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$ t: n2 } {" `0 L j1 M. O: y! D发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!. r2 P. b. m$ A6 ^6 \3 P7 z8 x
defineItem.h
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!( `6 r& Q% d0 g
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书" u7 m t4 y" C) \3 O$ [
IDS_PROPITEM_TXT_012273
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% S; c" r+ e, R0 n$ }打开第二个propItem.txt同样拉到最后位置添加以下代码!4 ]" A6 Z% R; x, X& [- f
' w/ W8 P5 e. E+ j; e15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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0 q( R- i6 X$ M8 A# ?" i5 m第三步打开defineItem.h拉到最后的位置添加以下代码9 g$ d9 V7 i& P- ?
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#define II_WEA_BOOK_BOKROMAIN 60000! i9 ^; i# b6 n* i3 L. G' R
4 P4 W% X: D7 ~: s( u: ?第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找! _5 V T! N$ q
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码" V+ }0 N7 T, C2 b6 [: s2 Z" l5 U
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/ Y- Y$ @, H0 P% x8 } "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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