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首先打开Constant.inc并且修改所有倍率为1.0; J0 _% J! T8 z5 H
Code:
* g9 I" Z5 m5 b% EitemDropRate = 1.0 0 e# h) u# Z5 z& C! `
goldDropRate = 1.0 % u9 r( D/ h" E% t, C2 P! ]* p3 ]% {
monsterExpRate = 1.0 " b `4 N H; |, B6 p
monsterHitRate = 1.0
/ y) z) X( u' E0 I: l7 ~现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =1 w3 f8 ~5 L- X) x/ w% O
你可以在这更改倍率。
& }8 L h% F0 N. `Code:7 V1 \6 S& k9 S6 ]( X! \
function GetExpFactor()
" |2 R% F1 R0 R+ R8 ylocal tList = GetEventList() R% z3 z9 q+ \( Z
local fExpFactor = 607 F7 v# G4 r2 y0 E
for i in pairs(tList) do
8 P" f) j0 B% W0 v$ Kif( tEvent[tList].fExpFactor ~= nil ) then
7 t& X8 Y2 Y4 d8 e/ i5 N( HfExpFactor = fExpFactor * tEvent[tList].fExpFactor
X+ R% u2 ^) \* X$ M* Pend
6 t5 Z# i. \! A" Z# i0 D+ S/ mend
' e* z# n' z3 \! N0 Z2 x: U$ G/ N, K( q X" }- H
return fExpFactor& h* j3 Q M! M0 g& m
end
/ z. e6 D/ R# x5 p; }* J. }) w物品掉率 "local fItemDropRate ="2 V, A4 U" A1 _8 J- v
卡片掉率 "local fPieceItemDropRate ="9 z' l$ h4 {& P5 o# m
飞飞币掉率 "local fGoldDropFactor =") v8 s1 ~7 Q' C; u
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。# E3 u. V8 @0 y; Q1 g, q" D/ z
" ^9 @6 Y- u0 S( I2 \( J" I7 Q, O4 h$ s b# m
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