|
您需要的文件: 6 U' T6 ] t7 d; R+ R
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h
9 ^5 C/ R5 d ^( I' I) \ g8 P
' C4 }8 g; j0 u# r以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 " T' J' u/ K8 S8 ~4 [" W
8 b' R/ w# s* O
我们将制作一个巨兽CS宠物。
0 j. l3 `5 l/ v4 u8 ]1 k- y% h5 Q
6 W' I* c+ }6 k' B gdefineItem.h 1 N `3 y$ I2 a6 a' z9 s
邮编:
# ~2 ~; E2 `; B8 _3 ?' a
1 S$ l. l5 y8 N. X( ^ #define II_PET_BEHEMOTH 37539
. }8 Y& y# M/ P[确保不采取绿色]
, J8 t3 z2 n Q这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
! v# g" [! j! T C. y+ l) }* ?( x* a4 [, o5 K
4 j9 j8 _5 K" i" a0 }: y3 TdefineObj.h
* ?! K9 ]" q5 ~4 m( H/ ?. ~邮编:
- j5 X1 m4 G6 L2 T2 M' ?- { w* ^; b9 X
#define MI_PET_BEHEMOTH 1541
2 o5 c; i3 W* q[确保绿色的数字是不采取]
( O# q7 a% W( j( S
1 G, p; W: z* u
, g4 |- b( n( D& w9 Q$ H5 S. zmdlDyna.inc ' v1 Q& u. j4 g8 l; |3 E5 f9 g
[有2部分mdlDyna一步]
/ w6 d* Z j- p2 T第1步:
& B( e* ~! L- P2 r邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
3 W* R. g4 Y/ {4 A4 E* X- n' k[非常重要的步骤确保您的地方的NPC /小怪。] 1 P+ z* @, @$ V Q( d$ Z1 @
[绿色的颜色是暴徒的大小] ' B7 ?5 j( U. t
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
3 u* W% `2 }2 e! J! T4 Y
7 J7 p3 I; p5 K2 O5 L. M' B* w7 J( P3 o9 w8 j& e, p
8 I0 ?8 J; s+ Q) Y% }7 C2 P% D, T7 tpropItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
- X1 l8 m9 i- ~$ JpropItem.txt.txt
/ d' j, `0 {6 j0 i1 C& D您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. ) g4 d! V, H" M0 X2 N( W. ^
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 0 C1 C5 K8 n1 a: l, P7 Q. u) T* w
propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
* H; o* a+ z$ R/ I
( C5 @1 ^. U8 z" r3 H7 [- ^您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
1 ~/ H7 I4 e4 P4 c
|