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您需要的文件:
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propMover.txt.txt
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mdlDyna.inc
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; `2 [ B4 d! p% X9 gdefineObj.h
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& o4 O& ~3 u" F0 {0 l; kpropItem.txt
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propItem.txt.txt
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+ Y1 A$ G9 c6 ?- x$ \/ NdefintItem.h + \" g* F1 ~- [, e
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以防万一:备份这些文件到你能记住的地方
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1 L0 ]5 }# U4 J我们将制作一个巨兽宠物。% u( H( k9 B1 C1 C" Z& W! {
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defineItem.h
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) e" J5 I5 Q8 d$ `$ ]Code:
+ Z" A A4 U7 f* ?3 n% W4 L& @#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
1 N* H6 i* w6 O0 ~4 q* y这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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Code:7 E2 ~8 f% J8 a+ {& t, L
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]. s' T6 o, X( h! |& r
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; y9 Z3 g0 e. @2 XmdlDyna.inc5 H4 l* t' A2 Q" ~
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[ mdlDyna这步有2部分 ]2 }( s. o) l3 o- u+ h) v
第1步:( {% G0 @" l7 O1 ?) H; Y b; |% r& V
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 % r! O9 L s w+ r- E, G6 v
- x( O5 W( h# O* w. `% v[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]# l3 R0 _0 q$ J' [- J8 x
第2步:
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& ^# _0 K! X# h, q7 m/ ^Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
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3 Z |" P9 P1 Y2 @; o"stand" MTI_STAND % U( a y" d1 C& B0 d3 z# Y- N0 U
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"walk" MTI_WALK9 k- L6 X; V8 _. G2 w+ f B5 ~5 Y
# J! e& I% t$ `6 n: |, N "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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$ r1 L8 R) [/ h"dmg1" MTI_DMG1
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# o7 p( k# h) g2 {; ?2 S4 y "dmg2" MTI_DMG20 n" a& B, l# j: y; m
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"dmgFly" MTI_DMGFLY 4 d! M, _* k8 ^2 x- f; |7 h1 A
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"dmgDie" MTI_DMGDIE: J3 z1 ^, p0 X! M! i7 L/ O" e
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"dmgLive" MTI_DMGLIVE
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& O3 V/ e5 v! C# _4 b" ?/ u) w"die1" MTI_DIE1/ t2 }5 [% }+ B; F' b. K
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"atk1" MTI_ATK1( ^# N6 R& x8 B0 ?4 z6 e. u
, b* g# A# M( d+ t1 V9 C"atk2" MTI_ATK2
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7 n& }) E" K" B& ["atk3" MTI_ATK3
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- X4 r5 b: q3 r4 L: t* A( d"groggy" MTI_GROGGY
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4 p- k3 S2 w! m# b8 y+ c& c"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 . C: i9 e" ?5 E3 V% V& t
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"walk" MTI_JUMP4 9 n* @) r; ]. h2 A) [6 a
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"walk" MTI_RUN2 o3 \ t6 {3 h
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}
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propItem.txt# D- e4 B4 U N- u" e# C! n, I
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# D: k$ D9 n: I0 Z; T# N7 o5 P$ h6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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【您可以更改名称和描述】
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代码:2 x$ Q! ]$ O. l5 O; l
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 4 L* Q0 r& J+ ^: [9 v7 \
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propMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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1 m7 v W. E5 u' @( r5 T- Y8 X7 I. o& upropMover.txt.txt
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代码:+ W/ Q2 X" N0 o) J- w; u
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。1 n; u% d- u2 g% v+ q* Q- a' j) L
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