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: w' u( Q9 P1 M; x发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!& T- K2 b& X: g8 v6 w( w
+ [8 T4 x3 s0 e# m* ?( c3 Q# t先找服务端上这4个文件!
0 H0 n" w" a8 C; V! [defineItem.h O& G. `( O) |% f; h
mdlDyna.inc6 c( b7 K" s% S
propItem.txt$ j8 w, N3 m' a& r& n9 a
propItem.txt.txt
- ]9 J! y8 ?' o# X. l) E2 @我就以添加一个物品的代码,明不明白就要看个人吸收能力!1 R1 R0 `- [0 s8 o0 d$ L
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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% w) B" f& q6 m9 ?IDS_PROPITEM_TXT_012272 罗曼英之书* W' n3 c5 a" L
IDS_PROPITEM_TXT_012273
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& W9 H: N+ R5 K打开第二个propItem.txt同样拉到最后位置添加以下代码!# |' ~* N4 ~7 h4 D& _
9 @1 b: c1 K+ o& y9 l" n" D15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273" G1 t0 c6 h6 V/ s( X1 I
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第三步打开defineItem.h拉到最后的位置添加以下代码$ b" N7 z- U; F2 K
0 U. c/ d7 q4 W) K9 G//V16新武器
1 E; {0 {0 I$ n2 C, F3 Y% @#define II_WEA_BOOK_BOKROMAIN 60000. j* u6 N; e( y. D3 Z. g
3 V" y/ a+ ~4 X' T2 z( s第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找) j8 r8 G2 k) \. M; E9 B- {& K
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器- D" O; h0 @( @: u! V
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 n H9 X }# ^' x4 Y% F; S, i W
$ I8 G) Q7 J' [就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈9 A! i; V" c: q2 v) i
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