|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献2 z7 e# g* x5 Z: c" Y* e: X
; S& z& v J1 G6 A: w* ECode:代码:( `. {+ I( x9 L5 m& X6 `( M
if( IsPlayer() )
' l) T. V1 _: N. e{
' g0 o# v2 x$ _$ Q; [% B int nOption = 0;
8 k! j9 _: W }. U3 r' [ DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, l5 m; g* y: _! m: z' Q. |) i if( IsActiveMover() )& K! L& c+ F7 N9 R" {4 K
{4 ~2 z- X: A- | t8 S* d+ P) Y: O, M
CItemElem *pItemElem = GetWeaponItem();
" o; x, N5 c: n Z/ w b" } if( pItemElem )
% K# A/ S* t p, r- m1 K( t nOption = pItemElem->GetAbilityOption();
0 l# M( @. l. E: T+ o! c7 Y" R5 W, A0 g } ) W7 s0 @, E9 P
else
9 B% R! ]# z6 e7 y/ ^ { , |/ u- y$ C. a( R9 F" Z$ K# `8 L, d
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.& h9 D$ _- b/ ^- o5 X
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
" \9 `. A, ]. ?( @. H }
/ }+ x. J' h; d2 x
( X; e7 ^7 A# h2 @: N2 W if( nOption == 10 )
, }0 w8 x+ C8 ?' Q4 e dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 E1 c6 Y; S4 R5 f else if( nOption == 9 )' f9 y, p# I/ G( z* n
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 B' f/ L8 S4 x) m else if( nOption >= 7 )
( s/ \9 X9 ~/ T5 a) l dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ m0 x3 j2 I7 }+ @9 W- | else if( nOption >= 5 )
7 _# O- ]1 ^ O) ^& ^ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ D/ z; i' S# Z( A$ P7 D2 }$ z/ F9 e
else if( nOption >= 3)
: |9 i. l$ l; s2 |) D6 ]/ h$ u2 V dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; }9 W8 C; C+ v- A& g
else if( nOption >= 1 )8 f: V8 T; n5 \2 F; [9 J
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# ]# x: r. }9 ^4 f, T8 m1 f- r9 Y ~! n
else
4 ^+ ^7 Y5 @+ ~+ c ?1 { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; p- j5 w" \9 j0 Y7 r1 y2 x0 p, S& P; y1 o; c+ s7 q n- @3 Z
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );% j: E( |% t0 @2 L. V/ S
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );' w4 I' k, z3 r* d) Z( B
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
8 _3 c! j4 {, w A+ f4 sUsing the following macros work as well I believe:使用下列宏工作我相信:
; R1 _( P5 M- _' u$ F }4 W+ p/ t
. x' I7 V6 ^3 | @$ hCode:代码:" D/ D; u2 n. V6 x
D3DCOLOR_XYUV" d- {; C2 P1 M y8 J3 B% g
D3DCOLOR_AYUV
& j5 I6 t! L( Z3 B) u+ |) z1 ]8 E2 @D3DCOLOR_ARGB
% i& H) {% l# K& TD3DCOLOR_RGBA
5 K' r7 l7 ]3 v. t7 t# ^D3DCOLOR_XRGB* V6 R, s. u$ h3 W
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 u+ M& _) x% N3 }% _
3 b$ Q( h0 I2 g3 D+ m" h* jThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。0 B8 x' h+ j/ w* Z- u
7 {0 g( v* s/ ]8 x1 C
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器% Y5 T- Y/ K" j
Z6 {, _0 M. H% o, M
" M0 U& n% y; @8 w
|
|