|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
/ y3 u# h/ U2 [1 M+ [/ w5 D/ R# I$ f8 m5 ], _
Code:代码:
$ |7 ?3 c/ J7 o5 _) s1 W1 Cif( IsPlayer() )
- b! N- V2 R! F/ |{
; O# |7 {! t3 r) O6 E7 H2 u int nOption = 0;
' a) n! Z3 I7 [0 d' l' N8 q DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ v7 q! i6 t& B2 v7 a6 Y" B. l# q
if( IsActiveMover() )0 h7 u+ B- y3 p4 T
{
c" N6 C9 ^& ]' S- M/ h CItemElem *pItemElem = GetWeaponItem();( |4 F( |7 y) v. x- P
if( pItemElem )
+ W0 u2 E1 Z M nOption = pItemElem->GetAbilityOption();
2 l# X) h8 ?! X }
9 |1 l# ^' \# f' S7 d else
, ]" m- e9 ~- n5 c6 B* u+ ^6 U {
8 _+ m$ a+ ^8 R4 g6 C" y. x( v // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.9 \: | N$ \2 j1 f4 @+ C
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF; N' V+ ~! L4 v+ B$ s6 V0 @
}- _0 Z) H( K) B/ z3 |' R
9 r8 w/ W+ y/ M) z# |
if( nOption == 10 )
& T, z- m, E+ X. i dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
_4 Q+ g3 ]* n& y( X9 H else if( nOption == 9 )+ x K8 Q k/ _* N" G
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! k k/ t# p' w z7 T8 g else if( nOption >= 7 )
! Q- o' d7 Q* U& ~2 n. S* |: S dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( Z+ c' R) g/ l& T6 Q# g4 I else if( nOption >= 5 )! L* t! R) a$ `/ g1 O1 c
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 ~8 D+ c1 d4 E q8 n
else if( nOption >= 3)
8 ]7 k' p- G6 k0 ?7 }: v dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& z" z# V$ R: v! T0 B( I5 f else if( nOption >= 1 )
! g/ K+ ^ H/ p( f; n9 I dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 L; w1 x2 A" F
else
% p. Y6 _$ R! @+ F e) t dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 M: N& F- T$ B( W) g# o- d1 R
& J, s4 |2 e* d7 V6 N! f
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );; m, n2 B) d: {% Z/ @
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );- y; r( j4 m! ~9 Z1 A
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);. G U {5 A9 i( G. q
Using the following macros work as well I believe:使用下列宏工作我相信:
$ L+ M+ ^9 A9 l- t
5 H8 a- V r% ^6 c6 JCode:代码:
7 W" h+ R* y! Y+ R$ Z k# AD3DCOLOR_XYUV
0 {- r% n4 y1 C$ r4 X3 O% R, xD3DCOLOR_AYUV
, y3 f% p6 U+ i, S' X9 r$ J) X1 HD3DCOLOR_ARGB
& V; k; U/ Y# H- G$ S1 R& ^D3DCOLOR_RGBA5 V- h8 l9 I& o: {# Q( D
D3DCOLOR_XRGB# Y; d% b' D& D) [
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
$ Q( u! F) L Y. l: X) ?4 V1 y- F7 b9 Q! X
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
. p0 p' ?% g+ m) T6 ^" ^+ {! U `- w e/ E2 h* }' D5 C H# j1 w
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
: r. M: H8 h4 F
; \. g- V2 f; P3 |+ N
: B1 K2 d8 H% @" J! X |
|