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你好! i! |2 n, A; e4 b! e+ p* |7 R
! a+ g( ^# S( P" j% \. D& G正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。9 ~$ w2 |: {" W" ?/ e! b) c
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并寻找
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代码:
- u, }6 x3 j, z* C% W BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );5 O7 q3 v! T; c i w
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其中,是
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代码:
% n+ O. X! @9 E Z: s2 q' i BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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5 r) d! ?# V7 R' ?. n+ B* c5 G. B& {然后,她看起来到DPSrvr.cpp- n3 m+ A7 @+ q A: O
5 h% ]6 O" o# ~: X9 K代码:! V' L! n9 H# Q" J2 R/ w; f
case II_SYS_SYS_SCR_LEVELDOWN01:/ b* B l* F+ g, Q+ X
case II_SYS_SYS_SCR_LEVELDOWN02:" [3 ^- h6 b& b
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );# z2 Y. v: s& m; U+ S9 O
break;; U* Z$ P" f! Z/ Q6 V
default:
. P7 v Z9 d5 G) j* `3 _9 H break;" z, B& B; ] l# u+ `8 T) ~9 m
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if( b )
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% ^. D3 ]* `. q$ N取代它: T5 C) ]$ x' a, i
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代码:" }# p3 Z0 h7 [4 s9 E. o" K- h
case II_SYS_SYS_SCR_LEVELDOWN01:& d2 {& ]" h2 c, i" ], w+ B, A m
case II_SYS_SYS_SCR_LEVELDOWN02:) ]4 y# ^( w2 |. @! G T4 {
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget ); I7 U8 z4 }9 L7 g9 Y' ?
break;8 i8 n6 m$ {$ V9 P, @9 e
case II_CHR_SYS_SCR_UNBIND:
+ I. f% ^; `) g b = UnbindScroll(pUser, pMaterial, pTarget); s! {2 y; |2 Q( M
break; 9 W- {: E1 j+ j+ r
default:
& n# U9 l2 d8 V y break;
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接下来,你找! o5 F1 f4 C, P: W# `
8 Z' Z6 L1 O& b8 u2 S代码:' Y3 Z% t; F$ {
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );4 b1 U/ S+ Y- R/ t( B
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return FALSE;
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其中,是
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4 X0 W* r, Z. w; K2 M代码:! H5 [8 E! u$ K A& i5 G
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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0 T) }4 b2 h, s4 ^9 _ if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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1 {: X8 y- @' S2 V$ E' z. q pTarget->ResetFlag(CItemElem::binds);
' I+ A" |/ e' e& x0 `8 J pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log 8 n3 G- N( @, {" B
LogItemInfo log;
2 o5 E/ Y1 |9 ~ log.Action = "r"; * b1 C- _! ]: {7 B
log.SendName = pUser->GetName();
~/ d% r# H3 ^/ p/ B; ^ log.RecvName = "::binds";
i E& s( L6 i* n- @; K# ?# D3 c log.WorldId = pUser->GetWorld()->GetID(); 4 z4 F2 w* d! @$ ?. _( `1 i
log.Gold = pUser->GetGold(); 8 _% |2 N: R% i, Q! P% e$ I- |$ N" k: i
log.Gold2 = pUser->GetGold(); 5 ~) T! e: ]7 W/ |( X; q, v$ H
OnLogItem( log, pTarget, 1 );
; L1 X& S, L% b return TRUE; 1 l W# i1 }& h
}
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pUser->AddText("Item ist bereits entbunden.");
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& Z0 G8 k2 a& c6 ?1 o return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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2 _7 g: ^$ F% s接下来,您在您的Spec_Item.txt以下。
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代码:2 w+ b+ l) c3 r% b1 W
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0* w( h7 f( `; d8 W& e, e
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PropItem.txt.txt在电路中仍- w0 c0 X: p1 \
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代码:
2 r" o1 |# O5 d/ KIDS_ITEM_TXT_101111 滚动的解脱! O) Z% Q ]2 \* K8 [
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。, @' i0 \% W- t' X' n- }4 a
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所以这是一个很多乐趣。. N* M3 R6 B8 r" `: N3 A9 X5 o
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积分:, n+ ~5 J8 |! C* J% `) `3 [8 ^
incestus为源: Q; N9 ?% ~4 g; m4 J+ k
shuya83的资源节1 T* l$ Y5 M0 B% A% }3 L+ M
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