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ItemUpgrade.lua1 Q8 C4 q8 x" h/ E; x
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/ ?4 S/ s8 t- j--Sockel Chance-------------------------------------------1 C2 r; l4 B/ B/ \- o, [6 @7 p
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) C- N/ _% u7 F5 x' k# N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# F& Z" E' D, {# t9 r
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) J G4 c, d+ i* I2 q1 d' h+ x--Upgrade Chance------------------------------------------
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tAttribute = {}+ W; a1 J- |1 t9 S; y& q! l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 `' a) L' V1 B) \) A# ^
tAttribute[nNum] = {}
( |, L% F- M/ [ ]% U. N tAttribute[nNum].nProb = nProb
% C7 |" {2 l1 H& ], y7 Z, D tAttribute[nNum].nDamageRate = nDamageRate
6 M" p" G2 _% l: l tAttribute[nNum].nDefenseRate = nDefenseRate
! r5 W" N3 ?2 o4 e w8 ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. w: a M! a6 K8 k- F+ P
end8 `/ `; O- u T7 g# x
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AddAttribute( 1, 100000, 200, 200, 500 )
' T0 J" u* q% X3 q6 R$ D/ IAddAttribute( 2, 100000, 221, 221, 522 ), P2 Y8 O8 X) y% }/ d
AddAttribute( 3, 92000, 256, 256, 560 )$ P% I7 p2 a. v; @. V% R9 f& h. g5 I8 o
AddAttribute( 4, 70000, 305, 305, 612 )# C X& L; b+ m, R" }
AddAttribute( 5, 53000, 368, 368, 680 )
5 I) Q( R( a- q& ^: T& zAddAttribute( 6, 53000, 446, 446, 763 )9 ^' @5 K" i- o7 Z
AddAttribute( 7, 53000, 537, 537, 860 )
# n B6 q$ l$ v! t2 _2 U2 R; aAddAttribute( 8, 53000, 642, 642, 973 )* X9 ?+ _$ Y/ z* S* J. p
AddAttribute( 9, 53000, 761, 761, 1101 )% L0 ]# E" e1 f: y E
AddAttribute( 10, 53000, 895, 895, 1244 ), u. v# ~3 N- T2 n
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 p- J6 Q9 f3 d8 g& R/ O# WAddAttribute( 12, 53000, 1203, 1203, 1575 )& } t* l" `; _
AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 l- z3 r( q% d! w1 w, z5 tAddAttribute( 14, 53000, 1568, 1568, 1966 )! H* V+ W- z+ C B# @8 y
AddAttribute( 15, 53000, 1772, 1772, 2184 )3 {' L) Z2 y. g& y7 |/ p7 |
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 p% b" F' u8 o. _+ o" e/ X1 d
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ r( z, G- C" O1 yAddAttribute( 18, 53000, 2467, 2467, 2998 )4 A- E5 F0 F# Q0 F6 Q5 @% u6 _. c2 U
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 w+ ^/ I$ g# PAddAttribute( 20, 53000, 3000, 3000, 3500 )
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; y3 B- w8 N& G# R# `2 ZnItemTransyLowLevel = 500000
, c4 f! F$ k4 S" @* vnItemTransyHighLevel = 2000000
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. _6 }, w/ `. a% a& P----------------------------------------------------------
+ n* T; M/ @$ k% y3 g) U) w--Kost黰e Kombination Chance------------------------------. G' j2 \, a7 }# O/ q+ s; h
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) X$ c& e: Q, D# J) m% xnFashionCombineChance = 2500 -- 25%
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