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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 7 r ~% s! F) Q) ? i
" s3 h. f8 X0 J2 i: E! J6 b* y9 I if( IsValidObj( pLeader ) )
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if( uMember > 0 )7 P) m4 e5 Q3 E+ K* ?* j/ z/ s: U
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if (uMember == 0)
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+ _6 X/ m% u* d' @- N5 X$ h //没找到名字,将szMemberName当id使用. s% P d/ {' M5 Z# v; r
u_long uId = (u_long)atoi(szMemberName);
4 r6 \2 S# o. ] j' f0 E if (uId > 0)
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1 H+ E3 B6 q8 l PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
# A, i0 C4 L" S: z M' ^& \' E% w* I if (pData). q6 A# y: L6 ~1 l/ o3 v' \, n8 z
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uMember = uId;; A. q, O# L! Z. r
strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////
2 _! k5 r8 d' s) }8 y |$ _ CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 0 g. C/ y# v" |- _3 i9 T0 s2 m
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if( IsValidObj( pLeader ) )
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if( uMember > 0 )6 w# V, G( Z" [1 o# G$ z, Q
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if (pLeader->m_idPlayer == uMember)9 _0 h; Z y" O F
{
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}
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