|
|
你好1 R; H: n& h0 f& |
& ^- Q. Z, h- w3 \& L% U正如最近发布的,因为只有解脱滚动雾。% W {+ |) L1 X' _% _/ ^
3 z6 B, {% ?8 q& z- w在这里发表我现在100%确保运作滚动。
% Z0 V/ x/ I9 X$ k, d* {2 @% f6 o( ^9 Y# Z) f
灵魂束缚你的武器。
4 b% }$ C5 }8 O( @, y$ q' t1 H0 a2 o+ ~( _- D6 C
# ~1 ~8 T! R! B) F
; H6 v4 A' H1 o. A( J$ x& R( \让我们开始吧。
Z, _1 d& n( b4 [# d* Y( ?( A3 L* q% j- l5 d
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
/ f. U, J5 L1 A) `0 n$ o
' v3 c ~6 U7 G$ ]& d并寻找
% E# U/ n8 d6 ?) l5 V8 o5 H0 Q. G! K1 B' t4 F! h
代码:5 Y+ }6 u5 `- e R) P
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
O [5 h b- r2 q+ Z; r
7 ]# f; K0 b, k, t# E其中,是
0 Z4 X, ?' G9 D9 y% P" H, g4 @+ q4 [6 j0 e; j& C) w
代码:
`1 ]" w' F% V" G4 n4 F BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
" p8 `7 ]( Y$ f8 ]+ y$ k) Q
% l+ D& G" _4 C6 A% [2 @然后,她看起来到DPSrvr.cpp: U+ G. }7 @8 O! Q
$ P, k: t& [5 b# d# v1 k
代码:% w5 f. T( ]. r
case II_SYS_SYS_SCR_LEVELDOWN01:' O5 r& A+ z; A. h1 p8 Y$ N
case II_SYS_SYS_SCR_LEVELDOWN02:
( p0 i2 E, p0 m9 x( E+ ?2 X) } b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
" o1 |' ]* r G3 q' c( x break;
( O f7 W! z% | z& ?) a default:
9 x: P. M1 i: i7 L' c! B break;
# j3 \/ Y+ W; l2 z }
+ T5 L S0 O+ g) w. {' l( G+ [ if( b )7 e0 u6 ~& t' f8 [" H+ Y
& _7 V6 F U) x取代它+ N( l7 ]2 E! h! t
! ]' Y* w+ L# C% Q- M
代码:
1 G" E: Z) l2 F; ~# @3 L( u: y case II_SYS_SYS_SCR_LEVELDOWN01:
9 ^( d' p% x$ @- R: \( Q4 R* B case II_SYS_SYS_SCR_LEVELDOWN02:
) Y9 K6 c1 V% d4 n1 h- R8 C2 }; { b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
# r8 K1 ]' Z" S( x6 W9 J, |; B break;" J. q. l. D5 |* T
case II_CHR_SYS_SCR_UNBIND:
* {! r( P" y& r1 y/ D+ V b = UnbindScroll(pUser, pMaterial, pTarget); ' B& G4 f4 l( m9 h6 i$ I
break;
# e% ~! y$ T S- b default:
/ C# o4 T' T2 V3 T: T1 c& Q break;
8 t# F" d3 I" K3 ?( f }* R1 Z9 [' ?8 D% K9 d
if( b ). e8 G1 T8 b2 Y3 U
4 S$ T7 n7 [$ a; m
接下来,你找
$ @2 X+ a [2 |, N) U
2 X( A& ^9 b/ b代码: J" G( f9 m* q' `
else
% ?/ ^7 N( o1 R( V# W7 ] pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
' t( A4 C& W+ A6 Q
, y i# g! J/ L: H L" C- @$ [ return FALSE;" f. h& q0 X! k$ \ v1 e
}8 x/ s1 k4 r* s) |, ~
1 G: c% G/ v% D7 y9 q- v! `其中,是3 d1 x$ f* ]8 Y, L; K, B8 L
+ Q: X) q: [& T7 h代码:
. m& M1 p6 D1 y% i* BBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
U3 s* l+ u% N{ 1 K, w9 y& H; F( f' n' O
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 4 c8 P( H5 U% x4 D5 q" E# H
{
2 E0 u O9 P' s N- G* Y& b pTarget->ResetFlag(CItemElem::binds);
6 T7 P& {% S* N& M' Y0 A$ f k% { pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ' V/ h6 J% C% | ]% G! a6 @3 b
0 j1 O# A% ]/ |4 n! K
// log 1 v9 R+ [* d* }4 Q' Z h
LogItemInfo log; , e3 v, P0 Z( U9 V$ C
log.Action = "r"; ' i2 J5 B. _$ L! D# v3 B
log.SendName = pUser->GetName();
- S* k4 ^* J6 P2 X log.RecvName = "::binds";
- N% N- G" V" i log.WorldId = pUser->GetWorld()->GetID(); ( @' ~6 y* N; h0 c) _, i
log.Gold = pUser->GetGold();
# q5 H/ P, q0 e) r% Z9 v: } log.Gold2 = pUser->GetGold(); 3 Q, t7 b* w$ S9 n- g
OnLogItem( log, pTarget, 1 );
) b. i; l$ w9 K# A, P& t return TRUE; & y! q1 o) F' @
} 3 a# @0 E8 }9 s; z
else % k/ R6 j8 j- H, |
pUser->AddText("Item ist bereits entbunden."); 6 W2 w5 o3 @& r- B' b2 X
$ }/ L1 Q: B% t5 I) ~8 f# x4 Q return FALSE;
1 g3 e- Q0 @6 a) ?}5 R" @, k9 P8 K
" U, j- v4 \) m8 i/ Y1 Z那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。0 ]) k: U1 ]& T# D$ k- v, A9 h+ @
- n; Q9 @5 c4 b! q$ O, D
接下来,您在您的Spec_Item.txt以下。
* `" \! e; F4 ?& Y+ d* R' Q1 i9 M/ @7 M: k7 M) J1 V0 Q
* L2 ?) e; B) e4 B/ @
代码:' _4 @& `4 m+ @, K2 X8 c
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 00 A3 _7 H+ K8 T: e6 L/ s; B
: I+ c! {0 P8 Z& bPropItem.txt.txt在电路中仍
6 F* l" ]. M9 @: p5 N: J
! k' Y: J0 R ~' j: I代码:8 O+ m, h8 Q- n
IDS_ITEM_TXT_101111 滚动的解脱
' W: `2 t Y3 t% ^0 ~$ e& HIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
/ `# I3 j2 t+ V3 z; _4 a& W
) V9 o& J5 k7 Y: b + M7 F7 I1 d1 o) v) w1 C
所以这是一个很多乐趣。
5 ^2 ` {1 \1 ?$ z9 k' V' i) k+ d* ]5 Y3 `% ^3 \: D8 W4 R
积分:! V% j: {1 p7 t( O$ K0 _
incestus为源9 q0 [/ P1 N! f3 J4 N; w
shuya83的资源节
+ O4 \& z$ \9 T0 B6 w
. V5 Y+ ~% a! V, s& B1 k4 E0 `: M! z8 i4 y, T
|
|