|
V19BOSS添加- C7 X5 n! O6 ^ }5 R# X( B3 k# a
% c+ l) A2 Z# n3 z7 y( i0 }6 Q2 wpropMover.txt.txt 怪物表面名称
+ r6 }3 X) o3 g" f' dpropMover.txt 怪物真实名称# C9 A8 J, \1 ~9 e, i5 v
propMoverEx.inc 怪物掉落设置. d1 p, f" q5 o2 N; N s" M6 l
defineObj.h 怪物代码设置
' n- C7 P3 X8 }$ C( t★mdlDyna.inc 模型文件设置
$ s" r) V' ^$ p( d6 h
$ J5 z: G4 O2 X7 K网站地址:www.ffwold.com
5 `1 s& e* p# y, {) _2 T! B# D zIDS_PROPMOVER_TXT_002228 伊普里司的手下
: p. p$ X3 w+ x9 cIDS_PROPMOVER_TXT_002229
& G% y( y: y$ W0 K
9 E7 l- c% K* D% W! C# r! ]) QMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
7 F7 t2 k. ?/ A- w9 G
. r1 F5 u" I" c#define MI_IBLESSPUPPET 15407 K0 N- x4 E& y5 j! c6 d5 v
* K$ {& L9 @1 ^8 h6 {1 q* t# A
MI_IBLESSPUPPET
0 Y u+ T! |* O% v# b3 S* p{ ! G: g4 Q9 H- D3 T
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 7 A; l$ U5 v6 u0 G8 ~# O' ], w
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 5 n5 d# |3 I4 D6 G
m_nAttackFirstRange = 8;
- y5 Q% i) d" {3 Y! W/ \ AI 0 ?2 E! n! c; h' d. G% z5 J9 p1 W
{
; E' f" [! j! w: P) P) } #Scan - i* g I( }/ T3 e+ ^/ y
{ 2 e% l; _) s3 S
scan
2 y+ K6 P- n& L; y y8 Z4 `( Y } * C/ A0 \4 O, t! K; z
#battle 1 v* t3 {5 H/ \" w6 H! D
{ 0 U6 W. ?& L9 q: _( D5 `4 R
Attack cunning low
7 m/ W) _( M9 _8 g3 z Rangeattack 20 , W1 d/ D1 M$ W! s2 ?: q$ _
( F, w1 b6 W% B+ ] }
d3 h% T2 A& a8 s3 | y #move
$ w( N# ^) U. D; A {
* X0 Y; Q/ b$ z* I# k9 k Loot d 5 9 q- S9 a* u% Y' }
}
( x: U# O ?2 A5 y: l5 t2 z6 G }
4 X! p* ^, o+ C; L6 ?}/ g8 s5 {7 q) @9 V" w
0 z# m: V, }, x" a" g( X/ Q1 y, }( g
j: H J/ n4 l4 l IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
! d4 y: e+ ~% W3 Y+ ?& J {
" \5 g5 S+ J. A$ C, ], G y "stand" MTI_STAND
3 ^5 X3 v) p( K4 }" f "walk" MTI_WALK
. h& D9 V- y, X8 ? D "idle1" MTI_IDLE1 3 S3 d+ c4 O" T
"idle1" MTI_IDLE2
' t, \4 k/ Y5 t. ]- d: j; q, b "dmg1" MTI_DMG1
: A/ i: b* }& T) [, o' B0 V "dmg2" MTI_DMG26 y% x" ^3 {. i: |9 v
"dmgFly" MTI_DMGFLY
' K% z& L6 f6 q# [ "dmgDie" MTI_DMGDIE0 E! o- ^: `' w8 M0 m F* F
"dmgLive" MTI_DMGLIVE* o1 g$ q( c" L" a% \5 \- a
"die1" MTI_DIE1
, ^, a. n% ^7 B2 R. m# C3 D "atk1" MTI_ATK1. \; G" ]! Y- r; b1 |" ]; ]
"atk2" MTI_ATK2# X5 L: I) M0 Y. \- |9 }
"atk1" MTI_ATK3& V3 }! o: g1 z3 y8 o* W
"groggy" MTI_GROGGY
+ I9 j- a! w& q! g0 V) i# D* [+ W4 s
// extra
7 K/ E3 P# k: W1 `8 k "walk" MTI_JUMP1 0 `" G- Y# b+ }* B
"walk" MTI_JUMP2 # {1 b0 y; E5 S, _, C3 a
"walk" MTI_JUMP3 3 i5 B) z7 K) {
"walk" MTI_JUMP4
9 z0 c$ r# c3 n9 F+ G "walk" MTI_RUN* f5 B, Y0 e) d, y9 p; a. s
}
+ I2 D+ e r- i8 S6 }* i7 |1 ]0 E, k* R& f M" L
$ s$ V% T; Q9 u! r) a- c. d
$ k; ~( E1 V+ o* \2 ]
|
|