|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
6 t# ~8 s; E) f1 P' E' E, d: w" }8 O7 G1 X4 K8 ^
Code:代码:
: L; T9 n* v( d0 a8 r" zif( IsPlayer() )
8 o# ^" x3 c+ D4 T7 Q' R4 [$ R{6 t0 H5 R* v& s
int nOption = 0;) Y4 L/ t4 k3 J( d7 `7 q9 t
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; {; r U2 A( i9 b/ }
if( IsActiveMover() )6 _7 |. W/ F# P8 Z6 a. e
{ b$ c5 z6 ~4 G2 V, y; G8 X1 x
CItemElem *pItemElem = GetWeaponItem();% o" \8 E- ~4 E1 M* ~/ d/ T8 P& i
if( pItemElem )
D5 r* [% ]; C A7 E$ R' m' I nOption = pItemElem->GetAbilityOption();0 N/ t/ T! \' O1 S
}
& [7 A9 P0 t5 c1 K3 g* F6 d2 t T* X else& L$ p6 u9 L% Z/ T* ~; @% j* Y/ ` e
{
- t/ h5 Z) R3 e; a' K8 _6 a' h // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.; Y- C2 t' Y3 T3 [& M, I/ m
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;+ b, p3 @+ t- |# V' }5 C; W. N6 ^
}/ Q- A# F9 W0 {
" D! g9 `5 e6 a; ]* b, n if( nOption == 10 )" P2 e- f( d. g7 W
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, l3 A$ c3 m0 B else if( nOption == 9 )
8 m: ~7 \% C- M dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" E0 A4 Y/ x+ q% T else if( nOption >= 7 )/ A3 j F: ^% x* O5 V, h7 w) B
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 W. l T- L6 Q4 U else if( nOption >= 5 )
& k8 O5 s" {) ~4 o% H0 B \0 r dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ f0 \: [; h* P: D( ]! c! R: Q else if( nOption >= 3); Q n; f6 J/ W% M X/ z" D
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 Y, P9 i/ X7 f) R4 i2 S else if( nOption >= 1 )
* U: @6 N9 s: X! Z; r dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- \8 `; O* H. M else8 j. a" [7 u% D t
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) W$ I( ?% \+ I
# X6 ]2 a) U( b: J4 ^+ l) r$ H2 C pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 O' V# F& y' k1 m
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
& ~- ~- V( C% u x" [* ?0 D" O( A}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
1 H) a; `: I, h2 L; ]5 V# nUsing the following macros work as well I believe:使用下列宏工作我相信:$ i7 ^1 d8 q" q1 ~7 I
* n( |% g& k/ D" P5 O
Code:代码:
9 }& R* T! Z" ?1 B" FD3DCOLOR_XYUV6 S7 x$ q; s5 A8 A; j0 X
D3DCOLOR_AYUV; [* g% u" x) l3 p g$ P
D3DCOLOR_ARGB+ I) N5 G. s! g$ x" {' I
D3DCOLOR_RGBA/ K9 D6 @0 o) b! d; u
D3DCOLOR_XRGB
0 f: J Y" g- |. K2 x5 y; b7 `% nD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
* Y; W4 u$ n- U/ z3 S3 O0 r
3 S) v3 m, |5 A; b, n) }The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。( ^& A: Y( u# r% t+ g6 W0 k
- H* c; z/ J# F/ S$ O( Q. L
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
2 z5 x; h& |& J! Z- }( S$ m$ J
1 C: e5 j* L, J
7 M+ Q/ ?! Z7 y4 E% i* p |
|