您需要的文件:
! p3 g# m' x* f, x. n* d0 O# tpropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h 6 l7 D5 P) S6 Z: c
* Z. s# B. O, r, o+ y4 r3 G. m E4 I以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
4 n3 l2 A* ~" A, e
" Q+ \% M& W2 J! p我们将制作一个巨兽CS宠物。 3 O4 N. \# m9 b- `& P
+ b" j' j7 P& r: C7 Y/ q
defineItem.h
: m( Z* t$ |! M9 E邮编:
|% _8 z4 B7 T( K7 w, [$ H5 q8 L* ^" a
#define II_PET_BEHEMOTH 37539 6 x8 \/ g! T' X* _1 e
[确保不采取绿色]
- X, q" z/ P; B8 m. g# s Q/ a这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
3 E% D, r8 B4 h+ U3 p5 L$ ]
0 ]( ?/ k7 n, k
: _, s- Q9 F3 [7 {# d$ e9 QdefineObj.h
6 _5 S9 H: D9 }: l8 p) H邮编:
3 Y6 n8 J3 f9 C, K$ [/ b# w! A4 K2 r. }
#define MI_PET_BEHEMOTH 1541
; y- p! k# w) n2 x* N( W: m; E3 g[确保绿色的数字是不采取] # _2 } X0 M5 Z' \+ L% |0 F; I
. x; A! P# R7 X4 } c# U
! P1 K# Z( n' R K2 w$ X4 tmdlDyna.inc ' o+ r- l0 u1 \+ Z0 R
[有2部分mdlDyna一步]
8 U ^% u! u# U/ T, b( `$ c6 P第1步: % c6 D, S1 v4 i# E/ H
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 3 Q4 x) r1 o6 v7 O( `6 d
[非常重要的步骤确保您的地方的NPC /小怪。] 6 m* j: J" H! \( B9 n
[绿色的颜色是暴徒的大小]
& Y3 Y: k: I2 K$ O* e5 c: _! O第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
; V, D* A+ V+ s2 t; Q1 A' _* M c: T- ~0 `/ Z7 y
/ W, U! G8 x* M- `3 T
" r' a; F% W# B* FpropItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 4 ^. j; A* B* C' O+ Y- |
propItem.txt.txt2 M( a0 \( l* u* r9 {4 a0 G
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. : z( i6 y i4 W& H2 O7 b
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ) `' E9 N/ C% ] _& w1 e) g' G
propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
1 m9 f8 g6 J ~: v3 p4 t4 o. H7 J8 f- t* b( Q
您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。 2 \ c, @: h9 G' K5 a, M2 d
|