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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 8 @, f ?* q6 ]3 ]- G A
. \3 Y% u6 @1 g8 ?( ^ if( IsValidObj( pLeader ) ); h: ^# g1 m8 g: ?. U
{% [# B4 S) T7 P# x4 Y! s
if( uMember > 0 )
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替换为
' n, b6 L9 x# R4 U$ h, G2 D' G$ D if (uMember == 0)
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//没找到名字,将szMemberName当id使用
8 M: J4 w$ J3 x; \( R3 J+ N4 A u_long uId = (u_long)atoi(szMemberName);$ n& c* v# O- y6 A& H2 ?% L8 r
if (uId > 0), P0 J* `6 P7 o0 i' `9 j
{% M! |- B8 @) b6 x7 A1 D% X3 h2 Z
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);7 S: N. _2 A+ e$ A
if (pData)4 A$ V; }0 I( m0 n9 V
{" x4 ^8 B- E9 a& e
uMember = uId;6 y- x5 a1 E) [; [" T7 M
strcpy(szMemberName,pData->szPlayer);
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}
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4 u4 p8 g) F$ _6 Y' [( e1 p //////////////////////////////////////////////////////////////////////////
# U) T8 \, m E5 E CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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" f6 f* B* c5 {; L/ R2 C" c if( IsValidObj( pLeader ) ); c' b' X6 l, w7 W1 j
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if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)9 [/ @9 H* C& S$ s
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return;' j/ P/ l7 I3 }, p
}
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