|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献" M# |: o# ?& R0 _7 W# B0 R8 B
( n3 I. z2 H# j1 k$ i: y0 A+ @
Code:代码:
- a# a- C8 B* O) fif( IsPlayer() )
3 Q7 k3 V$ N$ Z{
( K/ Y1 {- k. l' m5 [ int nOption = 0;
; S1 k5 q5 s. o0 ~5 Q/ I( k DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 X" {7 e6 i3 n/ g' [5 i if( IsActiveMover() )2 _: A* Q$ {9 h* g
{9 i& X4 {' C7 |$ X. D
CItemElem *pItemElem = GetWeaponItem();7 i, B# ~4 v& B- }( r7 Y
if( pItemElem )$ g: h( n9 w, H" t
nOption = pItemElem->GetAbilityOption();
: f( D* i5 e9 a9 `4 w } . G: ?& f: b. G6 X0 W
else, c/ M% N! v0 s+ X# A/ ]
{
% Z0 L8 S- n* y$ i& ^ // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù./ x9 M G/ i" c+ o* M2 F+ @0 V5 @
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;. S9 u. A# K: _* H
}
, P( n7 q, R& F j9 N' `4 Y; `. W+ j' Y/ x- u7 O/ }
if( nOption == 10 )5 `. K; k+ d$ H5 s
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 e4 F1 d& S. C; [! ~0 \' U
else if( nOption == 9 )
. f' {0 O/ m6 u- A dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 b: }5 Z) m; `8 L( l9 I2 c, @
else if( nOption >= 7 ); e' `& J6 M1 R- i
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 P5 T" F0 @# k2 h! m. Y% m( y else if( nOption >= 5 )" Y. K0 l* n* O: n3 l0 u& r
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 f( r" I0 o! n& e9 C6 y6 Y
else if( nOption >= 3)
% G% E, D+ o7 r2 r dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- N. h% l/ O2 ~5 y1 A Q3 ]
else if( nOption >= 1 )& {, m% M7 ?4 `6 ^
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- q$ f9 k( u1 Y& m2 O9 }" x# V
else
: w. I% W/ s7 Q3 }/ M dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 G8 }& v0 f/ |4 I' T1 H- T3 m7 H1 O5 N" m' ^
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );+ \- ^' M* F' W+ z* e
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
/ M' q+ J' U; ?. Y! U}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
/ y9 a. E5 U% fUsing the following macros work as well I believe:使用下列宏工作我相信:
6 x; v) t* e' o7 w& y6 `1 n6 _! F5 ^ _) C4 }$ v! R" i3 Q5 y
Code:代码:+ W2 s9 I; y0 q9 g) ?3 a
D3DCOLOR_XYUV, f8 W# W! N8 H) s; M
D3DCOLOR_AYUV( ?# n N; D e' x
D3DCOLOR_ARGB
$ F9 ?' `- D6 A3 @& m d2 E0 B7 KD3DCOLOR_RGBA
6 F& n8 ]& r; d3 X( hD3DCOLOR_XRGB( i+ p/ [8 R) Q: F# o& K
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。& _) a/ W, P I. H4 d% |
W% F7 C1 |( {& j" O( GThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。" W W" V) ^7 u7 P& D3 X& B
1 `, b. D5 m( r
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器' F, k( I# o, |' d5 B
, J' l" n, z0 }5 @
' ]4 n# ^+ l" i* b2 T9 G0 H |
|