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_common/path.h+ m+ }2 x' A) D! c2 \7 }
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! N- v$ z2 ]+ L/ I7 j#define DIR_WORLDTEX _T( "World\\Texture\\" ) ! d6 f: x- D' U
#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" ) 2 [9 S4 N& p/ w. a6 ^0 y
#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" ) ! `/ x$ g9 c1 s- \; p7 F
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#define DIR_WORLDTEX _T( "World\\Texture\\" ) ' Z. Y; c3 m( Y1 @" Q, V
#define DIR_WORLDTEXMID _T( "World\\Texture\\" ) & d a4 S% i9 c; ?. W. t# ^
#define DIR_WORLDTEXLOW _T( "World\\Texture\\" ) 8 U1 E& } |- B4 z
1 K' y- L' e5 M+ Y' A8 X这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型
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#define DIR_MODELTEX _T( "Model\\Texture\\" )
% [) `1 Y J+ X1 z#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )
6 T: [6 X8 m. l; j% M: Z#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )
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# y+ r( x* s" m' \#define DIR_MODELTEX _T( "Model\\Texture\\" )
* s. T; h0 O* m( P#define DIR_MODELTEXMID _T( "Model\\Texture\\" )
8 K+ Q& _9 G9 |#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )3 r( u3 p4 q- E0 c
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这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理
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! w. l- m" k; r+ ]0 \修改完毕后重新编译源码, Y# l' j' Q3 h5 l0 H; Q
到客户端model目录下删除TextureMid、TextureLow1 Y+ [9 o+ e( R. U' ?4 L
到客户端World目录下删除TextureMid、TextureLow
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2 o1 p) e! ~% h1 c9 u这样客户端体积减少约300多M。6 T7 ]' ?$ e" {- `
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