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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
/ v/ C! v6 }% c- I X
# L6 f- n2 ]5 \3 d' e U if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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# t8 h& e, p5 t替换为
% p! ]3 I% y5 D0 ^ if (uMember == 0)
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//没找到名字,将szMemberName当id使用
8 U% l4 X0 c3 u u_long uId = (u_long)atoi(szMemberName);5 W4 ?. F- u4 ]
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);1 n. o8 [, w( j$ ~
if (pData)
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uMember = uId;2 |: F6 I" K0 ^2 W4 ~: F
strcpy(szMemberName,pData->szPlayer);) Q/ f- D6 P/ d2 n/ b
}; D5 v4 M+ D- F& Q5 z
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}
! L1 a# z' S* V. i( a$ t1 k; a //////////////////////////////////////////////////////////////////////////
% \; Q* m/ b! X6 d CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
6 J8 P# t; p% g6 m4 d( [2 g" j! a8 S- G: b) \* q* S
if( IsValidObj( pLeader ) )* d- g4 f; c: w" E y6 Z' _
{
- h8 V k7 k! _6 R, q if( uMember > 0 )) B5 O# Y7 f) k1 H( u# H& L
{
7 |. }: w6 g9 H. H+ Q2 B5 X if (pLeader->m_idPlayer == uMember)
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return;
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