件: ' p9 q: T- `5 g$ M3 `
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h & w6 w& z7 N/ {7 V
( v) |: N9 ^* K5 }/ N' [9 t& C以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
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) Q+ W3 H' }7 Q! T# @; ~/ s/ i我们将制作一个巨兽CS宠物。
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defineItem.h
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) k; q& l& M- P, V: } #define II_PET_BEHEMOTH 37539 + Y" P6 J. ~3 [8 s0 Z
[确保不采取绿色]
" A1 `/ u7 C# K- v% B这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
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6 y6 _; w1 _3 r `$ IdefineObj.h , M# Y9 t4 d3 a% ]
邮编: 2 z, }8 T- C9 |( z" a* _! [: u @
( D5 K# \* {, O5 \) A6 V #define MI_PET_BEHEMOTH 1541 ! O/ V9 |8 @* a, L8 p9 H2 l
[确保绿色的数字是不采取]
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mdlDyna.inc
! k1 J" R* J) Z2 ?* T- k+ f[有2部分mdlDyna一步]
; a/ O8 A9 a: O第1步:
' g0 ?! P9 i8 X4 W5 o2 n7 _, Q邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
. I/ {% [4 {6 l) ^6 x/ K3 @[非常重要的步骤确保您的地方的NPC /小怪。] # {: B3 k0 c$ I9 b& w2 o
[绿色的颜色是暴徒的大小]
' @. u2 f, c* _第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
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propItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
' c4 Q6 B8 _: e. CpropItem.txt.txt5 K8 G$ }( R. ~% @7 o
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. 4 p* l( z0 a1 j7 H
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
, i( b: c7 u3 h: d. p6 [6 jpropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
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您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。 5 J( C- p# ^" d- U A3 _
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