|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
/ _9 O# e) f& {& s. ^
) H: U; h) F3 a2 D% K. U3 H! Z/ `Code:代码:! g" W# \# w" F8 p( N3 U& ]: }
if( IsPlayer() )# b4 E( i z( N% G g
{5 I( a. j1 B/ e! m' Q6 k
int nOption = 0;! \! t$ B" o6 X4 n
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. W0 c6 j# W3 x7 `# \ if( IsActiveMover() )' q4 a. I$ n# L3 A3 K
{& t! q* U* [) r- }8 l9 L$ u+ E; K
CItemElem *pItemElem = GetWeaponItem();' r# B- @5 X0 p' E/ S _
if( pItemElem )
: c" z. y' u8 U5 k6 i6 O, J nOption = pItemElem->GetAbilityOption();) O7 C# r# P2 \* G- b) N* N
} R( v- }/ o; T v" ~
else
6 K5 `, J( o$ }6 i7 N2 ~ {
8 ^/ T1 J3 m! Q P3 i+ r( G // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.# a5 Z$ a4 C0 p4 V) H
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;. ^, V2 Y0 R) S, Q2 N
}: H' M2 V* q: @% o, w5 n0 s
4 k6 j+ W5 j- }! E
if( nOption == 10 )+ `1 _& b |8 \8 O( o
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 p4 ^5 W# h( g1 u6 R7 C
else if( nOption == 9 )0 C5 Y+ r0 b' K
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. C- e2 D, O; e; n7 W; {5 v8 J else if( nOption >= 7 )7 e4 a5 k' Z5 g! p- K
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. o- {, k# P2 R/ q, e
else if( nOption >= 5 )% f+ K) c; ]( p8 z5 j( E
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ b. U, [1 }" f6 n, p- t
else if( nOption >= 3)# Q4 u9 A3 k1 h' r. f
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) i3 U8 c5 D% z3 E# U) b0 U
else if( nOption >= 1 )) c% N$ F# T7 M6 }
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) B6 F9 ^* \' o
else: }! a. F! v% h1 j
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% w7 L9 X! J4 y8 ?& z& o3 ?9 F, C! Y) l
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );- z9 R, W. t+ J4 N/ i. ]
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );- C% b4 A- Z' v3 F4 S$ Z
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 r3 F( e& h1 s& F$ [6 G) \
Using the following macros work as well I believe:使用下列宏工作我相信:% z) o0 v" w' b& T
8 O, _: Y# k6 R& LCode:代码:" T7 V1 k2 ], p& c2 g. E+ R
D3DCOLOR_XYUV# w0 Z) }9 {9 {( D
D3DCOLOR_AYUV
8 C* g' I3 v% B4 W: |6 A' P4 tD3DCOLOR_ARGB3 N, |9 _4 N% D% I3 g3 T
D3DCOLOR_RGBA D: w: F3 z3 E# D( F7 q$ H$ x
D3DCOLOR_XRGB
+ d9 w. L1 \! e& l. k8 hD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
+ V% Q: ~, y/ o: l& d( `
0 X( D9 c! l5 mThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。% l& f6 P1 }3 I: a R$ [ P
# ^- j h8 l5 Z7 O, T3 A( l* K6 P* K( ~/ Oinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器* c! T5 {" ?- u) w
0 c# V, K1 s: V5 }0 `& ]9 `+ K- B
f# ^1 H. U: \" V# m0 [ P
|
|