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4 m& g! F2 ~6 W% ^! ~7 j发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!; m1 W' c" n! G8 c" {4 x
# k8 ]6 T( m/ m5 C6 Z先找服务端上这4个文件!# u0 H3 g% F- D
defineItem.h) H7 c/ k& ~0 A* f9 R
mdlDyna.inc
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/ i% o' V' S! Z3 `2 g0 ~我就以添加一个物品的代码,明不明白就要看个人吸收能力!6 t9 B- r1 F b7 W
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书
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/ I: m7 _) e& W打开第二个propItem.txt同样拉到最后位置添加以下代码!
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_0122734 ^ b2 ^) N/ d; m! d+ p
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第三步打开defineItem.h拉到最后的位置添加以下代码
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#define II_WEA_BOOK_BOKROMAIN 60000
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6 i. A- s7 C: t" S ~8 C) I; N第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找* m7 g7 W& \& M2 L+ ^+ |3 o! @' l
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码: ?, z# s3 P+ A1 c+ t
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//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1: `2 ^5 `, S$ J! O
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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