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propMoverEx.inc
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8 }; i* i$ W3 b6 j9 \: Z5 z, E# H Maxitem = 3;//掉落数量(俊俊)
% N( a: h% E6 T& V1 ^- p. v DropGold(200, 300);//掉落金币& b: A) }, R1 m5 K
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
6 r, D* [7 b7 _! x% y' h- w DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1); n0 u ^8 `2 W$ N* ~# V) `, |6 O
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);3 Y! C# L( Q$ S. G+ R
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
/ S* N$ g! y p DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);; }' j1 m8 r3 g0 N1 Z# ?" G
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);4 ]4 x+ u+ }$ ]0 `& y2 N
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);- a. B f! V0 ^: u/ k
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
6 V- y3 z4 _0 m, | DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);, {/ _- O& y. D! a! }5 X7 h
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
+ A/ w- L1 P% J0 J3 L. i3 z DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);0 U2 x/ _! m& n% n6 X
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
0 k W% C6 d* G% |3 x1 N* | DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
! ~% q( ^- e5 X3 p' f7 s//说明:30E为机率百分百掉落
5 E# y$ V5 l4 U$ m# g) B m_nAttackFirstRange = 8;
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{
; k; t3 X8 l0 z) N h& B' S1 L; Z #Scan
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scan
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9 v* x1 E# G( k4 m4 B #battle
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5 H" K8 r: z3 e. Q' f Attack 3 t, ]; F1 y' i* z
Berserk 30 1.5//爆击倍率1 H8 j5 v% Q- D
recovery 10 50 100 m //召唤小怪
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{
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}
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