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您需要的文件: : ~' n% S1 Q+ g" V! B( g4 S9 J- Y8 R
propMover.txt / o7 v9 E F: y+ c5 I: e
K9 l) [: a, ~1 q0 w" cpropMover.txt.txt 3 f% b* H8 Y3 D6 q
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mdlDyna.inc
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) f2 |1 h) T' C @5 KdefineObj.h 9 i3 h3 R5 K$ f/ ?: k3 t+ u* w1 ]
) ?2 q9 Y9 j+ k, T# ~0 MpropItem.txt 1 V( z+ N$ M8 R" l" ~7 y/ n5 V$ B
( n" r4 G M3 S5 c. \propItem.txt.txt
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defintItem.h
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+ W& n# P M. C, _( G以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。( V% T4 K% M1 D$ [3 k1 P' r8 X# c
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defineItem.h
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Code: L' D* Y f- d5 j' T; w
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
" K% m' ]! V5 m4 k: n: o1 g这是用于/ CI命令的。
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a" U4 E* o# z- C% T所以如果你在游戏中输入/ CI 37539。
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m7 `7 Y9 u% B2 H在您的背包里应该??有一个巨兽宝宝。0 Q: X, `) Q, @" g1 Y
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defineObj.h ( X/ ?( ^+ A9 Y+ O! k
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Code:
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' @& B$ L7 o! r/ i& ]: \% {#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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$ S1 n% H- K' `; T8 r3 ~- M' f& s[ mdlDyna这步有2部分 ]
/ w) G6 y1 m( P* e! x1 h) u第1步:
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u0 R6 O& U& q. I$ \# R代码:# |5 {' f! `- P4 `7 U2 B$ J* d
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]. X' t8 Y$ Z6 f# M' {
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代码:" c, I- j4 F' d; ~
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND 7 @; W: ^. u8 `4 a8 Q+ H
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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( s) _! X% n: g' G1 V0 C& Z2 J "dmgLive" MTI_DMGLIVE 2 D) Q3 q" y$ v8 ?) L9 C
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"die1" MTI_DIE1
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"atk1" MTI_ATK19 P( M1 v3 _" F& U4 N7 p8 h
8 D1 l( F# E7 L"atk2" MTI_ATK2
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# w' `! m3 U: `" m" G& O"atk3" MTI_ATK3) t. O& ^7 r6 Q4 i) v$ o$ ^+ w: h
( h" q `1 @* L# h6 i/ Z"groggy" MTI_GROGGY ( p$ U! e% y3 l3 s
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// extra
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# x$ P1 C0 Y' N' h"walk" MTI_JUMP1$ E( f: l- }* t
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"walk" MTI_JUMP3 ( i6 [8 O9 u' h8 K. r
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"walk" MTI_JUMP4 4 [8 \; l+ X* p" y& k& f: \7 g
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"walk" MTI_RUN t- @9 P8 @2 |+ r
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}
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; u9 M% }$ r6 R7 cpropItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 y1 I& K* `7 Z$ ^, y- w' ~8 s3 i
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4 y9 w Z* I( }propItem.txt.txt ! e0 h2 e( u# F, C$ I5 x
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【您可以更改名称和描述】# D& G& f! J( V( H) X0 j
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3 }0 m! [: d d5 G. f代码:
% z! M A; c$ C9 M7 XIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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5 i% d# x4 L6 j; QIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 8 \0 W# ]( D. m/ }/ Y
6 c4 k. V/ v3 e# z3 F M6 cpropMover.txt:
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代码:- D1 \0 \' d+ c8 `0 o& P
3 I! I3 `. u3 D. j9 N4 NMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 " ~" n# c2 D: h0 O
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propMover.txt.txt
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代码:% z" J$ E; c- b+ g1 K# D7 E; F
: x3 J; ]) q& a# eIDS_PROPMOVER_TXT_002660 小贝西摩斯. v4 J, m- K4 \; Z0 u
! m+ l9 \# J) O8 h您可以通过研究这些文件,并很容易地使其他怪物成为宠物。( B, C$ f/ `5 Y7 j
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