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propMover.txt) d( b* Q8 Y2 |" B
propMover.txt.txt
) ^" h; _3 ]; ^7 O/ C& JpropMoverEx.inc. j, t1 z; T7 z
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在服务器上找出以上三个文件!, O% T; ^, @6 ^; v
先来打开6 v9 A! k" S6 f* @& i
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头8 Q: [, J& N9 n% m( L* v
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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' B' d/ d- d, H% w' o+ Z" N% A接下来打开表
( n- z) w. F2 r ]8 V9 @' MpropMover.txt: P+ o! y: f: W+ E" K8 J5 L1 \9 y
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找5 U% n% c+ N8 E8 v
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787: x1 y. Y" m7 Y. A+ ~
e6 O7 S# {5 U6 u1 x在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
: d4 f' R$ m9 H: L现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
+ l: [* g0 A0 T+ X- |* rMI_DU_DKKEAKOON78 l* D: K5 T" F9 t, `7 c
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!& ^& K v9 ^7 p r3 n0 }" |! Q+ \, [
DropGold(1500, 1852);
4 x6 z+ z: {3 gDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
' A, K) N- A9 l. ?1 `DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。+ D" h$ D! c6 c6 A) C, c
DropKind(IK3_SWD, 6, 6);
0 e2 t) r# s/ b$ j* L; ADropKind(IK3_AXE, 6, 6);$ ?8 Y) N6 i) o- t- @4 K6 Y0 `! D
DropKind(IK3_CHEERSTICK, 6, 6);
* q) X* [8 p8 _, `DropKind(IK3_KNUCKLEHAMMER, 6, 6);
2 S7 P+ G& C7 n" w9 `0 X7 aDropKind(IK3_WAND, 6, 6);2 b' n/ U9 Q: r# t
DropKind(IK3_STAFF, 6, 6);6 ]" c4 p% P2 R: C8 T
DropKind(IK3_HELMET, 6, 6);1 S% B0 n! K* e6 e
DropKind(IK3_SUIT, 6, 6);
8 |+ e- J! q, o. }- l* qDropKind(IK3_GAUNTLET, 6, 6);
+ z2 q7 L: M- Y+ n# H, T; YDropKind(IK3_BOOTS, 6, 6);2 Q: d- g+ @) ^8 ]1 B/ o( l8 h
DropKind(IK3_SHIELD, 6, 6);
8 U- L( S! i0 y9 K/ M* f/ MDropKind(IK3_BOW, 6, 6);
+ p4 ^0 a0 H4 M+ K _DropKind(IK3_YOYO, 6, 6);$ @; X/ ?# a5 G/ m7 {1 }
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%& f7 `. O# |" X! z! r: P
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
/ w8 A! h- k% B' W6 }DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
% d+ d7 |. j4 v( R7 ^) @. ^3 mDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
+ \* J% H& w% q! A2 {( e, Pm_nAttackFirstRange = 10;: f: R$ i; q- ~1 S
AI
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scan range 5 quest 70
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evade 1 + Z O, L. j- H( o
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}
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