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ItemUpgrade.lua5 @) j% h( n1 t/ ]
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5 L' `0 Q' \! N$ l--Sockel Chance-------------------------------------------6 Y2 P3 x2 l& F& N. g, N
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 g2 x. f9 M1 a* W8 PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
5 w" B; n8 a3 z- P. F3 G' M----------------------------------------------------------
* t; e; A$ K. B9 T* R, u/ l' o- qtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------8 k- P) L9 Y2 x0 z" \% u) y* k/ l
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tAttribute = {}! d Z& }- E* o5 c! b! Z% [6 q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' b+ p8 @% s6 R) K
tAttribute[nNum] = {}
3 i0 V/ c0 B9 @$ T: J* q tAttribute[nNum].nProb = nProb
& T$ N( C% V' O) O tAttribute[nNum].nDamageRate = nDamageRate# K5 L. d j3 b
tAttribute[nNum].nDefenseRate = nDefenseRate" E, B9 y) K' e3 F. {
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 y& B; p3 W5 Y" Q
end
% f+ i& n$ |3 Y) f0 E--
$ \8 b4 B1 s2 y) J2 M# z8 OAddAttribute( 1, 100000, 200, 200, 500 )4 i& u9 b) g5 X- F+ M# I; M
AddAttribute( 2, 100000, 221, 221, 522 )& A2 n4 ^% A9 h, Z, S; E* G# e
AddAttribute( 3, 92000, 256, 256, 560 )/ ^' x, o) U! H; `% {8 X
AddAttribute( 4, 70000, 305, 305, 612 )
8 N. m1 F( ?9 _6 {AddAttribute( 5, 53000, 368, 368, 680 )
1 D2 z# V& r! l- I" B& h9 t9 NAddAttribute( 6, 53000, 446, 446, 763 )
0 ^+ X0 l. \. p- Y0 e3 h4 O. TAddAttribute( 7, 53000, 537, 537, 860 )1 _: b: U$ k: L9 T9 b
AddAttribute( 8, 53000, 642, 642, 973 )" w3 f' T0 e; `- |8 u0 Y# m
AddAttribute( 9, 53000, 761, 761, 1101 )
6 `& g$ `, u. Q" v! I" E! wAddAttribute( 10, 53000, 895, 895, 1244 )5 @3 x. _; J" N/ r6 v; q
AddAttribute( 11, 53000, 1042, 1042, 1402 )" c3 j0 B6 d: B, Z% q. {
AddAttribute( 12, 53000, 1203, 1203, 1575 ). U7 U' m% a! _4 H/ K
AddAttribute( 13, 53000, 1379, 1379, 1763 )
; O W2 V1 c, \* ]AddAttribute( 14, 53000, 1568, 1568, 1966 )8 O. f1 p0 Q7 C6 i& B
AddAttribute( 15, 53000, 1772, 1772, 2184 )( z, b U6 }; J! t; M; P6 s
AddAttribute( 16, 53000, 1989, 1989, 2417 )
# @7 k0 ~3 _* F2 m5 Q0 L4 KAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 b8 q/ f7 u+ p4 b4 mAddAttribute( 18, 53000, 2467, 2467, 2998 )
: G6 @3 c; \8 nAddAttribute( 19, 53000, 2726, 2726, 3207 ): L: _; ~3 O. i% ^2 w
AddAttribute( 20, 53000, 3000, 3000, 3500 )/ V( @ p; f9 V* F
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: Z0 ?2 U0 n% YnItemTransyLowLevel = 500000, G, ^6 K: D8 Q6 |( a8 Z0 Y2 s8 c6 N
nItemTransyHighLevel = 20000007 V( h* E: ]1 y: Q0 \2 W! h& V
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--Kost黰e Kombination Chance------------------------------1 Z/ U2 K5 B' a- u
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5 C" r2 K7 W7 R) S. WnFashionCombineChance = 2500 -- 25%
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