|
您需要的文件:
C9 x, n" x2 N( lpropMover.txt
9 |/ R/ V3 d& s7 T4 w( Z- `# p7 H. U- d4 }! V" S g/ l
propMover.txt.txt
t5 v" @3 E: E- ?; n- Z; M; {" ]/ }3 c+ b; T( l* U
mdlDyna.inc
3 ]6 u S( L, E# u
! [! z ^& M: ~# JdefineObj.h
2 A4 P, e) B6 Q2 }5 ]- s$ S! _0 c* }5 q* {* n- c$ [
propItem.txt * m3 V* k% B. {/ i7 d7 ^
! o. T$ S% W. a4 K4 X
propItem.txt.txt 2 o/ Y* `4 y( a7 ?0 o1 t8 k- _; o7 S
) q& j9 I5 z9 _6 \3 w$ RdefintItem.h # I! Z4 ]4 ^9 r
. d* G4 d9 c0 `2 K: x以防万一:备份这些文件到你能记住的地方
0 S" }% A/ U9 f) x( H' _9 t' X; c, f. Y: X9 |( g' ~
5 i5 v+ {& K' Q4 q
我们将制作一个巨兽宠物。
$ y, q8 j, @5 P Q* B. Y o
2 U- N5 C0 F' v& [4 |defineItem.h
9 c/ Z4 h' G7 ~' T5 E* [
2 S. H3 L* R8 E Y5 U6 KCode:. k. f2 E8 o0 k {- ?
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]$ n( T- N! q! K
这是用于/ CI命令的。7 d3 L3 t4 P" ^
) A7 ^) k2 o" z) m所以如果你在游戏中输入/ CI 37539。
1 n( `% v! [, c9 R. E+ m
: ^) \/ a/ n3 |; _5 e& E在您的背包里应该??有一个巨兽宝宝。
, p& L, C$ S, m4 g% L
2 d" C! N+ A3 c. Y( ?
+ I5 \) q: C0 `, FdefineObj.h
4 y" C" d% u2 q
7 E5 X/ z8 u h& p6 _ ~) [8 |9 qCode:
/ n* r$ g' Z6 a+ m! N
( O- g# U& v& ?& m' I0 z" G#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]0 n. o4 Z8 Q, g
1 W7 F/ Q6 e. a* r) M$ j
1 O3 k3 F6 w( L1 omdlDyna.inc
: Q8 u' F" N5 F
) g8 o! V' I" M$ \* G[ mdlDyna这步有2部分 ]* r2 k* f8 K7 N- z/ u$ W u
第1步:
& u/ D1 C% A* j8 I1 q; |
" ^2 i& g1 P2 X1 ]
7 _* X# E& R4 E# v9 e+ [% w( O代码:
5 R2 F! r$ \: ~, ], v$ EII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
# N/ @7 O1 r) W, D! a2 e& O/ {! _4 Z6 C. t
[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
6 ~: c- Z2 `7 w0 f第2步:. a, O! r# s+ \: L& S" r1 M k
) N g2 M9 _ y7 G/ j4 c
# [, E& r$ s6 h, @
代码:8 ]+ |/ }0 V) T% z1 s! T1 _1 z% T" A
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
- {) L) s! u, r
! T) `" d! B8 p& w! ? D% b{; _! j+ V. B0 `# Y2 }
/ x+ i* A% I! ]" H+ b"stand" MTI_STAND ( X: C9 f! Q$ u' ^# n% s* j
5 ?/ m& @' t: x$ l N( o% r"walk" MTI_WALK
$ u! `7 V* k% {# S; Q( D ~# w! `" E6 D! O
"idle1" MTI_IDLE1
! g" e7 O* @; H3 l
( f0 E% g+ `2 g5 B6 B! H+ k# q"idle1" MTI_IDLE2 1 ], L# ?$ R3 q- r2 Y) h. ^) F
* S. ^/ Q& Z' N! I4 T5 h/ l! V"dmg1" MTI_DMG17 k" B/ B l: l, }0 V
3 Q5 x; I' i# U! Y" f8 l& _ "dmg2" MTI_DMG2
$ ~# F4 A( M" |% O2 o% \9 Z5 Z3 |' J, n
"dmgFly" MTI_DMGFLY 0 g* _. R3 I0 k Z
# v! i1 R# b5 B. e+ e' a+ C {
"dmgDie" MTI_DMGDIE6 B' z7 Q. H7 k- f
. C3 {$ H6 x/ m
"dmgLive" MTI_DMGLIVE , E: x- M( S n0 o; \5 A
. ]( \$ `8 e! q/ |+ `& O9 h- y"die1" MTI_DIE1
' `/ W$ v2 [: Y. F) [; a& _' k
$ E: z" S8 i' }" `0 ["atk1" MTI_ATK10 q. o: \( l+ ?! Z7 n6 k2 @2 j1 r
J$ c* u3 L* U8 l8 W! C"atk2" MTI_ATK2
- u9 c* O5 V% A5 ]( Z, D
, w7 n. h2 ~8 j; y"atk3" MTI_ATK30 B! s- Q/ t; _) h/ `* U3 D
4 U! w, `1 D& Q4 \- @8 K"groggy" MTI_GROGGY
0 h. b: u; k- x5 e8 z9 q# V; |# L$ L% {
// extra # `. S& r/ c0 g9 Q% s- a
) d8 }6 e8 X+ j
"walk" MTI_JUMP1+ J3 k% o+ k6 @/ A& g; V
1 n% [ F: ^: N7 D
"walk" MTI_JUMP2 5 j- f) {) Z0 }9 {5 u, e4 z; |
9 k0 f$ W" ?) U$ g* o: z; Q1 R- P4 P"walk" MTI_JUMP3
( |* p0 i) P: A% S+ A* f. h o" U! \/ N9 x6 I0 | O3 }. E
"walk" MTI_JUMP4 & ^3 @( H3 Q! [. l7 L- W( J
5 q3 u, T( `0 u( W5 i. r"walk" MTI_RUN6 v' [, ~* ]# x2 i
e6 ^& P- ^/ z9 D+ @: Q8 y}
" Q; m4 a2 w& P% ?6 \! Y5 r5 h
' K* H8 E- N! npropItem.txt$ ^; e9 |0 W' j8 t6 @% Y
( S+ W- C# u' j9 @6 {0 Z代码:" s; A! {: @" W, J; f
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
K- q# ^: ]# Q% X2 H: c! x. j' Q$ u- g$ n$ ^( _! y
( t. Y( w3 i+ M; ?1 t* j& B7 j
propItem.txt.txt
' B8 s+ f* ~3 E
! A5 U" I4 l4 x% g【您可以更改名称和描述】; M9 Y* |2 E( u; \
; g7 K, P1 y6 }3 \+ `' E3 {8 k3 E
& w: k3 ~" E; }代码:' t3 @: _& B# N
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
& P. X. A+ j" X* }$ @1 ~6 F8 l( {! t( p
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
1 e3 L8 `% W, ]" F9 K/ h! w* ?
# O7 C8 I z9 \# v* [4 O# {propMover.txt:
0 Q5 L$ m; O( ?, Q& a# J" R% f
( ]- j* _, o. P# `& q w- ?# X5 |代码:
2 x- O. T6 k+ s. Y, }+ c4 {% C
6 @6 t' o3 i6 x7 {MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 7 D) L5 W' }* Q+ p- h
, X8 R1 N+ C" Q! x( w4 @0 ^3 e4 V7 b4 \
propMover.txt.txt
2 C# Z" Q; \ q6 o5 t2 ]! o q1 Z) T/ U0 K( j' p
代码:
1 j8 L% Y- ?0 m6 t' v" @4 f& Y8 C2 H9 N- Q9 U* L' Y0 p
IDS_PROPMOVER_TXT_002660 小贝西摩斯) p( r z. z- R# \+ `1 g, W/ Q" p: L4 {
3 c+ g6 l9 o* D* e: R) s) C您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
. A! @& k5 u% e3 o# Q" H$ e! Y5 Q/ s3 _6 m6 X6 Y" c
4 j% g5 n# V' X+ _& D
|
|