您需要的文件: & A! D( M# e7 M/ B4 {* Y4 g4 z
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h 7 \$ |* w4 u( v2 `# z
k- m r. T0 U* I2 Y1 I% n
以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
/ w- ?3 `/ P3 T
, u4 I8 v d' b* Z我们将制作一个巨兽CS宠物。
( g1 ]2 J7 g# j/ J
! S0 L- g9 ~! ~3 c5 v& I- d- ddefineItem.h
! k8 U w; ~2 C% w8 g1 U邮编:
3 g" {$ t. |9 e8 V1 I2 G- p l! d# G) L3 U6 |( t
#define II_PET_BEHEMOTH 37539
. R% E: Y( s: z) h4 W( a[确保不采取绿色]
* K6 X$ V) L" ^ T$ d, o# B# R: |2 Y这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
* ?. t) L' q! U' T) [+ u6 _% o" }6 X$ I! ^: O
* C1 ^9 o% y; [. ^0 u7 FdefineObj.h $ @ J* ^3 `/ c* W G' V' K
邮编: ( N) C ^( Z, }; p: N3 k
+ x% {8 m6 N2 M8 P8 Q1 W0 P4 G% g #define MI_PET_BEHEMOTH 1541 ' H" H6 p+ |* j
[确保绿色的数字是不采取] : @& J6 \% U# M% R# X4 z- X
$ S, E3 i1 Z; g# E5 _2 Q$ r+ W. z' [7 p
mdlDyna.inc % }3 k9 x5 s) \: [
[有2部分mdlDyna一步]
0 \& d, _. j2 d. E% a+ z第1步:
1 ]2 n, \9 a* _) b5 H+ y. Y邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
I# p! W; F# D; T$ A[非常重要的步骤确保您的地方的NPC /小怪。]
/ c) t3 u* Z" c& J0 \[绿色的颜色是暴徒的大小] 0 l, S, I1 w/ ~
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN : x2 ]3 U9 x7 {! ]5 n; Z9 J
5 H, g+ C' ^9 }1 _9 v" ]' i
1 i( r% |% c1 ?5 l' P9 y0 w5 w
* m1 P4 {3 W2 h. S% vpropItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
7 M8 H1 o$ \# B( E2 o CpropItem.txt.txt
/ _ V& Z }( x( H' |您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. " ?+ P' Y( y: F6 a$ o4 o8 ^
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
3 S- U& u: a+ x3 @propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou , F7 H+ `7 B8 H/ k: e: @
2 p, K' Y) l9 r! }
您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
9 w, E, O' a P# f2 F& Z- k5 N |