|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献3 A) k; a9 M {( ]
$ c, ~0 ?3 O1 h a4 D
Code:代码:
5 ~& K7 m% J% x( j' pif( IsPlayer() )
, F ?" }- C* Y; o5 U5 D{ r; B7 ?" `5 L' G8 C( v
int nOption = 0;* Q1 s$ d* p2 Z; e! I& x
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 n' Y5 ]4 D" T1 w+ Z; u if( IsActiveMover() )" ^) J0 l2 v) ^ `$ q+ k+ t) O
{
4 A$ c9 R1 s2 `& y: M& b9 g CItemElem *pItemElem = GetWeaponItem();
- w: A+ a6 @2 }2 g# j" A3 J9 x* G if( pItemElem )
4 k: |, h4 x6 a nOption = pItemElem->GetAbilityOption();
2 Q/ c6 H: `4 F( A0 J% f' O }
6 ]# B. l, W/ x5 m# E; q6 W1 }1 t else$ S, L/ B4 G, l H; R6 f
{ % A2 f' i+ J# `& X5 c
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù./ W" R) L5 t, o6 j/ `, @
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
) h- p- l$ a/ c; [# Z }
( R8 h( j6 R) |* j Y+ j
; |& C; h( v9 a! ~3 k' L/ @ if( nOption == 10 )
. F; z8 G. e* x3 X& N: n# v% @ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 D7 a& @# M. P% j( A0 @/ f# l' F/ R
else if( nOption == 9 )" M8 m* q& }+ [5 [
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ O4 L4 J( w+ Q# K ?' l else if( nOption >= 7 )
: s9 \; M- [ a dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 U9 ~* l: Y% E else if( nOption >= 5 )
# R8 B) {. ]' y }# t dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: R! F Q& {: K0 i4 Q8 N6 T4 \& q else if( nOption >= 3)
+ ?' G, ]7 M" m# V8 e, B dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* a' b1 b9 P- _) Y* J% | else if( nOption >= 1 )
4 | _# n. o0 E' N: z7 S$ n% ]" h dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# \% T6 b3 m( m7 { else
8 }# S% R& u! N0 x x dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( H2 _) A7 R6 X! Q, S0 e5 Y- r
/ O' z8 K) ~" h) K* ] pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );0 U6 n. \' A8 Y; @
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );$ b: F% F, m; r
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);: ~5 v- t% W+ C- \6 E- a5 i6 L0 j
Using the following macros work as well I believe:使用下列宏工作我相信:1 {& Y% u7 U8 S" O) q
& [* c' y9 \/ b; UCode:代码:
/ i. c. J/ @* k" UD3DCOLOR_XYUV
2 [( S# L+ D1 M. ^" U2 eD3DCOLOR_AYUV1 f/ v! h: C$ L' O: J
D3DCOLOR_ARGB. b4 g/ T# p& s* z# @4 ~- [
D3DCOLOR_RGBA' U7 G n* s( B5 R* \- O# \
D3DCOLOR_XRGB
$ l# ~2 y) C2 eD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
. q) Y( M4 n7 q3 F' P% e- Z0 u4 w# y% c. O( p) n$ B t, c5 k
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
# d! M) v" A2 ~; F& Z4 g" h
! f( K$ N" n/ f# pinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器1 g1 k$ z) L/ O4 c& A# \) x) K
- w* q U# i9 x# q! f$ b0 c1 W7 C5 `" S
|
|