|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
- ]# {) R# H, Q7 x) `; S3 J- N d4 F0 ~1 ? |$ u
Code:代码:6 T" R; B6 u- [6 [. K# R
if( IsPlayer() )
4 t$ v* c1 E8 K{
7 y- U) w. `7 u. B. |4 G. N3 D int nOption = 0;& Q2 v* G l7 @5 e
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# y: X3 M* I, i) Z
if( IsActiveMover() ); U# y( x' A# f0 O
{. Y$ d \2 a4 ]/ v4 m5 M5 H
CItemElem *pItemElem = GetWeaponItem();
4 D# s7 p/ ]9 i3 q if( pItemElem )
; Z/ M8 \. t2 ?+ v nOption = pItemElem->GetAbilityOption();
% ^' }& ^ T8 J% W* ^ } J6 O; v* s3 A( D4 y' t2 h1 t
else; b5 o. B& k1 I6 ~+ |
{
1 ^% i4 d! m$ x8 K9 s3 T // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
( i9 ?2 u. E' N; h nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;3 L% [9 m' e6 u G+ T j% Q; G$ ^, S0 X
}& P' W0 x' e' i
) a3 O) Q2 k# c
if( nOption == 10 )
4 l- h: ]5 P3 U. ~1 @ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 X! v9 h9 ^) W else if( nOption == 9 )$ w$ t# r5 @) `( g
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! C9 ^, Q+ ?+ n& p1 c
else if( nOption >= 7 )
% Z% m3 ]" L4 _2 @" a dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, s& B& D- u* g. a! I4 e1 z
else if( nOption >= 5 )
5 T9 E# X' d2 f( ~' F; ^ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% W# Q1 b. L- h0 I2 i6 {4 ] else if( nOption >= 3)+ S: I/ @1 N" c+ c. H7 Z, J
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( b$ M! @2 e0 ?
else if( nOption >= 1 )4 g; f, o( z3 G( w
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' G/ w3 p4 E; X4 K+ s else1 s9 v/ u+ k' E4 O; V# U1 ~
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& ]! }* m- d7 ~
# b+ ^" }* J6 @( H* K+ H pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );, h. ?+ L$ q3 ~3 S/ t3 P
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );. `0 F9 B; M# L
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);* ^8 V( R& i) U
Using the following macros work as well I believe:使用下列宏工作我相信:
9 {% W N6 l) w
% J) p* w# v: ^4 E6 y& v DCode:代码:" G5 T2 l& C/ G
D3DCOLOR_XYUV
1 S& S5 T( c0 v7 WD3DCOLOR_AYUV+ k9 J6 Y% S1 M0 V
D3DCOLOR_ARGB3 C5 h2 R) G! ]9 _" d
D3DCOLOR_RGBA# @ e3 \" T3 t! X8 {4 v; d% y- C
D3DCOLOR_XRGB/ E0 Q9 v8 E' j, r" g
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
: a* U) o7 s$ o' R' s3 v- N
6 M4 _/ ]- p. \* j0 _* f; t5 TThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
W2 I% z( q" h- L5 S1 w) ]' \$ [& \7 I a6 X0 \2 J) o1 M' h+ \
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
; S# a% h+ s- G3 J/ U
: u0 J8 K R7 n% O) H. o& ?
- Z& Y; c, ~0 v) Q. r k8 j |
|