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倍率,由二个文本控制
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5 \% D( P0 K Y$ U8 g; W首先打开Constant.inc并且修改所有倍率为1.0/ F* T+ u: M/ G2 F2 p% v/ O
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 & w; {- f# Y4 V( S# F
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monsterHitRate = 1.04 v* V& a% d+ x5 p& z
6 @8 e5 ~; a3 c5 u3 I2 s现在去LuaFunc 文件夹 打开EventFunc.lua! r/ ~* D+ N* h! J! d6 x V6 i
+ c8 p1 g2 S2 i$ nlocal fExpFactor = 经验倍率
`5 K3 m, p/ l/ n' e* ] vlocal fItemDropRate =一般物品掉落倍率
. h3 p8 m3 J, Elocal fPieceItemDropRate =特殊物品掉落倍率5 w9 y- q. ?6 h+ j
local fGoldDropFactor =金钱掉落倍率# p' w6 \5 m2 G# z$ q* L
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6 D% J$ {2 d0 Z8 S8 D首先打开Constant.inc并且修改所有倍率为1.0& Y: C' I4 B% H; q* W' C: ?( u! {
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Code:5 U' F0 a& M/ U0 T+ V5 r2 c
# S. C1 @, l+ q3 W6 c0 q itemDropRate = 1.0
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8 G. \6 |: X0 ?9 ~* q) c monsterExpRate = 1.0 : O z" G+ O: \) @4 D+ T# O4 ^
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monsterHitRate = 1.0( Z. p' [; X+ k* B% L/ T& C2 _
! f# j& p& S* s5 V/ t现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =- p" k8 B7 a% L( c% \7 [, v
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你可以在这更改倍率。
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* U0 E9 r; i/ \' s$ @Code:4 \, K1 |# O# u2 ]& u
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function GetExpFactor()
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( ?( J0 B6 {# q) e, q local tList = GetEventList()' O" D9 W# @, a- p9 k6 z) p
' w! k9 \" c" t! W# b- z% l4 ~# m local fExpFactor = 60
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6 c2 E& q. @, m, P) t8 A for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then8 Q4 p4 _7 q: b1 \
! @. m, b- T2 W, U; v! J2 z) l fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end1 A/ m. e6 \0 z1 E) x- v. @, X
5 {, P9 M* O4 c' q% \ return fExpFactor
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end
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物品掉率 "local fItemDropRate ="+ O6 R0 u0 V, s
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卡片掉率 "local fPieceItemDropRate =", W/ V( P8 L' F" T& j; _ ]
* I2 r. M* t) X飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活6 F0 B( P4 t8 r7 L" C7 e k
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