|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献# E3 W3 V0 L7 Y5 |" a) F9 U
; Q6 P# z) z: D+ ^7 |; S9 N" {5 [Code:代码:1 A2 E) c9 H) }
if( IsPlayer() )
% o9 Z6 n/ {: I{/ d# m6 P' E4 [2 t/ D* _
int nOption = 0;0 C; S5 b* T) I; b2 W+ r, a
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& ?" O- o. a' ]: O
if( IsActiveMover() )
7 n, Y' H! {1 y8 M$ @ {
T) a6 N, Y4 F" A0 J, Y CItemElem *pItemElem = GetWeaponItem();
0 o1 V5 C$ y# q, d& R( ^ if( pItemElem )! |7 X: b/ z6 q2 S. n0 p' Z
nOption = pItemElem->GetAbilityOption();2 }7 b& i* {: d6 D( r
} - e/ @+ T& q K4 e/ K9 W
else
7 I; L3 o, m' c3 e2 f) K { : L( S: w( `- G. ]7 A6 y% x6 J8 l& I
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.7 ?0 X& C! n3 C' o. _* C9 }! S/ M
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
" L; R: q l) U- r$ f }
# p2 |$ r5 ?; a4 Y2 _; g# C7 l* X- c/ |* D
if( nOption == 10 )
5 A4 x; C0 [1 s b4 D" _ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- C: k' g4 o \" i8 H. ` else if( nOption == 9 )
$ z+ V9 [1 ]- H. ]; P$ _ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; A4 Y: x: k! x# \2 k% c# @ else if( nOption >= 7 ), t1 F6 Q v) `; o' L
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 K+ P$ p" q* Y% J7 s3 Q else if( nOption >= 5 )5 o) q( c2 g" c
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! E5 ~ s6 b4 L* u
else if( nOption >= 3)
0 R; ^9 y4 ^ l- _ ]+ f L dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 U' l6 r$ w& w X4 w
else if( nOption >= 1 )
; n1 A& W- c4 N+ g2 C0 X2 n& c. @" a dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; d- p; w" D _% S else: z( w2 y% D2 t9 p. q6 n6 O
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 o6 v0 ^ H' h4 Q- o/ M
6 D3 D# U# }8 C( C
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 O7 p, I; z0 C6 B3 q" l- p
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );6 j' c6 W( R1 F" r' f8 E" A/ f' {
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);/ ]2 m+ e J3 _. @0 E& g
Using the following macros work as well I believe:使用下列宏工作我相信:% Y# l) _% f3 z
8 y/ ?' J- ]/ |" c6 [" C9 |
Code:代码:) R) m. w9 ]: X& y
D3DCOLOR_XYUV7 B0 N" f" W1 g
D3DCOLOR_AYUV6 N& t( H0 \7 W0 [( }% ?
D3DCOLOR_ARGB
% g( ?" M. s5 ~7 l" h9 l `& GD3DCOLOR_RGBA; W) G+ E3 d0 D9 X' ?+ G- n
D3DCOLOR_XRGB
* ]- w3 Z0 r! [- r0 x6 k3 p* ]& oD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
2 |! ?) K# C- L7 M7 ]& ]0 ?6 Q7 _
" _' u; n, ]& R x, e/ ?( ?; ]The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。# b( H7 \$ B B
2 K9 f- {$ k$ n" Cinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
. v; V$ O# X @4 u* D4 I1 a8 O, h1 x3 L# G2 G2 g# B( ]
( J9 ~" J$ {1 ~) M4 s# l# q' C/ m
|
|