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倍率,由二个文本控制
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2.Constant.inc
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3 R( Y* w1 H0 }5 q8 G; p首先打开Constant.inc并且修改所有倍率为1.0 T3 i% x5 Z* X& W; k
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Code:3 x6 A2 ] i, [. w2 G
) A7 l' b$ l5 s5 q' N3 C itemDropRate = 1.0 : q/ `: O E1 ^% A) ^
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goldDropRate = 1.0
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monsterExpRate = 1.0 0 M2 s/ t/ |# W# [, {2 u
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monsterHitRate = 1.0! K! K& d M6 `7 {* ]6 v" g/ {
9 P/ A# e# J% K& w- R现在去LuaFunc 文件夹 打开EventFunc.lua
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! N9 ]" O6 `5 y* O& _6 V6 }local fExpFactor = 经验倍率" x# ?; y. d: X ^. o. L* x
local fItemDropRate =一般物品掉落倍率- l, d* r) L0 G; N, X4 J
local fPieceItemDropRate =特殊物品掉落倍率
3 ^: Q2 J* |* i" z7 Qlocal fGoldDropFactor =金钱掉落倍率4 U$ c% w. p. k/ p# E( b; {
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+ J! A3 T9 z# [! i8 S首先打开Constant.inc并且修改所有倍率为1.0/ R- ]+ a8 P1 Q T$ N+ Y6 B
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2 g9 L0 F @$ N% ]7 X4 C" Z& q itemDropRate = 1.0 1 u H% ~/ z; M- G
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monsterExpRate = 1.0
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5 D* p5 k* w- J5 D: y monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。8 X {6 w$ ], t6 w- g6 }; E
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Code:; i9 S6 z5 z9 v
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function GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then+ y" Y* u2 d- M6 Y
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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: Z5 y7 ^- g( m, u) l0 k# l0 g return fExpFactor
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end d0 s" c1 n. ` [8 @4 C2 P& Q
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物品掉率 "local fItemDropRate ="6 [' _& b# ^+ M: a
4 |$ S* s+ o, j5 S( B卡片掉率 "local fPieceItemDropRate ="
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; Z3 V8 c- j) ]% s5 f% _9 F2 m% L4 E飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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