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ItemUpgrade.lua
4 Y% C9 Q7 E; D6 c! c----------------------------------------------------------
2 x$ Y8 Q/ D6 ^" P5 O, h+ s+ O--Sockel Chance-------------------------------------------7 d. p. p6 ~4 o5 Y& i
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8 a/ j! F4 o5 ~4 jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 o# s. ]% C( dtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- t, _+ H) W7 Q' e& O& K
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3 G) ]; o' h) Y( v----------------------------------------------------------
. {" q* Z& S. _# R# D! u# U--Upgrade Chance------------------------------------------' y, Z' `7 A6 F( @5 f4 w6 `3 z2 @
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% p# S) |* @2 I, ~5 {/ btGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) [: {# I8 D/ c* Y5 A. u
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--Upgrade Chance------------------------------------------
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- U1 m. M& d( ]) i1 s, K- PtAttribute = {}
8 Z3 N$ U- s+ i# z! \2 L/ gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 p8 `: ~+ a* Q
tAttribute[nNum] = {}
. Y, U5 @7 M6 D, h! w! e tAttribute[nNum].nProb = nProb
# z) p, O( E4 J* e tAttribute[nNum].nDamageRate = nDamageRate
$ c+ ?9 C+ B9 N% z' l2 p* ]7 s tAttribute[nNum].nDefenseRate = nDefenseRate! a7 [1 H6 N- g* l1 t
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ j5 F0 o$ T" q) j
end
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AddAttribute( 1, 100000, 200, 200, 500 )
' Q O1 O( R8 `) Z" f- oAddAttribute( 2, 100000, 221, 221, 522 )- e( W0 `' f" x' L
AddAttribute( 3, 92000, 256, 256, 560 )4 U+ q4 w$ A7 L( Q! T/ c
AddAttribute( 4, 70000, 305, 305, 612 )' Q7 J+ \" C6 T* ~1 t8 k+ o
AddAttribute( 5, 53000, 368, 368, 680 )# x- Q" S4 W* m6 b
AddAttribute( 6, 53000, 446, 446, 763 )6 @) T5 y' [! T: y) U) y# E
AddAttribute( 7, 53000, 537, 537, 860 )
1 W- l9 I$ P; z2 H, l/ T% g) \AddAttribute( 8, 53000, 642, 642, 973 )
" p/ Z. v N: ^6 y; N7 iAddAttribute( 9, 53000, 761, 761, 1101 )
- O* m3 p N0 A. t0 ]AddAttribute( 10, 53000, 895, 895, 1244 )
0 q4 v) s& B' Y: K; |AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 X1 n. A- v2 S1 J' \9 A( I/ GAddAttribute( 12, 53000, 1203, 1203, 1575 )
4 _' L# C' F$ |0 J! s# `4 c tAddAttribute( 13, 53000, 1379, 1379, 1763 )1 D5 p U2 O& A: B
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. P" S6 S% @3 |7 R0 z" S) tAddAttribute( 15, 53000, 1772, 1772, 2184 )- _9 v7 r9 D6 Z3 x" S9 s
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ v. ~. {9 r3 U% z
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ b( {$ c0 Z6 i; k$ ~AddAttribute( 18, 53000, 2467, 2467, 2998 )6 C" p1 ^/ F3 p8 I) t
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ |% |% K$ L! T
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 C4 B. i+ ^2 H' A
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nItemTransyLowLevel = 5000002 n- U/ W% u6 _6 W% f4 X9 j2 y; t
nItemTransyHighLevel = 2000000
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4 s; X) ^( Y ], k+ ^5 Q--Kost黰e Kombination Chance------------------------------
% `/ M* K% S. G, B----------------------------------------------------------' f! R6 n& o$ e1 U+ |
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nFashionCombineChance = 2500 -- 25%* [% h; V3 N. R B* y
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