|
propMoverEx.inc5 C2 l8 n u$ W) Q3 Y Q
7 l8 W5 h' Q& m U
MI_RANGDA03
" e# I2 \2 }) X3 ~{7 N8 ~+ y% P# ~% _; l
Maxitem = 3;//掉落数量(俊俊)5 ?8 [7 v, o0 U! z6 u# P
DropGold(200, 300);//掉落金币% X3 w2 p3 W3 B7 D: Y; c
! }) a/ H+ U- t5 w/ l& g, \3 c DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
, _8 `( _7 X1 T7 D$ X: V9 M0 X* J, J DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
: |4 `+ X! Y9 \5 d9 ^& A DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
; S5 |" a5 [* l6 u' T DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);( |; c6 n7 k$ h0 w
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
& s' Q3 _ P: a4 i DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
7 J8 k. J! T, z5 {3 e DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
( Q% E$ O6 R0 C, ]6 u DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
/ v7 E" L+ W7 X DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);3 R* X9 `, ^3 T3 B0 g7 l
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);% J8 `4 X1 h7 z% i
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);4 [ n4 ^1 h0 R; \
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
1 J% Z& s0 V" G5 b' ?, Y DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);1 `5 d! `: N, D# H, E# a" X5 b
//说明:30E为机率百分百掉落
8 q' v4 C7 I8 d6 ~9 h; b m_nAttackFirstRange = 8;6 m* @7 z% }8 ~5 j
9 w* R' ?! m1 W
AI
' u# y( `: @" [0 k {. B6 \9 z8 T( V( l
#Scan
# v7 T* u! `0 U! O {
, s' L5 W5 K" l( F7 a scan" e3 I, O# \3 n; s. G) [
}
' y9 |4 N- t! P/ G/ v) C' ] #battle
4 p0 s. o) T y4 E4 N* M p {: z, E" ?7 j* O' E: @5 D4 c8 h
Attack
0 O0 {- m) q; @' e% c; T- c; J Berserk 30 1.5//爆击倍率: m) D0 ?7 u: l3 F% T; n. k3 Y
recovery 10 50 100 m //召唤小怪8 ~6 v. X f3 F
}9 s' k! g4 ^6 t0 U! U4 ^
#move
0 w; m3 P( [( S( v [- I {
3 e- P! Q2 _ v5 ]0 s
% h- w2 n% }( z# R* L5 w } - Y4 b7 r; l; I! _. X6 n- W
} ' V2 H0 _4 q! ~, o E H. E
}3 G7 Q, c" R3 f1 c. U$ n1 D
' F: |/ G/ w" w6 m
|
|