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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献& _0 e# [% R6 W1 X
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$ {+ s+ W! E2 dif( IsPlayer() )$ M- X+ i2 R8 f9 M/ m; I, s
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int nOption = 0;
" P$ w& c8 [; c! P6 k5 u D. I DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 E3 z* k" X% ?+ [7 {
if( IsActiveMover() )% R. r% a+ s1 O0 D. C
{
( D+ K, c0 ^4 B7 i' T, K0 l CItemElem *pItemElem = GetWeaponItem();5 D# B- L. ^4 }3 s) O
if( pItemElem )* j9 S& ^$ g. f
nOption = pItemElem->GetAbilityOption();7 d1 Z- T' o) T$ s/ O
}
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;1 E; o1 O: F1 G7 F- t1 z4 A5 {2 W
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if( nOption == 10 )5 ^& Y! O( t" ~, B
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- ~# g" @% K% d5 f1 D% I: s
else if( nOption == 9 )
: X. b2 Q- f' B3 ~2 p& |5 y7 r dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 l+ |1 ?! ^0 Z* b( | \9 X6 J; b else if( nOption >= 7 )# G0 @. t! {6 a& H* L3 b
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 A' S9 r! f! j9 [% u% K
else if( nOption >= 5 )
! W$ F+ f5 b" o3 E9 ^3 y& u dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! d6 }! k, _2 d
else if( nOption >= 3)
8 D b! w1 c- z. v2 W dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ i8 i; _& o4 K; P2 Q else if( nOption >= 1 )$ w( y8 \( \7 `+ z: u; J; @
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 l0 U" U1 i( E% w
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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; \3 p7 x/ {" a5 o! M; z5 f) |& [ pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
. G# C6 j8 c- Z pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
5 r" ^ X$ A$ U8 v1 V. r}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
1 c4 B3 j% ^" f! B) ^9 rUsing the following macros work as well I believe:使用下列宏工作我相信:
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& f. E6 ~+ V( B HCode:代码:1 E9 I& K* a I2 a
D3DCOLOR_XYUV" ?7 K0 `0 t1 j
D3DCOLOR_AYUV" S& D2 j: m" Q. F
D3DCOLOR_ARGB, v6 Y4 L: U/ [2 Z% L4 D& e
D3DCOLOR_RGBA
' Z2 X- X$ ?* ? x' dD3DCOLOR_XRGB% H$ x( L1 i6 Z0 @$ k! n
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器 I; C; A+ {+ ?
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