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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献+ |7 n. X1 P2 P3 S
1 p1 c2 E7 I6 A5 vCode:代码:
- J$ s* [# i7 @) D& q$ K: P* j" Yif( IsPlayer() )2 F& I1 v0 o% N9 R6 T* Q. {+ [
{
" g% `7 U4 m h int nOption = 0;* O4 y7 s1 U5 |/ r. D) y% B
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& G" |. M7 P) j- u, i if( IsActiveMover() )
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2 \. v: B* ^: \ CItemElem *pItemElem = GetWeaponItem();
7 ^ j5 r& v) ]. X {0 o if( pItemElem ) g5 ]3 ?3 d1 j( \) l% S
nOption = pItemElem->GetAbilityOption();$ v1 J% B4 t) m1 g1 R
}
- p& ^3 E- X8 t# z* `/ Z6 h& s else
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3 E4 v" u, Y/ n5 V! m) P // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.3 o7 h# @$ O/ l+ C/ d4 l$ x1 [
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF; \9 x( o, K0 {7 {! @- }
}
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if( nOption == 10 )
: Z; n9 _: e! W$ k dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) A5 n- K) q( y4 |
else if( nOption == 9 )
7 s9 [2 c" |! q& u2 L: U4 _ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' o% T& {" g" I0 d% y' L9 p7 V* N else if( nOption >= 7 )$ f( C1 f+ N. U7 j0 ~3 R# \9 S% S# b
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: ]2 y4 S. |; T2 h( p else if( nOption >= 5 )
* Q; _4 b e& C1 G& y, }1 |9 y4 R dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 Q0 p1 p X; Y J) ~4 z9 b/ ~
else if( nOption >= 3)
: ^* z3 I% `2 a1 Y# ^) T dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: {. A6 o' o/ g# J" x
else if( nOption >= 1 )7 P! K+ K' M$ h, H; Z3 i1 x/ [
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: W/ A- d$ G8 }, O- `3 j
else
5 w8 e6 N' |! h% _ ~ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 B, F: i: u' v/ N- n$ L x
: u/ \' [0 B4 N) k& Y* P pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 X8 o/ |9 W5 z3 T pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );3 n! n, h A1 _( c
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
$ L! L! a/ E: q7 t6 I# h& Y1 qUsing the following macros work as well I believe:使用下列宏工作我相信:# V+ P4 Z* X6 Q% O! Q8 N4 `1 h, r
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Code:代码:% f3 A- |+ v3 L, y
D3DCOLOR_XYUV6 H5 \: P/ g4 U, `6 C v
D3DCOLOR_AYUV
& B9 U) t. i! A& s' ~D3DCOLOR_ARGB0 \3 d q2 r# @; E$ m4 A9 Z
D3DCOLOR_RGBA$ f4 r; Q, W; W# W0 _& N4 V. D
D3DCOLOR_XRGB! ~- r1 [6 R, q3 x! b; P
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。+ K" C+ A7 {+ \5 {
: H* d0 Q1 C$ f* H7 XThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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3 {8 C% u$ V3 P% I( hinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器4 L( ]2 a# u; x; q
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