|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
; _$ w" m& e: k3 l
# S1 Z6 u* k5 o" w2 }- L: o" nCode:代码:
1 C% J- H& `+ A# U3 v0 }+ sif( IsPlayer() )
) j/ d& G3 K2 A1 a4 o3 J0 |3 C{ p1 F8 Q2 R R' t9 n& y4 @7 d
int nOption = 0;7 u2 A& L6 u/ W. ^
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 ?# S4 n7 M2 C5 z4 d' K
if( IsActiveMover() )" K6 O" H9 F/ F
{
3 r7 ]0 F Y& l) t! L! F2 a CItemElem *pItemElem = GetWeaponItem();- Z$ l/ H% z- j( t
if( pItemElem )7 {+ w) j- ~2 O' b- [! u% f! r% r& K! F
nOption = pItemElem->GetAbilityOption();1 J! {9 \* s. |1 r# e# ^
}
' Q. k/ p$ q# J' R. C else0 ]+ _5 T B. S0 f
{
& u. Q4 W$ Y5 R2 [ // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù. t4 Q% f; z" b
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
; k! D, u2 s. V+ G5 d/ o }( M5 W) o4 r4 ?! o0 E0 x# i' A
( ~+ f6 J! Q& F: q5 }# N! I) \
if( nOption == 10 )
6 E) Q5 ]; C- x1 I dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 N" f. @7 ~, o7 n4 o( s1 v( M8 D% }
else if( nOption == 9 )" s" p- }8 @$ k. F3 O, a
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% z1 K: P& a6 j1 V; ~, z: J else if( nOption >= 7 )
, k; K3 }: k. J; ?! T; Y dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; W2 {9 W7 g: x' U# G/ l else if( nOption >= 5 )* R1 }+ e$ \( n5 p7 Y/ ? @7 m
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 {+ R9 x& ~* x& k
else if( nOption >= 3)0 j( e5 l! ?1 Z" d- u5 Q' O/ {- V
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, l+ r! n# d( k' Y5 f {" v# ~ else if( nOption >= 1 )+ O% ?9 L% U2 ]) c. J4 Z `5 ^& p8 Z
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' f, s% x: G. }( D
else5 F( a+ Y/ a9 ~0 ?7 `
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 @& R% n9 r5 b' j7 r7 a
5 F$ N S" a1 i; S pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
) Y2 F+ u$ k+ D( t, A& E$ A4 K( ^2 [7 U pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );. Z- ]6 r! m" M5 M! {1 k( S
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
% I, K, [6 L& j: c: T3 ^6 FUsing the following macros work as well I believe:使用下列宏工作我相信:
4 o. }9 w. V/ v2 K2 [5 u* _) @
2 f' Y( w: x+ C& uCode:代码:
0 L2 v5 ]( F+ Y! DD3DCOLOR_XYUV
4 o- @& z7 i( i. ~! T3 {D3DCOLOR_AYUV$ z, X' [# W- ]$ m% `1 W0 {1 F
D3DCOLOR_ARGB: A1 U* H# K0 E( a' Y+ V- |; A
D3DCOLOR_RGBA5 _" Y4 h' U h
D3DCOLOR_XRGB
( t# x7 A' A f0 ?D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
& M+ x# B& Y2 P9 ^# E4 }
$ K! k+ d* V1 ]" pThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
# R. u9 x7 D; x1 q
" y0 d9 y4 ^2 U3 Q$ |2 a' _inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器% o8 f$ C* g) p# D& ?
6 o) a" e+ |( `7 E7 ~. k
+ t5 w! v, F/ [& W, d |
|