这样下去
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今天是你的依次为:游戏内创建角色。6 T0 h% H( A# v; ` P- d5 i
4 H* j& r- y$ d信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。
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3 H# ]' b) E) ^9 |/ h9 G编码时间不到5分钟。! S0 Z) X: _4 X# l
+ i. T4 Y) k/ R3 \+ h# TJopsis显示器可视频: FuncTextCmd.cpp" ]! F x6 B+ s- H. [, V$ c! Y
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1 g- G* g" t7 ?* T! o* T我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" ) 1 T; l( Z5 u/ M$ z
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE h5 T; A6 l$ B" p2 }2 s7 X9 a2 E
我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; } % ~9 O, r" j! k4 [3 E8 I
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE
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