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倍率,由二个文本控制
! F6 S# R% e4 k2 G$ ~1.EventFunc.lua. A0 o' u* E2 U* C
2.Constant.inc
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! \" u- ^( Z4 n6 M' u2 R% O4 j' J首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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2 B4 q! f" \7 z, m, I itemDropRate = 1.0
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goldDropRate = 1.0 8 Q) |& @! t* X$ H D: s7 h/ ?
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monsterExpRate = 1.0 2 v" g7 h- G: C" N1 A1 h3 g2 v7 ?
- n4 q& t4 R; S, M3 A# e# ? monsterHitRate = 1.05 w ?& k2 `$ s9 c6 m5 D
1 w; ~6 K, Y1 g. C; E* U, t9 m现在去LuaFunc 文件夹 打开EventFunc.lua- [' Y# e1 Y l+ b
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local fExpFactor = 经验倍率- Y) o ]6 y& @' ?0 }5 E; q
local fItemDropRate =一般物品掉落倍率" d9 k, z+ d$ ?- a+ f( k! ~7 ~
local fPieceItemDropRate =特殊物品掉落倍率
; Y. }! R7 i0 v7 U; }) Jlocal fGoldDropFactor =金钱掉落倍率* c9 }' A2 T: t) d) |% c* q
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首先打开Constant.inc并且修改所有倍率为1.0
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0 |9 u W7 J4 ^ a% f itemDropRate = 1.0 ( o: c0 o/ ^7 M# R% p5 u
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goldDropRate = 1.0
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' Q; ], b/ R& F! F monsterExpRate = 1.0
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+ j5 [* p& u1 t2 B: p/ \& Q monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =0 u. J( f. y: W1 G
; c9 [' |& d8 v* v% i& ^0 I你可以在这更改倍率。; X5 Q$ M; V# o1 M& c" g; n
" Q6 s( R2 m4 x/ p( X+ F8 e% HCode:
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9 p/ m( c) v. O% ~function GetExpFactor()- x# Y& U- i. B3 U7 T' s
8 t% |9 L6 s+ V" m8 C local tList = GetEventList()8 L9 k0 I' r! I4 B- r& C4 L0 P6 O
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local fExpFactor = 60
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for i in pairs(tList) do
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% L$ ]4 i9 e6 A" R! W7 b if( tEvent[tList[i]].fExpFactor ~= nil ) then* P* J; g( X1 ?# i6 M; t2 z
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end9 m( V1 R. O( s7 _( [
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end
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8 z* @' @: I9 R& J! a6 `" d0 H return fExpFactor
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end" C+ s z/ m( b7 B
+ a3 r& B9 E# z: G/ L6 G物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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9 o" ?8 C8 b/ C0 U# x# f当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活. G E' X# M9 G) t6 N- V
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