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propMoverEx.inc* z% J+ N$ K2 `
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MI_RANGDA03
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Maxitem = 3;//掉落数量(俊俊)8 ]# o# l! P* b" X# e
DropGold(200, 300);//掉落金币
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' ~* K) C" g2 |- ~9 u6 k$ [ a DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
' r4 W9 p- o. | DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);+ F- w# z0 @6 z7 |6 y) _2 O( f3 Q
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);0 i& m3 Z. d' I/ M% t' } J& X1 m
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
6 o* g0 g4 V. s* B! t7 K DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
{6 X; l. J* H+ y2 f7 p' M2 A DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
& x! R! g+ v$ H! v DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
) j+ O, m* P" S0 I; O0 P DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);! `5 ]) W. \* O7 ]0 U# M
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);) e0 ]6 H/ s6 Q1 P( p
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);# d1 z a. A) K: i5 q
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);% ?% Z+ ~" L, z
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);, J% i7 n4 X$ w; l9 z5 Z/ Q
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);" N% ?7 a/ m; Y' X3 t
//说明:30E为机率百分百掉落
' y4 P: F: C- w1 f2 J3 o/ o1 G m_nAttackFirstRange = 8;
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Attack
4 B/ ^7 P6 c6 o4 q& y5 a Berserk 30 1.5//爆击倍率2 X4 U! @( O5 D0 F3 [
recovery 10 50 100 m //召唤小怪
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